Marvel Rivals Version 20260911 brings a substantial balance shake-up, with Scarlet Witch getting a rework, several frontline heroes losing durability, and every Strategist facing slower Ultimate generation. Black Catโs invincibility is also being removed from Phantom Pursuit, while Wolverine, Captain America, and Jeff the Land Shark receive useful upgrades.
NetEase published the official Version 20260911 balance notes on September 8. Here is a breakdown of every listed hero adjustment, including the Team-Up buffs and nerfs.
In brief:
- Scarlet Witch gains Scarlet Hex, a Chaos Mark passive, multi-target primary fire, and damage during her Ultimateโs wind-up.
- All Strategists receive reduced Ultimate Energy conversion from healing and damage.
- Magneto, The Hood, and The Thing receive durability nerfs, while Captain America, Emma Frost, and Thor gain health.
- Black Cat loses Phantom Pursuit invincibility, and numerous Team-Ups receive cooldown, damage, and utility changes.
Marvel Rivals Version 20260911 Global Changes

The biggest change affecting an entire role targets Strategist Ultimate generation:
- Healing-to-energy conversion decreases from 70% to 65%.
- Damage-to-energy conversion decreases from 55% to 50%.
Strategists will earn less Ultimate Energy from the same amount of healing or damage. That makes the timing of support Ultimates worth watching as players adjust to the patch.
All Vanguard Buffs and Nerfs
The Vanguard changes give several aggressive frontline options more room to work, while cutting back the defenses of Magneto, The Hood, and The Thing. All values below come from the official balance post.
Angela
- Loki Team-Up: Illusions can withstand 150 damage, down from 250.
Captain America
- Base health increases from 300 to 350.
- Vibranium Energy Saw loses its bounce damage falloff.
- Thor Team-Up: Voltaic Union lasts 10 seconds, up from 7 seconds.
- Winter Soldier Team-Up: Movement speed after Stars Aligned increases slightly.
Deadpool, Vanguard
- Dual Desert Eagles and its upgraded version have their listed maximum damage falloff value at 30 meters adjusted from 50% to 75%.
- The Ban Hammer and its upgraded version provide 35 healing per second, up from 25.
- Activating The Ban Hammer or The Big Test grants 300 Bonus Health, up from 200.
- Every Upgrade! requires 25% less experience.
Devil Dinosaur
- Each Impact Beam hit adds 1 second of Bleed duration, up from 0.5 seconds.
- Bleed damage increases from 0.75% to 1.2%.
- Punisher Team-Up: Primal Punishment projectile speed increases from 120 to 150 meters per second.
Doctor Strange
- Daggers of Denak projectile speed increases from 60 to 80 meters per second.
- The interval between casts decreases from 0.9 to 0.8 seconds.
- Hulk Team-Up: Gamma Maelstromโs spell field loses its damage falloff.
Emma Frost
- Base health increases from 650 to 675.
- Telepathic Pulse range increases from 18 to 20 meters.
- Carbon Crush dash distance increases from 7 to 8.5 meters.
Groot
- Awakening an Ironwood Wall grants 50 Bonus Health, up from 40.
Magneto
- Base health decreases from 650 to 600.
- Metal Bulwark and Iron Bulwark shield values decrease from 250 to 200.
- Scarlet Witch Team-Up: Metallic Chaos cooldown increases from 12 to 18 seconds.
- Chaos Greatsword spell field damage during Metallic Chaos decreases from 40 to 35, reducing total damage per strike from 85 to 80.
- The enhanced Mag-Cannon projectile damage decreases from 20 to 10, reducing total damage per shot from 45 to 35.
Peni Parker
- Cyber-Web Cluster firing interval decreases from 0.3 to 0.25 seconds.
- Firing Cyber-Web Clusters no longer slows Peni.
- Black Panther Team-Up: Vibranium Mech cooldown decreases from 20 to 15 seconds.
- The enhanced Cyber-Web Cluster firing interval decreases from 0.2 to 0.18 seconds.
Rogue
- Regenerative Shield capacity increases from 250 to 275.
- Energy regeneration outside Defensive Stance increases from 15 to 25 per second.
- Energy consumption during Defensive Stance increases from 50 to 60 per second. NetEase lists the resulting stance coverage rate as increasing from 23% to 30%.
- Ability Absorption used on a Vanguard grants 150 maximum health, up from 125.
The Hood
- Base health decreases from 600 to 550.
- Mantle of Oblivion cooldown increases from 10 to 12 seconds.
- Abyssal Veilโs damage reduction against enemy projectiles decreases from 35% to 20%.
- Demon of the End converts 50% of damage into Bonus Health, down from 60%.
- Moon Knight Team-Up, enhanced effect: Detection range for bullets bouncing between enemies after passing through Lunar Barrier increases from 3 to 6 meters.
The Thing
- Base health decreases from 750 to 725.
- Stone Haymaker damage changes from 55 plus 10% of the targetโs maximum health to 55 plus 8%.
- Yancy Street Charge cooldown increases from 10 to 12 seconds.
- Its spell field duration decreases from 5 to 4 seconds.
- Human Torch Team-Up: Two-in-One cooldown increases from 15 to 18 seconds, while its duration decreases from 10 to 8 seconds.
Thor
- Base health increases from 300 to 325.
- Lightning Realm boundary-crossing damage increases from 40 to 50.
- Angela Team-Up: Divine Armory cooldown decreases from 20 to 15 seconds.
All Duelist Buffs and Nerfs
Scarlet Witch receives the most extensive changes, but she is far from the only Duelist worth revisiting. The Version 20260911 notes also adjust Black Catโs defensive tools, strengthen Wolverineโs claws, and improve several ranged attacks.
Black Cat
- Phantom Pursuit loses invincibility. It now grants 50% damage reduction and Unstoppable during the cast.
- Phantom Pursuitโs Fortune cost decreases from 300 to 250, while Fortune gained from hitting enemies decreases from 150 to 125.
- Helmet of Hades duration increases from 2 to 3 seconds.
- Its movement boost decay extends from 2 to 3 seconds.
- Helmet of Hades now leaves a visible movement trail and periodically reveals Black Catโs full form.
- Her footsteps become louder.
- Black Panther Team-Up: Hitting enemies with the Team-Up ability grants 50 Fortune per enemy, capped at 100.
Black Widow
- Red Room Rifleโs listed maximum damage falloff value at 40 meters changes from 75% to 65%.
- Assassinโs Focus Ultimate Energy cost increases from 2,800 to 3,100.
Blade
- Captain America Team-Up, base effect: Grants two additional maximum Bloodline Awakening stacks.
- The enhanced effectโs additional maximum stacks increase from two to four.
Deadpool, Duelist
- Dual Desert Eagles damage increases from 38 to 42 per shot.
- Every Upgrade! requires 25% less experience.
Elsa Bloodstone
- Monster-Piercer damage changes from 13 plus 0.8% of maximum health to 12 plus 0.8%.
- Helix Advance and Ruthless Pursuit grant 25 Bonus Health, down from 30.
- Devil Dinosaur Team-Up: Smoky Snare cooldown increases from 12 to 15 seconds.
Iron Fist
- The first four Jeet Kune Do strikes deal 38 damage each, up from 35.
- The fifth strike deals 60 damage, up from 55.
- Living Chi Ultimate Energy cost decreases from 3,400 to 3,100.
- The Thing Team-Up: The existing enhanced follow-up can now be chained after the first hit without The Thing being present.
- Team-Up ability cooldown increases from 8 to 12 seconds.
- The enhanced second hit deals 50 damage, up from 45.
Magik
- The Hood Team-Up: Void Pentagram cooldown increases from 15 to 20 seconds.
- The enhanced Limbo Demon health boost decreases from 100 to 25, reducing total demon health from 200 to 125.
Mister Fantastic
- The Thing Team-Up: Clobberinโ Research Dept. becomes a toggle, allowing players to switch it on and off.
- In brawler stance, Brawling Punch reaches full charge in 0.75 seconds, down from 1 second.
- Uncharged punch damage increases from 55 to 65.
- Fully charged punches lose their Launch effect.
Namor
- Trident of Neptune damage increases from 75 to 80 per shot.
- Hulk Team-Up: Gamma Monstro cooldown decreases from 30 to 25 seconds, and damage per hit increases from 5 to 5.5.
- Luna Snow Team-Up: Frozen Spawn replaces Monstro Spawn. Damage stays the same, but attacks apply a 15% slow for 1 second.
Psylocke
- Psionic Crossbow projectile spread becomes slightly tighter.
- Wing Shurikens projectile speed increases from 120 to 150 meters per second.
- Damage per shuriken increases from 9 to 10.
Scarlet Witch Rework
Scarlet Witchโs updated kit revolves around applying Chaos Marks, attacking several marked enemies together, and turning some of that damage into Bonus Health.
- New ability, Scarlet Hex: Sends a shockwave through an area 20 meters long and 8 meters wide, dealing 40 damage and applying Chaos Marks.
- New passive: Damage against Chaos-Marked enemies converts into Bonus Health at a 25% rate, capped at 50 Bonus Health.
- Chaos Control: Damage decreases from 85 to 75 per second, but it now deals equal damage to all marked enemies within a 20-meter, 120-degree cone in front of her.
- Chthonian Burst: Cast interval decreases from 0.5 to 0.4 seconds, increasing DPS from 160 to 200.
- Dark Seal: Repeated stuns are replaced by one 0.3-second stun on initial detonation. The remaining field deals 20 damage per second, applies a 30% slow, and continuously applies Chaos Marks.
- Mystic Projection: Movement speed bonus decreases from 50% to 35%.
- Reality Erasure: During its wind-up, continuously damages enemies within 15 meters, with damage scaling from 50 to 80 over 4 seconds. The notes also specify a small chance of immunity to incoming damage during this period, without giving an exact probability.
- Jubilee Team-Up, enhanced effect: Mystic Projection healing decreases from 42 to 30 per second.
Spider-Man
- Amazing Combo cooldown decreases from 2 seconds to 1 second.
- Peni Parker Team-Up: Parker Power-Up cooldown decreases from 15 to 10 seconds.
Star-Lord
- Regenerative Shield capacity increases from 100 to 125.
- Element Gunsโ listed maximum damage falloff changes from 50% at 25 meters to 60% at 20 meters.
- Rocket Propulsion fully recharges in 15 seconds, down from 18 seconds.
- Blaster Barrage damage increases from 75 to 80 per second.
Winter Soldier
- Each Tainted Voltage charge takes 6 seconds to recover, up from 5 seconds.
- Tainted Voltageโs slow decreases from 35% to 25%.
- Elsa Bloodstone Team-Up, enhanced effect: Ceaseless Charge grants 55 Bonus Health, down from 70.
Wolverine
- Savage Claw base damage increases from 15 to 18 per hit.
- Its percentage-damage scaling changes from 1.5% plus 0.057% per Rage point to 1.5% plus 0.062% per Rage point.
- Regenerative Healing Factor now grants a fixed 300 Bonus Health, regardless of current Rage.
- Cyclops Team-Up: Kinetic Claws percentage damage per Rage point increases from 0.01% to 0.012%.
All Strategist Buffs and Nerfs
Alongside the global Ultimate Energy nerf, ten Strategist entries receive individual changes. Jeff and Loki gain stronger healing, while Cloak & Dagger lose some healing and offensive utility. The following adjustments are listed in the official patch breakdown.
Cloak & Dagger
- Terror Capeโs Vulnerable effect decreases from 28% to 20%.
- Lightforce Daggerโs area healing after a hit decreases from 25 to 20.
- Luna Snow Team-Up: Frozen Havenโs ice shield lasts 2 seconds, down from 2.5 seconds.
Deadpool, Strategist
- Base health increases from 250 to 275.
- Deadpool In Your Area and its upgraded version have their cooldowns reduced from 12 to 10 seconds.
- Every Upgrade! requires 25% less experience.
Gambit
- Magneto Team-Up: Favorable Odds now triggers its Launch effect only once when it explodes against a character or the environment.
- The active spell field no longer repeatedly launches enemies.
Invisible Woman
- Orb Projectionโs return healing decreases from 45 to 40.
- Veiled Step gains a 1-second window after entering invisibility during which taking damage does not break stealth.
Jeff the Land Shark
- Joyful Splash healing increases from 130 to 140 per second.
- Aqua Burst projectile speed increases from 100 to 150 meters per second.
- Aqua Burst projectile damage increases from 25 to 30.
- The healing pool created after Itโs Jeff! provides 130 healing per second, up from 100.
Loki
- Mystical Missile healing increases from 10 to 15.
- Deceptionโs continuous self-healing during stealth increases from 20 to 30 per second.
Luna Snow
- Cryo Heart self-healing increases from 30 to 35 per second.
- White Fox Team-Up: Summoning the spirit fox no longer cleanses Luna herself.
Mantis
- Each Life Orb takes 4 seconds to recharge, up from 3 seconds.
- Star-Lord Team-Up: Healing Flower healing decreases from 12 plus 3% of the targetโs maximum health per second to 10 plus 3%.
- Enhanced Healing Flower decreases from 15 plus 3.5% of maximum health per second to 10 plus 3.5%.
- Adam Warlock Team-Up: Healing Flower increases from 10 plus 2.5% of maximum health per second to 12 plus 3%.
- In the Adam Warlock Team-Upโs soul form, area healing increases from 5 to 30 per second, and healing radius expands from 5 to 8 meters.
Ultron
- Imperative: Firewall grants Ultron 40 Bonus Health, down from 65.
- Nearby allies receive 40 Bonus Health, down from 50.
- The ability now also heals Ultron for 20 health per second for 3 seconds after casting.
White Fox
- Yeowoo Guseul direct-hit healing increases from 50 to 55.
- Bounce-hit healing increases from 35 to 40.
- Fox Form Awakeningโs surrounding healing field has its healing value increased from 35 to 40.
Scarlet Witchโs new multi-target pressure could make grouped enemies much more vulnerable, especially when Dark Seal keeps applying Chaos Marks. However, her reduced movement boost and changes to crowd control mean players will need to rethink how they engage and escape.
The Vanguard adjustments could also open space for Captain America, Emma Frost, and Thor as Magneto, The Hood, and The Thing lose durability. Meanwhile, the global Strategist change should make Ultimate management more demanding. Whether those shifts produce a lasting change in the meta will depend on how the updated heroes perform in live matches.
