Every Law in Frostpunk 2 and their effects.
In Frostpunk 2, you are the leader of the last city on a frostbound Earth. In addition to resource management and production, one of your main responsibilities is to keep order in the city.
The center of the screen holds an icon that slowly fills up with a black liquid, this indicates the Tension among your population. When the Tension reaches a boiling point, chaos will ensue and the city will fall, ending your leadership.
One of the main ways you can keep Tension in check, as well as other problems such as Disease and Crime, is through passing Laws.
You can pass Laws in Council Hall meetings, where various faction members will vote on which Laws will be passed.
Laws can affect all aspects of your city, from production efficiencies to crime rates and more. But Laws are not black and white, and most carry a negative effect along with the benefits.
For example, a Law that increases income and production efficiency by making essentials paid will also increase Tension. This will prove counterintuitive to your objective of keeping order in the city. Although sometimes Laws like this might be necessary to meet the demands of your city.
In this article, we’ve listed every article along with their effects so that you may choose which best suits your city and goals, as well as your leadership style.
Read More: Frostpunk 2 – All Resources
All Laws
Survival
City
Law | Category | Base Law | Effects |
---|---|---|---|
Privatised Alcohol Production | Welfare | Alcohol | Slightly increases Trust. |
City-Run Alcohol Shops | Welfare | Alcohol | Significantly increases Heatstamps Income. |
Paid Essentials | Welfare | Basic Necessities | – Slightly increases Production Efficiency. – Slightly increases Heatstamps Income. – Slightly increases Tension. |
Free Essentials | Welfare | Basic Necessities | Increases Trust. |
City Development Support | Citizenship | Community Service | Main District regularly produces a small amount of Prefabs, |
Expedition Support | Citizenship | Community Service | – Slightly decreases exploration time. – Slightly increases Trust. |
Heatpipe Watch | Citizenship | Community Service | Decreases Heat demand. |
Service Exemptions | Citizenship | Community Service | – Slightly increases Heatstamps Income. – Slightly increases Trust. |
Infectious Badge | Welfare | Contagion Prevention | – Slightly increases Trust – Decreases Disease. |
Supported Quarantine | Welfare | Contagion Prevention | – Significantly decreases Disease. – Slightly increases Shelter Demand. |
Mandatory Crowding | Welfare | Housing Distribution | – Increases Shelter Provided by Housing. – Marginally increases Tension. |
Merit-Based Housing | Welfare | Housing Distribution | – Slightly increases Shelter provided by Housing. – Slightly increases Heatstamps Income. – Increases Tension |
Labour Oversight | Labour | Labour Organisation | – Increases Production Efficiency. – Increases Trust. |
Mandatory Unions | Labour | Labour Organisation | – Slightly decreases Production Efficiency. – Trust rises slightly. |
All Do Maintenance | Citizenship | Maintenance Duty | Significantly decreases Material Demand. |
Unproductive Do Maintenance | Citizenship | Maintenance Duty | – Slightly decreases Material Demand. – Slightly increases Production Efficiency. – Increases Tension. |
Admit No Outsiders | Citizenship | Outsiders | Greatly Decreases Population Growth. |
Accept All Outsiders | Citizenship | Outsiders | Increases Population Growth. |
Allow Productive Outsiders | Citizenship | Outsiders | – Percentage of Active Workers increases over time. – Marginally increases Population Growth. – Marginally increases Heatstamps income. – Increases Tension. |
Efficiency Bonuses | Labour | Work Compensation | – Slightly increases Production Efficiency. – Increases Tension. |
Equal Pay | Labour | Work Compensation | – Slightly increases Trust. – Slightly decreases Heatstamps Income |
Abolished Management | Labour | Workplace Control | – Significantly Decreases Tension. – Increases Production Efficiently. |
Empowered Managements | Labour | Workplace Control | – Significantly increases Production Efficiency. – Trust Decreases. – Tension Increases. |
Society
Law | Category | Base Law | Effects |
---|---|---|---|
Family Apprenticeship | Family | Childhood | Increases Percentage of Active Workers. |
Mandatory School | Family | Childhood | – Slightly increases Research Speed. – Slightly decreases Heatstamp Income. |
Sterilisation | Crime | Crime Elimination | – Significantly decreases Population Growth. – Significantly decreases Crime. – Decreases Trust |
Public Execution | Crime | Crime Elimination | – Unlocks the ‘Execute Prisoners’ Ability in Districts with Prisons, which you can use to decrease Crime. – Decreases Crime |
Frostland Deportation | Crime | Criminal Reparations | – Slightly decreases Outpost Upkeep cost. – Significantly decreases Crime. |
Human Experimentation | Crime | Criminal Reparations | – Significantly increases Research speed. – Decreases Crime – Increases Tension |
Harvesting Funerals | Ethics | Funerals | – Slightly increases Research Speed. – Slightly decreases Disease |
Ceremonial Funerals | Ethics | Funerals | Decreases Trust lost as a result of deaths. |
Guard Immunity | Crime | Guard Immunity | – Decreases Crime. |
Communal Parenthood | Family | Parenthood | – Significantly increases Percentage of Active Workers. – Marginally decreases Population Growth. |
Dedicated Motherhood | Family | Parenthood | – Increases Population Growth. – Slightly decreases Percentage of Active Workers. |
Mandatory Procreation | Family | Procreation | – Significantly increases Population Growth. – Slightly decreases Heatstamps Income. |
Birthing Programme | Family | Procreation | – Marginally increases Population Growth. – Significantly decreases Disease. |
Mandatory Marriage | Family | Relationships | – Increases Population Growth. |
Relationship Rotation | Family | Relationships | – Population Growth significantly increased. – Disease is slightly increased. |
Experimental Treatment | Ethics | Treatment | – Marginally increases Research Speed. – Marginally increases Diseases. – Unlocks ‘Conduct Medical Trial’ Ability in Districts with Hopsitals, which reduces Disease at the cost of potential casualties. |
Conservative Treatment | Ethics | Treatment | Decreases Disease. |
Liberated Youth | Family | Youth | – Slightly increases Trust. – Unlocks the ‘Youth Employment Programme’ City Ability, which bolsters the City’s Workforce but decreases Heatstamps Income |
Dutiful Youth | Family | Youth | Unlocks the ‘Youth Volunteer Duty’ ability, which bolsters the City’s Workforce but decreases trust – Increases the percentage of Active Workers. – Slightly decreases Crime |
Rule
Law | Category | Base Law | Effects |
---|---|---|---|
Guard Enforcers | – | – | – Unlocks the ‘Quell Protest’ District Ability, which you can use to end Protests using Guard Squads – Unlocks the ‘Mobilise Watchtower Squads’ District Ability, which you can use to order Watchtowers to field specialised Guard Squads instead of fighting petty Crime. |
Guided Voting | – | – | Unlocks the ‘Guided Voting’ procedure, which, when used, greatly inceases the odds of passing a Law in the Council, but also decreases Trust for all factions. |
Steward’s Militia | – | – | – Unlocks the ‘Enlist to Steward’s Militia’ Community Action, which can be used to increase Guard Squads. – Makes Guard Squads more effective at fighting crime. |
Martial Law | – | – | Unlocks the ‘Martial Law’ City Ability, which you can use to lower the number of Guard Squads required for peacekeeping Abilities. |
Bureau of Propaganda | – | – | – Significantly decreases Tension. – Deaths, Guided Voting, and Emergency Council Sessions all result in less Trust loss than before. |
Secret Police | – | – | Unlocks the ‘Assign Secret Police’ Community Action, you can use to disrupt, support, and sabotage factions, manipulating their size and council participation. |
Captain’s Authority | – | – | You will have final say on all Laws that pass and will have total control over New London and the Council. |
Peace Accords | – | – | Greatly decreases Tension. |
Read More: Frostpunk 2: All Districts