VALORANT has released the 4.11 patch notes, and along with it, they are bringing the Clutch Mute option, bug fixes for Agents, and Map improvements.
VALORANT 4.11 Patch notes have been released, and the game update will be coming out shortly, along with many changes to the game. VALORANT players worldwide have been eagerly waiting for the patch notes as some recent updates from Riot Games have revealed that slight changes are coming to the game.
VALORANT is finally adding the clutch mute option to mass mute your teammates and/or party members so you can focus during clutch moments. Other than that, there are only going to be some bug fixes related to Agents, especially Yoru, Jett, Astra, Chamber, KAY/ O, and Skye. Some other Agent related minimap bug fixes will also be there for Viper, Killjoy, and Cypher in the 4.11 patch.
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VALORANT 4.11 Patch Notes
SOCIAL UPDATES
- Clutch Mute –
- Go to Settings (Esc) > Controls > Communication
- Set keybinds for Party and Team Voice Clutch Mute Keys
- Press the keybind while in-game to Toggle “ON” the Party and/or Team Voice Clutch Mute and then again to Toggle “OFF”
- When “ON,” you can toggle the mute any time during your match when you hit the assigned keybind. An icon will appear so you know when it’s enabled.
BUGS
Agents
- Fixed a bug where Skye would sometimes make an unintended pose, seen in third-person, when holding a gun
- Fixed a bug where Jett could reach very faster than intended speeds by using Tailwind in specific locations (aka. “superdash”)
- Fixed a bug where Yoru could use weapons earlier than intended when exiting Dimensional Drift (…again)
- Some of you creative types continue to find new ways to trigger variants of this
bug since the last few patches. Fixing these loopholes is intended to improve
systems that are used by all abilities in the game. Because of this (in addition to
the bad experience of getting shot by invisible Yoru), we are keeping a close eye
on the results of these changes.
- Some of you creative types continue to find new ways to trigger variants of this
- Fixed a bug where Yoru’s mask would flicker while running forward during Dimensional Drift
- Fixed a bug where you would sometimes see the location of enemy Astra stars
- Fixed a bug where you were unable to re-stabilize KAY/O after being themselves resurrected by Sage
- Fixed a bug where the following abilities would sometimes disappear from the minimap:
- Viper’s Toxic Screen and Poison Cloud
- Killjoy’s Nanoswarm
- Cypher’s Cyber Cage
- Fixed a bug where after switching Agents in the range or in custom game, the buy menu would sometimes show invalid items
- Fixed a bug where Chamber’s model would still teleport if killed mid-teleport
- Fixed a bug where Skye’s Seekers and Fade’s Prowler and trails would not navigate down the chute on Breeze
- Fixed Sova’s trick shot VO line so that it plays when he kills an enemy with a 1 or 2 bounce Shock Bolt
- It was never intended for these VO lines to play when destroying an enemy trap. This provided information that wasn’t readily available to Sova and his team through other means. We’ve added this back, but restricted it to play only when Sova kills an enemy player with a bouncing Shock Bolt.
- Fixed a bug where Killjoy’s Alarmbot and Chamber’s Trademark created large white circles on Brimstone’s Sky Smoke targeting map
- Fixed a bug where Chamber’s Rendezvous range indicator does not disappear when far enough away to be off of the minimap
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