Learn every inch of detail that you should know about before creating your character in Baldur’s Gate 3.
It’s been 3 years since the “fine-tuning” started after early access to Baldur’s Gate 3. Since then, there has been a great deal of speculation, debate, and criticism. And now, finally, we are getting our grip on this spectacular D&D adaptation.
And what could possibly be the first thing to worry about? The game size? Are there any microtransactions? None of these can even come close when the topic is on character customization, and we can go forever with this in Baldur’ Gate 3, talking about several hundred possible endings.
Here we will be discussing all about choosing from a background origin to how you can choose which skill should be your priority to spend ability points. Without further ado, start scrolling, and hang in there!
Character Creation From Scratch in BG3
As Tony Montana once said, “The eyes, Chico. They never lie.” So yes, even a simple eye design can sum up a lot of things. However, these “precise” details I’m gonna leave it up to you. Here, we will be discussing which Class is better to start a war.
Select Background Origin
Each of the origin characters has their unique style, design, and story to tell. On top of that, remember that the whole plot will be revolving around you. Here, you will have the option to choose your character from Acolyte, Charlatan, Criminal, Entertainer, Folk Hero, Guild, Artisan, Noble, Outlander, Sage, Soldier, and Urchin. Read each of the descriptions carefully, as it will have a high impact on both you and the storyline.
Select Race and Subrace
As there are countless possibilities with countless interactive actions, choosing a race and the origin of the race is gonna be vital for your whole game experience. However, there will be options to respec your stats and race if you have a bit “issue” anytime, just like me. So, choose wisely any race from Elf, Tiefling, Drow, Human, Githyanki, Dwarf, Half-Elf, Halfling, or Gnome.
Select Class and Subclass
Now that we have taken two important steps, next we are in the Class and the Subclass section. What you want to do is, you need to think about your combat strategies and role-playing. Moreover, even interacting with the environment has different situations for each of these classes and subclasses. Take your time and choose any from Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, and Wizard.
Assign Ability Points
Now come to assigning AP. By this time, you will already have a pre-assigned AP with your chosen classes and all. However, you can still modify them in this section. Before that, let’s get into the depth of where you will be assigning your AP.
Strength is all about your raw physical power and the impact it will bestow upon melee weapons. Now, if you have chosen Barbarian or Fighter, Strength will be one of your main priorities to focus on. Apart from having offensive and defensive dependencies, Strength can also be a key factor for n your Encumbrance limit, which is how many items you will be able to carry at a time.
Related Skills: Athletics.
Constitution is the section where you will have to determine your endurance and your HP. I mean, what would be the advantage I’m by building a high-class barbarian with board-game players’ endurance? That also includes Stamina. You will be amazed to notice even the simple detailing as drinking a poisonous potion and how it affects characters with different Constitution levels.
Now Dexterity directly determines how agile or how nimble you are to an event. It also does have an impact on your armor class; the higher score, the better armor. For a Rogue, Ranger, Monk, or a Fighter, high Dexterity is a must. That will additionally bring upon more initiative bonuses along with replacing Dexterity with Strength while in combat.
Related Skills: Acrobatics, Sleight of Hand, Stealth.
Charisma determines your social interaction. Say, how frequently you are touching the grass, talking to people, getting to know each other, and probably lead to third base if everything goes well. Apart from that, your deceiving and intimidating skills also heavily depend on Charisma. And for a Paladin, Bard, Sorcerer, or a Warlock, Charisma can bring the best out of them.
Related Skills: Deception, Intimidation, Performance, Persuasion.
Intelligence sums up your reasoning skills along with your final deduction. There will be times when you might have to interact with environmental objects for a clue. From conversing with new NPCs to solving mysteries, Intelligence comes in really handy. And what more a Wizard can ask for if not Intelligence? And that comes with having an impact on casting spells as well.
Related Skills: Arcana, History, Investigation, Nature, Religion.
And last but not least, your Wisdom sums up your theological and psychological point of view toward your environment. That comes with reading the behavior of your surrounding as well and getting full insight from them. As an additional perk, it increases your survivability rate as well. And I think this should be one of the top 3 abilities to list along with the rests.
Related Skills: Animal Handling, Insight, Medicine, Perception, Survival.