Zero Hour is the first competitive Multiplayer FPS game by Bangladeshi developers M7 Productions and Attrito. The studio behind Agontuk is now back with another huge title, which should now cater to fans from the competitive FPS genre.
Zero Hour is a 5v5 tactical FPS game with online team-based gameplay that takes place in a variety of fictional locations interpreted in Bangladesh with Real-life scale & resource management. The game is also planned to be released in the popular Steam store with an August 2020 release date (Steam Achievements also supported).
Check out the official reveal trailer down below:
Zero Hour
A tactical FPS with online team-based action gameplay that takes place in a variety of locations in Bangladesh with Real-life scale & resource management. Inspired by various other tactical shooter games, Zero Hour tries to bring a very grounded Team vs Team experience in locations with real-life scale (no video game scale) and resource management. Both sides are tasked to wipe out the other team and complete objectives. The defenders are assigned to protect the bomb from being defused and keep their hostage from being rescued and running away. On the contrary, the attackers are to defuse the bomb or rescue the hostage held captive.
TACTICAL GAMEPLAY
Zero Hour brings a very grounded 5v5, team vs team, Close quarter combat experience to the game that focuses on two teams, with each player having their own role. The attackers utilizing shields, weapons, and the planning table, and the terrorists utilizing traps and gadgets in order to fortify the area.
PLANNING TABLE
At the start of each round, MS-09 Unit (The Attacking Team) can come up with strategies by drawing in the planning table with a 3D miniature version of the location being played, similar to the use of blueprints. It can be used to direct teammates where to spawn and advance from. There are 3 types of marker that you can place around the planning table, indicating danger and objectives. During this phase, The Terrorists (The Defending Team) will be given time to place traps and gadgets to aid in their defense strategy.
RESOURCE MANAGEMENT
Both Teams have resources that they need to manage per 3 rounds. The Attacking Team has two sets of 5 types of weapons, while The Defending Team has five sets of 5 types of gadgets. This is crucial in terms of saving your resources, picking up and utilizing your opponent’s weapons, and not giving an advantage to your enemies.
HOSTAGE
The hostage held captive by the defenders will have its own mindset, which means it would run away if not careful. This indicates that it would be critical to keep an eye on the hostage and move it around wherever a player feels necessary.
DOORS
In order to bring a realistic approach, the doors help in encouraging slow and tactical gameplay. It would cause both teams to hesitate before entering a room since they will be oblivious to what’s going on behind the door.
BREAKER SWITCH
The switch causes a complete blackout of the whole operation building that you’re playing on. By doing this, the players won’t be able to visualize their surroundings unless they use the tactical flashlight.
M7 Productions and Attrito have again undertaken a massive project with Zero Hour, but this doesn’t mean they have forgotten about their third-person open-world game Agontuk. A month ago, they posted an update on Facebook, stating they are still working hard with both titles, and asked the fans to remain patient as they polish Agontuk to their satisfactory level.
Full System requirements for Zero Hour have not been released yet, so keep following us for the latest updates. In the meantime, you could show your support by adding Zero Hour to your Steam Wishlist.