Modern Warfare 2 Beta Weekend 2 Patch Notes – New Maps, Game Modes, Weapon Buffs & Nerfs

Infinity Ward has recently released their Beta Weekend 2 patch notes. Here’s a complete overview of all the new additions and changes to the game.

Call of Duty: Modern Warfare 2’s open beta is in its second week. The game has been made available for all to test the new maps, weapons, and equipment. Players are giving feedback on social media and Reddit, with most being positive.

However, there have been a few negative feedback from the community, including some weapon issues. Infinity Ward has considered them and released an update for open beta weekend two. Here’s a complete overview of all the new additions, buffs, and nerfs.

Read More: Players Slam Modern Warfare 2’s “Disgusting” UI Design

Modern Warfare 2 Beta Patch Notes Overview


  • Introducing two new battle maps: Sariff Bay and Sa’id.
  • For more on both of these maps, check out the full blogs for each:


  • Ground War is back! Enjoy up-to 32v32 combat with brand new vehicles and dynamic combat.
  • Introducing our Sandbox TDM, Invasion (or what we like to call the Shipment of Ground War). Invasion pits two teams of 20 players and 20 AI against each other. With large maps, 80 combatants, water play, ground vehicles, air vehicles and more – it’s absolute chaos!
  • Third Person Moshpit is returning for Weekend Two.


  • We’ve adjusted player visibility to make enemy targets easier to spot.


  • The perk earns rate will remain the same for the start of Beta Weekend One. Once all platforms are open, we will increase the earn rate significantly.


  • Decreased the overall distance from which you could hear enemy and ally footsteps
  • Mixed the volume of local and non-local player slide sounds to be more in line with other movements
  • Added an equalizer to soften ally footsteps versus enemy footsteps, making enemy audio more distinct
  • Adjusted mix presets – particularly the mix of ambient sounds, which will make footsteps slightly less pronounced


FTAC Recon

  • Reduced damage while in full-auto
  • Increased full-auto recoil
  • Minor headshot damage reduction

FSS Hurricane

  • Reduced damage at a distance
  • Lower headshot multiplier


  • Minor recoil increase
  • Minor headshot reduction
  • Minor hipfire spread increase


  • Minor hipfire spread increase


  • Minor hipfire spread increase


  • Minor hipfire spread increase

Lachmann Sub

  • Minimum damage reduction
  • Minor headshot damage reduction

 The list of “gunsmithable” weapons from Weekend One remains the same for Weekend Two.


  • Valderas Museum has returned the following fixes to the lighting
  • Patched various geo on Farm 18, Breenburgh Hotel, and Mercado Las Almas


  • We’ve addressed several UX bugs, including Gunsmith and progression issues. The level cap for Weekend Two is level 30. If you played in Weekend One, your progress should carry over to Weekend Two.
  • We are also working on several UI and UX improvements for launch.

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