Check out all the Cyberpunk 2077 v2.0 Console Commands.
PC gamers will sometimes rely on console commands since it give them access to a wide range of in-game customizations. By just pressing that tilde key (~), you can put in some in-game instructions that will do some twig here and there and finally will let you alter a variety of mechanics, say, from difficulty to health to other attributes. Moreover, these instructions can also aid in the development of user-made mods.
However, for Cyberpunk 2077 Phantom Liberty, you will have to tweak a little bit more before “customizing” your preferences. And for that, the great mod community (God Blesseth Thee Souls) has come up with a great contingency plan. Here, we will go through the mod to make Cyberpunk 2077 “non-vanilla” for greater good. Hop in!
Read More: How to Romance Judy Alvarez in Cyberpunk 2077
How To Activate Cyberpunk 2077 (2.0) Console Commands
CET: A Prerequisite to Access In-game Mechanics
Cyber Engine Tweaks (CET) is a framework that lets modders use Lua to script their own mods, complete with a UI for setting things up. And this UI even lets you manage other mods as well. Moreover, the frequent patch updates will ensure to maintain the highest quality, thanks to Yamashi, the creator of this mod.
First things first, install the mod from here. Then follow the tutorial step by step to make life a bit easier, and there you go. After you are done with the formalities, head directly to hit that Tilde key and start putting the commands below. Prost!
All Console Commands for Cyberpunk 2077: Phantom Liberty
Command | Item |
---|---|
Game.AddToInventory(“Items.Preset_Katana_Arasaka_2020”) | Katana |
Game.AddToInventory(“Items.Preset_Katana_Arasaka_2077”) | Katana |
Game.AddToInventory(“Items.Preset_Katana_Cocktail”) | Cocktail Stick |
Game.AddToInventory(“Items.Preset_Katana_Cocktail_Epic”) | Cocktail Stick (Epic) |
Game.AddToInventory(“Items.Preset_Katana_Cocktail_Legendary”) | Cocktail Stick (Legendary) |
Game.AddToInventory(“Items.Preset_Katana_Default”) | Katana (Default) |
Game.AddToInventory(“Items.Preset_Katana_E3”) | Errata |
Game.AddToInventory(“Items.Preset_Katana_GoG”) | Black Unicorn |
Game.AddToInventory(“Items.Preset_Katana_GoG_Epic”) | Black Unicorn (Epic) |
Game.AddToInventory(“Items.Preset_Katana_GoG_Legendary”) | Black Unicorn (Legendary) |
Game.AddToInventory(“Items.Preset_Katana_Hiromi”) | Tsumetogi |
Game.AddToInventory(“Items.Preset_Katana_Hiromi_Epic”) | Tsumetogi |
Game.AddToInventory(“Items.Preset_Katana_Hiromi_Legendary”) | Tsumetogi |
Game.AddToInventory(“Items.Preset_Katana_Military”) | Katana (Military) |
Game.AddToInventory(“Items.Preset_Katana_Neon”) | Katana (Neon) |
Game.AddToInventory(“Items.Preset_Katana_Neon_03”) | Katana (Mox) |
Game.AddToInventory(“Items.Preset_Katana_Pimp”) | Katana (Pimp) |
Game.AddToInventory(“Items.Preset_Katana_Pimp_03”) | Katana (Tyger Claws) |
Game.AddToInventory(“Items.Preset_Katana_Saburo”) | Satori |
Game.AddToInventory(“Items.Preset_Katana_Saburo_Epic”) | Satori (Epic) |
Game.AddToInventory(“Items.Preset_Katana_Saburo_Legendary”) | Satori (Legendary) |
Game.AddToInventory(“Items.Preset_Katana_Surgeon”) | Scalpel |
Game.AddToInventory(“Items.Preset_Katana_Surgeon_Epic”) | Scalpel (Epic) |
Game.AddToInventory(“Items.Preset_Katana_Surgeon_Legendary”) | Scalpel (Legendary) |
Game.AddToInventory(“Items.Preset_Katana_Takemura”) | Jinchu-maru |
Game.AddToInventory(“Items.Preset_Katana_Takemura_Legendary”) | Jinchu-maru (Legendary) |
Game.AddToInventory(“Items.Preset_Katana_Training”) | Katana (VR) |
Game.AddToInventory(“Items.Preset_Katana_Wakako”) | Byakko |
Game.AddToInventory(“Items.Preset_Katana_Wakako_Legendary”) | Byakko (Legendary) |
Game.AddToInventory(“Items.Preset_Machete_Borg_AirDrop”) | Volkodav |
Game.AddToInventory(“Items.Preset_Grad_AirDrop”) | Borzaya |
Game.AddToInventory(“Items.Preset_Burya_AirDrop”) | Laika |
Game.AddToInventory(“Items.Preset_Metel_AirDrop”) | Taigan |
Game.AddToInventory(“Items.Preset_Pozhar_AirDrop”) | Alabai |
Game.AddToInventory(“Items.Preset_Knife_Default”) | Knife |
Game.AddToInventory(“Items.Preset_Knife_Kurtz_1”) | Fang |
Game.AddToInventory(“Items.Preset_Knife_Military”) | Knife |
Game.AddToInventory(“Items.Preset_Knife_Stinger”) | Stinger |
Game.AddToInventory(“Items.Preset_Knife_Stinger_Epic”) | Stinger |
Game.AddToInventory(“Items.Preset_Knife_Stinger_Legendary”) | Stinger |
Game.AddToInventory(“Items.Preset_Copperhead_Default”) | D5 Copperhead |
Game.AddToInventory(“Items.Preset_Copperhead_Genesis”) | Psalm 11:6 |
Game.AddToInventory(“Items.Preset_Copperhead_Genesis_Epic”) | Psalm 11:6 (Epic) |
Game.AddToInventory(“Items.Preset_Copperhead_Genesis_Legendary”) | Psalm 11:6 (Legendary) |
Game.AddToInventory(“Items.Preset_Copperhead_Krausser”) | D5 Copperhead |
Game.AddToInventory(“Items.Preset_Copperhead_Military”) | D5 Copperhead |
Game.AddToInventory(“Items.Preset_Copperhead_Military_Crowd”) | D5 Copperhead |
Game.AddToInventory(“Items.Preset_Copperhead_Neon”) | D5 Copperhead |
Game.AddToInventory(“Items.Preset_Copperhead_Pimp”) | D5 Copperhead |
Game.AddToInventory(“Items.Preset_Copperhead_Prevention”) | D5 Copperhead |
Game.AddToInventory(“Items.Preset_Sidewinder_Default”) | D5 Sidewinder |
Game.AddToInventory(“Items.Preset_Sidewinder_Military”) | D5 Sidewinder |
Game.AddToInventory(“Items.Preset_Sidewinder_Neon”) | D5 Sidewinder |
Game.AddToInventory(“Items.Preset_Sidewinder_Pimp”) | D5 Sidewinder |
Game.AddToInventory(“Items.Preset_Sidewinder_Divided”) | Divided We Stand |
Game.AddToInventory(“Items.Preset_Sidewinder_Divided_Epic”) | Divided We Stand (Epic) |
Game.AddToInventory(“Items.Preset_Sidewinder_Divided_Legendary”) | Divided We Stand (Legendary) |
Game.AddToInventory(“Items.Preset_Lexington_Default”) | M-10AF Lexington |
Game.AddToInventory(“Items.Preset_Lexington_Military”) | M-10AF Lexington |
Game.AddToInventory(“Items.Preset_Lexington_Neon”) | M-10AF Lexington |
Game.AddToInventory(“Items.Preset_Lexington_Pimp”) | M-10AF Lexington |
Game.AddToInventory(“Items.Preset_Lexington_Krausser”) | M-10AF Lexington |
Game.AddToInventory(“Items.Preset_Lexington_Krausser_Jurij”) | M-10AF Lexington |
Game.AddToInventory(“Items.Preset_Lexington_Prevention”) | M-10AF Lexington |
Game.AddToInventory(“Items.Preset_Lexington_Rook”) | Rook |
Game.AddToInventory(“Items.Preset_Lexington_Shooting_Competition”) | Lexington x-MOD2 |
Game.AddToInventory(“Items.Preset_Lexington_Toygun”) | AR Raygun Supreme 9000 |
Game.AddToInventory(“Items.Preset_Lexington_Training”) | M-10AF Lexington |
Game.AddToInventory(“Items.Preset_Q001_Lexington”) | Dying Night |
Game.AddToInventory(“Items.Preset_Lexington_Wilson”) | Dying Night (Uncommon) |
Game.AddToInventory(“Items.Preset_Lexington_Wilson_Rare”) | Dying Night (Rare) |
Game.AddToInventory(“Items.Preset_Lexington_Wilson_Epic”) | Dying Night (Epic) |
Game.AddToInventory(“Items.Preset_Lexington_Wilson_Legendary”) | Dying Night (Legendary) |
Game.AddToInventory(“Items.Preset_Achilles_Default”) | M-179e Achilles |
Game.AddToInventory(“Items.Preset_Achilles_Military”) | M-179e Achilles |
Game.AddToInventory(“Items.Preset_Achilles_Nash”) | Widow Maker |
Game.AddToInventory(“Items.Preset_Achilles_Nash_Epic”) | Widow Maker (Epic) |
Game.AddToInventory(“Items.Preset_Achilles_Nash_Legendary”) | Widow Maker (Legendary) |
Game.AddToInventory(“Items.Preset_Achilles_Neon”) | M-179e Achilles |
Game.AddToInventory(“Items.Preset_Achilles_Nusa_Black”) | M-179e Achilles |
Game.AddToInventory(“Items.Preset_Achilles_Nusa_White”) | M-179e Achilles |
Game.AddToInventory(“Items.Preset_Achilles_Pimp”) | M-179e Achilles |
Game.AddToInventory(“Items.Preset_Ajax_Default”) | M251s Ajax |
Game.AddToInventory(“Items.Preset_Ajax_Krausser”) | M251s Ajax |
Game.AddToInventory(“Items.Preset_Ajax_Military”) | M251s Ajax |
Game.AddToInventory(“Items.Preset_Ajax_Military_MaxTac_2nd_wave”) | M251s Ajax |
Game.AddToInventory(“Items.Common_Ajax_Moron”) | Moron Labe (Common) |
Game.AddToInventory(“Items.Uncommon_Ajax_Moron”) | Moron Labe (Uncommon) |
Game.AddToInventory(“Items.Rare_Ajax_Moron”) | Moron Labe (Rare) |
Game.AddToInventory(“Items.Epic_Ajax_Moron”) | Moron Labe (Epic) |
Game.AddToInventory(“Items.Legendary_Ajax_Moron”) | Moron Labe (Legendary) |
Game.AddToInventory(“Items.Preset_Ajax_Neon”) | M251s Ajax |
Game.AddToInventory(“Items.Preset_Ajax_Pimp”) | M251s Ajax |
Game.AddToInventory(“Items.Preset_Ajax_Scene”) | M251s Ajax |
Game.AddToInventory(“Items.Preset_Ajax_Training”) | M251s Ajax |
Game.AddToInventory(“Items.Preset_Ashura_Default”) | Ashura |
Game.AddToInventory(“Items.Preset_Ashura_Military”) | Ashura |
Game.AddToInventory(“Items.Preset_Ashura_Neon”) | Ashura |
Game.AddToInventory(“Items.Preset_Ashura_Pimp”) | Ashura |
Game.AddToInventory(“Items.Preset_Ashura_Prevention_MaxTac”) | Ashura |
Game.AddToInventory(“Items.Preset_Ashura_Prevention_MaxTac_2nd_wave”) | Ashura |
Game.AddToInventory(“Items.Preset_Ashura_Reed”) | Ashura |
Game.AddToInventory(“Items.Preset_Baseball_Bat_Aldecados”) | Baseball Bat |
Game.AddToInventory(“Items.Preset_Baseball_Bat_Default”) | Baseball Bat |
Game.AddToInventory(“Items.Preset_Baseball_Bat_Denny”) | Gold-plated baseball bat |
Game.AddToInventory(“Items.Preset_Baseball_Bat_Denny_Epic”) | Gold-plated baseball bat (Epic) |
Game.AddToInventory(“Items.Preset_Baseball_Bat_Denny_Legendary”) | Gold-plated baseball bat (Legendary) |
Game.AddToInventory(“Items.Preset_Baseball_Bat_Legendary”) | Baseball Bat x-MOD2 |
Game.AddToInventory(“Items.Preset_Baseball_Bat_Malina”) | Baby Boomer |
Game.AddToInventory(“Items.Preset_Baseball_Bat_Mox”) | Baseball Bat |
Game.AddToInventory(“Items.Preset_Baseball_Bat_Neon”) | Baseball Bat |
Game.AddToInventory(“Items.Preset_Baseball_Bat_Pimp”) | Baseball Bat |
Game.AddToInventory(“Items.Preset_Baseball_Bat_SixStreet”) | Baseball Bat |
Game.AddToInventory(“Items.Preset_Baseball_Bat_TygerClaws”) | Baseball Bat |
Game.AddToInventory(“Items.Preset_Baseball_Bat_Valentinos”) | Baseball Bat |
Game.AddToInventory(“Items.Preset_Baseball_Bat_Wraiths”) | Baseball Bat |
Game.AddToInventory(“Items.Preset_Baton_Alpha”) | Electric Baton Alpha |
Game.AddToInventory(“Items.Preset_Baton_Beta”) | Electric Baton Beta |
Game.AddToInventory(“Items.Preset_Baton_Gamma”) | Electric Baton Gamma |
Game.AddToInventory(“Items.Preset_Baton_Murphy”) | Murphy’s Law |
Game.AddToInventory(“Items.Preset_Baton_Tinker_Bell”) | Tinker Bell |
Game.AddToInventory(“Items.Preset_Baton_Tinker_Bell_Epic”) | Tinker Bell (Epic) |
Game.AddToInventory(“Items.Preset_Baton_Tinker_Bell_Legendary”) | Tinker Bell (Legendary) |
Game.AddToInventory(“Items.Preset_Borg4a_HauntedGun”) | Erebus |
Game.AddToInventory(“Items.Preset_Burya_Comrade”) | Comrade’s Hammer |
Game.AddToInventory(“Items.Preset_Burya_Comrade_Legendary”) | Comrade’s Hammer (Legendary) |
Game.AddToInventory(“Items.Preset_Burya_Default”) | RT-46 Burya |
Game.AddToInventory(“Items.Preset_Burya_Military”) | RT-46 Burya |
Game.AddToInventory(“Items.Preset_Burya_Neon”) | RT-46 Burya |
Game.AddToInventory(“Items.Preset_Burya_Pimp”) | RT-46 Burya |
Game.AddToInventory(“Items.Preset_Butchers_Knife_Default”) | Knife |
Game.AddToInventory(“Items.Preset_Butchers_Knife_Iconic”) | Butcher’s Cleaver |
Game.AddToInventory(“Items.Preset_Butchers_Knife_Iconic_Epic”) | Butcher’s Cleaver |
Game.AddToInventory(“Items.Preset_Butchers_Knife_Iconic_Legendary”) | Butcher’s Cleaver |
Game.AddToInventory(“Items.Preset_Cane_Fingers”) | Cottonmouth |
Game.AddToInventory(“Items.Preset_Cane_Fingers_Epic”) | Cottonmouth |
Game.AddToInventory(“Items.Preset_Cane_Fingers_Legendary”) | Cottonmouth |
Game.AddToInventory(“Items.Preset_Carnage_Default”) | Carnage |
Game.AddToInventory(“Items.Preset_Carnage_Edgerunners”) | Guts (Legendary) |
Game.AddToInventory(“Items.Preset_Carnage_Edgerunners_Legendary”) | Guts (Legendary) |
Game.AddToInventory(“Items.Preset_Carnage_Military”) | Carnage |
Game.AddToInventory(“Items.Preset_Carnage_Mox”) | Mox |
Game.AddToInventory(“Items.Preset_Carnage_Mox_Epic”) | Mox (Epic) |
Game.AddToInventory(“Items.Preset_Carnage_Mox_Legendary”) | Mox (Legendary) |
Game.AddToInventory(“Items.Preset_Carnage_Neon”) | Carnage |
Game.AddToInventory(“Items.Preset_Carnage_Pimp”) | Carnage |
Game.AddToInventory(“Items.Preset_Chainsword_Default”) | Cut-o-Matic |
Game.AddToInventory(“Items.Preset_Chainsword_Legendary”) | Cut-o-Matic x-MOD2 |
Game.AddToInventory(“Items.Preset_Chainsword_Military”) | Cut-o-Matic |
Game.AddToInventory(“Items.Preset_Chainsword_Neon”) | Cut-o-Matic |
Game.AddToInventory(“Items.Preset_Chainsword_Pimp”) | Cut-o-Matic |
Game.AddToInventory(“Items.Preset_Chao_Default”) | A-22B Chao |
Game.AddToInventory(“Items.Preset_Chao_Military”) | A-22B Chao |
Game.AddToInventory(“Items.Preset_Chao_Neon”) | A-22B Chao |
Game.AddToInventory(“Items.Preset_Chao_Pimp”) | A-22B Chao |
Game.AddToInventory(“Items.Preset_Chao_VooDoo”) | Ogou |
Game.AddToInventory(“Items.Preset_Chao_Workspot”) | A-22B Chao |
Game.AddToInventory(“Items.Preset_Chefs_Knife_Default”) | Chef’s Knife |
Game.AddToInventory(“Items.Preset_Base_Slaughtomatic”) | Slaught-O-Matic |
Game.AddToInventory(“Items.Preset_Crowbar_Bunker”) | Crowbar |
Game.AddToInventory(“Items.Preset_Crowbar_Default”) | Crowbar |
Game.AddToInventory(“Items.Preset_Crusher_Default”) | Crusher |
Game.AddToInventory(“Items.Preset_Crusher_Military”) | Crusher |
Game.AddToInventory(“Items.Preset_Crusher_Neon”) | Crusher |
Game.AddToInventory(“Items.Preset_Crusher_Pimp”) | Crusher |
Game.AddToInventory(“Items.Preset_Crusher_Krausser”) | Crusher |
Game.AddToInventory(“Items.Preset_Defender_Default”) | Defender |
Game.AddToInventory(“Items.Preset_Defender_Kurt”) | Wild Dog |
Game.AddToInventory(“Items.Preset_Defender_MaxTac_2nd_wave”) | Defender |
Game.AddToInventory(“Items.Preset_Defender_Military”) | Defender |
Game.AddToInventory(“Items.Preset_Defender_Neon”) | Defender |
Game.AddToInventory(“Items.Preset_Defender_Pimp”) | Defender |
Game.AddToInventory(“Items.Preset_Dian_Default”) | G-58 Dian |
Game.AddToInventory(“Items.Preset_Dian_Military”) | G-58 Dian |
Game.AddToInventory(“Items.Preset_Dian_Neon”) | G-58 Dian |
Game.AddToInventory(“Items.Preset_Dian_Pimp”) | G-58 Dian |
Game.AddToInventory(“Items.Preset_Dian_Trauma”) | G-58 Dian |
Game.AddToInventory(“Items.Preset_Dian_Yinglong”) | Yinglong |
Game.AddToInventory(“Items.Preset_Dildo_Stout”) | Sir John Phallustiff |
Game.AddToInventory(“Items.Preset_Dildo_Stout_Epic”) | Sir John Phallustiff (Epic) |
Game.AddToInventory(“Items.Preset_Dildo_Stout_Legendary”) | Sir John Phallustiff (Legendary) |
Game.AddToInventory(“Items.Preset_Fanged_Axe_Default”) | Claw |
Game.AddToInventory(“Items.Preset_Fanged_Axe_Military”) | Claw |
Game.AddToInventory(“Items.Preset_Fanged_Axe_Neon”) | Claw |
Game.AddToInventory(“Items.Preset_Grad_Buck”) | O’Five |
Game.AddToInventory(“Items.Preset_Grad_Buck_Legendary”) | O’Five (Legendary) |
Game.AddToInventory(“Items.Preset_Grad_Default”) | SPT-32 Grad |
Game.AddToInventory(“Items.Preset_Grad_Military”) | SPT-32 Grad |
Game.AddToInventory(“Items.Preset_Grad_Neon”) | SPT-32 Grad |
Game.AddToInventory(“Items.Preset_Grad_Panam”) | Overwatch |
Game.AddToInventory(“Items.Preset_Grad_Panam_Epic”) | Overwatch (Epic) |
Game.AddToInventory(“Items.Preset_Grad_Panam_Legendary”) | Overwatch (Legendary) |
Game.AddToInventory(“Items.Preset_Grad_Pimp”) | SPT-32 Grad |
Game.AddToInventory(“Items.Preset_Grad_Scav”) | SPT-32 Grad |
Game.AddToInventory(“Items.Preset_Grenade_Biohazard_Default”) | Molodets BioHaz Grenade |
Game.AddToInventory(“Items.Preset_Grenade_Cutting_Default”) | |
Game.AddToInventory(“Items.Preset_Grenade_EMP_Default”) | EMP Grenade |
Game.AddToInventory(“Items.Preset_Grenade_Flash_Default”) | X-22 Flashbang Grenade |
Game.AddToInventory(“Items.Preset_Grenade_Frag_Default”) | F-GX Frag Grenade |
Game.AddToInventory(“Items.Preset_Grenade_Incendiary_Default”) | CHAR Incendiary Grenade |
Game.AddToInventory(“Items.Preset_Grenade_Recon_Default”) | Recon Grenade |
Game.AddToInventory(“Items.Preset_Grenade_Smoke_Default”) | Smoke Grenade |
Game.AddToInventory(“Items.Preset_Grit_Default”) | HA-4 Grit |
Game.AddToInventory(“Items.Preset_Grit_Krausser”) | HA-4 Grit |
Game.AddToInventory(“Items.Preset_Grit_Legendary”) | HA-4 Grit |
Game.AddToInventory(“Items.Preset_Grit_Military”) | HA-4 Grit |
Game.AddToInventory(“Items.Preset_Grit_Neon”) | HA-4 Grit |
Game.AddToInventory(“Items.Preset_Grit_Pimp”) | HA-4 Grit |
Game.AddToInventory(“Items.Preset_Grit_Prevention”) | HA-4 Grit |
Game.AddToInventory(“Items.Preset_Guillotine_Collectible”) | Guillotine x-MOD2 |
Game.AddToInventory(“Items.Preset_Guillotine_Default”) | Guillotine |
Game.AddToInventory(“Items.Preset_Guillotine_Legendary”) | Guillotine |
Game.AddToInventory(“Items.Preset_Guillotine_Military”) | Guillotine |
Game.AddToInventory(“Items.Preset_Guillotine_Neon”) | Guillotine |
Game.AddToInventory(“Items.Preset_Guillotine_Military”) | Guillotine |
Game.AddToInventory(“Items.Preset_Guillotine_Pimp”) | Guillotine |
Game.AddToInventory(“Items.Preset_Hammer_Default”) | Hammer |
Game.AddToInventory(“Items.Preset_Hammer_Sasquatch”) | Sasquatch’s Hammer (may be broken in 1st person) |
Game.AddToInventory(“Items.Preset_Hercules_Default”) | Hercules 3AX |
Game.AddToInventory(“Items.Preset_Hercules_Legendary”) | Hercules 3AX |
Game.AddToInventory(“Items.Preset_Hercules_Military”) | Hercules 3AX |
Game.AddToInventory(“Items.Preset_Hercules_Neon”) | Hercules 3AX |
Game.AddToInventory(“Items.Preset_Hercules_Pimp”) | Hercules 3AX |
Game.AddToInventory(“Items.Preset_Hercules_Prototype”) | Hercules 3AX |
Game.AddToInventory(“Items.Preset_HMG_Default”) | Mk.31 HMG |
Game.AddToInventory(“Items.Preset_HMG_Military”) | Mk.31 HMG |
Game.AddToInventory(“Items.Preset_HMG_Neon”) | Mk.31 HMG |
Game.AddToInventory(“Items.Preset_HMG_Pimp”) | Mk.31 HMG |
Game.AddToInventory(“Items.Preset_Igla_Default”) | DB-4 Igla |
Game.AddToInventory(“Items.Preset_Igla_Military”) | DB-4 Igla |
Game.AddToInventory(“Items.Preset_Igla_Neon”) | DB-4 Igla |
Game.AddToInventory(“Items.Preset_Igla_Pimp”) | DB-4 Igla |
Game.AddToInventory(“Items.Preset_Igla_Sovereign”) | Sovereign |
Game.AddToInventory(“Items.Preset_Igla_Sovereign_Legendary”) | Sovereign (Legendary) |
Game.AddToInventory(“Items.Preset_Iron_Pipe_Default”) | Steel Pipe |
Game.AddToInventory(“Items.Preset_Kanabo_Default”) | Kanabo |
Game.AddToInventory(“Items.Preset_Kappa_Default”) | Kappa |
Game.AddToInventory(“Items.Preset_Kappa_George”) | Crimestopper |
Game.AddToInventory(“Items.Preset_Kappa_Legendary”) | Kappa x-MOD2 |
Game.AddToInventory(“Items.Preset_Kappa_Military”) | Kappa |
Game.AddToInventory(“Items.Preset_Kappa_Neon”) | Kappa |
Game.AddToInventory(“Items.Preset_Kappa_Pimp”) | Kappa |
Game.AddToInventory(“Items.Preset_Kappa_Workspot”) | Kappa |
Game.AddToInventory(“Items.Preset_Kenshin_Default”) | JKE-X2 Kenshin |
Game.AddToInventory(“Items.Preset_Kenshin_Frank”) | Apparition |
Game.AddToInventory(“Items.Preset_Kenshin_Frank_Legendary”) | Apparition (Legendary) |
Game.AddToInventory(“Items.Preset_Kenshin_Military”) | JKE-X2 Kenshin |
Game.AddToInventory(“Items.Preset_Kenshin_MQ041”) | JKE-X2 Kenshin |
Game.AddToInventory(“Items.Preset_Kenshin_Neon”) | JKE-X2 Kenshin |
Game.AddToInventory(“Items.Preset_Kenshin_Pimp”) | JKE-X2 Kenshin |
Game.AddToInventory(“Items.Preset_Kenshin_Royce”) | Chaos |
Game.AddToInventory(“Items.Preset_Kenshin_Royce_Epic”) | Chaos |
Game.AddToInventory(“Items.Preset_Kenshin_Royce_Legendary”) | Chaos |
Game.AddToInventory(“Items.Preset_Kenshin_Spy”) | Ambition |
Game.AddToInventory(“Items.Preset_Kenshin_Takemura”) | JKE-X2 Kenshin |
Game.AddToInventory(“Items.Preset_Kolac_Default”) | Kolac |
Game.AddToInventory(“Items.Preset_Kolac_Tiny_Mike”) | Hypercritical |
Game.AddToInventory(“Items.Preset_Kolac_Tiny_Mike_Legendary”) | Hypercritical (Legendary) |
Game.AddToInventory(“Items.Preset_Kukri_Default”) | Kukri |
Game.AddToInventory(“Items.Preset_Kukri_Voodoo”) | Kukri |
Game.AddToInventory(“Items.Preset_Kyubi_Default”) | Kyubi |
Game.AddToInventory(“Items.Preset_Kyubi_Krausser”) | Kyubi |
Game.AddToInventory(“Items.Preset_Kyubi_Legendary”) | Kyubi x-MOD2 |
Game.AddToInventory(“Items.Preset_Kyubi_Military”) | Kyubi |
Game.AddToInventory(“Items.Preset_Kyubi_Myers”) | Hawk |
Game.AddToInventory(“Items.Preset_Kyubi_Neon”) | Kyubi |
Game.AddToInventory(“Items.Preset_Kyubi_Nusa”) | Kyubi |
Game.AddToInventory(“Items.Preset_Kyubi_Pimp”) | Kyubi |
Game.AddToInventory(“Items.Preset_Kyubi_Prevention”) | Kyubi |
Game.AddToInventory(“Items.Preset_Liberty_Default”) | Liberty |
Game.AddToInventory(“Items.Preset_Liberty_Dex”) | Plan B |
Game.AddToInventory(“Items.Preset_Liberty_Dex_Epic”) | Plan B (Epic) |
Game.AddToInventory(“Items.Preset_Liberty_Dex_Legendary”) | Plan B (Legendary) |
Game.AddToInventory(“Items.Preset_Liberty_Military”) | Liberty |
Game.AddToInventory(“Items.Preset_Liberty_Neon”) | Liberty |
Game.AddToInventory(“Items.Preset_Liberty_Padre”) | Seraph |
Game.AddToInventory(“Items.Preset_Liberty_Padre_Legendary”) | Seraph (Legendary) |
Game.AddToInventory(“Items.Preset_Liberty_Pimp”) | Liberty |
Game.AddToInventory(“Items.Preset_Liberty_Rogue”) | Pride |
Game.AddToInventory(“Items.Preset_Liberty_Rogue_Stash”) | Pride |
Game.AddToInventory(“Items.Preset_Liberty_Yorinobu”) | Kongou |
Game.AddToInventory(“Items.Preset_Liberty_Yorinobu_Epic”) | Kongou (Epic) |
Game.AddToInventory(“Items.Preset_Liberty_Yorinobu_Legendary”) | Kongou (Legendary) |
Game.AddToInventory(“Items.Preset_MA70_Default”) | MA70 |
Game.AddToInventory(“Items.Preset_MA70_Legendary”) | MA70 |
Game.AddToInventory(“Items.Preset_MA70_Military”) | MA70 |
Game.AddToInventory(“Items.Preset_MA70_Neon”) | MA70 |
Game.AddToInventory(“Items.Preset_MA70_Pimp”) | MA70 |
Game.AddToInventory(“Items.Preset_Machete_Borg_Default”) | Razor |
Game.AddToInventory(“Items.Preset_Machete_Borg_Military”) | Razor |
Game.AddToInventory(“Items.Preset_Machete_Borg_Neon”) | Razor |
Game.AddToInventory(“Items.Preset_Machete_Borg_Pimp”) | Razor |
Game.AddToInventory(“Items.Preset_Machete_Default”) | Machete |
Game.AddToInventory(“Items.Preset_Machete_Kurt”) | Machete |
Game.AddToInventory(“Items.Preset_Machete_Maelstrom”) | Machete |
Game.AddToInventory(“Items.Preset_Machete_Valentinos”) | Machete |
Game.AddToInventory(“Items.Preset_Masamune_Arasaka_2020”) | Nowaki |
Game.AddToInventory(“Items.Preset_Masamune_Arasaka_2077”) | Nowaki |
Game.AddToInventory(“Items.Preset_Masamune_Default”) | HJSH-18 Masamune |
Game.AddToInventory(“Items.Preset_Masamune_Flashlight”) | HJSH-18 Masamune |
Game.AddToInventory(“Items.Preset_Masamune_Flashlight_Shadows”) | HJSH-18 Masamune |
Game.AddToInventory(“Items.Preset_Masamune_Military”) | HJSH-18 Masamune |
Game.AddToInventory(“Items.Preset_Masamune_Neon”) | HJSH-18 Masamune |
Game.AddToInventory(“Items.Preset_Masamune_Rogue”) | Prejudice |
Game.AddToInventory(“Items.Preset_Masamune_Rogue_Stash”) | Prejudice |
Game.AddToInventory(“Items.Preset_Masamune_Trauma”) | – |
Game.AddToInventory(“Items.Preset_Metel_Default”) | Metel |
Game.AddToInventory(“Items.Preset_Metel_Kurt”) | Bald Eagle |
Game.AddToInventory(“Items.Preset_Metel_Military”) | Metel |
Game.AddToInventory(“Items.Preset_Metel_Neon”) | Metel |
Game.AddToInventory(“Items.Preset_Metel_Pimp”) | Metel |
Game.AddToInventory(“Items.Preset_MQ008_Nova”) | DR5 Nova |
Game.AddToInventory(“Items.Preset_Nekomata_Boris”) | Nekomata |
Game.AddToInventory(“Items.Preset_Nekomata_Boris_Hologram”) | Nekomata |
Game.AddToInventory(“Items.Preset_Nekomata_Breakthrough”) | Breakthrough |
Game.AddToInventory(“Items.Preset_Nekomata_Breakthrough_Legendary”) | Breakthrough |
Game.AddToInventory(“Items.Preset_Nekomata_Default”) | Nekomata |
Game.AddToInventory(“Items.Preset_Nekomata_Krausser”) | Nekomata |
Game.AddToInventory(“Items.Preset_Nekomata_Legendary”) | Nekomata |
Game.AddToInventory(“Items.Preset_Nekomata_MaxTac”) | Nekomata |
Game.AddToInventory(“Items.Preset_Nekomata_Military”) | Nekomata |
Game.AddToInventory(“Items.Preset_Nekomata_Neon”) | Nekomata |
Game.AddToInventory(“Items.Preset_Nekomata_Pimp”) | Nekomata |
Game.AddToInventory(“Items.Preset_Nekomata_Prevention”) | Nekomata |
Game.AddToInventory(“Items.Preset_Neurotoxin_Knife_Default”) | |
Game.AddToInventory(“Items.Preset_Neurotoxin_Knife_Iconic”) | Blue Fang |
Game.AddToInventory(“Items.Preset_Neurotoxin_Knife_Iconic_Epic”) | Blue Fang (Epic) |
Game.AddToInventory(“Items.Preset_Neurotoxin_Knife_Iconic_Legendary”) | Blue Fang (Legendary) |
Game.AddToInventory(“Items.Preset_Neurotoxin_Knife_Military”) | – |
Game.AddToInventory(“Items.Preset_Neurotoxin_Knife_Neon”) | – |
Game.AddToInventory(“Items.Preset_Neurotoxin_Knife_Pimp”) | – |
Game.AddToInventory(“Items.Preset_Nova_Default”) | – |
Game.AddToInventory(“Items.Preset_Nova_Doom_Doom”) | – |
Game.AddToInventory(“Items.Preset_Nova_Doom_Doom_Epic”) | – |
Game.AddToInventory(“Items.Preset_Nova_Doom_Doom_Legendary”) | – |
Game.AddToInventory(“Items.Preset_Nova_Hitman”) | Mancinella |
Game.AddToInventory(“Items.Preset_Nova_Military”) | – |
Game.AddToInventory(“Items.Preset_Nova_Neon”) | – |
Game.AddToInventory(“Items.Preset_Nova_Pimp”) | – |
Game.AddToInventory(“Items.Preset_Nova_Q000_Nomad”) | – |
Game.AddToInventory(“Items.Preset_Nova_Scene”) | – |
Game.AddToInventory(“Items.Preset_Nue_Arasaka_2020”) | Tamayura |
Game.AddToInventory(“Items.Preset_Nue_Arasaka_2077”) | Tamayura |
Game.AddToInventory(“Items.Preset_Nue_Bree”) | Riskit |
Game.AddToInventory(“Items.Preset_Nue_Default”) | – |
Game.AddToInventory(“Items.Preset_Nue_Jackie”) | – |
Game.AddToInventory(“Items.Preset_Nue_Jackie_Epic”) | – |
Game.AddToInventory(“Items.Preset_Nue_Jackie_Legendary”) | – |
Game.AddToInventory(“Items.Preset_Nue_Maiko”) | – |
Game.AddToInventory(“Items.Preset_Nue_Maiko_Epic”) | – |
Game.AddToInventory(“Items.Preset_Nue_Maiko_Legendary”) | – |
Game.AddToInventory(“Items.Preset_Nue_Military”) | – |
Game.AddToInventory(“Items.Preset_Nue_Neon”) | – |
Game.AddToInventory(“Items.Preset_Nue_Pimp”) | – |
Game.AddToInventory(“Items.Preset_Omaha_Default”) | – |
Game.AddToInventory(“Items.Preset_Omaha_Krausser”) | – |
Game.AddToInventory(“Items.Preset_Omaha_Krausser_Bennett”) | – |
Game.AddToInventory(“Items.Preset_Omaha_Krausser_Jurij”) | – |
Game.AddToInventory(“Items.Preset_Omaha_Maelstrom”) | – |
Game.AddToInventory(“Items.Preset_Omaha_Military”) | – |
Game.AddToInventory(“Items.Preset_Omaha_Neon”) | – |
Game.AddToInventory(“Items.Preset_Omaha_Pimp”) | – |
Game.AddToInventory(“Items.Preset_Omaha_Suzie”) | – |
Game.AddToInventory(“Items.Preset_Omaha_Suzie_Epic”) | – |
Game.AddToInventory(“Items.Preset_Omaha_Suzie_Legendary”) | – |
Game.AddToInventory(“Items.Preset_Osprey_Default”) | NDI Osprey |
Game.AddToInventory(“Items.Preset_Osprey_Legendary”) | NDI Osprey |
Game.AddToInventory(“Items.Preset_Osprey_Military”) | NDI Osprey |
Game.AddToInventory(“Items.Preset_Osprey_Neon”) | NDI Osprey |
Game.AddToInventory(“Items.Preset_Osprey_Pimp”) | NDI Osprey |
Game.AddToInventory(“Items.Preset_Osprey_Prototype”) | NDI Osprey |
Game.AddToInventory(“Items.Preset_Overture_Cassidy”) | – |
Game.AddToInventory(“Items.Preset_Overture_Cassidy_Legendary”) | – |
Game.AddToInventory(“Items.Preset_Overture_Default”) | – |
Game.AddToInventory(“Items.Preset_Overture_Dodger”) | Rosco |
Game.AddToInventory(“Items.Preset_Overture_Kerry”) | – |
Game.AddToInventory(“Items.Preset_Overture_Kerry_Epic”) | – |
Game.AddToInventory(“Items.Preset_Overture_Kerry_Legendary”) | – |
Game.AddToInventory(“Items.Preset_Overture_Legendary”) | Overture |
Game.AddToInventory(“Items.Preset_Overture_Military”) | Overture |
Game.AddToInventory(“Items.Preset_Overture_Neon”) | Overture |
Game.AddToInventory(“Items.Preset_Overture_Pimp”) | Overture |
Game.AddToInventory(“Items.Preset_Overture_River”) | – |
Game.AddToInventory(“Items.Preset_Overture_River_Legendary”) | – |
Game.AddToInventory(“Items.Preset_Palica_Default”) | DB-2 Palica |
Game.AddToInventory(“Items.Preset_Palica_Military”) | DB-2 Palica |
Game.AddToInventory(“Items.Preset_Palica_Neon”) | DB-2 Palica |
Game.AddToInventory(“Items.Preset_Palica_Pimp”) | DB-2 Palica |
Game.AddToInventory(“Items.Preset_Pipe_Wrench_Default”) | – |
Game.AddToInventory(“Items.Preset_Pozhar_Default”) | VST-37 Pozhar |
Game.AddToInventory(“Items.Preset_Pozhar_Legendary”) | Pozhar x-MOD2 |
Game.AddToInventory(“Items.Preset_Pozhar_Military”) | VST-37 Pozhar |
Game.AddToInventory(“Items.Preset_Pozhar_Neon”) | VST-37 Pozhar |
Game.AddToInventory(“Items.Preset_Pozhar_Pimp”) | VST-37 Pozhar |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_07”) | Crusher |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_07_early”) | Crusher |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_07_end”) | Crusher |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_07_late”) | Crusher |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_07_mid”) | Crusher |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_08”) | DB-2 Satara |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_08_early”) | DB-2 Satara |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_08_end”) | DB-2 Satara |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_08_late”) | DB-2 Satara |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_08_mid”) | DB-2 Satara |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_22”) | SOR-22 |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_22_early”) | SOR-22 |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_22_end”) | SOR-22 |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_22_late”) | SOR-22 |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_22_mid”) | SOR-22 |
Game.AddToInventory(“Items.Preset_Psycho_ma_cct_dtn_03”) | Carnage |
Game.AddToInventory(“Items.Preset_Psycho_ma_cct_dtn_03_early”) | Carnage |
Game.AddToInventory(“Items.Preset_Psycho_ma_cct_dtn_03_end”) | Carnage |
Game.AddToInventory(“Items.Preset_Psycho_ma_cct_dtn_03_late”) | Carnage |
Game.AddToInventory(“Items.Preset_Psycho_ma_cct_dtn_03_mid”) | Carnage |
Game.AddToInventory(“Items.Preset_Psycho_ma_cct_dtn_07”) | Katana |
Game.AddToInventory(“Items.Preset_Psycho_ma_cct_dtn_07_early”) | Katana |
Game.AddToInventory(“Items.Preset_Psycho_ma_cct_dtn_07_end”) | Katana |
Game.AddToInventory(“Items.Preset_Psycho_ma_cct_dtn_07_late”) | Katana |
Game.AddToInventory(“Items.Preset_Psycho_ma_cct_dtn_07_mid”) | Katana |
Game.AddToInventory(“Items.Preset_Psycho_ma_hey_spr_04”) | Overture |
Game.AddToInventory(“Items.Preset_Psycho_ma_hey_spr_04_early”) | Overture |
Game.AddToInventory(“Items.Preset_Psycho_ma_hey_spr_04_end”) | Overture |
Game.AddToInventory(“Items.Preset_Psycho_ma_hey_spr_04_late”) | Overture |
Game.AddToInventory(“Items.Preset_Psycho_ma_hey_spr_04_mid”) | Overture |
Game.AddToInventory(“Items.Preset_Psycho_ma_hey_spr_06”) | M251s Ajax |
Game.AddToInventory(“Items.Preset_Psycho_ma_hey_spr_06_early”) | M251s Ajax |
Game.AddToInventory(“Items.Preset_Psycho_ma_hey_spr_06_end”) | M251s Ajax |
Game.AddToInventory(“Items.Preset_Psycho_ma_hey_spr_06_late”) | M251s Ajax |
Game.AddToInventory(“Items.Preset_Psycho_ma_hey_spr_06_mid”) | M251s Ajax |
Game.AddToInventory(“Items.Preset_Psycho_ma_pac_cvi_08”) | M2038 Tactician |
Game.AddToInventory(“Items.Preset_Psycho_ma_pac_cvi_08_early”) | M2038 Tactician |
Game.AddToInventory(“Items.Preset_Psycho_ma_pac_cvi_08_end”) | M2038 Tactician |
Game.AddToInventory(“Items.Preset_Psycho_ma_pac_cvi_08_late”) | M2038 Tactician |
Game.AddToInventory(“Items.Preset_Psycho_ma_pac_cvi_08_mid”) | M2038 Tactician |
Game.AddToInventory(“Items.Preset_Psycho_ma_pac_cvi_15”) | M-10AF Lexington |
Game.AddToInventory(“Items.Preset_Psycho_ma_pac_cvi_15_early”) | M-10AF Lexington |
Game.AddToInventory(“Items.Preset_Psycho_ma_pac_cvi_15_end”) | M-10AF Lexington |
Game.AddToInventory(“Items.Preset_Psycho_ma_pac_cvi_15_late”) | M-10AF Lexington |
Game.AddToInventory(“Items.Preset_Psycho_ma_pac_cvi_15_mid”) | M-10AF Lexington |
Game.AddToInventory(“Items.Preset_Psycho_ma_std_arr_06”) | Nue |
Game.AddToInventory(“Items.Preset_Psycho_ma_std_arr_06_early”) | Nue |
Game.AddToInventory(“Items.Preset_Psycho_ma_std_arr_06_end”) | Nue |
Game.AddToInventory(“Items.Preset_Psycho_ma_std_arr_06_late”) | Nue |
Game.AddToInventory(“Items.Preset_Psycho_ma_std_arr_06_mid”) | Nue |
Game.AddToInventory(“Items.Preset_Psycho_ma_std_rcr_11”) | M221 Saratoga |
Game.AddToInventory(“Items.Preset_Psycho_ma_std_rcr_11_early”) | M221 Saratoga |
Game.AddToInventory(“Items.Preset_Psycho_ma_std_rcr_11_end”) | M221 Saratoga |
Game.AddToInventory(“Items.Preset_Psycho_ma_std_rcr_11_late”) | M221 Saratoga |
Game.AddToInventory(“Items.Preset_Psycho_ma_std_rcr_11_mid”) | M221 Saratoga |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_kab_02”) | Nekomata |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_kab_02_early”) | Nekomata |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_kab_02_end”) | Nekomata |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_kab_02_late”) | Nekomata |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_kab_02_mid”) | Nekomata |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_kab_08”) | Electric Baton Alpha |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_kab_08_early”) | Electric Baton Alpha |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_kab_08_end”) | Electric Baton Alpha |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_kab_08_late”) | Electric Baton Alpha |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_kab_08_mid”) | Electric Baton Alpha |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_lch_06”) | Defender |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_lch_06_early”) | Defender |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_lch_06_end”) | Defender |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_lch_06_late”) | Defender |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_lch_06_mid”) | Defender |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_03”) | Machete |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_03_early”) | Machete |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_03_end”) | Machete |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_03_late”) | Machete |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_03_mid”) | Machete |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_15”) | M-76e Omaha |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_15_early”) | M-76e Omaha |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_15_end”) | M-76e Omaha |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_15_late”) | M-76e Omaha |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_15_mid”) | M-76e Omaha |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_22”) | DB-4 Igla |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_22_early”) | DB-4 Igla |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_22_end”) | DB-4 Igla |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_22_late”) | DB-4 Igla |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_22_mid”) | DB-4 Igla |
Game.AddToInventory(“Items.Preset_Psycho_mq030”) | Machete |
Game.AddToInventory(“Items.Preset_Psycho_mq030_early”) | Machete |
Game.AddToInventory(“Items.Preset_Psycho_mq030_end”) | Machete |
Game.AddToInventory(“Items.Preset_Psycho_mq030_late”) | Machete |
Game.AddToInventory(“Items.Preset_Psycho_mq030_mid”) | Machete |
Game.AddToInventory(“Items.Preset_Psycho_sts_std_rcr_05”) | Razor |
Game.AddToInventory(“Items.Preset_Psycho_sts_std_rcr_05_early”) | Razor |
Game.AddToInventory(“Items.Preset_Psycho_sts_std_rcr_05_end”) | Razor |
Game.AddToInventory(“Items.Preset_Psycho_sts_std_rcr_05_late”) | Razor |
Game.AddToInventory(“Items.Preset_Psycho_sts_std_rcr_05_mid”) | Razor |
Game.AddToInventory(“Items.Preset_Psycho_sts_wat_nid_01”) | D5 Copperhead |
Game.AddToInventory(“Items.Preset_Psycho_sts_wat_nid_01_early”) | D5 Copperhead |
Game.AddToInventory(“Items.Preset_Psycho_sts_wat_nid_01_end”) | D5 Copperhead |
Game.AddToInventory(“Items.Preset_Psycho_sts_wat_nid_01_late”) | D5 Copperhead |
Game.AddToInventory(“Items.Preset_Psycho_sts_wat_nid_01_mid”) | D5 Copperhead |
Game.AddToInventory(“Items.Preset_Pulsar_Buzzsaw”) | Buzzsaw |
Game.AddToInventory(“Items.Preset_Pulsar_Buzzsaw_Epic”) | Buzzsaw (Epic) |
Game.AddToInventory(“Items.Preset_Pulsar_Buzzsaw_Legendary”) | Buzzsaw (Legendary) |
Game.AddToInventory(“Items.Preset_Pulsar_Default”) | DS1 Pulsar |
Game.AddToInventory(“Items.Preset_Pulsar_Military”) | DS1 Pulsar |
Game.AddToInventory(“Items.Preset_Pulsar_Military_Crowd”) | DS1 Pulsar |
Game.AddToInventory(“Items.Preset_Pulsar_Neon”) | DS1 Pulsar |
Game.AddToInventory(“Items.Preset_Pulsar_Pimp”) | DS1 Pulsar |
Game.AddToInventory(“Items.Preset_Punk_Knife_Default”) | Punknife |
Game.AddToInventory(“Items.Preset_Punk_Knife_Iconic”) | Headhunter |
Game.AddToInventory(“Items.Preset_Punk_Knife_Iconic_Epic”) | Headhunter (Epic) |
Game.AddToInventory(“Items.Preset_Punk_Knife_Iconic_Legendary”) | Headhunter (Legendary) |
Game.AddToInventory(“Items.Preset_Punk_Knife_Military”) | Punknife |
Game.AddToInventory(“Items.Preset_Punk_Knife_Neon”) | Punknife |
Game.AddToInventory(“Items.Preset_Punk_Knife_Pimp”) | Punknife |
Game.AddToInventory(“Items.Preset_Quasar_Baron”) | Gris-Gris |
Game.AddToInventory(“Items.Preset_Quasar_Default”) | DR-12 Quasar |
Game.AddToInventory(“Items.Preset_Quasar_Military”) | DR-12 Quasar |
Game.AddToInventory(“Items.Preset_Quasar_Neon”) | DR-12 Quasar |
Game.AddToInventory(“Items.Preset_Quasar_Patricia”) | DR-12 Quasar |
Game.AddToInventory(“Items.Preset_Quasar_Pimp”) | DR-12 Quasar |
Game.AddToInventory(“Items.Preset_Rasetsu_Prototype”) | Rasetsu |
Game.AddToInventory(“Items.Preset_Saratoga_Arasaka_2020”) | Shigure |
Game.AddToInventory(“Items.Preset_Saratoga_Arasaka_2077”) | Shigure |
Game.AddToInventory(“Items.Preset_Saratoga_Default”) | M221 Saratoga |
Game.AddToInventory(“Items.Preset_Saratoga_Krausser”) | M221 Saratoga |
Game.AddToInventory(“Items.Preset_Saratoga_Maelstrom”) | Fenrir |
Game.AddToInventory(“Items.Preset_Saratoga_Maelstrom_Epic”) | Fenrir (Epic) |
Game.AddToInventory(“Items.Preset_Saratoga_Maelstrom_Legendary”) | Fenrir (Legendary) |
Game.AddToInventory(“Items.Preset_Saratoga_Military”) | M221 Saratoga |
Game.AddToInventory(“Items.Preset_Saratoga_Neon”) | M221 Saratoga |
Game.AddToInventory(“Items.Preset_Saratoga_Pimp”) | M221 Saratoga |
Game.AddToInventory(“Items.Preset_Saratoga_Raffen”) | Problem Solver |
Game.AddToInventory(“Items.Preset_Saratoga_Raffen_Epic”) | Problem Solver (Epic) |
Game.AddToInventory(“Items.Preset_Saratoga_Raffen_Legendary”) | Problem Solver (Legendary) |
Game.AddToInventory(“Items.Preset_Satara_Brick”) | Order |
Game.AddToInventory(“Items.Preset_Satara_Default”) | DB-2 Satara |
Game.AddToInventory(“Items.Preset_Satara_Military”) | DB-2 Satara |
Game.AddToInventory(“Items.Preset_Satara_Neon”) | DB-2 Satara |
Game.AddToInventory(“Items.Preset_Satara_Pimp”) | DB-2 Satara |
Game.AddToInventory(“Items.Preset_Senkoh_Default”) | Senkoh LX |
Game.AddToInventory(“Items.Preset_Senkoh_Legendary”) | Senkoh LX |
Game.AddToInventory(“Items.Preset_Senkoh_Military”) | Senkoh LX |
Game.AddToInventory(“Items.Preset_Senkoh_Neon”) | Senkoh LX |
Game.AddToInventory(“Items.Preset_Senkoh_Pimp”) | Senkoh LX |
Game.AddToInventory(“Items.Preset_Senkoh_Prototype”) | Raiju |
Game.AddToInventory(“Items.Preset_Shingen_Default”) | TKI-20 Shingen |
Game.AddToInventory(“Items.Preset_Shingen_Military”) | TKI-20 Shingen |
Game.AddToInventory(“Items.Preset_Shingen_Neon”) | TKI-20 Shingen |
Game.AddToInventory(“Items.Preset_Shingen_Pimp”) | TKI-20 Shingen |
Game.AddToInventory(“Items.Preset_Shingen_Prototype”) | Prototype: Shingen Mark V |
Game.AddToInventory(“Items.Preset_Shovel_Caretaker”) | Caretaker’s Spade |
Game.AddToInventory(“Items.Preset_Shovel_Caretaker_Stash”) | Caretaker’s Spade |
Game.AddToInventory(“Items.Preset_Silverhand_3516”) | Malorian Arms 3516 |
Game.AddToInventory(“Items.Preset_Sor22_Default”) | SOR-22 |
Game.AddToInventory(“Items.Preset_Sor22_Military”) | SOR-22 |
Game.AddToInventory(“Items.Preset_Sor22_Neon”) | SOR-22 |
Game.AddToInventory(“Items.Preset_Sor22_Nusa_Black”) | SOR-22 |
Game.AddToInventory(“Items.Preset_Sor22_Nusa_White”) | SOR-22 |
Game.AddToInventory(“Items.Preset_Sor22_Pimp”) | SOR-22 |
Game.AddToInventory(“Items.Preset_Stout_Censored”) | Electric Baton Alpha |
Game.AddToInventory(“Items.Preset_Sword_Witcher”) | Gwynbleidd |
Game.AddToInventory(“Items.Preset_Tactician_Default”) | M2038 Tactician |
Game.AddToInventory(“Items.Preset_Tactician_Dino”) | Bloody Maria |
Game.AddToInventory(“Items.Preset_Tactician_Dino_Legendary”) | Bloody Maria |
Game.AddToInventory(“Items.Preset_Tactician_Headsman”) | The Headsman |
Game.AddToInventory(“Items.Preset_Tactician_Headsman_Legendary”) | The Headsman |
Game.AddToInventory(“Items.Preset_Tactician_Krausser”) | – |
Game.AddToInventory(“Items.Preset_Tactician_Military”) | M2038 Tactician |
Game.AddToInventory(“Items.Preset_Tactician_Neon”) | M2038 Tactician |
Game.AddToInventory(“Items.Preset_Tactician_Pimp”) | M2038 Tactician |
Game.AddToInventory(“Items.Preset_Tactician_Prevention”) | M2038 Tactician |
Game.AddToInventory(“Items.Preset_Tanto_Default”) | Kaiken |
Game.AddToInventory(“Items.Preset_Tanto_Saburo”) | Nehan |
Game.AddToInventory(“Items.Preset_Testera_Default”) | DB-2 Testera |
Game.AddToInventory(“Items.Preset_Testera_Military”) | DB-2 Testera |
Game.AddToInventory(“Items.Preset_Testera_Neon”) | DB-2 Testera |
Game.AddToInventory(“Items.Preset_Testera_Nicolas”) | Dezerter |
Game.AddToInventory(“Items.Preset_Testera_Pimp”) | DB-2 Testera |
Game.AddToInventory(“Items.Preset_Ticon_Default”) | Ticon |
Game.AddToInventory(“Items.Preset_Ticon_Gwent”) | Scorch |
Game.AddToInventory(“Items.Preset_Ticon_Legendary”) | Ticon |
Game.AddToInventory(“Items.Preset_Ticon_Neon”) | Ticon |
Game.AddToInventory(“Items.Preset_Ticon_Pimp”) | Ticon |
Game.AddToInventory(“Items.Preset_Ticon_Reed”) | Pariah |
Game.AddToInventory(“Items.Preset_Tire_Iron_Default”) | Steel Pipe |
Game.AddToInventory(“Items.Preset_Tomahawk_Default”) | Tomahawk |
Game.AddToInventory(“Items.Preset_Umbra_Bebe”) | Carmen |
Game.AddToInventory(“Items.Preset_Umbra_Collectible”) | Umbra x-MOD2 |
Game.AddToInventory(“Items.Preset_Umbra_Default”) | DA8 Umbra |
Game.AddToInventory(“Items.Preset_Umbra_Legendary”) | DA8 Umbra |
Game.AddToInventory(“Items.Preset_Umbra_Military”) | DA8 Umbra |
Game.AddToInventory(“Items.Preset_Umbra_Neon”) | DA8 Umbra |
Game.AddToInventory(“Items.Preset_Umbra_Pimp”) | DA8 Umbra |
Game.AddToInventory(“Items.Preset_Unity_Agent”) | Her Majesty |
Game.AddToInventory(“Items.Preset_Unity_Angelica”) | Cheetah |
Game.AddToInventory(“Items.Preset_Unity_Default”) | Unity |
Game.AddToInventory(“Items.Preset_Unity_Military”) | Unity |
Game.AddToInventory(“Items.Preset_Unity_Neon”) | Unity |
Game.AddToInventory(“Items.Preset_Unity_Pimp”) | Unity |
Game.AddToInventory(“Items.Preset_V_Unity”) | Unity |
Game.AddToInventory(“Items.Preset_VB_Axe”) | Agaou |
Game.AddToInventory(“Items.Preset_Warden_Boris”) | Pizdets |
Game.AddToInventory(“Items.Preset_Warden_Boris_Hologram”) | Pizdets |
Game.AddToInventory(“Items.Preset_Warden_Default”) | Warden |
Game.AddToInventory(“Items.Preset_Warden_Krausser”) | Warden |
Game.AddToInventory(“Items.Preset_Warden_Legendary”) | Warden |
Game.AddToInventory(“Items.Preset_Warden_Military”) | Warden |
Game.AddToInventory(“Items.Preset_Warden_Neon”) | Warden |
Game.AddToInventory(“Items.Preset_Warden_Pimp”) | Warden |
Game.AddToInventory(“Items.Preset_Yukimura_Default”) | HJKE-11 Yukimura |
Game.AddToInventory(“Items.Preset_Yukimura_Kiji”) | Genjiroh |
Game.AddToInventory(“Items.Preset_Yukimura_Kiji_Legendary”) | Genjiroh (Legendary) |
Game.AddToInventory(“Items.Preset_Yukimura_Legendary”) | HJKE-11 Yukimura |
Game.AddToInventory(“Items.Preset_Yukimura_Military”) | HJKE-11 Yukimura |
Game.AddToInventory(“Items.Preset_Yukimura_Neon”) | HJKE-11 Yukimura |
Game.AddToInventory(“Items.Preset_Yukimura_Pimp”) | HJKE-11 Yukimura |
Game.AddToInventory(“Items.Preset_Yukimura_Skippy”) | Skippy |
Game.AddToInventory(“Items.Preset_Yukimura_Skippy_PostQuest”) | Skippy |
Game.AddToInventory(“Items.Preset_Zhuo_Default”) | L-69 Zhuo |
Game.AddToInventory(“Items.Preset_Zhuo_Eight_Star”) | Ba Xing Chong |
Game.AddToInventory(“Items.Preset_Zhuo_Military”) | L-69 Zhuo |
Game.AddToInventory(“Items.Preset_Zhuo_Neon”) | L-69 Zhuo |
Game.AddToInventory(“Items.Preset_Zhuo_Pimp”) | L-69 Zhuo |
Game.AddToInventory(“Items.Preset_Zhuo_Trauma”) | L-69 Zhuo |
Game.AddToInventory(“Items.w_melee_hammer_boss”) | Sasquatch’s Hammer |
Check out what else we are cooking from Cyberpunk 2077: Take The Oath or Not?, Choose Denny or Henry, Side With Netwatch Or Voodoo, and many more!