Starship Troopers: Terran Command – All Unit Skills and Abilities

Players can use 11 types of infantry units to fight the Arachnid monsters. Keep reading to learn how their skills and abilities differ from one another.

Starship Troopers: Terran Command is the latest real-time strategy game from The Artistocrats. The game is set in the same universe as the famous Starship Troopers movie franchise. In Terran Command, your mission is to help the people of Kwalasha by preventing the Arachnid monsters from taking over the desert planet.

Read More: Starship Troopers: Terran Command: How to Increase War Support

Since Starship Troopers: Terran Command is a tactical strategy game, you must strategically battle the Arachnid monsters with different mobile infantry units. Moreover, each of these military units has a unique set of skills and abilities.

So, they each offer a different type of tactical advantage in the battleground. Since the bug monsters attack in large numbers, you must use varying infantry units in different situations. In this guide, we will not only be listing all the battle units in Starship Troopers: Terran Command but also go over their upgradable skills and abilities.

All Units in Starship Troopers: Terran Command

Starship Troopers: Terran Command has 11 different types of mobile infantry units as of release. Among them, some are basic battle units, some are support units, and some are special units. And they all come with some default abilities.

However, from Level 3 onwards, players can unlock some Skill Upgrades for each of these units. Below we have listed all the mobile infantry units in Starship Troopers: Terran Command, along with their default abilities and skill upgrades.

Basic Units in Starship Troopers: Terran Command

These are the very first infantry units you will unlock in the game.

Rifle Troopers

Rifle Troopers
Credit: The Artistocrats
  • Default ability:
    • MX90 Grenade
  • Skill Upgrades:
    • Shotgun Suppression
    • Boom Bundle

Rifle Troopers are your run-of-the-mill foot soldiers armed with automatic rifles. They are a squad of 12 soldiers that can easily deal with weaker Arachnid monsters. Their default ability, MX90 Grenade, allows them to throw a grenade that can kill weaker enemies or stun larger mobs over a small area of effect. The grenade goes off 3 seconds after it has been thrown, so it works best against large mobs than single enemies.

Moreover, their first upgradable skill, Shotgun Suppression, is good for blasting Arachnid monsters at close range. Their second skill upgrade, Boom Bundle, allows them to throw a bundle of grenades at enemies. However, the throwing range of these grenades is smaller than the MX90. Overall, the Rifle Troopers are good as your first line of defense, but they’ll barely last against tougher Arachnid monsters. Rifle Troopers can be deployed from Support Centers.

Combat Engineers

Combat Engineers
Credit: The Artistocrats
  • Default ability:
    • M7 Incendiary Grenade
  • Special functions:
    • Turrets
    • Repairs
  • Skill upgrades:
    • Demolition Charge
    • Blazing Spear

Coming in a squad of 3, Combat Engineers are slightly more advanced than your Rifle Troopers. That’s because your Combat Engineers will come equipped with flamethrowers that can annihilate groups of Arachnid monsters. Like Rifle Troopers, Combat Engineers are also deployed from Support Centers.

Their default ability allows them to set fire to a specific area that not only deals damage to nearby enemies but also blocks their movement. Other than that, they can also perform special functions like deploying various kinds of turrets using War Support. For example, turrets such as Grenade Launcher, Rocket Launcher, and Heavy Machine Guns can prevent Arachnid monsters from reaching your support bases.

Moreover, Combat Engineers are also among the early game troops that can perform Repairs. Sometimes, you will get certain mission objectives that will require you to perform Repairs on Marauders and Turrets to earn War Support.

Moving on to Skill upgrades, Demolition Charge allows you to place demo charges on the ground and detonate them in either 10 or 30 seconds. Blazing Spear, on the other hand, allows you to fire a concentrated beam of flame along a straight line.

Snipers

Snipers
Credit: The Artistocrats
  • Default ability:
    • Action Mode
  • Skill upgrades:
    • Crippling Shot
    • Sensor Flare

Snipers work in a team of 2 and can be deployed from Command Centers. They are long-range combatants that can snipe enemies from great distances. Moreover, they are incredibly efficient in taking out Spitter Bugs. Furthermore, Snipers are extraordinarily swift and have high movement speed. So they can easily switch up their positions for a more tactical advantage.

Snipers’ default ability increases their movement speed and rate of fire. However, you have to trade off your shooting range to use this ability. Moving on to Skill Upgrades, the Crippling Shot ability allows you to hit the Arachnids’ weak spot. This not only deals significant damage but can also stun them. Furthermore, the Sensor Flare ability will enable you to shoot out an intelligent flare that clears the war fog, increasing your line of sight. Moreover, it can also distract enemies.

Support Units in Starship Troopers: Terran Command

These infantry units will provide tactical support, utility support, and air support to your troops.

Tactical Officer

Tactical Officer
Credit: The Artistocrats
  • Default ability:
    • Designate Target
  • Skill upgrades:
    • Aggressive Tactics
    • Aggressive Tactics II

This is a support unit that provides stat buffs to your troops. You can only deploy a single Tactical officer at a time from your Command Centers. Like Rifle troopers, Tactical officers also carry automatic rifles. In addition to that, they also have grenade launchers.

Moreover, Tactical officers’ default ability allows them to mark a specific spot on the ground. And, any enemy who passes through the marked area will incur even more damage from your team’s attacks.

Moving on to Skill Upgrades, Aggressive Tactics not only increases the firing accuracy and piercing damage capacity of a unit, but also increases their movement speed and XP gained. The second skill upgrade further increases these effects with the addition of increased resistance to suppression.

Radio Operator

Radio Operator
Credit: The Artistocrats
  • Default ability:
    • Assign Dropzone
  • Skill upgrades:
    • Dropship Fire Support
    • Inspiring Broadcast

Radio Operator is another support unit like Tactical Officer. Except, Radio Operators focus on communication and managing dropships. Having said that, they are only good at providing utility support and won’t be as helpful in battle as they only carry a pistol.

Their default ability allows them to assign a temporary dropzone where your troops can obtain reinforcements. Moving on to Skill upgrades, the Dropship Fire Support allows you to call in a dropship that will provide temporary air support by hovering around your troops and shooting nearby enemies. The second Skill upgrade, Inspiring Broadcast, attracts not only nearby enemies but also increases your troops’ rate of fire.

Fleet Liason

Fleet Liason
Credit: The Artistocrats
  • Default abilities:
    • Assign Dropzone
    • TAC Strike
  • Skill upgrades:
    • Marines Drop
    • Orbital Strike

Fleet Liason is a one-person unit that is in charge of providing air support to your troops. They typically lead other units but are pretty useless in terrain combat as they only wield a pistol. With that being said, there can only be a single Fleet Liason at a time, so you must protect them.

This unit has not one but two default abilities. The first one is Assign Dropzone, which functions exactly like Radio Operator’s default ability. This means that your Fleet Liason can also assign a temporary dropzone where your troops can obtain reinforcements.

The second ability, TAC Strike, allows you to map out a specific target area to launch an airstrike powerful enough to obliterate hordes of Arachnids. Moving on to the skill upgrades, Marines Drop allows you to spawn Marine soldiers anywhere you want. The second skill upgrade, Orbital Strike, allows you to launch an orbital bombardment over a targeted area.

Special Units in Starship Troopers: Terran Command

These are advanced troops that pack quite a punch. You will need to have sufficient War Support to deploy them.

Rocket Troopers

Rocket Troopers
Credit: The Artistocrats
  • Default ability:
    • High-Explosive Warhead
  • Skill upgrades:
    • Canister Warhead
    • Firestorm Warhead

Rocket Troopers are the first advanced unit you’ll acquire in the game. They are equipped with rocket launchers that can pack quite a punch against large Tanker bugs or mobs of Warrior bugs. The default ability of this unit allows you to deal damage over a medium area of effect.

Moreover, unlocking the Canister Warhead skill upgrade will increase the range of your default attack. However, both attacks will be ineffective against armored Arachnid monsters. Lastly, unlocking the Firestorm Warhead skill upgrade will massively increase the range of your attack and block the enemy’s movement.

MK. II Troopers

MK. II Troopers
Credit: The Artistocrats
  • Default ability:
    • Fragmentation Barrage
  • Skill upgrades:
    • Flak Grenades
    • Ripper Blast

This is a 6-member specialized unit that uses high-power rifles and grenade launchers. You can deploy them from the Ammo Dump once you’ve reached Battle Tier 2. Since this unit deals great damage over a medium-ranged area of effect, the default ability allows players to take out hordes of monsters swarming toward them.

Moreover, unlocking the Flak Grenade skill upgrade will allow you to take down flying monsters across a medium-ranged area of effect. However, it only ever comes in handy when aerial monsters appear. The next skill upgrade is Ripper Blast, which is effective for clearing enemies at close range.

E-Pulse Troopers

E-Pulse Troopers
Credit: The Artistocrats
  • Default ability:
    • Rifle Overcharge
  • Skill upgrades:
    • Battery Flashbang
    • Light the Way

E-Pulse Troopers are similar to Rifle troopers, except they wield special energy rifles that work great against Plasma bugs encountered later in the game. They are a 10-member unit that can only be deployed through Power Plants established in Battle Tier 3. They are fast and agile and will work as a great frontline defense against medium armored Arachnid monsters.

Their default ability boosts their rate of fire, armor-piercing capacity, and damage dealt. However, it has a cooldown period of 10 seconds, so you cannot fire your weapon during that time. As for their skill upgrades, Battery Flashbang allows you to stun monsters in a small area of effect. Light the Way, on the other hand, trades off the troops’ rate of fire for immunity against sight-reducing status ailments.

M-11 Marauder

M-11 Marauder
Credit: The Artistocrats
  • Skill upgrades:
    • Mortar Barrage
    • MX-113 Incendiary Drop Charge

These are the official tank units in Starship Troopers: Terran Command. Introduced in the latter half of the game, the M-11 Marauder is an absolute behemoth capable of mass destruction. You can deploy these marauders from the Machine Bay in Battle Tier 4. This unit is perfect for exterminating bug lairs and clearing bug hives. Moreover, you can even annihilate hordes of bugs with its Gatling gun, flamethrower, or howitzer.

Furthermore, The Mortar Barrage skill upgrade allows you to launch a devastating artillery attack at a targeted area. You can target this attack in both long and short-range. Lastly, the Incendiary Drop Charge skill allows you to drop an explosive charge that will bombard and destroy everything surrounding your Marauder unit.

Powered Suit Troopers

Powered Suit Troopers
Credit: The Artistocrats
  • Default ability:
    • MX90 Grenade
  • Skill upgrades:
    • Morita Mk. III “SAW”
    • Twin-Rocket Pack
    • Engineering Tools

Introduced near the end of the game, Powered Suit Troopers are the best mobile infantry unit Starship Troopers: Terran Command has to offer. They are the tanky variants of your Rifle Troopers, with increased firepower and shooting range. They are also extremely agile, so they can quickly reposition themselves and gain a tactical advantage over the enemy. Moreover, the Powered Suit Troopers can not only fend off hordes of Arachnids but also outrun them.

Just like the Rifle Troopers, Powered Suit Troopers’ default ability also allows them to throw a grenade that can kill weaker enemies or stun larger mobs over a small area of effect. However, their ranged attacks get more and more powerful with each skill upgrade.

For example, the Morita Mk. III “SAW” skill upgrade will increase their rifles’ damage and suppression power. However, it will slightly slow down your movement speed. Moreover, the Twin-Rocket Pack ability allows you to wield a rocket launcher that fires along a straight line.

Lastly, the Engineering Tools skill will grant you some Combat Engineer functionalities such as Repair. This will allow you to use an engineering kit to repair marauders and turrets even when there isn’t a combat engineer on the field. You can deploy this 8-person squad of Power Suit Troopers using the Sector Headquarters building in Battle Tier 5.

Read More: All Games Releasing in July 2022

Follow us on Twitter and Facebook to get all the latest Esports, Gaming, and Entertainment news.

More Related

LATEST