VALORANT Patch 11.10 will be released on November 11, 2025, and it will change a lot for the players. The key change? A complete overhaul of the controller agent Harbor that changes how he works significantly. In the meantime, Clove, a top-tier controller who became a frag machine, is getting big nerfs to stop her from being too powerful. With improvements to the user interface, security updates for the competitive queue, and a lot of bug fixes, this is one of the most important updates of the season.
Full Patch Notes for 11.10 are Given Below:
ALL PLATFORMS
GENERAL UPDATES
- Team HUD Health Improvements
- Healing Indicator: The top HUD health bar now shows when you or an ally is healing. During recovery, the bar turns teal and fills to reflect healing progress. Once recovered, the bar returns to its normal white color.
- We’ve enhanced the Collections experience for both PC & Console, bringing you improvements such as:
- A grid layout is in, and carousel is out for PC Weapons & Buddies
- New dedicated page for equipping and viewing titles on PC.
- Custom skinline backgrounds across more Collections screens, letting your favorite weapon skins shine
- Note: the above changes will be delayed for our players in Korea until 11.11, following some player flow changes
AGENT UPDATES
- Harbor
- The Harbor Rework is finally here! Weโve overhauled Harborโs abilities to move him into a more aggressive Controller, with aย splashย of Initiator. High Tide was an iconic part of his kit, and we wanted players to be able to carry over their mastery and creativity from High Tide casts in the past. Weโve moved Cove into the signature slot with a few changes to make it easier to place with precision. This should help Harbor find more ways to block vision for his allies from afar or shield them, depending on the situation. Harbor will be gaining a new ability to help with aggressively taking gun fights, Storm Surge! Reckoning also received a massive update, making it easier to set up his allies to flood into enemy territory.
- Read the updated Ability Tooltips below, and check out our social channels for more content breaking down Harborโs reworked abilities. Weโre very excited for you all toย diveย in!
- Cove
- Changed to the signature ability slot
- EQUIP Cove. ACTIVATE to form a water Smoke in the select location. HOLD FIRE while targeting to move the marker further away, and HOLD ALT FIRE to move it closer. RELOAD to toggle targeting view. REACTIVATE to Shield the water Smoke, blocking any bullets that hit it. The Shielded water Smoke can be destroyed.
- High Tide
- Changed to a non-signature ability
- Cost 300 credits
- Storm Surge (New)
- EQUIP Storm Surge. FIRE to throw, creating an explosive whirlpool that Nearsights and Slows enemies within it after a short duration.
- Reckoning
- EQUIP Reckoning. FIRE to unleash the full power of your artifact, releasing a surge of water that barrels forward to Nearsight and Slow enemies that are hit.
- We’ve also updated Harborโs voice lines to reflect his updated abilities. We added conversation voice lines with Tejo and Waylay and have new lines at the start of the match on Abyss and Corrode.
- Cove
- Clove
- Clove is dominating competitive queue pick rates and preventing other controllers from being picked. These changes are aimed at shaving off Cloveโs snowballing power. When Cloveโs team gets ahead in advantageous states, they very easily outperform other controllers.
- Ruse
- Ruse charges are now restricted to 1 maximum when Clove is dead
- Pick Me Up
- Overheal amount, while Pick Me Up is active, has been reduced from 100 HP โ 50 HP
- Ruse
- Clove is dominating competitive queue pick rates and preventing other controllers from being picked. These changes are aimed at shaving off Cloveโs snowballing power. When Cloveโs team gets ahead in advantageous states, they very easily outperform other controllers.
- Omen
- Spectators can now see Omenโs perspective in Dark Cover when he is placing his smokes.
COMPETITIVE UPDATES
- Starting in 11.10, all Ascendant+ players in NA, LATAM, BR, and KR, must enable Riot Mobile multi-factor authentication (MFA) to access Competitive queue. Other modes will remain unaffected.
- Why Ascendant+? Our highest ranked players are capable of inflicting the greatest harm when smurfing and are at risk of more competitive integrity violations as an outcome to sharing accounts โ i.e. win trading.
- You can check outย this articleย for more information on why weโre making this change, or get yourself set up with MFA now usingย this how-to guide.
ESPORTS UPDATES
- Weโre bringing Pickโ Ems to GameChangers!
- Starting on November 13, the tournament will open in-client and on the web. Predict the full 10 team double elimination bracket winners for points and earn unique rewards for participating.
GAMEPLAY SYSTEM UPDATES
- A followup to the last patchโs updates on how the โUse Objectโ button functions (โFโ on PC and Square/X on Console by default).
- To simplify layered debuff states, all persistent attached debuffs will be removed at once by holding the โUse Objectโ button.
- For example, Cypher Dart and Deadlock GravNet willย bothย be removed if they happen to be stacked on you at the same time.
- To simplify layered debuff states, all persistent attached debuffs will be removed at once by holding the โUse Objectโ button.
BUG FIXES
- General
- Fixed a bug where players could plant the spike outside or float partially above the site’s designated area. The spike will now stay within the outlined site area no matter where you are facing in game.
- Fixed a bug where bots in The Range would not show flash VFX when hit by screen blind effects.
- Fixed a bug that caused certain abilities to apply status effects to dead players and show in the Combat Report.
- Agents
- General Agents
- Abilities that cause vulnerable will not grant assists after the vulnerable effect has ended.
- Fixed an issue on the Kill effects at the sides of the screen where they’d look misaligned when playing in left-handed mode
- Clove
- Fixed a bug where Clove would sometimes revive in unexpected locations when castingย Not Dead Yet
- Fixed a bug that allowed Clove to useย Not Dead Yetย after falling off the edge of Abyss
- Fixed a bug that incorrectly teleported Clove to spawn when teleporting back from Isoโsย Kill Contract
- Fixed a bug where Clove would be moved into a wall if their body was intersecting Sageโsย Barrier Orb
- Cypher
- Fixed a bug where Cypher’sย Neural Theftย would sometimes display a blank icon on the minimap
- Harbor
- Harborโsย Coveย now grants assists for players killed while affected by it.
- Viperโsย Snakebite, Brimstoneโsย Incendiary, Sovaโsย Hunterโs Fury, and Killjoyโsย Nanoswarmย should properly damage Harborโsย Cove.
- KAY/O
- Fixed a bug where the killfeed wasnโt showing the proper headshot icon if KAY/O was the last player to die whileย NULL/cmdย was active.
- Killjoy
- Fixed a bug where the minimap icons forย Alarmbotย andย Turretย would occasionally disappear when deactivated outside their active ranges.
- Fixed inaccurate hit detection on Killjoy’sย Alarmbotย while it is jumping
- Omen
- Fixedย Dark Coverโsย minimap to match the darkness of other dome smokes.
- Fixed minimap icon size for Omenโsย Paranoia.
- Reyna
- Fixed a bug where Reynaโsย Leerย projectile would animate forward in the incorrect direction while jumping and rapidly changing her aim location.
- Sage
- Fixed an issue where Sageโsย Resurrectionย indicator was snapping to allies out of Sageโs POV.
- Fixed a bug that caused Sageโs hands to flicker briefly when usingย Healing Orbย on an ally.
- Fixed a bug where Sageโsย Slow Orbย was making a popping sound when intersectingย Cosmic Divide.
- Veto
- Crosscutย targeting should be more consistent now to other targetable usables.
- Fixed a bug with Vetoโs animation while recallingย Interceptor.
- Fixed a bug whereย Crosscutย was invisible or non-functional when used in Buy Phase with high ping or packet loss.
- Vyse
- Fixed a bug withย Razorvineโsย decals being able to be seen under certain platforms.
- Fixed a bug withย Razorvineโsย projectile where it wouldnโt disappear upon landing.
- Yoru
- Yoruโsย Fakeoutย clone will now properly show suppression VFX when affected by suppression.
- Observers are now able to see Yoruโsย Blindsideย immediately instead of after it bounces.
- Yoruโsย Blindsideย will display the correct color VFX when there are two Yoruโs in the same match.
- Fixed bug whereย Blindsideโsย audio was audible by enemies while stealthed.
- General Agents
CONSOLE ONLY
GENERAL UPDATES
- Replays
- Replays are now live for consoles! Check out the Replays FAQ [here] for detailed information and answers to commonly asked questions about the feature.
CLIENT UPDATES
- Weโve updated the Lobby on consoles to make it easier to navigate to other pages while in queue.
- You can now tab over to the Lobby like any other page, or use the shortcut button.
- Custom game lobbies have been moved into the โSelect a Queueโ page.
- The layouts of the โSelect a Queueโ and โMapโ pages have been updated.
- When in queue, the active queue timer will now appear in the top left corner of the Main Menu HUD.
KNOWN ISSUES
- Client
- The queue timer sometimes doesnโt reset when disconnecting and reconnecting with the timer active.
- Disconnecting and reconnecting then queuing can make it impossible to cancel the queue.
- Restarting the game fixes this issue.
- Custom Lobby
- The lobby type changes back to Matchmaking when finishing a Custom Lobby Match.
- Party members cannot view custom game options or changes made by the party leader.
- โChoose a Modeโ is currently displayed instead of โChoose a Queueโ on the queue select screen.
PC ONLY
PREMIER UPDATES
- You can now view Premier team information from standings, invites, and your social panel.
- View a teamโs Roster, Zone, Division, and current Premier Score by:
- Right clicking on any team on the Premier standings and choosing โView Teamโ
- Right clicking on a friend on the social panel and choosing โView Teamโ
- Clicking โView Teamโ on a Premier invite youโve received
