The Worlds Patch is approaching with Patch 14.18 on the horizon.
It’s that time of the year again, it is time for the League of Legends World Championship. Each year, the best teams from around the world come together culminating in the biggest Esports event of the year, the League of Legends World Championship.
This year’s Worlds will be kicking off on September 25th, and to shape the meta for the tournament, Riot is planning to release the highly anticipated Worlds Patch. This year’s Worlds Patch, Patch 14.18 from the looks of it, is packed with massive changes.
The biggest change coming in this patch is the changes to ADC. Most prominent ADCs are receiving nerfs. Their go-to keystone, Fleet Footwork, is also taking a massive hit, along with some items such as Bloodthirster and Immortal Shieldbow. Additionally, we’re seeing some shifts in the Jungle meta.
That said, we have a ton more changes to cover, so, without further ado, let’s dive into it.
Read More: Two New LoL Day Job Skins Coming In Patch 14.18
When Does LoL Patch 14.18 Release?
League of Legends Patch 14.18 is expected to be released on Wednesday, September 11, 2024.
LoL Patch 14.18 release time and server maintenance:
- NA: 3:00 AM PT
- EUW: 5:00 UK time
- EUNE: 3:00 CET
Champion Buffs
Ahri
Ahri has been absent from the meta for quite a while. So, Riot is trying to bring her back with some meaningful buffs to her E ability.
E – Charm
- Base damage increased: 80-200 >>> 80-240
- AP scaling increased: 60% >>> 75%
Gnar
Gnar is getting some buffs to his Base AD, which should make his early game significantly better.
Base Stats
- Mini Gnar base AD increased: 57 >>> 60
Hwei
Support Hwei is getting some slight buffs in the upcoming patch.
WW – Pool of Reflection
- Shield strength for allies increased: 50% >>> 75%
Jarvan IV
An increase to Jarvan IV’s passive damage should make him better, especially in the early game 3v3 or 2v2 skirmishes.
Passive – Martial Cadence
- Health ratio increased: 7% current HP >>> 8% current HP
Jayce
Jayce is getting some quality-of-life buffs to his Q and E ability.
Q – To The Skies!
- Slow increased: 30-55% >>> 35-60%
E – Acceleration Gate
- Movement speed increased: 30-55% >>> 35-60%
Jax
These are some big buffs to Jax, especially to his late-game team fighting.
R – Grandmasters At Arms
- On-hit base damage increased: 60-160 >>> 60-180
- Bonus armor per target hit increased: 15-25 >>> 20-30
Jinx
Jinx is also receiving some minor buffs.
Base Stats
- Attack speed growth increased: 1 >>> 1.4
Lulu
An increase in her Passive damage should make her trading better, especially in the laning phase.
Passive – Pix, Faerie Companion
- Damage per bolt increased: 3-37 >>>> 5-39
Malphite
Passive shield buff to Malphite should make him much better in the late game.
Passive – Granite Shield
- Shield increased: 9% max HP >>> 10% max HP
Samira
Riot is giving Samira some compensation buff due to both her core items Bloodthirster and Immortal Shieldbow being nerfed.
Q – Flair
- AD scaling increased: 85-125% AD >>> 95-125% AD
Shen
Shen’s passive is also getting a slight buff.
Passive – Ki Barrier
- Shield increased: 47-101 + 12% bonus HP >>> 47-120 + 13% bonus HP
Viego
Viego is getting some buffs to his base AD. So, Sheen items such as Trinity Force should be a lot more viable on Viego.
- Base Stats:
- Base AD increased: 57 >>> 60
- Q: Blade of the Ruined King
- Q bonus monster damage decreased: 20 >>> 15
Xin Zhao
Xin Zhao is getting some slight buffs to his armor growth.
Base Stats:
- Armor per level increased: 4.7 >>> 5
Champion Nerfs
Aurora
Aurora’s R is getting some massive nerfs. Jump distance, Jump duration, and Jump forgiveness are getting nerfed quite a bit. The changes should affect her pick potential significantly.
R – Between Worlds
- Jump maximum distance reduced: 450 >>> 250
- Wall jump forgiveness reduced: 700 >>> 450
- Duration decreased: 3/3.5/4 >>> 2/2.5/3
Azir
Azir’ R damage and AP scaling are taking a hit. This should make his burst damage quite manageable, especially in the late game.
R – Emperor’s Divide
- Damage decreased: 200/400/600 +75% AP >>> 175/325/475 + 60% AP
Corki
The Corki nerfs were a long time coming. He has been dominating the Pro meta for a long while now so it was not unexpected. But will these nerfs be enough to keep him out of the Worlds stage? Likely not.
Q – Phosphorous Bomb
- Damage decreased: 70-270 >>> 70-250
Ivern
These Ivern nerfs won’t impact his viability buch but it should make him much more manageable.
E – Triggerseed
- Base damage reduced: 85-245 >>> 80-240
- Slow reduced: 45-65% >>> 40-60%
Leona
With these base armor nerfs, Leona should be much more vulnerable, especially in the laning phase.
Base Stats:
- Armor reduced: 47 >>> 43
Lillia
Lillia’s Monster Damage and Sleep Duration are taking a hit but similar to Corki she should still be viable.
Passive: Dream-Laden Bough
- Monster damage cap reduced: 70-100 >>> 65
R – Lilting Lullaby
- Sleep duration reduced: 2-2.5 seconds >>> 2 seconds
Lissandra
Riot may have over-buffed Lissandra in Patch 14.17, thus they are reverting some of the changes.
Q – Ice Shard
- AP ratio reduced: 85% >>> 75%
Maokai
Maokai’s E has to be one of the strongest utility abilities in the game. It does a significant amount of damage with Liandry’s Torment and provides vision. So, it’s no wonder it’s getting nerfed.
E – Sapling Toss
- Cooldown increased: 16-12 >>> 18-14
- Brush duration reduced: 30 +2.5% bonus HP >>> 30 + 1.5% bonus HP
Miss Fortune
Miss Fortune has been quite strong for the last couple of patches. So Riot is toning her down quite a bit.
Base Stats
- Base AD reduced: 55 >>> 53
Nasus
The Patch 14.11 buffs made him a tad too strong. So, Riot is reverting some of the changes.
E – Spirit Fire
- Initial base damage reduced: 55-215 >>> 55-175
- Base damage per second reduced: 11-43 >>> 11-35
Rell
Similar to Leona, Rell is also getting some nerfs.
E – Full Tilt
- Bonus movement speed reduced: 12-20% >>> 12-16%
Rumble
Both Rumble’s early-game damage and scaling are taking a hit. But he should still be a top-tier pick in the Top Lane.
Q – Flamespitter
- Base damage reduced: 80-180 >>> 60-180
- AP scaling reduced: 110% >>> 100%
Smolder
Smolder’s Q and W ability are getting some base damage nerfs but most importantly his Q will no longer have AP ratio. So, Smolder will no longer be able to abuse Liandry’s Torment.
Q – Super Scorcher Breath
- Base damage reduced: 20-60 >>> 15-55
- AP ratio removed
W – Achoo!
- Glob damage decreased: 50-170 >>> 45-165
Varus
Varus has been quite strong after his Mini-Rework. So, Riot is toning him down a little.
Q – Piercing Arrow
- AD ratio reduced: 150-190% >>> 130-170%
E – Hail of Arrows
- AD ratio reduced: 110% >>> 100%
Vi
Vi’s Q damage is getting nerfed but it should not affect her viability that much.
Q – Vault Breaker
- Minimum damage decreased: 50-150 >>> 45-145
- Maximum damage decreased: 100-300 >>> 90-290
Zeri
Zeri has been the premier Marksmen in the Mid Lane for quite a while now. So, it’s no wonder she is getting some nerfs.
Passive – Living Battery
- Base damage reduced: 90-200 >>> 75-160
- % Max HP damage reduced: 1-15% >>> 1-11%
Ziggs
Ziggs turret taking speed taking a hit.
Passive – Short Fuse
- Tower damage reduced: 250% >>> 200%
Item Buffs
Luden’s Companion
Luden’s Companion has been a lackluster item since its release. Now after years, it is getting some well-deserved buffs.
- Cost reduced: 2900 >>> 2850
- Ability haste reduced: 25 >>> 20
- AP increased: 95 >>> 100
Shadowflame
Shadowflame buffs, although are not as big as the Luden’s Companion buffs but it is a welcome buff nonetheless.
- Health threshold increased: 35% >>> 40%
- Magic pen increased: 12 >>> 15
- AP reduced: 120 >>> 115
- DoT bonus damage reduced: 30% >>> 25%
Stormsurge
Stormsurge is being buffed specifically for ranged champions.
- Damage threshold reduced: 35% max HP >>> 25% max HP
- Ranged damage increased: 90% >>> 100%
- Movement speed reduced: 8% >>> 5%
- Magic pen increased: 10 >>> 15
Item Nerfs
Bloodthirster
Bloodthirster has been the biggest reason champions such as Miss Fortune are so strong. With the nerfs to its healing and shielding, should make the champions that rely on it quite weaker in comparison.
- Lifesteal reduced: 18% >>> 15%
- Shield reduced: 50-400 (levels 1-18) >>> 165-315(levels 8-18)
Immortal Shieldbow
Similar to Bloodthirster, Immortal Shieldbow is also getting some nerfs.
- Shield changed: 320-720 >>> 400-700
- Shield is now reduced to 80% for ranged
System Adjustments
Turret Fortifications
Lane-Swap has been a big part of the meta for the last couple of months. But it seems Riot isn’t a big fan of it, nor are most of the people who watch Esports. Thus Riot is buffing the Turret Fortifications pre five minutes to mitigate Lane Swaps.
- Pre-5-minute damage reduction increased: 75% >>> 85%
Fleet Footwork
Marksmen have been running the meta for the last couple of months and the biggest reason behind it is the Keystone Fleet Footwork. The Keystone provides too much safety in the lane resulting in Marksmen thriving in all three lanes.
Which is why Riot is nerfing the keystones healing, especially for ranged champions.
- Base heal increased: 5-100 >>> 10-130
- Healing reduced to 60% for ranged
- Minion healing changed from 20/10% (melee/ ranged) >>> 15% flat
- Melee movement speed increased: 15% >>> 20%
Skins
There are two sets of skin releases coming in Patch 14.18. The first one is the Day Job skins, while the other is the new Mythic skin Crystallis Indomitus Nautilus.
Attorney Azir
- Rarity: Epic
- Price: 1350 RP
- Release Date: Wednesday, September 11, 2024.
- Chromas: Unknown
Janitor Thresh
- Rarity: Epic
- Price: 1350 RP
- Release Date: Wednesday, September 11, 2024.
- Chromas: Unknown
Crystallis Indomitus Nautilus
- Rarity: Mythic
- Price: 100 ME
- Release Date: Wednesday, September 11, 2024.
- Chromas: 1