Warzone 2.0 Season 1 Patch Notes

Tahmid Shihab Murshed
By Tahmid Shihab Murshed
48 Min Read
Image via callofduty.com

Warzone 2.0 Season 1 update is coming soon. Players will get a new battle pass, operators, weapons, and maps with the new update.

Sledgehammer Games will release the Call of Duty: Warzone 2.0 Season 1 update tonight. Players are getting new game modes, Modern Warfare 3 Integration, new map, playlist updates, weapons and attachment adjustments, and bug fixes with the update.

Players will get a new battle pass, two new weapons, and weapon integration from Modern Warfare 3. The patch will be available for players starting December 6 at 10 am PT/1 pm ET/5 pm UK. Furthermore, the update is set to bring the most awaited weapon adjustments based on community feedback.

In this update, many new weapons are being added to the game to shake up the current player choices of Warzone 2.0. The new map Urzikstan will also be available for players. Furthermore, this update’s other drastic weapon adjustments will surely shake up the meta for Warzone 2.0.

Read More: Can You Cancel Contracts in Modern Warfare 3 (MW3) Zombies?

Warzone 2.0 Full Season 1 Patch Notes


Warzone 2 Season 1 Patch Notes

Urzikstan New Large Map

Positioned in Western Asia, nestled on the eastern border of the Black Sea and bordering Al Mazrah, Urzikstan is steeped in rich, turbulent history and only recently emerged from the oppressive rule of dictator Roman Barkov. Our map design acknowledges this history, weaving it into the landscape that now faces the looming threats from the Allegiance and the ultranationalist forces led by Viktor Zakhaev.

Drivable Train New Mobile Point of Interest

  • Take control of Warzone’s first controllable mobile POI, Urzikstan’s new drivable train, complete with forward and backward engine controls, a horn, and a handbrake in the caboose (rear carriage) for tactical braking.
  • The new Drivable Train also includes individual carriages that contain a Buy Station, a UAV Tower, an Ammo Depot, and a guaranteed Legendary Supply Crate.
  • The Drivable Train will also start at different points along the train track in each match.
  • Since Call of Duty: Next, further improvements have been made to the vaulting and hop up points to provide easier access to mantle onto the train and the cart roofs. 

Ziplines New Traversal Mechanic

  • In addition to the vertical ascenders, expect ziplines to allow rapid horizontal navigation across Urzikstan. Look for ziplines across the map, often allowing faster travel across otherwise more challenging topography, like water or tall structures.
  • If you watched Call of Duty: Next, Quality of Life improvements have already been made to this system enabling easier on/off access for the Operator using either type of transport line.

Major Points of Interest

  • Hadiqa Farms
    • Traits
      • Fewer buildings
      • Wide open fields
      • River access
      • Little verticality
      • Long range advantage
    • Minor POIs
      • Hamza Bazaar
      • Zohoor Ranch
  • Levin Resort
    • Traits
      • Abandoned tourist site
      • High ground advantage
      • Multiple vantage points
      • Inspired by Hardhat
    • Minor POIs
      • Rostova Shops
      • Kotovo Blocks
  • Low Town
    • Traits
      • Run down shacks
      • Close to water
      • Central to the map
      • Short range advantage
    • Minor POIs
      • Abtal Academy
      • Al-Sada Village
      • Old Al-Sada
  • Old Town
    • Traits
      • Dilapidated buildings
      • Stunning interiors in Bathhouse
      • Central to the map
      • Inspired by Seatown
    • Minor POIs
      • Seatown
      • Opal Palace
      • Nahr Bathhouse
  • Orlov Military Base
    • Traits
      • Missile silos, bunkers, and facilities
      • Built into mountainous terrain
      • Scattered barricades
      • PMC Military presence
      • Inspired by Countdown
    • Minor POIs
      • Drezna Sub Base
      • Kadurin Silo
      • Zlatyev Array
  • Popov Pop-off Power
    • Traits
      • Cooling towers, containment structures, industrial buildings
      • Large interior spaces
      • Highway and River access
    • Minor POIs
      • Sorokin Industrial
  • Seaport District
    • Traits
      • Docks, shoreline, and maritime buildings
      • Vantage points by land or by sea
      • Easy rotation opportunities
    • Minor POIs
      • Al-Abboud Condos
  • Shahin Manor
    • Traits
      • Isolated location
      • Multiple floors
      • Abundant loot
      • Focused on close-quarters-combat
    • Minor POIs
      • Raaha Island
  • Urzikstan Cargo
    • Traits
      • Waterways and cargo containers
      • Vantage points via tall cranes
      • Hot drop potential
    • Minor POIs
      • Talanov Outpost
  • Zaravan City
    • Traits
      • Heavy urban setting
      • Maze of streets and seemingly endless vantage points
      • Safer looting opportunities
      • Interiors prone to engagement
    • Minor POIs
      • Amara Riverside
      • Ghalia Seaside
      • Haifa Apartment Complex
      • Quadri Shopping Center
      • Tishrin Parkway
      • Urzikstan Community Center
      • Urzikstan University
Suburban sprawl with plenty of housing. A small memorial park is present with a large statue.
  • Zaravan Suburbs
    • Traits
      • Rooftop gardens, concert hall, community center
      • Access to downtown without crossing water
      • Dense Roadway access
    • Minor POIs
      • Al-dahr Estates
      • Shorok Opera House
      • Souk Nuri

Gulag New Map

This brand new 1v1 Gulag named “Silo” is characterized by its stark, symmetrical layout that lends to both striking visuals and balanced engagements. This symmetry not only enhances player immersion but ensures equal opportunities for both contestants to redeploy to the field. This new arena is also rich in loot, strategically placed to encourage exploration and adding an additional layer of resource management and strategy. 

Here is a series of new features that elevate this Gulag in various ways:

  • Map VariantsNew Location Modifiers
    • Players now have a chance to encounter one of three possible Gulag map variants.
    • Each map variant offers 3 clear lanes allowing for simple 1v1 gameplay.
    • The overall gameplay of each map variant will remain similar but sight-lines and visuals will change match to match. 
    • Map variants include:
      • A boxed center with various cover and pathways in. Crates and corners riddle the layout making it dangerous to rush without a plan.
      • An open layout with light cover and a circularly enclosed center with limited access.
      • A fairly open center with a boxed out area making the threshold from spawn to center very fast but providing rotational opportunity.
  • Public EventsNew Dynamic Events
    • A series of new Public Events have been introduced including:
      • Go Again
        • Get another chance if you lose your fight.
      • Cash Grab
        • More cash on the ground with a larger stack in the middle of the arena.
      • Locked & Loaded
        • Start with full armor and two upgraded guns.
  • Overtime AscenderNew Win Condition
    • When Overtime kicks in, rather than vying for control of a Flag point, Players will now have to outplay their opponents for a chance to use the vertical Ascender that spawns in the center of the map.
  • Post Victory LootingNew Gameplay
    • Upon eliminating their opponent, Players will be allowed to continue roaming and looting the Gulag until the moment they are redeployed to the field.


Battle Royale

  • Battle Royale Returning Mode
    • New Map:
      • Urzikstan 
    • Player Count: 
      • 100
    • Match Length: 
      • ~20 Minutes


  • ResurgenceReturning Mode
    • A fan favorite, this Mode is a spin on the Battle Royale formula that emphasizes a faster-paced, more aggressive playstyle on smaller maps. Rather than being thrown into the Gulag, Players that are eliminated will redeploy after a short respawn timer – that is, as long as they have teammates that are still alive. This redeploy mechanic allows players to relinquish discretion and encourages taking greater risks, resulting in more frequent engagements. And true to the original experience, earning points will reduce this timer. 
    • Returning Maps:
      • Ashika Island
      • Vondel
    • Player Count:
      • Ashika
        • Solos – 52
        • Duos – 52
        • Trios – 51
        • Quads – 52
      • Vondel
        • Solos – 72
        • Duos – 72
        • Trios – 72
        • Quads – 72
  • Urzikstan ResurgenceNew Limited-Time Mode
    • While Resurgence is hosted on entire Maps, this mode will adhere to the same ruleset while exclusively emphasizing several critical Points of Interest located throughout Urzikstan. These locations have been carefully handcrafted to accommodate the high-paced, loot-hungry playstyle that we’ve all come to expect from Resurgence.
    • Locations:
      • Urzikstan Points of Interest
        • Orlov Military Base
        • Popov Power
        • Zaravan Suburbs
    • Player Count: 
      • Solos – 44
      • Duos – 44
      • Trios – 45
      • Quads – 44
  • Rotation ResurgenceReturning Mode
    • With the wealth of maps on offer in Resurgence, Rotation Resurgence allows Players to drop into one of several possible locations that are carouseled on a fixed time interval displayed on the menu.
    • Rotation Interval:
      • 15 minutes
    • Returning Maps:
      • Ashika Island
      • Vondel
    • New Locations:
      • Urzikstan Points-of-Interest
        • Orlov Military Base
        • Popov Power
        • Zaravan Suburbs


  • Plunder Returning Mode
    • Battle to earn the most cash in this returning game mode now set in Urzikstan. In Plunder, players loot cash from the map, complete contracts, and battle opponents to be the first team to earn $2 million. Reaching that cash threshold triggers a 3-minute overtime where cash values double. Be the top earning squad when time expires to win.
    • Respawn is enabled in Plunder, and players always deploy with their selected loadout. This makes Plunder ideal for leveling up weapons and exploring the map without the looming threat of an enclosing circle of gas. The free-form nature also makes for a variety of viable strategies.
    • New Map: 
      • Urzikstan
    • Player Count: 
      • 100
    • Match Length: 
      • ~15 minutes


  • Lockdown Returning Mode | In-Season
    • Inspired by the Multiplayer mode Hardpoint, Lockdown will task multiple Quads with capturing and holding zones throughout Vondel. This primary objective replaces the traditional Battle Royale last-squad-standing.
    • This Mode is perfect for those who want to level up their weapons in a high-pace, objective-based mode. Lockdown allows for Custom Loadouts right at the start of the match. 
    • Lockdown will be added to the Playlist rotation during Season 1.
    • Map:
      • Vondel
    • Player Count:
      • 36


New Weapons

The following Weapons launched with Modern Warfare III and are new to Warzone as of Season 1 launch.

» Assault Rifles «

  • SVA 545
    • This weapon system fires the first two rounds nearly at the same time, making this an incredibly lethal weapon in careful hands.
  • MTZ-556
    • Boasting an exceptional fire rate for a 5.56 weapon, this close-quarters assault rifle excels at close and mid-range.
  • Holger 556
    • Chambered in 5.56, this AR offers exceptional range and reliability for most engagements.
  • MCW
    • This remarkably adaptable assault rifle features phenomenal recoil control and versatility from a lightweight frame chambered in 5.56.
  • DG-56
    • With excellent recoil control and three-round burst fire, this bullpup AR dominates at mid- to long range.
  • FR 5.56
    • A three round burst bullpup AR. A well-placed burst can be extremely deadly at intermittent ranges.

» Battle Rifles «

  • BAS-P
    • A highly controllable and powerful Battle Rifle chambered in .277 Fury designed for all-round reliability and performance.
  • Sidewinder
    • A highly adaptable Battle Rifle chambered in .450 that delivers high damage at close to mid-range.
  • MTZ-762
    • A fully automatic Battle Rifle designed to send hard-hitting 7.62 rounds downrange at high velocity.

» SMGs «

  • Striker
    • A hard-hitting and controllable submachine gun chambered in .45 Auto. Reliable at close to mid-range.
  • WSP Swarm
    • Ultra combat and maneuverable, this 9mm SMG overwhelms targets with a fast fire rate.
  • AMR9
    • A fully automatic SMG chambered in 9mm, the AMR9 is a go-to for Operators who prefer to shred the competition from close to mid-range.
  • WSP-9
    • A fully automatic SMG featuring a slow rate of fire balanced by high damage, control, and mobility.
  • Rival-9
    • The Rival-9 is a lightweight, 9mm submachine gun built for agility and quick room clearing.
  • Striker 9
    • This compact SMG handles like a carbine while taking advantage of the low recoil and versatility of 9mm rounds.

» Shotguns «

  • Lockwood 680
    • This highly effective and versatile 12-gauge pump shotgun can be modified to excel in most scenarios.
  • Haymaker
    • Highly effective at close range, this mag-fed combat shotgun will clear rooms with rounds to spare.
  • Riveter
    • A full-auto, .410 shotgun built around an assault rifle receiver, the Riveter is a hole-punching machine.

» LMGs «

  • Pulemyot 762
    • Chambered in 7.62, this belt-fed heavy machine gun provides excellent suppressive fire, dealing a massive amount of damage at long ranges.
  • DG-58 LSW
    • A lightweight squad weapon for controlling zones and laying down suppressive 5.8x42mm fire.
  • TAQ Eradicator
    • Fully automatic LMG that utilizes a prototype firing method going from a closed to open bolt systems starting out at a blazingly fast rate of fire before quickly slowing down and becoming more accurate.
  • Holger 26
    • A highly modular light machine gun that can be adapted to most combat scenarios. Chambered in versatile 5.56 ammunition.
  • Bruen MK9
    • The Bruen Mk9 is a fully automatic, air-cooled light machine gun chambered in 5.56. Support your team and pin down the enemy with a high fire rate and overwhelming covering fire.

» Marksman Rifles «

  • KVD Enforcer
    • A Marksman Rifle chambered in 7.62. Lightweight construction results in excellent recoil control for rapid follow-up shots.
  • MCW 6.8
    • Chambered in 6.8, this highly modular Marksman Rifle features exceptional damage and reliability.
  • DM56
    • A titan of ballistic ingenuity, this Marksman Rifle boasts best-in-class rate of fire and exceptional controllability.
  • MTZ Interceptor
    • A high-powered Marksman Rifle chambered in 7.62. Control mid to long distances with this semi-auto weapon.

» Sniper Rifles «

  • Katt-AMR
    • This devastating .50 cal bolt-action sniper rifle delivers massive damage downrange with every shot.
  • Longbow
    • A lightweight, heavily modified sniper rifle designed for precision shooting and repeat shots thanks to recoil control and magazine capacity.
  • KV Inhibitor
    • This semi-auto sniper rifle chambered in .338 offers undeniable recoil control and stability for the discerning operator.

» Handguns «

  • COR-45
    • Semi-automatic ballistic pistol chambered in .45 Auto. Delivers excellent handling and recoil control.
  • Renetti
    • A burst-fire pistol with a staggering fire rate and controllability in the right hands.
  • TYR
    • This deadly revolver chambered in devastating 12.7x55mm hits like a cannon and leaves no survivors.
  • WSP Stinger
    • Keep your enemies close with this highly effective, room-clearing SMG with a blazing fire rate.

» Launchers «

  • RGL-80
    • An infantry-carried, revolving grenade launcher that fires 40mm projectiles that explode on impact.

» Melee «

  • Gutter Knife
    • Standard issue combat knife. Great for quick stealth takedowns.
  • Karambit
    • A small, curved talon-style blade. Extremely sharp and discreet for fast and deadly melee attacks.

General Adjustments

  • Backup Pistol Quality of Life
    • When you don’t have a handgun equipped in your loadout you’ll unholster a base attachment COR-45 while performing the following actions:
      • Ledge hanging
      • Climbing a ladder
      • Swimming underwater
    • If you do have a handgun or melee weapon equipped, you’ll use that instead.

  • Locational Damage Modifiers
    • Locational damage multipliers have been flattened to provide a more consistent time to kill. Headshot multipliers are broadly decreased and arms now match the torso. 
  • Sniper Damage
    • KATT AMR will one shot to the head at any distance. 
  • Riot Shield
    • The Riot shield slows movement when it is equipped as the player’s Secondary and is on their back.
  • Weapon Tuning
    • With the additional statistical knowledge you’re able to receive while swapping between modifications, providing an impressive amount of incremental weapon meta building, Weapon Tuning has been removed, a feature that appeared in Modern Warfare II. This change to Weapon Tuning applies to both MWII and MWIII weapons that utilize modifications.
  • Launcher Damage
    • All launchers have been adjusted in regards to their damage and interaction with vehicles. This includes:
      • Most launchers will destroy lighter vehicles in one shot.
      • The RPG-7, PILA, and STRELA-P will destroy most medium sized vehicles in two shots.
      • The JOKR will destroy almost all vehicles in one shot.
      • The RGL-80 and the STRELA-P will not cause most vehicles to immediately explode.
      • The PILA will not cause most medium and larger vehicles to immediately explode.
      • The RPG-7 and the JOKR will cause most vehicles to explode immediately.


New Features

All Modes

  • Classic Red Dots
    • Firing unsuppressed weapons causes Operators to momentarily appear as a red dot on the minimap.
  • Reload Cancel / Segmented Reloads
    • You can now reload cancel if there are bullets in the magazine. When performing an empty reload it will utilize reload checkpoints to give the best of both worlds. 
  • Improved Water Combat
    • Alongside the dedicated Backup Pistol, improvements have been made to water visibility such that it is now easier to see targets both when in and out of the water.

Battle Royale

  • Redeploy Weapons
    • Being bought back now grants a weapon that changes based on the current circle number, with the weapon improving with later circles.

Adjusted Features

All Modes

  • Loot 
    • Ground & Supply Box Pool
      • Loot found throughout our maps will now include a mix of MW2 and MW3 weapons, equipment, perk packs, and more.
    • Rarity Quality of Life
      • Weapons, equipment, killstreaks, and more will now appear with a color-coded tooltip to indicate the value and rarity of the item, as well as if a weapon is from a “Custom Loadout”.
      • Rarity breakdown:
        • Legendary = Orange
        • Epic = Purple
        • Rare = Blue
        • Uncommon = Green
        • Common = White
    • Ground SpreadQuality of Life
      • Players will now notice that the loot distribution and spread when opening a Supply Box or eliminating an enemy has received significant improvements to minimize loot overlap and facilitate loot identification.
    • Revive Pistol
      • The Revive Pistol has been removed from the loot pool but may make a return in a future season.
    • Legendary AudioQuality of Life
      • Guitar celebration returns when finding legendary loot because it just didn’t feel right without some iconic riffs!
  • Backpack
    • Layout Quality of Life
      • Adjusted the backpack and in-game loadout layout. Weapons are now right aligned, underneath the newly added dedicated ammo. Gas Mask and Armor Plates are first on the list for rapid access to two areas highly interacted with. 
    • Navigation Wrapping Quality of Life
      • The backpack and loadout will now navigate wrap when moving all the way to one side.
    • Dedicated Ammo SlotsQuality of Life
      • Specific new Backpack slots cater to ammo, allowing quick and easy access. These slots will be automatically filled as Players find ammo. Additional ammo can still be stored in the all-purpose Backpack slots. 
    • Gulag Entry Kit Quality of Life
      • The Gulag Entry Kit can be stowed, enabling “pickup to share” for team-coordination.
    • Identical Killstreak Auto Equip Quality of Life
      • Certain items will automatically equip from the Backpack into the active Loadout when a matching item is used.
        • i.g. If the player uses a UAV and they have another in their Backpack, it will auto-equip the UAV into their active Loadout.
    • Gulag and Redeploy TrackerQuality of Life
      • Backpack now displays if you have a Gulag Entry Kit or a Redeploy Pack available to use.
        • Not applicable in Plunder or Resurgence.
  • Navigation PingsQuality of Life
    • The ability to ping doors with a specific yellow warning ping has been removed to alleviate frustrations when trying to place navigation pings.
  • Killcam PingsQuality of Life
    • Players will now be able to observe all enemy pings while watching kill cam replays.
    • Important: This will be live shortly after launch and will be communicated accordingly.
  • Buy Station
    • Interact Distance
      • The interaction distance for Buy Stations within the Gas has been extended to 30 meters, up previously from 10 meters.
    • Icon Visibility Quality of Life 
      • When a Buy Station is still accessible in the Gas, its icon will remain visible on the minimap and Tac Map. Upon being in the Gas for too long, the icon will then fade away once the Buy Station is no longer active.
      • The above notes apply to both stationary Buy Stations as well as Deployable Buy Stations.
  • Loadouts
    • Purchase Price
      • Buy Station cost has been reduced:
        • Solos: $7,500, down from $8,000
        • Duos: $10,000, down from $12,000
        • Trios: $12,500, down from $16,000
        • Quads: $15,000, down from $20,000
      • The purchase price will now scale based on the active Squad Size in the match, rather than the base Playlist Squad Size.
    • Squad Outline Quality of Life
      • The distinctive white visual design of the Loadout crate from 2020 makes its return!
        • Loadouts now have a colored outline that is unique to your squad, which serves two purposes: 1) It helps players identify which crate belongs to their squad, 2) and it disappears per player after player has interacted with it.
      • The outline refreshes when respawning indicating that players can use it again.
  • Gas Mask
    • Manual Gas Mask Quality of Life
      • You can now manually choose when to equip the Gas Mask. When looking at a Gas Mask on the ground, Players are presented with two options:
        • Equip
          • Equipping the Gas Mask will begin the equip animation of putting it onto their face.
        • Stow
          • Stowing the Gas Mask will place it in the Backpack for Players to manually equip at a later time. 
      • As a result of the above, the animation will no longer interrupt gameplay, and importantly Players will only hear the heavy breathing sound effect while in the Gas. 
    • Gas Mask OverlayQuality of Life
      • Adjusted Gas Mask overlay to provide a clearer field of view to the action.
      • Decreased the intensity of the “cracked” state when near broken.
  • Gas 
  • Circle Pacing
    • We’ve adjusted the overall possible centering of the first circle to encompass more play area than previously experienced. This will ensure that more of the map will be accessible to players at the start of each match to better allow for the all important looting phase.
    • Below is a summary of the adjustments made to gas circle timings:
      • Circle 1: 
        • Circle close time reduced to 160 seconds, down from 215 seconds
      • Circle 2
        • Circle close time reduced to 140 seconds, down from 220
      • Circle 3
        • Circle close time reduced to 130 seconds, down from 170
      • Circle 4
        • Circle close time increased to 125 seconds, down from 110
      • Circle 5
        • Circle close time increased to 90 seconds, down from 70
      • All other circle timings remain unchanged.
      • Total Reduction
        • 140 seconds
      • Total Time Until Match End
        • 20 minutes and 20 seconds
    • Gas Damage
      • Increased to 10 damage per tick, up from 9.
  • Redeploy Drone
    • Redeploy Drones will now remain stationary in the gas for up to 45 seconds.
      • Each circle will reduce this time by 5 seconds to a minimum of 30 seconds.
    • Drones will now move slightly faster when repositioning.
    • Drones will begin to leave after circle 5 as they are too deep in the gas and there is limited room to reposition to.
    • The Redeploy Drone’s catapult distance has been increased so Players can now traverse greater distances.
  • Death’s Door (Low Player Health)
    • This refers to the audible and visual notification that the player is low on health and at risk of being downed.
    • Activation
      • The visual overlay when low on health now triggers at 40% Health, down from 55%.
    • Visibility Quality of Life
      • Increased transparency of the overlay, to be less obtrusive when at low health. 
  • Parachutes
    • Operators from MWIII will now deploy into the Warzone with a new default Parachute texture, inspired by the urban nature of the new big map Urzikstan. This Parachute texture will be overridden if the player has customized their Parachute.
  • Spawn Protection Timer
    • The duration of spawn protection has been reduced to 2.5 seconds, down from 10 seconds
    • This applies to all modes except for Resurgence.

Battle Royale

  • Infil Height
    • The height at which Players deploy to the field during Infil has been decreased to 402 meters, down from 483 meters.
  • Second Chance Mechanics
    • The spawn rate for Gulag Entry Kits and Redeploy Packs has been increased.
  • Strongholds
    • Strongholds are no longer a guaranteed spawn each match, rather they have been linked to a new Public Event.
      • For details, see the Public Event section below.
  • Black Sites
    • A single Black Site will spawn at random at the beginning of each match.
    • The location will not be revealed on the map until your squad finds a Black Site key or it has been unlocked by another squad.
    • The Black Site boss will now drop a guaranteed Deployable Buy Station. The Advanced UAV is now one of several possible killstreaks that will drop.
    • Players may find Black Site keys via ground loot allowing you the opportunity to open a Black Site in any match.


  • UAV Towers
    • UAV Towers are now in Plunder.
  • Cash Balance
    • We’ll be closely monitoring the balance of the cash economy in Urzikstan and will likely make adjustments to ensure a variety of strategies remain viable for winning.



The Perk system currently in Warzone continues, with Operators choosing from either a pre-set or a Custom Perk Package consisting of four Perks which become active once your Loadout is claimed. Perk Packs can also be found in ground loot, whether dropped by an eliminated Player or found in Supply Boxes. 

In addition, a number of the Perks that exist in Multiplayer have been implemented as default movement behaviors in Warzone – without requiring any specific equipment. This will be further detailed in the section titled Movement below.

New Perks

  • Shrouded
    • Automatically drops a Smoke Grenade when entering the downed state.
  • Flex
    • Delay triggered explosives while sprinting, warns of nearby enemy equipment, and reduces combat noise.
    • Due to a known issue, this Perk currently appears as “Faculty” in the menu.
  • Resolute
    • When taking damage from gunfire, it grants a short bonus to movement speed.
    • When shooting at an enemy with Resolute equipped, players will see a small icon to indicate that the player has Resolute.
  • Stalker
    • Increased strafe and aim down sight movement speed.
  • Payout
    • Contracts pay out more in cash and the cost of UAV Towers is discounted.
  • Escapist
    • Increased downed, prone, and crouch speed.
  • Primed
    • Accuracy and time to aim down sight is improved while jumping.
  • Irradiated
    • While under the effects of the gas circle you move faster and take reduced gas damage.
  • Shrapnel
    • Explosive damage delays enemy health regeneration, slows enemy movement, and briefly disables tactical sprint.
  • Mountaineer
    • Reduces fall damage.
  • Mechanic
    • Reduced vehicle repair time, increased fueling speed, and reduced fuel consumption while driving non-aircraft vehicles.

General Adjustments

  • Overkill
    • This Perk has been removed entirely and replaced with a new a default behavior: 
    • Players now have the option to equip two Primary Weapons at all times without requiring a Perk.
  • Perk Unlocks
    • All Warzone Perks are unlocked via player progression. 
    • Perks used for Custom Perk Packages must be unlocked via the 1-55 level player XP progression path.
    • Perks unlocked by default at level 1 include:
      • Scavenger
      • Battle Hardened
      • Payout
      • Flex (Faculty)

Adjusted Perks

  • Ghost
    • Blocks detection by UAV, enemy radar sources, and Heartbeat Sensors – now updated to require movement to activate.
    • Can be acquired via loot as a Stealth Plate Carrier.
  • Birdseye
    • Your UAV Killstreak, Portable Radar, or UAV Tower shows the heading of the enemy for your squad. 
    • In addition, enemy unsuppressed gunshots will show headings.
    • Detects Ghosted Players.Can be acquired via loot as a Comms Plate Carrier.
  • Survivor
    • Faster revive speed, reduced health regeneration delay, reduced cash lost on death, and enemies that down you are automatically pinged. 
    • Decreases Health Regeneration time to 4 seconds, down from 7. 
    • Can be acquired via loot as a Medic Plate Carrier.
  • Cold Blooded
    • This will negate the mark from Combat Scout.
  • Battle Hardened
    • Now reduces the effects of Frangible bullets and abilities.
  • Double Time
    • Increases Tac Sprint duration and reduces refresh time.
    • No longer increases prone and crouch speeds.
  • Scavenger
    • Once again provides an additional armor plate and cash in the scavenger bag.

New & Returning Plate Carriers

  • Plate Carrier Perks
    • Plate Carriers, previously referred to as Vests, found throughout the match will now be associated with one of the following four Perks:
      • Tempered Plate Carrier
        • Includes effects of the Tempered Perk.
      • Medic Plate Carrier
        • Includes effects of the Survivor Perk.
      • Comms Plate Carrier
        • Provides the player with effects of the Birdseye Perk.
      • Stealth Plate Carrier
        • Provides the player with effects of the Ghost Perk.



Movement and rotation opportunities on Urzikstan have been key focuses of its design. In the new chapter of Warzone, Players will find themselves with several Multiplayer Perks that are simply enabled by default at all times:

  • Tac Pads: Improves slide distance and allows for full ADS while sliding, along with increased stance transition speeds.
  • Commando Gloves: Enables reloading while running.
  • Quick-Grip Gloves: Increases your weapon swap speed.
  • Climbing Boots (Partial): Increases climbing and mantling speed aspect.

New Movement

  • Tactical Stance
    • A weapon stance that can be Toggled into, grants faster mobility at the cost of accuracy. 

Returning Movement

  • ADS While Sliding
    • Players can now aim down sights and shoot while sliding as a default behavior.
    • As an improvement, players can optionally toggle tac stance while sliding.

Adjusted Movement

  • Jump Changes
    • Jump higher, faster and jump ADS quicker. Reduced the slow-down when landing from the first jump and reduced the sprint-out delay after jumping. 
  • Slide Cancel
    • Players can cancel a slide by jumping, sprinting or crouching again. Does not reset tactical sprint and briefly pauses stamina regeneration.
  • Slide Distance
    • The distance that Players travel while sliding is now impacted by the incline of the surface.


Returning Contracts

  • Big Game Bounty
    • Players can activate this contract to place a bounty on a Player from one of the highest performing squads in the match. 
    • Eliminating the target player will reward your squad with an instantly activated, 20-second long Advanced UAV. 
    • This new contract will reveal itself after the second circle. 
  • Scavenger
    • Pick up this contract and you will be directed to open 3 special scavenger caches. You will be given the location of these caches 1 at a time. These caches contain additional loot, a heightened chance for the supply sweep killstreak and Plate Carriers, with the final chest dropping a randomly selected Plate Carrier 100% of the time.

General Adjustments

  • Activation LaptopQuality of Life
    • Players will now activate Contracts by interacting with larger, more easily identifiable laptops found throughout the map.
    • Activating a contract is done instantly with no delay or animation.
  • Updated Contract Spawning
    • Increased the amounts of contracts spawned later into a match.
  • New IconsQuality of Life
    • Contract icons have been updated to be more legible and shield-like in appearance.
    • For better accessibility, icons are now colored yellow, previously green.

Adjusted Contracts

  • Bounty Contract
    • Bounty now gives a single UAV ping around the bounty target when the hunter team kills them.
  • Intel Contract
    • The speed at which the point is captured will now increase for each additional squad member present.
  • Most Wanted Contract
    • Surviving this contract will spawn a High Value Supply Crate which will always include a Gulag Entry Kit.
  • Signals Intelligence Contract Vondel Exclusive
    • The passive income per player is now 10 payments of $750 for a total of $7,500 over 3 minutes and 20 seconds.
      • The previous total amounted to $5,000 per player


New Public Events

  • Restock Supply Sweep
    • Restock now starts a personal supply sweep for every player when activated.
  • Fly Buy
    • A new Public Event has flown into Urzikstan. At certain points in a match, there is a chance  multiple Drones fly-in to drop additional Buy Stations into the Warzone. 
    • When a Fly Buy public event is triggered, 5 or 6 drones carrying portable buy stations fly from the gas to random points inside the current circle where they drop a portable buy station. 
    • The drones are neutral and can be shot down early, which drops the Buy Stations immediately. 
    • The portable buy stations sell items identical to a typical buy station. 
    • The public event will also have a chance of spawning in late game spawn circles after the Gulag has closed or Resurgence has ended, giving players a final opportunity to buy back teammates.
  • Strongholds
    • Strongholds now have a chance to appear as one of several possible events at the start of the match.
      • Black Sites and Abandoned Caches will remain in each match.
    • When this event triggers, 4 Strongholds will spawn, down from 5.
    • The time to capture a Stronghold has been reduced to 30 seconds, down from 90.
    • The original crate in strongholds that players captured and claimed their loadout has been updated and split into two parts.
      • UAV Station: Now when players enter a stronghold they will see a box with a laptop and satellite dish which now acts as the capture point. 
      • Loadout Locker: The loadout crate has been replaced with a loadout locker. The locker can be found in the same space as the UAV station and will be positioned against a wall of the room.
    • Vacating the Stronghold will cause it to automatically neutralize the UAV after 30 seconds. 
    • The Loadout Crate will be available only for the squad that currently controls the Stronghold.

Adjusted Public Events

  • Firesale
    • Item discount increased to 50%, up from 30%.


New Equipment

  • Breacher Drone Lethal Equipment
    • Explosive drone that explodes on proximity to an enemy or on impact.
  • Thermobaric Grenade Lethal Equipment
    • Cookable grenade. Creates a large explosion that stuns, leaves a fiery residue, and increases lethality of explosives for a period of time.
  • EMD Grenade Tactical Equipment
    • Applies a tracking device to enemies hit, revealing them on your team’s minimap.
  • Scatter Mine Tactical Equipment
    • Throw a field of mines across a wide area that detonates when enemies come within range.

Adjusted Equipment

» Lethal Equipment «

  • Drill Charge
    • Through Wall max damage increased to 160, up from 140.
    • Stick Max Damage increased to 200, up from 140.
  • Claymore
    • Max damage increased to 170, up from 100.
    • There is a known issue where Claymores will deal less damage than intended.
  • Frag Grenade
    • Close damage increased to 251, up from 140.
    • Mid range damage increased to 150, up from 105.
  • Semtex Grenade
    • Close damage increased to 200, up from 140.
    • Far damage increased to  105, up from 69.
  • Thermite
    • Tick damage increased to 37, up from 15.

» Tactical Equipment «

  • Smoke Grenade
    • Duration reduced to 7.14 seconds, down from 9.25.
  • Stim
    • Stim now grants a slight boost of movement speed on activation (7%).
  • Experimental Gas (Tear Gas) 
    • This will now deal continuous damage to anyone standing in the gas cloud.
      • Deals 5 damage per second, 3 damage to those with resistance to gas damage.
    • If the player is wearing a gas mask it will instead do damage to the equipped mask, masks in their backpack, or any masks on the ground.. 
    • Since the damage caused by this tactical is gas, it can be countered with an equipped Gas Mask. 
  • Shock Stick
    • Damage increased to 8 per tick, up from 6 .
    • Radius increased to 4.1 meters, up from 3.1 meters.
  • Snapshot Grenade
    • Highlight Duration increased to 1.65s up from 1.25s.
  • Battle Rage
    • Now also mitigates 10% of damage taken while under the effects.
    • The regen portion of the buff can be canceled early by taking damage. The damage reduction effects will remain for the duration.
  • Flash Grenade
    • Now only flashes targets looking at the device at the time of it exploding.


New Field Upgrades

  • Heartbeat Sensor
    • Now categorized as a Field Upgrade
    • Pulse every 2.5 seconds, down from 3 seconds. (Faster!)
    • Range increased to 55 meters up from 49. 

Adjusted Field Upgrades

  • Portable Radar
    • Radar Pulse increased to 76.3 meters radius, up from 38.1 meters. 
  • Armor & Ammunition Boxes
    • The delay on equipment boxes has been removed – they will now be interactable as soon as they are deployed.


New Equipment

  • Guardian
    • A stationary turret that projects sound to disrupt and stun players in a line. Lasts for 50 seconds. 
  • Mosquito Drone
    • An automated drone that hovers in an area before descending on a target dealing damage. 
    • Will show up on the map with an icon and can be shot down.


New Vehicle

  • Coyote
    • Available in Urzikstan during Battle Royale and Plunder modes is an impressive, lightly-armored new off road vehicle, known as the Coyote. This is an open-air and agile desert vehicle designed to grip the dunes and move quickly. The mounted machine gun is more than enough to take out the opposition in your path. 

General Adjustments

  • Vehicle Start Time
    • The input delay when entering a vehicle has been decreased by 50%.
  • Helicopter Collision
    • The damage profile on helicopters has been updated to better reflect the perceived collision while close to other objects.


  • Combat Record 
    • Players will launch Season 1 with a fresh Combat Record, which will immediately begin showing statistics for Battle Royale.
    • The Combat Records will roll out in the following phases:
      • Season 1 – Battle Royale
      • Season 2 – Resurgence
      • Season 3 – Plunder
    • Please note that statistics for all modes will begin tracking on Season 1 launch and will be retroactively reflected when the Combat Records go live.
  • Icon FadeQuality of Life
    • All in-world icons will now fade away when the Player aims down sights for better visibility during engagements.
  • Improved Headshot Hitmarker Quality of Life
    • Headshot hitmarkers have been improved for better readability.
    • This includes a new sound effect.
  • Updated Icons Quality of Life
    • The entirety of the Tac Map has been updated to better serve you, with a variety of easily distinguishable new icons.
  • XP / Score EventsQuality of Life
    • All Score events are now yellow
  • Supply Box Visuals Quality of Life
    • All Supply Boxes have received a visual adjustment to convey value more clearly.
      • Common – Military Green and Black
      • Legendary – Orange and Black
      • Reusable – Navy Blue 
      • Favorite – Custom Weapon Color Magenta
  • Armor Plate Color Quality of Life
    • The color of Armor Plates, both on the HUD and hit markers is now blue unless affected by the Tempered Perk, in which case it will appear as orange.
  • Nameplates
    • Allied nameplates have had their visibility improved with a clearer outline of the players name.
      • This change mirrors the improvements made in MW3 Multiplayer at launch.
  • Perk Package IconsQuality of Life
    • Perk Packages whether equipped or stowed now display the icons of the included Perks in the package for quick readability.


Below is a list of issues that we are aware players will encounter at the launch of Season 1.

  • The new Perk called Flex currently appears as “Faculty” in the menu.
  • Resurgence Rotation map visual is not appearing in the UI to show what map is currently active.
    • Players can temporarily work around this by seeing the active map in the matchmaking screen.
  • The AAR will show the default Calling Card instead of the Calling Cards equipped by the Player.
  • A Player detonating a bomb drone may encounter an error in some instances. 
  • Although detailed in the patch notes above, Killcam pings will not be active until later into launch week.
  • If a player crashes out of Private Match and is given the option to rejoin, they will not connect. 

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Tahmid Shihab Murshed is an FPS writer at GameRiv. Born with a knack for gaming, he has played all types of games out there. He has a heartfelt love for Call of Duty, and other shooter titles out there.