After a lot of speculation, Respawn has finally revealed their patch notes for season 8 of Apex Legends.
In this article, we are going to focus on all the character-related changes that Respawn has made in the new season. In season 8, Respawn finally decided to give some love to legends like Rampart and Octane.
In season 7, Rampart was really underutilized since many players weren’t happy with the state she was in. Rampart’s ability to cast time made her unpopular among the Apex Legends player base, which is clearly shown by her pick rate.
Alongside Rampart, Octane also received an overhaul to his jump pad. From now on, players will be able to pull off some crazy outplays with the help of their jump pad. Additionally, Mirage also received some much-needed buffs, as now his decoys will create footstep sounds to bamboozle his opponents.
Apex season 8 character buffs:
- Sheila’s angle increased from 120° to 180°
- Wall health in build phase increased from 1hp to 45hp (sniper rounds still pierce through)
Rampart has remained at the bottom across our performance metrics since her release. Her kit is very much built around proactively setting up a powerful position, but in a game as fast-moving as Apex, we determined her walls should have some reactive power as well. We’re keeping a careful eye on this one.
Launch Pad Remastered: Many players may have known about Octane’s “super-jump” that was possible with a well-timed jump while hitting the pad. Once the double-jump option was introduced, there was an input clash that led to unreliable usage. We decided to add some launch options that are better defined than the old super-jump.
- Hitting the jump pad from a standing position will launch players along a high arc (the speed and trajectory of the old super-jump).
- From a crouched position, players will launch along a low arc, meaning they’ll fly lower but farther in the horizontal direction.
- Loot inside unopened care packages is now visible with Eye for Quality and accessible through the Black Market Boutique.
- Mirage decoys create footstep sounds.
This change was mistakenly mentioned in the Fight Night patch notes when it was, in fact, coming with this patch. Mirage decoys will now have footstep audio in a limited capacity. There won’t be a footstep tornado if an enemy Mirage ults nearby, but it should be slightly harder to pick out the real Mirage from audio cues alone.