Our newest Controller agent and 4 Duelists will undergo massive changes in the 8.11 patch.
Dan Hardison and Coleman Palm, two of VALORANT’s developers, revealed on May 21, 2024, that there will be significant balancing adjustments made to four of the Duelist roles because the agent category has fallen behind the other roles, particularly in the competitive scene.
The developers provided us with some hints, but they did not say exactly what the changes would be. But now, the precise buffs and nerfs for Duelists are revealed. In addition to the Duelists, the 8.11 patch also includes some much-needed changes for our newest agent, Clove.
Here are all the agent buffs and nerfs coming with the 8.11 patch:
ISO
- Double Tap (E)
- Iso now grants himself a shield upon finishing a 1-second animation during which he can’t use his gun.
- This plays a shield-forming sound at the end of the channel when the shield is activated.
- Charges 2 >>> 1
- Kill reset added to Double Tap (Iso gets a chargeback if he gets 2 kills).
- Iso now receives a Wall Penetration tag instead of a standard Heavy Penetration tag when the shield is broken. This means he’s slowed less upon his shield breaking.
- Additionally, Iso now gets a damage indicator towards the direction of the enemy that broke the shield.
- Iso can now recast Double Tap while it’s active to refresh the duration of the shield.
- This is relevant if he gets a refreshed charge of his Double Tap from getting 2 kills.
Neon
- Fast Lane (C)
- Fast Lane (C) dissipates from behind to minimize visual noise in combat space while giving cover for Neon.
- Fast Lane’s (C) audio has been updated to travel with the fade out of the wall.
- Wall Duration: 6s >>> 4s
- Wall Dissolve Duration: 1s >>> 2s
- High Gear (E)
- Sprint
- Neon no longer has her strafe speed reduced while sprinting.
- Max Sprint Speed while moving sideways 6.73 meters/second >>> 9.11 meters/second
- Time until Full Fuel Regen: 60s >>> 20s
- Slide
- Slide charges 1 >>> 2
- Neon now removes all weapon movement error when sliding.
- This effectively means she’s more accurate while sliding.
- Second Slide Cost: 150
- Equips out of slide: Fast >>> Instant
- Slide equip buffer >>> .2s (after sliding, there is .2 seconds before her gun comes out)
- Relay Bolt (Q)
- Charges: 2 >>> 1
- Windup delay: 1.1s >>> .8s
- Concuss Duration: 3.0s >>> 3.5s
Reyna
- Healing has proven very strong statistically in Ranked with higher impact at low and mid ranks. This change should reduce her ability to snowball round-over-round in these settings.
- Removing the time restrictions on her Devour (Q) and Empress (X) should allow you more flexibility to play at your team’s pace and increase the baseline value of both in coordinated play where rounds play out slower.
- Dismiss (E) has been re-tuned to provide a greater movement speed boost but has a shorter duration. This should reward decisive and skillful Reyna players by unlocking faster and more powerful combat repositioning.
- Devour (Q)
- Healing decreased 100 >>> 50
- Full heal time reduced from 3s >>> 2s
- Overheal of armor no longer decays after a timer.
- Dismiss (E)
- Top speed increased 9.1 meters/second >>> 12 meters/second
- Total duration of Dismiss reduced from 2s >>> 1.5s
- Empress (X)
- Empress no longer has a timer and is permanent until Reyna is killed or the round ends.
Raze
- Blast Pack (Q)
- Raze’s satchels no longer explode for damage/knockback upon opponent destruction.
- Raze’s horizontal velocity when satcheling has been slowed.
- Satchel explosion audio has been updated to be audible farther away to ensure enemies can hear the first satchel when a Raze double satchels.
Clove
- Pick-Me-Up (C)
- Cost 100 >>> 200
- Duration 10s >>> 8s
- Damaging Assist Time to activate 10s >>> 6s
- Not Dead Yet (X)
- Cost 7 >>> 8
- Unequip Delay .7 >>> .8s
- BUG FIX: Clove’s ultimate will no longer survive the fighting state if they get a smoke assist.
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