VALORANT Patch Notes 4.11 PBE: Agents’ Bug Fixes, Minimap Improvement & More

Nazmul Hassan
By Nazmul Hassan
3 Min Read
Credit: Riot Games

Riot Games has already teased us with all the changes they have in stock for the upcoming VALORANT patch 4.11.

VALORANT Public Environment or more commonly known as VALORANT PBE is a game testing platform where a few selected players can test new contents that are in development by Riot Games.

Players can sign up for this PBE system by going to Valorant’s PBE webpage. However, players need to be from NA and have a very clean record without any prior bans or restrictions on their account to become a part of it. Even after that, recruitment of the players for PBE is not guaranteed.

The eligible players for PBE get to experience what’s been cooking in the game. PBE players get to test many new upcoming features such as Agent’s abilities, map changes, bug fixes, and much more. Some of the tested features do not even make it into the officially released patches by Riot Games.

We have already received a glimpse of what to expect in the 4.11 patch, and it seems like there are only going to be some bug fixes related to Agents, especially Yoru, Jett, Astra, Chamber, KAY/ O and Skye. Some other Agent related minimap bug fixes will also be there for Viper, Killjoy, and Cypher in the 4.11 patch.

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VALORANT Patch Notes 4.11 PBE



  • Fixed a bug where Yoru could use weapons earlier than intended when exiting Dimensional Drift (…again)
  • Fixed a bug where Jett could reach very high speed by using Tailwind in specific locations
  • Fixed a bug where you would sometimes see the location of enemy Astra stars
  • Fixed a bug where you were unable to re-stabilize KAY/O after being resurrected by Sage
  • Fixed a bug where the following abilities would sometimes disappear from the minimap:
    • Viper’s Toxic Screen and Poison Cloud
    • Killjoy’s Nanoswarm
    • Cypher’s Cyber Cage
  • Fixed a bug where Chamber’s model would still teleport if killed mid-teleport
  • Fixed a bug where Skye would sometimes make an odd pose when holding a gun in third person

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By Nazmul Hassan FPS Editor
Nazmul is GameRiv's FPS editor. He is a marketing graduate with an immense passion for gaming. As an ex-professional CS:GO player, he holds a strong interest in other FPS titles like Apex Legends, VALORANT, and CoD. However, he also tries out other games when he is free.