VALORANT 6.05 patch notes are out. And along with it, Riot Games is making some minor changes to the game.
VALORANT 6.05 Patch Notes have been released, and the game update will be coming out shortly, along with many changes to the game. Players worldwide have been eagerly waiting for the patch notes as some recent updates from Riot Games have revealed that some changes are coming to the game.
With this update, VALORANT is making slight QoL improvements to Gekko. Unfortunately, as many players have requested, Gekko is still not getting any nerf. So, they might have to wait for a few more days before it happens. Other than that, there’ll be some minor performance updates and bug fixes in this patch.
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VALORANT Patch Notes 6.05
AGENT UPDATES

GEKKO
- Wingman’s (Q) Plant and Defuse targeting has been improved in order to target higher locations.
- Audio Improvements
- Added audio variations for Mosh Pit’s (C) explosions
- Audio improvements for Dizzy’s (E) plasma blasts, which will help you easily identify if it’s flying towards you or towards an ally while in the air
- VFX Improvements
- Added VFX to when Gekko is reclaiming an orb, as well as when the globule reclaim is complete
- Improved visuals for enemy creature globules
- Improved performance in Agent Select
PERFORMANCE UPDATES
- Added “CPU Wait GPU Time” metric to performance settings in order to help players track when their machines are Render Thread bound
BUGS
AGENT
GEKKO
- Fixed a bug where Wingman wasn’t taking melee damage.
- Fixed a bug where ally Gekko orbs were showing up as white outside of custom Replication.
- Fixed multiple animation issues across all abilities.
- Fixed UI on Gekko’s ultimate staying on screen if the round ended while you’re possessing Thrash.
- Fixed a bug where Wingman wasn’t able to defuse the Spike after using Swap Team command in a Custom game.
- Fixed a bug where Wingman Spike plant casting allowed him to run too far of a distance if cast in midair.
- Fixed a bug where damage from Mosh Pit was avoidable while crouch jumping in the pit.
- Fixed bug where Wingman’s torso wouldn’t trigger Cypher’s Trapwire (C).
- Fixed a bug where the wrong animation played while casting Wingman.
- Fixed a bug where Gekko wasn’t able to plant in Spike Rush if Wingman was stopped from planting.
- Fixed display name of “Mosh Pit” showing up as “Mosh’s Pit”.
GAMEPLAY SYSTEMS
- Fixed a crosshair issue where the Import button is grayed out if the you have 10 or more saved crosshair profiles
- The maximum number of profiles is still 15.
- Fixed a bug with damage-over-time area abilities where players could crouch jump to avoid damage.
PERFORMANCE
- Used Memory performance metric now updates when Total Memory performance metric is disabled.
SOCIAL
- Fixed a bug where in cases of bad platform disconnection, players would appear more than once in the friends list.
- Fixed a bug where voice tooltips were sometimes incorrectly rendered when turning Party/Team voice chat on and off.
- Fixed a bug where the invite menu would sometimes flicker.
- Fixed a bug where unfriending an online player wouldn’t update the count of online friends.
- Fixed a bug where when a player enables Auto-Reject friend requests, any pending friend requests would still appear. Pending friend requests will now be auto-rejected when this setting is enabled.
- Fixed a bug where the system notification confirming a sent friend request would sometimes show whitespace.
- Fixed a bug to add a message notifying players that they will also be banned from playing competitive queue if they currently have a comms ban.
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