Warzone 2.0 Season 2 Patch Notes: Gulag Changes, Cash Economy, Floating Loot, Customizable Perk Packages, & More

Tahmid Shihab Murshed
By Tahmid Shihab Murshed
38 Min Read
Image via callofduty.com

Activision just revealed the patch notes for Warzone 2.0 Season 2. Here’s a brief look at all the upcoming Warzone 2.0 changes.

Warzone 2.0‘s Season 2 will be the second biggest update after Season 1 Reloaded. Despite many ups and downs, Warzone 2.0 has held pretty strong and built a solid player base worldwide. Still, as it is still a pretty new game, many issues need to be addressed before it can be considered fully polished. And it looks like Activision is taking all the necessary steps in the right direction.

There will be a lot of new features in Warzone 2.0 Season 2. They are updating the Gulag to function more like the Gulag in Warzone 1. Some adjustments to the Cash Economy are also in the works to ensure a better experience.

Additionally, Activision will shift away from loot windows/menus to floating loot, similar to loot from Supply Boxes. Moreover, customizable Perk Packages will also be introduced in Season 2. So, without further ado, let’s look at the Warzone 2.0 Season 2 patch notes to get an in-depth idea of all the upcoming changes.

Read More: LA Guerrillas Reveal the Best Killstreaks for Modern Warfare 2

Warzone 2.0 Season 2 Patch Notes

Warzone 2.0 Season 2 Early Patch Notes
Credit: Activision

The Gulag

1v1 Gulag will be returning with the launch of Season 02. With this change, Players will see the return of the original Warzone overtime mechanic – the Domination-style flag control point – in place of the Jailer.

To bring this change online sooner – we have edited the existing Season 01 Gulag for better 1v1 combat but are actively working on a dedicated 1v1 map for future seasons.

We’ve also made some logistical changes to the Gulag experience. Ground loot has been revisited and the Loadouts that Players will spawn in with. We’ve updated the pool to include Assault Rifles, Submachine Guns, and Light Machine Guns as Primary Weapons as the Circles progress. Shotguns have been removed from the rotation, while Handguns will remain available as Secondary Weapons. 

For those leaving the arena victorious, the Gulag will grant a larger Cash reward to players. This change to cash will allow redeploying players to get back on their feet faster.

Alongside increased victory Cash rewards mentioned in the previous section, the Gulag will spawn Cash as ground loot to encourage and reward Players willing to prowl the arena.

Cash Economy

In addition to the cash changes to the Gulag outlined above, we are balancing the Battle Royale economy with a slight reduction to cash rewards for completing contracts. Additionally, we are increasing the lowest value of Cash piles from ground loot to $800 and from Cash Registers to $500 (previously $100 minimum).

In addition, Cash can be acquired via ground loot, containers, and white Stronghold Supply Boxes throughout Al Mazrah but can no longer be found in basic and legendary Supply Boxes.

This redistribution should make for quicker, more consistent gameplay in pursuing resources.

Loot & Inventory

As announced last week, we’re shifting away from loot windows/menus to floating loot that will now drop out of all containers in the world, similar to loot from Supply Boxes.

This change is intended to improve the pace of gameplay by minimizing time spent navigating the UI and getting Players back in action faster.

We were excited to see the new Backpack system allow players to customize their inventory for a desired playstyle or role within a Squad. In our continued effort to balance engagements, Medium/Large Backpacks will no longer be available, and eliminated Players will drop loot onto the ground rather than loot-filled Backpacks. Every Player will have the same Backpack throughout the entire game, which will subsequently reduce the impact of stacking medical supplies, Equipment, and Killstreaks. We will continue to look for feedback and provide updates that streamline the looting experience for everyone.

Loadouts

Loadouts have always been a core part of Warzone’s Battle Royale and something we pay close attention to. The changes Players have seen with the launch of Warzone 2.0 and since then have ultimately been in pursuit of the most fulfilling experience for the individual and the team, all while keeping things challenging. As such, we’re making further changes to how Players acquire part of or the entirety of their Loadouts.

Season 02 will introduce customizable Perk Packages! This feature will launch with a slightly reduced pool of available Perks, which we may slowly reintroduce over time. We want to navigate this particular feature as carefully as possible, ensuring that all available Perks provide ample utility and remain viable/balanced options.

Primary Weapons will continue to be available at Buy Stations but now at a more affordable price point so that Players can pursue victory with their most desired Weapons. We also remain happy with the introduction of Loadout Drop Markers, though we have carefully considered the price point. The price of Loadout Drop Markers has been slightly reduced so that respective Squad sizes can acquire their full Loadouts at a faster pace. In addition, on extremely rare occasions, Players may find one while looting throughout Al Mazrah. A second Loadout Drop Public Event has been added, which means the drops will now happen on the first and fifth Circles each match.

Additional Changes…

3-Plate Vests

We’re continuously evaluating the pace of combat engagements and have decided to make a change: all Players will now start with a 3-Plate Vest. Varying sizes of Vests will no longer exist in Battle Royale loot. This standardization will bring a more reliable feel to each engagement from the get-go. We’ll continue looking at data about optimizing downtime and improving the ability to recover from a prior engagement.

Movement

We have made an important tweak to movement that should yield better outcomes for Players in combat. Starting with Season 02, players can bust through doors while plating the way they would if they were sprinting. This change includes a slight increase to movement speed while plating to enable Players to get to cover faster in moments of need.

Buy Stations

In order to make Buy Stations and their goods easier to access, we’ve revamped our approach; spawn locations have been added/adjusted, spawns will be static across the map, and Loadout Drop Markers have unlimited stock at all stations. As always, we will continue to monitor the global balance of our economy and availability of resources as we move forward.

Strongholds

Strongholds provide an alternative gameplay experience with high payoff for those willing to tackle the objective – and for others interested in robbing Players of their rewards. We are committed to providing a balanced engagement for Players who choose to enter Strongholds. Season 02 will bring changes to the rewards Players receive from Stronghold and Black Site completion, as well as additional adjustments to A.I. combatant damage.

Weapon Adjustment

» Assault Rifles «

  • M13B
    • Increased damage at mid range
    • Increased upper torso damage
  • Kastov 762
    • Small damage reduction
    • Added additional long range damage falloff
  • Lachmann-556
    • Increased semi auto rate of fire
  • M4
    • Increased semi auto rate of fire
  • STB 556
    • Fixed an issue with the Single Tap Mod Magazine attachment which caused the weapon to deal considerably less damage to the upper left leg

» Battle Rifles «

  • Lachmann-762
    • Decreased full auto head and torso damage
    • Increased semi-auto upper torso damage
    • Increased semi auto rate of fire
    • Reduced full auto recoil
    • Increased damage on long range
    • Added minimum damage against armor
  • FTac Recon
    • Decreased full auto upper torso damage
    • Sped up ads time
    • Reduced full auto recoil
    • Increased close range damage distance
    • Increased lower torso damage multiplier 
    • Added minimum damage against armor
  • SO-14
    • Increased semi auto rate of fire
    • Increased long range damage
    • Reduced semi-auto headshot damage
    • Added minimum damage against armor
  • TAQ-V
    • Decreased mid-range damage
    • Increased semi-auto torso damage
    • Reduced semi auto leg damage
    • Decreased full auto head damage
    • Decreased full auto head damage
    • Reduced semi auto rate of fire

» Handguns «

  • X13 Auto
    • Reduced damage while using Akimbo
    • Increase lower body damage
    • Increased close range damage
    • Increase damage distances

» Launchers «

  • STRELA-P
    • Removed activation distance for projectile
    • Projectile will now explode at any range
  • RPG-7
    • Small increase to splash damage amount
    • Small reduction to splash damage range

» Light Machine Guns «

  • RPK
    • Small reduction to ADS movement speed
    • Reduced mid and long-range damage
    • Reduced damage ranges
    • Small increase to ADS time
  • RAAL MG
    • Increased recoil

» Marksman Rifles «

  • EBR-14
    • Reduced long range damage
    • Increased upper torso damage
    • Added minimum damage against armor
  • LM-S
    • Added minimum damage against armor
  • TAQ-M
    • Slight increase to rate of fire
    • Increased upper torso damage
    • Added minimum damage against armor

» Melee «

  • Increased non-lunging melee damage range, allows Players to hit equipment on the ground with melee while crouched
  • Melee attacks with non-Melee Weapons will now require three hits to kill a fully armored enemy instead of two

» Submachine Guns «

  • Vaznev-9K
    • Reduced mid-to-long range damage 
  • Minibak
    • Reduced damage ranges
    • Reduced lower torso damage at close range
    • Reduced lower body damage at mid to close range
    • Added minimum damage against armor
  • Fennec 45
    • Decreased damage overall 
    • Decreased headshot damage
    • Added minimum damage against armor

» Sniper Rifles «

  • Signal 50
    • Reduced sprint out speed
    • Reduced movement speed
    • Reduced long range damage
    • Small decrease to bullet velocity 

» Attachments «

  • Reduced ADS penalty for bipods
  • Fixed an issue with choke attachments scaling hip spread incorrectly 

VEHICLES

New Vehicle

  • Personal Watercraft
    • A nimble seacraft capable of swiftly carrying up to two Operators across any body of water.

Adjustments

  • Vehicle turrets now cool down faster if they don’t overheat
  • Added War Track customization on the Armored Truck
  • Added EV charging stations for the GMC Hummer EV
  • Shooting windows no longer damages the vehicle itself
  • Make vehicle exits less likely to fail beneath low roofs

Vehicle Bug Fixes

  • Fixed an issue where players could get unlimited fuel by leaning out of vehicles
  • Fixed an issue with the refueling bar not appearing under certain conditions
  • Fixed an issue with vehicle armor not reducing explosion damage properly
  • Fixed an issue where the Heavy Tank tracks weren’t animating properly
  • Fixed various ways the Player could get out of bounds with vehicle collisions
  • Fixed the low-fuel warning not clearing for passengers when there wasn’t a driver 

OPERATORS

New Operators

  • Daniel “Ronin” Shinoda
    • Ronin is the ex-Special Forces fighter known for his mastery of multiple fighting styles and unconventional warfare.

AUDIO

Adjustments

  • Proximity chat now fades out more effectively over distance
  • Improved sound effect of reloading underwater 

Audio Bug Fixes

  • Addressed a number of missing audio elements in the UI
  • Fixed an issue where ping sounds could be missing when pinging items or map locations from certain positions
  • Fixed an issue affecting the sound effect for an enemy dropping cash onto the ground upon death
  • Fixed several issues where specific materials were occluding incorrectly
  • See other mode-specific audio fixes below 

SOCIAL

Adjustments

  • Added a wide range of usability improvements across Social screens
  • Improved sorting of Friends List to prioritize playable, joinable and online Players higher in List
  • Added Party Finder option within Special Ops Raid lobby
  • Added ability to send quick “Thank You” message to squad/teammate after some in-game actions (i.e. Being Revived, Being Bought Back, Picking Up Dropped Loot)
  • Added a search bar option when inviting Players to Friends, Parties, and Groups  
  • Added additional invite privacy settings
  • Increased refresh frequency of Recent Players list to dynamically update list faster
  • Added shortcut to manage Blocked Players
  • Added mode-based Recent Players filtering
  • Added offline Players as option for channel invites
  • Added ability to report Groups for toxicity (i.e. Group Name, Group Description)
  • Added notification stacking for high-volume notification types (i.e. Group Invites)
  • Improve visibility changes across all game modes – assigned color + squad color integration

Social Bug Fixes

  • Fixed a number of online status, party invite, friend invites and joinability related issues
  • Significant fixes related to voice chat channels based on observed issues and player feedback
  • Fixed navigational related issues forcing users back to home page when inviting friends or sending group invites
  • Fixed an issue causing Emblems to sometimes revert to a placeholder image
  • Fixed several bugs related to muting/unmuting other Players
  • Fixed bugs related to inviting Player to game and social channels
  • Fixed an issue that prevented Players from muting or unmuting self in select scenarios
  • Fixed crash related to accepting old party invites from channels menu
  • Fixed an issue that caused text-chat messages to sometimes appear blank
  • Fixed an issue preventing Players from connecting or disconnecting from channels
  • Fixed an issue causing players to be unable to change weapon in Player Showcase
  • Fixed issues impacting ability to scroll to end of large Friends List
  • Improved visibility of Code of Conduct related warning notifications and penalties within the Notification Center
  • Fixed an issue that caused Recent Player List to sometimes appear incorrectly as empty or show all Players as offline
  • Fixed multiple bugs related to Recent Players sorting and filters when specifying recent lobbies, squads and teams
  • Fixed multiple bugs related to current speaker visibility and mute status
  • Fixed an issue causing large Group member lists to not update or be scrollable
  • Fixed an issue that prevented Players from selecting Group Privacy as “request to join”
  • Limited number of Group notification pop-ups sent to Group Owners
  • Improved Group Browser search options including filtering by labels and sorting 

UI/UX

Adjustments

  • Improved navigation and organization of Camo menu including:
    • Clearer tracking of your progress
    • Discoverability of camos you have unlocked
  • Improved view, rotation and zoom of Operators and weapons in preview
  • Slight increase to animation speed of the Polyatomic Camo
  • More polished Social tab, including improved channel swapping and player muting
  • Added “My Bundles” section to the Customize tab that contains all Bundles a Player owns
  • Quick Equip option for items from Battlepass, My Bundles, and Store
  • Reticle previews in Store and Gunsmith
  • Improved clarity of attachment blocking logic in Gunsmith
  • Updated Loadouts UI to support Pro-Tuning changes
  • Updated UI to reflect improvements to tracer packs
  • Improved After Action Report UI 

UI/UX Bug Fixes

  • Addressed some issues blocking camo progression across certain weapons
  • Fixed some incorrect preview cards in the UI for Operators and Blueprints
  • Addressed bugs impacting the After Action Report to show challenge and camo progress correctly
  • Fixed bugs causing cosmetic items (i.e. gunscreens) to display incorrectly in the Gunsmith customization menu 

GLOBAL BUG FIXES

  • Fixed an exploit involving use of the Sentry Gun and Recon Drone
  • Fixed an issue that sometimes caused the Portable Radar to not activate upon landing
  • Fixed an issue where enemy markers persisted after use of the Spotter Scope
  • Fixed some instances of Operators rendering incorrectly in the lobby
  • Addressed some instances of Operators posing incorrectly in the lobby
  • Fixed several issues impacting the Firing Range
  • Fixed an issue where Players could lose their second weapon upon equipping a Riot Shield from a dead enemy
  • Fixed issues with certain weapons not updating in the Gunsmith case preview or having their decals and stickers blocked
  • Fixed an issue where the Loadout menu would not show an icon for the primary weapon
  • Fixed several issues that caused the Playstation™ Store icon to display inconsistently 

PC SETTINGS

Gyro Aiming

We’ve included several additional settings to help players to fine-tune their playstyle while using Gyro Aiming.

  • It’s now possible to adjust ADS Sensitivity specifically when using the Gyro Aiming (Gyro ADS Sensitivity Multiplier) and it’s also possible to adjust sensitivity per zoom level independently from the controller settings (Gyro Custom Sensitivity Per Zoom).
  • These new settings will help players to fine-tune their aiming experience when using Gyro Aiming.
  • We also added several settings to address some movement issues while using Gyro Aiming. These new settings (Gyro Steadying Threshold and Gyro Steadying Initial Scale) will help reduce the impact of small movements while aiming.

Map Updates 

  • Al Mazrah
    • Downed aircraft at Sattiq Caves
    • Underground tunnels in Suburbs 14
    • New passenger train moving counterdirectional to the existing cargo train 
    • Added a path through the cliffside north of Zarqwa Hydroelectric.
    • Added vehicle ramp to garage rooftop in Al Malik International.
  • Gulag
    • The Gulag map has been updated to better suit 1v1 combat in Season 02. 

BATTLE ROYALE

PLAYLIST

Battle Royale

Al Mazrah

  • Standard
    • Solos
      • Max Players: 150
      • Assimilation: Off
    • Duos
      • Max Players: 150
      • Assimilation: Refill
    • Trios
      • Max Players: 150
      • Assimilation: Refill
    • Quads
      • Max Players: 152
      • Assimilation: Refill

Ashika Island

  • Resurgence 
    • Quads
      • Max Players: 52 
      • Assimilation: Off

MODES

Resurgence New Limited-Time Mode

Resurgence is back! Grab your Squad and drop into this fast paced, high-action Mode that allows Squads to respawn as long as one member remains alive. The last Squad standing wins, regardless of how many times they’ve had to redeploy. Get ready for an intense fight.

How does it work?

When eliminated, Players enter a spectating state and must wait for the Resurgence timer to tick down. Squad members can shorten the timer by completing Contracts, looting, and eliminating enemy Players.

  • Resurgence
    • Respawns are disabled on the fourth circle, so keep an eye on the clock 
  • New Score Events
    • In addition to the traditional score events, we have added new ways to shorten the respawn timer for Squad members:
      • Headshot
        • Eliminating an enemy Player via Headshot
      • A.I. Elimination
        • Eliminating an A.I. Combatant
      • Uplink
        • Capturing a Data Heist uplink point in 
      • On The Move
        • If you move more than 25 meters while your teammate is dead
      • Hunt 
        • You eliminated a Player while they were tracked by the Hunt mechanic 
      • Hunter Double 
        • You eliminated two Players in a row while they were tracked by the Hunt mechanic
      • Hunter Spree 
        • You eliminated more than three Players while they were tracked by the Hunt mechanic
      • Armor Break
        • You broke all of a Player’s active Armor Plates
      • Audacious Elimination
        • You got an elimination while a Squad member was down 
      • Fearless Elimination
        • You got an elimination while being the last living member of your Squad
  • Hunt & Track Mechanic 
    • At any point during a match, eliminating an enemy Player will display their Squad members for a few seconds on the minimap.
    • Specific to Solos, eliminating an enemy Player will display their location upon redeployment for 10 seconds.
  • Loadouts
    • Players can acquire their Loadouts via two different methods in Resurgence. Towards the end of the first circle there is a Public Event that drops a Loadout crate for your Squad. Loadout Dop Markers are also available for purchase via Buy Stations, using the same price scaling as standard Battle Royale. 
  • Additional Information
    • Strongholds are disabled
    • Weapons found via ground loot always have attachments
    • Blue Resurgence Supply Boxes restock after 90 seconds
    • Both Restore Honor tags and eliminations show red dots on the minimap
    • Enemy A.I. Combatants only spawn during the Data Heist Public Event or during a Search & Seizure Contract

GENERAL

  • Private Matches
    • Private Matches are enabled for Battle Royale Standard (Solos, Duos, Trios, Quads) on Al Mazrah
    • The spectating feature for Private Matches will be enabled at a later date

GAMEPLAY

New Gameplay Features

All Maps | All Modes

  • Counter UAV New Killstreak
    • A defensive Killstreak that deploys an autonomous UAV to target an area and jams the enemy’s radar, minimap, as well as their HUD. 

Al Mazrah | All Modes

  • Redeploy Packs New Equipment
    • This new Tactical Equipment will give Players another shot at victory! They can be found in ground loot, on some Buy Stations and are guaranteed from completing the Strongholds & Black Sites mission.

Ashika Island | Event

  • Restore HonorNew Recovery Mechanic (Season Launch)
    • Every Player in Resurgence will drop a dog tag upon death once per match, which can either be picked up by a Squad member or themselves after redeploying. Doing so grants a small Cash reward, as well as a single UAV ping that marks both enemy threats and nearby Supply Boxes.
    • If a Player recovers their own Fallen Soldier Tag or one belonging to a teammate, they get a 50-meter loot ping, a normal 300-meter UAV ping, and $1000.
    • The money reward will only be awarded once but the pings will be given each time honor is restored thereafter.
  • Search & SeizureNew Contract (In-Season)
    • Recover a stolen vehicle protected by local mercenaries and transport it to a safe location for extraction. Avoid the enemy deterrents and ambushes along the way.
  • Data Heist New Public Event (In-Season)
    • A public event where laptops with enemy intelligence are spawned around the map, giving Players the opportunity to steal the data for intel themed rewards like UAV and Advanced UAV. Downloading the data, however, takes time, and Players will need to defend their download against AI defenders and other Players.
  • Redeploy DronesNew Field Upgrade (In-Season)
    • Interact with a cable suspended from a heavy lift drone to ascend skyward and quickly relocate.
  • RusherNew A.I.  (In-Season)
    • An aggressive A.I. Combatant that specializes in close quarters combat, utilizing evasive forward movement to try and close the distance for an attack. Has a handgun as a backup Weapon in case an enemy can’t be reached for melee and mini-smoke bombs to help reposition and retreat.

Gameplay Adjustments

  • Loot that spawns across Al Mazrah has been adjusted…
    • Slight adjustment to the existing loot pool
    • Counter UAV has been added
  • Cash Economy
    • Players will now drop more Cash upon elimination
    • Players will now retain more Cash upon redeployment
    • Overall balance change to economy so that Players earn more Cash per match
    • Slight reduction to Cash rewards for completing Contracts
    • Cash found via ground loot has been increased to compensate for the above change
      • Minimum Cash value found:
        • On ground increased to $500
        • In cash registers to $500
        • Basic Supply Boxes – $500
        • Legendary Supply Boxes – $800
          • It was previously mentioned that Cash would no longer be obtainable via Basic and Legendary Supply Boxes – this has since been adjusted
  • Armor Plates & Vest
    • All Players will now have a 3-Plate Armor Vest at all times
    • Players will also spawn with a different number of equipped Armor Plates depending on the following:
      • Infil deployment
        • Players will deploy with 2 plates
      • Gulag redeployment
        • Players will redeploy with 3 plates
      • Resurgence redeployment
        • Players will redeploy with 2 plates
  • Perk Packages
    • Players will now be able to customize their own Perk Packages
      • Disabled
        • Overclock
        • Birdseye
  • Buy Stations
    • Spawn locations have been adjusted
    • All spawn locations will be static across each match
    • Loadout Drop Markers now have unlimited stock at all Buy Stations and prices have been reduced. Prices will scale to Squad sizes.
      • Solos
        • $8,000
      • Duos
        • $12,000 ($6,000 per Player)
      • Trios
        • $16,000 ($5,300 per Player)
      • Quads
        • $20,000 ($5,000 per Player)
  • Strongholds & Black Sites
    • Strongholds & Black Sites are now a primary way to earn a Redeploy Pack
    • A.I. Combatant damage decreased:
      • Assault Rifle Damage decreased to 22, down from 34
      • Shotgun Pellet Damage decreased to 15, down from 17
    • A.I. Combatants in Strongholds or Black Sites will evacuate the area during the 3 final circles
  • Champion’s Quest
    • Players may notice an adjustment to difficulty
    • A new Weapon Blueprint reward is now available for completing Champion’s Quest
      • The Season 01 FTac Recon “Brass Tacks” Weapon Blueprint reward has been vaulted
      • All other Champion’s Quest rewards remain the same
  • Backpacks & Inventory
    • Loot will now drop out of all containers in the world, similar to loot from Supply Boxes
    • Eliminated Players will drop loot onto the ground rather than loot-filled Backpacks
    • To better define each Player’s role within the match, Medium and Large Backpacks will no longer be found in the environment
    • Every Player will have the same Small Backpack throughout the entire game 
    • When Players expend an item in their active Loadout, stored items from the Backpack will no longer fill that slot. The only two items that will still automatically populate the Loadout from the Backpack are Armor Plates and Ammunition.
      • The changes above should reduce the impact of stacking medical supplies, Equipment, and Killstreaks
  • Loadout Drops
    • A second Loadout Drop Public Event has been added, which means the drops will now happen on the first and fifth Circles each match.
  • Spawn Protection
    • Protects the Player when they are between 64 to 19 meters off the ground. 
  • Gulag
    • Players will now face one another in a 1v1 Gulag
    • Flag Control has replaced the Jailer as the overtime mechanic
    • Player Loadouts will change as Circles progress and can include:
      • Either Assault Rifles, Submachine Guns, or Light Machine Guns as Primary Weapons
      • Handguns will remain available as Secondary Weapons
      • Snapshot Grenade as Tactical Equipment
    • Shotguns have been removed
    • Cash will now spawn as ground loot

IMPROVEMENTS

  • Pre-Match Loadout Selection
    • Now able to select and edit Loadouts in pre-match lobbies
  • Plating Improvements
    • Global plating animation speed increased by approximately 25%
    • Movement speed increased while plating
    • Players can now sprint while plating
    • Players can now bust through doors while plating
  • Ping Visibility
    • Each squad member will have a unique color highlighting their name and pings.
  • Interrogation
    • The reveal mechanic has been changed from an orange outline to a red marker to remain consistent with similar mechanics.
  • Loot Improvements
    • Improved the separation of loot on steep inclines and in tight areas.

UI/UX

  • Combat Records
    • Warzone 2.0 Combat Records will come online as part of Season 02. The statistics present in the Warzone 2.0 Combat Record will only be from the activation date forward, and will not include statistics from Season 01.
  • Play Again
    • This menu option enables Players to do the following:
      • As the party leader:
        • Play Again With This Squad
        • Play Again With Party and Fill Squad
      • As a squad member not in the party:
        • Play Again With This Squad
        • Play Again With A New Squad

BUG FIXES

  • Fixed collision issues with various elements across Al Mazrah allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing Loadout icons to disappear on the Tac Map.
  • Fixed an issue where Custom Loadouts would reset to a Default Loadout after exiting a match.
  • Fixed an issue where Players could continue driving vehicles after running out of fuel.
  • Fixed an issue where the Revive Pistol could be duplicated.
  • Fixed an issue where the Revive Pistol would not do melee damage to downed Players.
  • Fixed an issue where Stronghold Bombs could be defused through walls.
  • Fixed an issue where the Champion’s Quest Bombsite would spawn near water and cause a physics issue.
  • Fixed an issue where Helicopters could sometimes clip through the Control Tower at Al Malik Airport.
  • Fixed an issue that caused obstructed or misaligned loot.
  • Fixed an issue that caused geographic elements to float.
  • Fixed an issue that caused corrupted lighting inside of one the Mawizeh Marsh buildings.
  • Fixed an issue with Loadout Drops around Mawizeh Marsh.
  • Fixed an issue where the Heartbeat Sensor was tracking incorrectly, almost never showing Players on the radar.
  • Fixed an issue that allowed Players to duplicate Field Upgrades.
  • Fixed an issue that allowed Players to see the Bonus Battle Royale Challenge prior to completing Daily Challenges.

DMZ

GENERAL

New Exclusion Zone

  • Ashika Island
    • New Weapons Case
    • New boss: The Bombmaker
    • New rewards
    • New locked and dangerous spaces

New Faction

  • Crown
    • New Faction Mission set
    • Available to Modern Warfare II Owners only

Season 02 Reset

  • Faction Mission progress has been reset for Season 02
  • Previously unlocked Insured Weapon slots will remain unlocked
  • Contraband weapon inventories have been reverted to starting weapons
  • Key stashes have been emptied

Mission Refresh

  • New missions sets have arrived with Season 02 for all players. These are comprised of new missions, updated missions, and some returning missions.
  • New mission sets will send Players to all 3 Exclusion Zones of DMZ.
  • The Key Stash can now hold items for missions so Players can transport them across Exclusion Zones to complete objectives.

GAMEPLAY

  • Missions
    • Adjusted the overall scaling of difficulty in Missions as the Faction Mission Tiers progress.
  • Contracts
    • Secure Intel Contract no longer calls reinforcements to the radio tower.
    • The Attack Helicopter in Cargo Contracts will now react more quickly to the vehicle’s movement while firing, and the Attack Helicopter’s  missiles will more accurately hit the Operator vehicle when moving slowly.
    • The HVTs for “Eliminate HVT contracts” will now drop more rare keys and will sometimes drop stronghold keycards.
  • Enemy Tuning
    • Adjusted lethality of AI across Al Mazrah including number of AI spawning, and the accuracy of AI at range.
  • Locations
    • Infiltration locations have been updated in Al Mazrah.
    • Dead Drop locations have been updated in Al Mazrah.
    • Exfiltration locations have been updated in Al Mazrah.
    • Boss locations have been updated in Al Mazrah.

Adjustments

  • Plating Improvements
    • Global plating animation speed increased by approximately 25%
    • Movement speed increased while plating
    • Players can now sprint while plating
    • Players can now bust through doors while plating
  • Ping Visibility
    • Each squad member will have a unique color highlighting their name and pings.
  • Interrogation
    • The reveal mechanic has been changed from an orange outline to a red marker to remain consistent with similar mechanics.

BUG FIXES

  • Fixed an issue where attempting to pick up an Armor Plate with a full inventory could sometimes cause a crash.
  • Fixed an issue where players could duplicate weapons in DMZ
  • Fixed an issue where players could get stuck on the infiltration screen.
  • Fixed an issue where players couldn’t mute their squadmates
  • Fixed an issue where two exfil helicopters could collide
  • Reduced instances of Players becoming stuck on a “downloading instance inventory” message.
  • Fixed an issue that would cause two items to be removed from a backpack when trying to remove only one in the pre-game loadout screen
  • Fixed an issue that allowed Players to duplicate Field Upgrades and Killstreaks
  • Fixed some issues that caused obstructed or misaligned loot

LOOKING AHEAD

SEASON 02 RELOADED

We can’t wait for you to drop into all the action in Season 02, but Season 02 Reloaded is just around the corner with new content and a limited-time holiday event!

Players can look forward to a brand-new RAID episode, new Multiplayer Modes, a 6v6 Multiplayer map, and more.

Read More: Call of Duty: Modern Warfare 2 and Warzone 2.0 Season 2 Overview – New Operator, Weapons, Prestige, and More

Tahmid Shihab Murshed is an FPS writer at GameRiv. Born with a knack for gaming, he has played all types of games out there. He has a heartfelt love for Call of Duty, and other shooter titles out there.