VALORANT Patch 2.07: Massive Astra buff, Raze Audio Fix, Viper Bug Fix, & More

Nafiu Aziz
By Nafiu Aziz
7 Min Read
Image Credit: Riot Games

Riot Games has finally revealed VALORANT patch 2.07 that introduced some slight balancing updates alongside some great quality of life updates.

While this patch isn’t going to be as meta shifting as the previous one, patch 2.07 still contains some great improvements that most players are going to appreciate. The first major change was to Astra as now her gravity well will also pull agents while they are defusing the spike. This means her ability will interact more consistently accross different scenarios.

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The next big focus for patch 2.07 was definitely Raze as she received some much-needed audio update that fixes the problem where Raze players would use her blast packs to silently maneuver around the map. Riot added a new audio cue that should mitigate some of the pain points while dealing with Raze players.

Patch 2.07 also fixed a bug with Viper where Marshal shots were not killing enemies that had taken 50 decay. Alongside these changes, some other quality of life updates also arrived with patch 2.07. Nonetheless, this seems like a lighter patch than usual.

VALORANT patch 2.07:

AGENT UPDATES

Astra-banner.png
Image via Riot Games

ASTRA

Astra gets a quick boost this patch focused on removing a counterintuitive rule where her Gravity Well doesn’t affect those defusing the Spike. We want to try and keep our ability interactions as consistent and easy to learn as possible and allow you to explore ways to leverage Agent abilities without running into unexpected walls. We think this update can create some interesting interactions post plant where enemies try to bait out the Gravity Well and play around its cooldown. As always, we’ll keep an eye on her new post-plant impact overall.

Gravity Well Now pulls Agents that are defusing the Spike If they are pulled out of defuse range, the defuse will be interrupted
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Image via Riot Games

RAZE

Raze mains have learned to fly (like a butterfly in the sky) so far and so fast with their Blast Packs that it’s not uncommon to hear an explosion in the distance and then suddenly have an enemy Raze fly around the corner. Similar to Jett’s Tailwind, we’re adding a sound attached to Raze as she flies through the air that should help you better track her movement, and give you some heads up that danger might be on the way. Along with that, we’ve taken a pass on some of her ability VFX, in an attempt to reduce how much they obscure combat when exploding on the battlefield.

Audio cues added to indicate when she’s boosted in the air from Blast Pack Explosion and Showstopper launching VFX updated so they are less obscuring and clear out of the play space faster
viper-banner.png
Image via Riot Games

VIPER

After digging into reports about Marshal shots not killing enemies that had taken 50 decay, we discovered a bug tied to the way the game determines if taking damage should be lethal on decayed targets with armor at specific health breakpoints. We think the bugged interaction with the Marshal was by far the most common, but we’ll watch how this bugfix affects the recently buffed Viper’s overall power.

Fixed a bug when calculating if damage taken while decayed should be lethal for players with armor.Most noticeably, this was causing Marshal shots when the target was decayed 50 to reduce the enemy to 1 health instead of killing them.

QUALITY OF LIFE

  • Improved feel of ping wheel selection tool; this should now feel more predictable to use
  • Cypher Tripwires now display to Observers with associated team color

BUGS

  • Fixed issue where spectators and observers could sometimes see incorrect aim vectors for scoped-in sniper rifles when switching between views. The incorrect view would settle to the correct position over about 1 second. The correct view now immediately shows.

Agents

  • Yoru can no longer plant the Spike after using Gatecrash while his Dimensional Shift is active
  • Fixed an unintended dome in the sky that Astra saw if she came out of Astral form while Omen is ulting
  • Fixed a bug where placing Killjoy’s turret next to Sage’s Barrier Orb would sometimes break it
  • Cypher can no longer place Spycam in Cyber Cage projectiles
  • Fixed issue where Killjoy’s disabled Alarmbots would chase far away targets that ran by them when it was re-enabled
  • Fixed issue where Skye’s Guiding Light appeared to go underground when thrown directly down

Competitive

  • Fixed various localization issues with the server selector and the promotion screen
  • Fixed a bug that was causing the Match History filter to function incorrectly
    • When viewing a friend’s Match History, it’s possible to get an error message as the result of viewing too many filters too quickly. This limit is in place to help with performance, but should only happen when viewing a friend’s career.

Social

  • Fixed a bug where players would have to restart client to rid themselves of their competitive queue restriction after their restriction ended
  • Fixed a bug where some players were not penalized for being AFK after a match ended during remakes
  • Fixed a bug where players using a Russian keyboard were having issues with party push to talk
  • Fixed a bug where players who swapped to Thai keyboard had their voice chat settings reset

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Nafiu Aziz is an avid gamer and a writer at GameRiv, covering Apex Legends, CS:GO, VALORANT, and plenty of other popular FPS titles in between. He scours the internet daily to get the latest scoop in esports.