Here’s a complete breakdown of every skill tree you can unlock in Black Myth: Wukong, and the abilities you get from them.
Black Myth: Wukong is a fast-paced action RPG that will have you dive head-first into the world of Chinese mythology. As you embark on a perilous journey as the Destined One, you will not only need to rely on your survival skills but also learn new abilities.
Read More: All Weapons in Black Myth: Wukong
The skills you can learn in Black Myth: Wukong are divided into 5 major categories. Under each of these categories, there are sub-skill trees that host an array of skills and abilities. You can unlock these skills using Spark Points, which is the game’s equivalent of Skill Points.
However, many of these skills require you to unlock previous skill nodes and/or be at a certain character level. In this guide, we will go over all the abilities you can unlock in Black Myth: Wukong, and their unlocking requirements.
All Skill Tree Categories in Black Myth: Wukong
The 5 main Skill Tree categories in Black Myth: Wukong include:
- Foundation – This tree focuses on the character’s core attributes like stamina and endurance and unlocks skills that improve your overall gameplay experience.
- Staff Stances – This physical combat-focused skill tree will shape the character’s battle abilities, featuring separate skill trees for various stances like Smash, Pillar, and Thrust stances.
- Mysticism – This skill tree focuses on enhancing the characters’ range of spellcasting abilities.
- Alteration – This tree hosts a range of skills that will alter and enhance both physical attributes and spellcasting abilities.
- Strand – This skill tree exclusively unlocks abilities that allow you to summon duplicates of yourself that follow your command and aid you in battle.
Black Myth: Wukong Foundation Skill Tree
Skill Name | Skill Tree | Ability Description | Spark Point | Prerequisite |
---|---|---|---|---|
Endurance | Stamina | Each talent level moderately reduces the Stamina cost of Sprinting. | 1 | N/A |
Simian Agility | Stamina | Each talent level moderately reduces the Stamina cost of Dodging. | 1 | N/A |
Everlasting Vigor | Stamina | Slightly increases the Stamina recovery rate when depleted. | 1 | Learn Endurance |
Composure | Stamina | Dodging no longer interrupts Light Attack Combo. This also applies to Perfect Dodges. | 2 | Learn Everlasting Vigor & Deft Evasion |
Deft Evasion | Stamina | Makes each initial Dodge more agile and flexible. | 1 | Learn Simian Agility |
Featherlight | Stamina | Massively reduces the Stamina cost of Jumping. | 1 | Learn Composure |
Focused Breath | Stamina | Each talent level considerably increases Stamina Recovery Rate when Health is above half. | 1 | Learn Featherlight |
Bold Move | Stamina | Each talent level moderately increases the Focus gained from Perfect Dodges. | 1 | Learn Composure |
Ephemeral Shadow | Stamina | Grants a considerable amount of Damage Reduction for a short duration after a Perfect Dodge. | 1 | Learn Bold Move |
Vengeful Mirage | Stamina | Perfect Dodges leave an illusion in your wake, which explodes instantly, dealing damage to nearby enemies. | 2 | Learn Ephemeral Shadow |
Swift Engage | Martial Arts | Each talent level significantly increases the engage distance of Light Attack Starter. | 1 | N/A |
Effortless Finisher | Martial Arts | Grants more Focus when the second move of Light Attack Combo hits an enemy. | 1 | Learn Swift Engage |
Soaring Strike | Martial Arts | After Sprinting, Light Attack Starter temporarily deals more Damage. | 1 | Learn Effortless Finisher |
Punishing Downpour | Martial Arts | After six successful hits with the first four moves of Light Attack Combo, Light Attack Finisher deals extra area Damage. | 2 | Learn Soaring Strike |
Sturdy | Martial Arts | Grants significant Damage Reduction during Light Attack Finisher. | 1 | Learn Punishing Downpour |
Hidden Strength | Martial Arts | When Stamina is depleted, a weaker Light Attack Finisher can still be performed. | 2 | Learn Sturdy |
Mobile Spin | Martial Arts | Staff Spin. Moving forward while using Staff Spin initiates Mobile Spin. The Destined One spins his staff around his body, deflecting projectiles. | 1 | N/A |
Intrepid Lunge | Martial Arts | Initiate Heavy Attack during Mobile Spin to quickly engage and stagger the enemy. | 1 | Learn Mobile Spin |
Silver Lining | Martial Arts | Increases the Focus gained from blocking projectiles with Staff Spin. | 2 | Learn Intrepid Lunge & Effortless Finisher |
Graceful Whirl | Martial Arts | Significantly reduces the Stamina cost of Staff Spin. | 1 | Learn Silver Lining |
Focused Spinning | Martial Arts | Massively increases the Focus gained from successful hits with Mobile Spin. | 1 | Learn Graceful Whirl |
Robust Constitution | Survival | Each talent level moderately increases Maximum Health. | 1 | Reach Character Level 15 |
Rough Skin | Survival | Each talent level moderately increases Defense. | 2 | Reach Character Level 30 |
Spiritual Awakening | Survival | Each talent level moderately increases Maximum Mana. | 2 | Reach Character Level 30 |
Deep Breath | Survival | Each talent level moderately increases Stamina Recovery Rate. | 2 | Reach Character Level 45 |
Rampant Vigor | Survival | Each talent level moderately increases Maximum Stamina. | 1 | N/A |
Wrathful Escalation | Survival | Each talent level slightly increases Critical Hit Chance. | 1 | Reach Character Level 15 |
Wrathful Might | Survival | Each talent level moderately increases Critical Hit Damage. | 2 | Reach Character Level 60 |
Four Banes Endurance | Survival | Each talent level slightly increases Four Banes Resistance. | 2 | Reach Character Level 60 |
Black Myth: Wukong Staff Stances Skill Tree
Name | Tree | Effect | Spark Point | Prerequisite |
---|---|---|---|---|
Exhilaration | All Stances | Each talent level slightly increases the Health recovery upon consuming a Focus Point. | 1 | N/A |
Focused Attack II | Focus Point | Increases Maximum Focus Points from one to two. | 3 | N/A |
Focused Attack III | Focus Point | Increases Maximum Focus Points from two to three. | 10 | N/A |
Focused Attack IV | Focus Point | Increases Maximum Focus Points from three to four. The fourth Focus Point does not sustain for long and its gauge depletes over time. | 20 | N/A |
Instinct | All Stances | Each talent level moderately reduces the Stamina cost of charged Heavy Attacks. | 1 | – Learn Focused Attack II – Reach Character Level 3 |
Versatility | All Stance | Each talent level slightly increases Damage dealt by all Varied Combos. | 1 | – Learn Focused Attack II – Reach Character Level 3 |
Quick Hand | All Stances | Each talent level slightly increases the charging speed of All Stancess. | 1 | – Learn Focused Attack III – Reach Character Level 4 |
Secondary Damage | All Stances | Heavy Attacks that cost a Focus Point deals additional Damage to the enemy based on their remaining Health. | 2 | – Learn Focused Attack II – Reach Character Level 2 |
Endeavor | All Stances | When below 1 Focus Point, the Destined One can still perform Varied Combos, but with significantly reduced damage. | 2 | – Learn Focused Attack IV |
Force Unbound | Smash Stance | Enables Sprinting while charging. | 1 | N/A |
Ironbound Resolve | Smash Stance | Each talent level considerably increases Damage Reduction upon a charged Heavy Attack. | 1 | – Learn Focused Attack II – Reach Character Level 2 |
Smashing Force | Smash Stance | Each talent level slightly increases the Damage dealt by charged Smash Heavy Attacks. | 1 | – Learn Focused Attack III – Reach Character Level 2 |
Peace from Peril | Smash Stance | When charging, Perfect Dodges retain any Focus that has been built up. | 2 | Learn Focused Attack IV |
Resolute Counterflow | Smash Stance | Performing Heavy Attack during Light Attack Combo with a Focus Point consumed, allows the Destined One to execute Resolute Strike. During Resolute Strike, the Destined One can see through the incoming enemy attacks and nullify their damage. Enemies that have been seen through are easier to stagger. | 1 | N/A |
Winding Wind | Smash Stance | Performing Light Attack upon seeing through the enemy initiates a Light Attack Combo from the third move. | 1 | Learn Focused Attack II |
Skyfall Strike | Smash Stance | After a successful hit with Resolute Strike, performing another Heavy Attack consuming a Focus Point executes Skyfall Strike. The Destined One leverages his forward momentum, launching himself into the air with his staff to somersault forward, then unleashes a firm downward strike upon his enemy’s head. | 1 | Learn Focused Attack II |
Invigoration | Smash Stance | Grants massive Focus upon seeing through and hitting the enemy with Resolute Strike. | 1 | Learn Focused Attack III |
Vantage Point | Smash Stance | After seeing through the enemy, Skyfall Strike deals more Damage based on the number of Focus Points built. | 2 | Learn Focused Attack III |
Pillar Stance | Pillar Stance | Switching to Pillar Stance allows the Destined One to support himself with his staff and ascend to its top by holding Heavy Attack, avoiding ground attacks in the process. The more Focus Point he builds, the higher he perches. If the staff is hit by the enemy while perching, more Stamina will be consumed to maintain balance. | 5 | N/A |
Steel Pillar | Pillar Stance | Each talent level moderately reduces the extra Stamina cost for maintaining balance. | 1 | – Learn Focused Attack II – Reach Character Level 2 |
Sweeping Gale | Pillar Stance | Performing Heavy Attack during Light Attack Combo will consume a Focus Point and execute Sweeping Gale. Using it as a pivot, the Destined One grasps his staff with one hand and executes a full aerial spin, delivering sweeping kicks to all nearby enemies. | 1 | Learn Focused Attack II |
Gale’s Blessing | Pillar Stance | Grants a considerable amount of Damage Reduction when performing Sweeping Gale. | 1 | Learn Focused Attack II |
Skylarking | Pillar Stance | With over 3 Focus Points, the Destined One can use the gourd when perching on the staff. | 1 | Learn Focused Attack III |
Churning Gale | Pillar Stance | After a successful hit with Sweeping Gale, performing another Heavy Attack that consumes a Focus Point executes Churning Gale. The Destined One leverages his forward momentum to execute rapid whirls, churning nearby enemies with his staff. | 1 | Learn Focused Attack III |
Towering Mountain | Pillar Stance | The Destined One no longer falls to the ground when perching but instead executes a Heavy Attack upon Stamina Depletion. | 2 | Learn Focused Attack III |
Collapsing Gale | Pillar Stance | Churning Gale depletes all Focus Points and deals additional Damage based on the Points consumed. | 2 | Learn Focused Attack IV |
Whirling Thrusts | Thrust Stance | After performing Tactical Retreat, Forceful Thrust, or a charged Heavy Attack, hold Light Attack to unleash Whirling Thrusts. The Destined One leaps forward to engage the enemy head-on, besetting them with barrage of staff strikes. | 2 | Learn Focused Attack II |
Force Cascade | Thrust Stance | Each successful hit with Whirling Thrusts slightly increases Critical Chance for a short duration. This effect can stack up to 15 times. | 1 | Learn Focused Attack III |
Adaptability | Thrust Stance | Following Whirling Thrusts with Heavy Attack unleashes a Tactical Retreat. | 1 | Learn Focused Attack III |
Relentless | Thrust Stance | Staggered or repelled enemies take increased Damage from charged Thrust Heavy Attacks. | 1 | Learn Focused Attack III |
Lucky Strike | Thrust Stance | Upon performing Tactical Retreat, with the enemy seen through, executing another Heavy Attack initiates Forceful Thrust and gains brief Invincibility. | 1 | Learn Focused Attack III |
Deadly Dance | Thrust Stance | When with 4 Focus Points, automatically perform a Thrust Heavy Attack immediately after a Roll (Dodge) or a Perfect Dodge. | 2 | Learn Focused Attack IV |
Ebb and Flow | Thrust Stance | Exempts all Stamina cost of a short duration upon seeing through the enemy in Tactical Retreat. | 2 | Learn Focused Attack IV |
Thrust Stance | Thrust Stance | Switching to Thrust Stance allows the Destined One to charge by holding Heavy Attack while remaining stationary. Upon releasing Heavy Attack, the Destined One can execute a swift thrust attack at a distant enemy. | 1 | Reach Character Level 20 |
Borrowed Strength | Thrust Stance | Each Talent Level increases Stamina recovery when hitting enemies while in Thrust Stance. | 1 | Learn Focused Attack II |
Offense in Defense | Thrust Stance | Following Light Attack with Heavy Attack performs Tactical Retreat. The Destined One hops backward and hones his defenses while preparing for another fierce attack. Following Tactical Retreat with another Heavy Attack that consumes a Focus Point unleashes Forceful Thrust. With both hands clutching his staff, the Destined One executes a fierce thrust attack with an extended attack range, directly at the enemy’s face. | 1 | Learn Focused Attack II |
Black Myth: Wukong Mysticism Skill Tree
Name | Tree | Effect | Spark Point | Prerequisite |
---|---|---|---|---|
Crash | Immobilize | Each talent level moderately increases Damage dealt to immobilized enemies. | 1 | N/A |
Stagnation | Immobilize | Hitting an immobilized enemy with Light Attack slightly extends the duration of the next immobilization inflicted on them. This effect can stack up to 5 times. | 1 | N/A |
Evanescence | Immobilize | When the enemy is immobilized the moment they attack, extends the immobilization duration and massively increases the Damage the enemy takes. | 1 | Learn Crash |
Easy Prey | Immobilize | When an enemy is immobilized, massively increases the engage distance of Light Attack Starter. | 1 | Learn Stagnation |
Spirit Shards | Immobilize | Recovers a moderate amount of Mana upon crashing the immobilization on the enemy. | 2 | Learn Evanescence |
Unbroken Chain | Immobilize | Casting Immobilize no longer interrupts Light Attack Combo | 2 | Learn Easy Prey |
Time Bargain | Immobilize | Consumes a moderate amount of additional Mana to massively extend immobilization duration. | 2 | Learn Easy Prey & Spirit Shards |
Flaring Dharma | Ring of Fire | Each talent level slightly extends the duration of Ring of Fire. | 1 | N/A |
Raging Flames | Ring of Fire | Generates additional Focus every second while within Ring of Fire. | 2 | Learn Flaring Dharma |
Burning Zeal | Ring of Fire | Increases Maximum Stamina while within Ring of Fire. | 1 | Learn Flaring Dharma |
Consolidation | Ring of Fire | Standing within the Ring of Fire slowly recovers Health. | 1 | Learn Raging Flames |
Flame’s Embrace | Ring of Fire | Moderately increases Damage Reduction received while within the Ring of Fire. | 1 | Learn Burning Zeal |
Boundless Blessings | Ring of Fire | After staying in Ring of Fire for a short duration, its effect continues even after exiting. The Mana cost of this spell moderately increases upon awakening this talent. | 2 | Learn Consolidation & Boundless Blessings |
Boon & Bane | Spell Binder | Successfully casting Spell Binder removes all Four Bane States. | 1 | N/A |
Foregone, Foregained | Spell Binder | Recovers a considerable amount of Health after successfully performing Spell Binder. | 1 | N/A |
Light Heart | Spell Binder | Each talent level moderately reduces the Stamina cost of all actions While Spell Binder is active. | 1 | Learn Boon & Bane and Foregone, Foregained |
Smart Move | Spell Binder | Each talent level slightly increases the ratio of Mana converted to Attack. | 2 | Learn Light Heart |
All or Nothing | Spell Binder | Spell Binder depletes Stamina but massively increases Critical Hit Chance. | 2 | Learn Smart Move |
Black Myth: Wukong Alteration Skill Tree
Name | Tree | Effect | Spark Point | Prerequisite |
---|---|---|---|---|
Gallop | Cloud Step | Moderately increases movement speed in Cloud Step. | 1 | N/A |
Ruse | Cloud Step | Each talent level considerably increases the Maximum Health of the Decoy. | 1 | N/A |
Converging Clouds | Cloud Step | Each talent level slightly extends the duration of Cloud Step. | 1 | N/A |
Concealed Observation | Cloud Step | Each talent level slightly increases the Critical Hit Chance of Unveiling Strike, which stacks per second while in Cloud Step. This effect can stack up to 10 times. | 1 | Learn Gallop |
Bait | Cloud Step | When hit, the Decoy will generate a shockwave that attacks surrounding enemies. This shockwave can trigger only once per second. | 1 | Learn Ruse |
Thunder Strike | Cloud Step | When in Cloud Step, Unveiling Strike can be performed with a charged Heavy Attack. | 2 | Learn Bait, Concealed Observation, & Converging Clouds |
Absolute Strike | Cloud Step | Considerably increases the Damage of Unveiling Strike. The Mana cost of this Spell slightly increases upon awakening this Talent. | 2 | Learn Thunder Strike |
Rapid Return | Rock Solid | Rock Solid can be canceled at will. | 1 | N/A |
Rock Mastery | Rock Solid | Moderately reduces the Cooldown of Rock Solid. | 1 | N/A |
Nick of Time | Rock Solid | Grants a considerable amount of Focus upon a successful Deflection. | 1 | Learn Rapid Return |
Upper Hand | Rock Solid | Increases the Damage of the Light Attack Starter succeeding a successful Deflection. | 1 | Learn Rapid Return & Rock Mastery |
Ironclad | Rock Solid | Grants Damage Reduction for a short duration after a Deflection with Rock Solid. | 1 | Learn Rock Mastery |
Bold Venture | Rock Solid | Recovers a considerable amount of Mana upon a successful Deflection. The Deflection Window narrows upon awakening this talent. | 2 | Learn Nick of Time, Upper Hand, & Ironclad |
Black Myth: Wukong Strand Skill Tree
Name | Tree | Effect | Spark Point | Prerequisite |
---|---|---|---|---|
Longstrand | A Pluck of Many | Each talent level moderately increases the duration of Duplicates. | 1 | N/A |
Tyranny of Numbers | A Pluck of Many | Moderately increases the Damage dealt by Duplicates nearby. | 1 | N/A |
Synergy | A Pluck of Many | After using A Pluck of Many, hitting enemies moderately extends the duration of Duplicates. This effect can stack up to 10 times. | 1 | Learn Longstrand |
Grey Hair | A Pluck of Many | Moderately increases the Maximum Health of Duplicates. | 1 | N/A |
Harmony | A Pluck of Many | Grants a moderate amount of Focus for each successful Light Attack dealt by Duplicates. | 2 | Learn Tyranny of Numbers |
Multitude | A Pluck of Many | Each talent level grants an additional Duplicate at the cost of a considerable amount of Mana. | 2 | Learn Synergy |
Insult to Injury | A Pluck of Many | Slightly increases the Damage dealt by Duplicates when using another spell after A Pluck of Many. | 1 | Learn Harmony |
Volition | A Pluck of Many | At appropriate times, Duplicates can use Immobilize, Ring of Fire, and Rock Solid. | 2 | Learn Multitude & Insult to Injury |
Glorious Return | Life-Saving Strand | Killing enemies reduces the Cooldown of Life—Saving Strand. | 1 | N/A |
Fearless | Life-Saving Strand | After using Life-Saving Strand, instantly recovers 3 gourd uses. | 1 | Learn Glorious Return |
Spirited Return | Life-Saving Strand | After using the Life-Saving Strand, instantly recover a moderate amount of Mana. | 1 | Learn Fearless |
Cycle Breaker | Life Saving Strand | When the Life-Saving Strand is used, there is a moderate chance that its usage will not be expended. | 1 | Learn Spirited Return |
Read More: All Staff Stances In Black Myth: Wukong