Riot has recently answered why it is not a good idea to port champion models from Wild Rift to League of Legends.
League of Legends was released around 15 years ago. And since then, this game has evolved exponentially. This game has improved in many ways, especially in the graphics department.
If you look at the beta 2009 League of Legends, then it looks completely different compared to the current iteration of the game. Back then, it looked like a worse version of Dota Allstars. Even the champion models, splash arts, and skins were terrible. However, as the game went on, the visuals improved significantly. In the current day, you can tell which one is a newer champion just by looking at the model, animations, or even the voiceover.
But since back then, Riot has been adamant about updating older champions to the newest standard. Currently, they do VGU, ASU, VFX updates, and minor splash art updates for these champions. However, Riot takes a long time to release these contents.
But Riot already has high-quality models in their other game, Wild Rift. Due to it, a player asked on AMA why they don’t port over the models from Wild Rift to League PC. And Riot responded to that thread.
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Why is Porting Wild Rift Champions Models to League of Legends Not A Good Idea?
Riot Lexical replied to the post, saying it is not a good idea. First, she explained by giving an early-day Google translate analogy and how it was and still is, to a certain point, inaccurate. Even though you are getting something in return, in the end, it’s better to rewrite everything from the beginning.
Moreover, she also added that they are also short on disciplines. When a fan asked to elaborate on the thread, she mentioned that most of the time, an artist would be already preoccupied with something, and they cannot just take an artist from another team and give work unrelated to that other team. For example, she talked about how when Arena was first released, it lacked VFX. That was because, during that period, they lacked a VFX artist who wasn’t preoccupied with work.
Another point is that artists just come and go, so when an artist leaves a team, the time gets hampered. And when they go to train a new one, it takes even more time. So, overall, these things take time. And that’s why porting models straight from Wild Rift isn’t a good idea.