Call of Duty: Modern Warfare 2 Multiplayer Details – New Water Combat, Maps, Gunsmith, and More

Modern Warfare 2’s multiplayer details have been officially revealed in Call of Duty: Next. Here’s everything we have seen at the gameplay showcase.

Call of Duty: Modern Warfare 2’s multiplayer gameplay mechanics and features were revealed during the CoD Next event. The game’s beta is set to release on September 15 with PlayStation’s early access weekend.

Surprisingly, the game has been filled with new gameplay mechanics and features previously mentioned in many leaks and player speculations. The most promising features from the gameplay reveal are water combat mechanics, new maps, a new gunsmith, and new lethal equipment. Here’s a complete overview of the multiplayer.

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Modern Warfare 2 Multiplayer Details

Swimming and Aquatic Combat

Action now occurs above, on, and in water. The MW2 game engine’s water physics captures the currents and rapids in rivers and large waves in oceans. Water can be clean, murky, polluted, or have debris floating and bobbing on the surface. Vehicles can be driven into or on the water, leaving a wake. Most importantly, there’s an abundance of fresh and new gameplay tactics players can employ.

Image via callofduty.com

Vehicle Interactivity and Destructibility

Dynamic destruction and more action-oriented maneuvers on the various new vehicles are things that Infinity Ward is mainly focused on innovating. Expect a variety of tactical advancements, including:

  • Leaning out of vehicle windows (and shooting, both for the driver and passengers).
  • Mantling onto a vehicle roof.
  • Destroying vehicle sections (bumpers and doors can be destroyed with an RPG or high-powered rifle)
  • Blowing out tires, slowing or incapacitating a vehicle.
  • Having the ability to employ multiple ground, air, and water vehicles, depending on the game mode and map.

Tacticals, Lethals, Field Upgrades, and Perks

Tactical Camera (Field Upgrade)

Throw this at a surface, and a small camera and tripod unfold, monitoring the area. This is accessible by anyone on the team. Should an enemy approach its vicinity, the camera emits a warning sound. Throw out multiple cameras for a unique surveillance system that spots and marks enemies.

Shock Stick (Tactical Equipment)

A tactical piece of equipment with multiple uses, depending on the environment, is the Shock Stick, which adheres to surfaces before sending out a burst of electricity that harms foes, destroys equipment, and causes vehicles to go haywire.

Drill Charge (Lethal Equipment)

Foes entrenched inside a building can be a real problem to neutralize. Previously you could throw in a Flashbang, then charge in blasting. A Drill Charge changes all that, lob this onto the outside of a building, and it starts to bore a hole. Once the drill is through, it launches a grenade that inflicts splash damage that flushes foes out.

DDoS (Field Upgrade)

A DDoS attack lets players know if there’s equipment or vehicles in their visual vicinity, deactivates them temporarily, and disrupts enemy sensors in the immediate area.

Inflatable Decoy (Field Upgrade)

Everybody needs a synthetic polymer dummy that rapidly inflates after throwing appears to be an enemy combatant, and acts as a proximity mine when activated again. It can also be left to fool foes into thinking there’s an enemy where the Decoy was dropped.

Perk Packages (Perks)

This consists of four Perks — two bases, plus two more known as a “Bonus” and “Ultimate.” All are earned during a Multiplayer match, usually at the 4- and 8-minute mark in non-round-based modes. Kills, assists, and objective and tactical plays can quickly unlock these. 

Gunsmith (Weapons Platforms)

Weapons Platform Topline Intel

In MW(2019), every weapon was a separate family within Gunsmith. Now weapons are grouped into “Platforms,” allowing for complete control over the weaponry players bring into matches based on their preferred playstyle. Here’s how it works:

  • Rank up to receive every base Weapons Platform.
  • The first weapon unlocked on a Platform is known by its Receiver.
  • The Receiver is an attachment. Think of it as the weapon’s core determining its primary use and strengths.
  • Unlock more Receivers as players progress to access additional weapons within a Platform.
  • Change a Receiver, which completely alters the weapon; it’s considered a “new” weapon when building a Loadout but still lives within the same Weapons Platform.
  • A Weapons Platform to try in the Open Beta is the M4. Here players can unlock the base M4 AR and four additional Receivers. It can change the style and scope of player armament completely:
    • The four additional M4 Receivers are the M16, the 556 Icarus LMG, the FTAC Racon Battle Rifle, and FSS Hurricane SMG.
    • Change the Receiver to build a weapon with different capabilities.
  • This results in players building out the perfect weapon for many play styles.

Weapon Attachments: Specific and Universal Attachments

After picking a chosen weapon, start to level it up, and augment it via two different pools of attachments:

  • Weapons Platform Attachments: These are attachments usable only within the Weapons Platform. The core one is the Receiver. Expect barrels, magazines, stocks, and rear grips within this attachment subcategory.
  • Universal Attachments: These are attachments usable across all Weapons Platforms, and examples include muzzles, underbarrels, ammunition, lasers, and optics.

New Maps, Modes, and Third-Person Perspective

Battle Maps (Up to 32v32)

Image via callofduty.com

The maps created for Ground War are known collectively as Battle Maps and are based on key learnings from the creation of Warzone’s Verdansk.

  • Battle Maps are accessible within the Ground War modes, with multiple squads of players per team.
  • They are nested within the worlds of Warzone 2.0, allowing the teams to stress-test the areas for hundreds of hours, adjusting and refining as they go.
  • Every building can be explored, vehicles can be driven, and various gameplay styles are available within a single Battle Map.
  • AI combatants appear on Ground War maps in the new Invasion Mode, adding atmosphere and providing the sense of a living, breathing world.

Core Maps (6v6)

  • Core 6v6 maps are where special Task Forces are deployed to neutralize opposing factions worldwide.
  • All the Core 6v6 MP maps are custom-made and built exclusively for 6v6 game modes. They are slightly smaller and more straightforward in design than previous MP maps.
  • Valderas Museum is set in Spain, with very clean sightlines, easy-to-read thoroughfares, and modern architecture.
  • Compare this to Farm 18, a training facility in an undisclosed location within an old, abandoned cement factory and a “Shoothouse” in the middle.
  • Mercado Las Almas is a small bustling marketplace with fast-paced routes and lanes that blend, leading to pure fun.

A New Perspective: Third Person

  • Across Multiplayer and specific modes within Modern Warfare II are clearly defined “Third-Person” Playlists.
  • The intent for the Open Beta and launch is to keep Third-Person and First-Person Playlists separate, but feedback and gameplay could change this plan.
  • In this mode, the camera is set a few feet back over the operator’s right shoulder. This provides them more perspective on their overall surroundings, in exchange for less depth of field in front of them.
  • When aiming down sights (ADS), the perspective switches to a First-Person view, allowing for more accurate firing.

Firing Range

Firing Range is available for MW2 players at launch on October 28. Once players have tuned their meta-defining weapon in the Gunsmith, get a true sense of their weapon’s handling by testing it out in the Firing Range, an offline testing ground with three firing lanes, ledges for mantling, and multiple targets at different ranges.

Raids

Image via callofduty.com

Confirmed for MW2 players later this year after launch, Raids are a whole new experience for the franchise, it is a three-player cooperative engagement requiring teamwork and strategic, puzzle-solving thinking in-between bouts of intense combat.

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