Riot reveals all the new and updated Legendary items along with Jungle item changes for the 2021 preseason

Ali Ahmed Akib
By Ali Ahmed Akib
18 Min Read
Image Via Riot Games

Riot Games finally revealed details about the upcoming new item class “Mythic Items” and all the Legendary items for the season 11 preseason. Here’s everything you need to know about all the new and updated Legendary items in League of Legends.

In every preseason Riot tries to bring some major changes to the Summoner’ Rift. In season 8 preseason they brought new runes wherein season 10 preseason, they brought changes to the Elemental Rifts which eventually changed the landscape of League of Legends. Likewise, for the upcoming season 11 preseason, they were teasing new item updates, new item class, and item system overhaul.

And now, ahead of the season 11 preseason, Riot has shared all the details about the upcoming new, updated, evolved and removed Legendary Items in League of Legends.

Read More: Everything you need to know about Support Mythic: Shurelya’s Battlesong, Locket of the Iron Solari, and Moonstone Renewer

New Legendary Items

The Collector

Price: 3000 gold

  • +45 Attack Damage
  • +20% Critical Strike Chance
  • +18 Lethality

Contract Killer: If you deal damage that would leave an enemy below 5% health, kill them. Kills grant you an additional 25 gold.

Price: 3400 Gold

  • +60 Attack Damage
  • +20% Critical Strike Chance
  • +30 Ability Haste

Nimble Strikes: Your critical strikes with Attacks reduce your non-Ultimate ability cooldowns by 20% of their remaining cooldown.

Force of Nature

Price: 2900 gold

  • +350 Health
  • +55 Magic Resist
  • +7% Move Speed

Rhythm of Ionia: Taking Ability damage grants you +6 Move Speed and +4 Magic Resist for 5 seconds (stacks up to 5 times; 1 stack per unique ability).

Serpent’s Fang

Price: 2800 gold

  • +60 Attack Damage
  • +18 Lethality

Shieldbreaker: You deal 300% additional damage to Shields.

Horizon Focus

Price: 3000 gold

+100 Ability Power

Focus Fire: Damaging a champion with an Ability at over 850 range or Immobilizing them reveals the target and increases your damage dealt to them by 15% for 6 seconds.

Cosmic Drive

Price: 3000 gold

  • +60 Ability Power
  • +200 Health
  • +30 Ability Haste

Spelldance: Dealing damage with abilities grants 10 (+20% Ability Haste) Move Speed for 4 seconds.

Demonic Embrace

Price: 3000 gold

  • +80 Ability Power
  • +400 Health

Passive – Azakana Gaze: Dealing Ability damage to a champion causes them to take 2% of their maximum Health as magic damage every second for 4 seconds. You gain 20 armor and magic resist while enemies are afflicted (+5 for each additional champion affected).

Serylda’s Grudge

Price: 3000 gold

  • +50 Attack Damage
  • +30% Armor Penetration
  • +20 Ability Haste

The Grudge: Your damaging Abilities slow by 30% for 1 second.

Silverweave Legplates

Price: 3000 gold

  • +35 Attack Damage
  • +200 Health
  • +35 Magic Resist

Active – Quicksilver: Remove all crowd control debuffs and gain +40% Tenacity and Slow Resistance for 3 seconds. (90 second cooldown)

Chempunk Chainsword

Price: 2700 gold

  • +45 Attack Damage
  • +200 Health
  • +15 Ability Haste

Cursed: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 2 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.

Chemtech Fumigator

Price: 2100 gold

  • +45 Ability Power
  • +15 Ability Haste
  • +100% Base Mana Regeneration

Cursed: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 2 seconds. Immobilizing enemy champions applies 60% Grievous Wounds instead.

Staff of Flowing Water

Price: 2100 gold

  • +60 Ability Power
  • +15% Heal and Shield Power
  • +150% Base Mana Regeneration

Riptide: Healing or Shielding an ally grants you both 15% Move Speed and 20-40 (ally lv 1-18) Ability Power for 3 seconds.

Ancient Runestone

Price: 1000 gold

Level 13 required to purchase.

Control: This item can store up to 3 purchased Control Wards.

Visions of Ixtal: If you have placed 20 Stealth Wards, transform this item into Ixtali Wardstone.

Ixtali Wardstone

Upgrades from Ancient Runestone

+25 Ability Haste

Control: This item can store up to 3 purchased Control Wards.

Visions of Ixtal: Increase your Stealth Ward and Control Ward caps by 1.

Ixtali Wardstone Upgrade

Price: 2100 gold

  • +40 Ability Haste
  • +10% Move Speed

Control: This item can store up to 3 purchased Control Wards.

Visions of Ixtal: Increase your Stealth Ward and Control Ward caps by 1.


Updated Legendary Items

Infinity Edge

Price: 3400 gold

  • +80 Attack Damage
  • +20% Critical Strike Chance

Infinite Precision: Gain an additional +8% Critical Strike Damage per 20% Critical Strike Chance.

Guinsoo’s Rageblade

Price: 3200 gold

  • +50% Attack Speed
  • +20% Critical Strike Chance

Guinsoo’s Exile: Attacks deal 40 magic damage On-Hit per 20% Critical Strike Chance, but can no longer critically strike.

Guinsoo’s Chaos: Every third Attack applies On-Hit effects twice.

Lord Dominik’s Regards

Price: 3000 gold

  • +30 Attack Damage
  • +20% Critical Strike Chance
  • +30% Armor Penetration

Giant Slayer: Deal up to 20% bonus physical damage against champions with greater maximum health than you (maximum bonus at 2000 max Health difference).

Essence Reaver

Price: 2900 gold

  • +40 Attack Damage
  • +20% Critical Strike Chance
  • +20 Ability Haste

Spellblade: After using an Ability, your next Attack deals an additional (100% base Attack Damage) (+40% bonus Attack Damage) damage and restores 3% of your maximum mana. (1.5 second cooldown)

Phantom Dancer

Price: 2900 gold

  • +40% Attack Speed
  • +20% Critical Strike Chance
  • +7% Move Speed

Spectral Waltz: Attacks grant Ghosting and 7% Move Speed for 2 seconds. Attacking 5 times causes Spectral Waltz to also grant 40% Attack Speed.

Gargoyle Stoneplate

Price: 3300 gold

  • +60 Armor
  • +60 Magic Resist
  • +15 Ability Haste

Active – Monolith: Gain a 100 (+100% bonus Health) Shield that decays over 2.5 seconds. (90 second cooldown)

Strength of Stone: Increase your Bonus Armor and Bonus Magic Resist by 3% for 6 seconds when a Champion deals damage to you (stacks up to 5 times, 1 per enemy).

Spirit Visage

Price: 2900 gold

  • +450 Health
  • +40 Magic Resist
  • +10 Ability Haste

Indomitable Will: Increases all healing received by 25% and all shielding received by 15%

Abyssal Mask

Price: 2700 gold

  • +350 Health
  • +60 Magic Resist

Ruin: Immobilizing an enemy champion reduces their Armor and Magic Resist by 25% for 4 seconds.

Frozen Heart

Price: 2700 gold

  • +80 Armor
  • +400 Mana
  • +20 Ability Haste

Winter’s Embrace: Reduces the Attack Speed of nearby enemies by 15%.

Rock Solid: Reduce incoming damage from attacks by up to (7 per 1000 total Health), capped at 40% of the attack’s damage.

Randuin’s Omen

Price: 2700 gold

  • +250 Health
  • +80 Armor
  • +10 Ability Haste

Active: Briefly slow nearby enemies and reduce their Attack Damage by 10% and Critical Strike Damage by 20% for 4 seconds. (20 second cooldown)

Rock Solid: Reduce incoming damage from attacks by up to (7 per 1000 total Health), capped at 40% of the attack’s damage.

Titanic Hydra

Price: 3300 gold

  • +30 Attack Damage
  • +550 Health

Titanic: Gain (1.5% total Health) bonus Attack Damage

Cleave: Basic attacks deal 5 (+1.5% bonus Health) bonus physical damage to your target and 40 (+3% bonus Health) bonus physical damage to other enemies in a cone on-hit. Cleave damage is also applied to structures.

Ravenous Hydra

Price: 3300 gold

  • +65 Attack Damage
  • +20 Ability Haste
  • +15% Physical Vamp

Ravenous: Physical Vamp also applies to true damage you deal.

Cleave: Attacks deal up to (60% total Attack Damage) physical damage to other nearby enemies (minimum 12% total Attack Damage to enemies furthest away).

Black Cleaver

Price: 3300 gold

  • +40 Attack Damage
  • +300 Health
  • +25 Ability Haste

Shred: Dealing physical damage to an enemy champion reduces their Armor by 4% for 6 seconds (max 24%).

Squish: Your Attacks and Abilities against enemies you’ve fully Shredded deal bonus physical damage equal to 5% of their missing health (2% for damage over time effects). (0.5 second cooldown)

Sterak’s Gage

Price: 3100 gold

  • +50 Attack Damage
  • +400 Health

Rage: After dealing or taking damage against an enemy champion, restore (3% total Health) Health over 6 seconds. This stacks and refreshes per unique champion, up to 5 times.

Lifeline: Upon taking damage that would reduce your Health below 30%, gain 200 Shield, plus (7.5% total Health) Shield per stack of Rage for 8 seconds. (90 second cooldown)

Death’s Dance

Price: 3100 gold

  • +50 Attack Damage
  • +40 Armor
  • +15 Ability Haste

Ignore Pain: 35% of physical damage taken (15% for ranged) is dealt over 3 seconds instead.

Defy: Champion takedowns grant you 30% Move Speed for 2 seconds, cleanse Ignore Pain’s remaining damage, and heal you for (20% total Health) over the duration.

Wit’s End

Price: 3100 gold

  • +40 Attack Damage
  • +40% Attack Speed
  • +40 Magic Resist

Cursed: Your basic attacks deal 15-80 (lv 1-18) bonus magic damage on hit and grant you 20 Move Speed for 2 seconds.

Blade of the Ruined King

Price: 2900 gold

  • +40 Attack Damage
  • +30% Attack Speed
  • +15% Life Steal

Ruined Edge: Attacks deal additional physical damage equal to 10% (8% for Ranged) of the target’s current Health On-Hit. (Max 60 bonus damage to minions and monsters.)

Siphon: Attacking a champion 3 times steals 25% Move Speed for 2 seconds. (20 second cooldown)

Zeke’s Convergence

Price: 2400 gold

  • +300 Health
  • +30 Armor
  • +250 Mana
  • +20 Ability Haste

Active – Conduit: Designate an Accomplice. (60 second cooldown)

Convergence: When you immobilize an enemy, for the next 4 seconds your Accomplice’s attacks and spells deal 25-50 (lv 1-18) (+1.25% total Health) bonus magic damage to that enemy, once per attack or spell per enemy.

Champions can only be linked by one Zeke’s Convergence at a time.

Knight’s Vow

Price: 2300 gold

  • +400 Health
  • +200% Base Health Regen
  • +10 Ability Haste

Active – Oathsworn: Designate an ally who is Worthy. (60 second cooldown)

Vow: While your Worthy ally is nearby, redirect 15% of damage they take to you and if they have less than 50% health, gain 35% movement speed while moving towards them.

Champions can only be linked by one Knight’s Vow at a time.

Damage redirection stops if you have less than 30% health.

Mikael’s Blessing

Price: 2100 gold

  • +30% Heal and Shield Power
  • +200 Health
  • +15 Ability Haste
  • +150% Base Mana Regen

Active – Quicksilver Gift: Remove all crowd control debuffs from an ally champion and heal them for 100-200 (lv 1-18). (120 second cooldown)

Mortal Reminder

Price: 2700 gold

  • +20 Attack Damage
  • +25% Attack Speed
  • +20% Critical Strike Chance
  • +7% Move Speed

Cursed: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 2 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect ends.

Thornmail

Price: 2700 gold

  • +350 Health
  • +60 Armor

Cursed: When struck by an attack, deal 10 (+10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 2 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 2 seconds.

Morellonomicon

Price: 2500 gold

  • +70 Ability Power
  • +250 Health

Cursed: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 2 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.

Muramana

Transforms from Manamune

  • +35 Attack Damage
  • +750 Mana
  • +15 Ability Haste

Awe: Gain (3% maximum Mana) attack damage

Shock: Single target Abilities and Attacks on champions deal (5% maximum mana) bonus physical damage.

Seraph’s Embrace

Transforms from Archangel’s Staff

  • +80 Ability Power
  • +750 Mana

Awe: Gain (3% bonus mana) ability power

Empyrean: Increase your maximum mana by 5% (+2.5% per 100 ability power).

Evolved Legendary Items

“The items below were evolved into some of the Mythics above.”

  • Sunfire Cape (Sunfire Aegis)
  • Righteous Glory (Berserker Suit)
  • Iceborn Gauntlet (Frostfire Gauntlet)
  • Duskblade of Draktharr
  • Liandry’s Torment (Liandry’s Anguish)
  • Luden’s Echo (Luden’s Tempest)
  • Hextech Protobelt-01 (Hextech Rocketbelt)
  • Trinity Force
  • Shurelya’s Reverie (Shurelya’s Battlesong)
  • Locket of the Iron Solari

Removed Legendary Items

“These items had effects that were too far off the mark to salvage, too heavily overlapping with other options, able to be accomplished better in other ways, or only needed because the item system wasn’t able to properly support its users overall.”

  • Adaptive Helm
  • Athene’s Unholy Grail
  • Frozen Mallet
  • Hextech GLP-800
  • Hextech Gunblade
  • Spellbinder
  • Statikk Shiv
  • Twin Shadows
  • Jungle items—see the section at the bottom of the page!

Jungle Items

We want junglers to be able to engage with the item system instead of being forced to purchase the same dull item every game, especially with the Mythic item system making your first item so important. We’re taking cues from last year’s well-received update to support items and letting junglers progress toward their Smite without having to spend more money. That puts them on even footing with the other four positions in terms of being able to start on their Mythic right away.

Also, we snuck some jungle camp changes into this section so junglers can process everything specific to the role in one place. “You’re welcome” or “we’re sorry,” depending on whether that helped or confused you personally.

HAILBLADE

The blue one.

OMNIVAMP AGAINST MONSTERS 10%TOOTH & NAIL Damaging monsters burns them for 60 (+10% AP)(+2% bonus health)(+5% bonus AD) magic damage over 5 second chilling PATH Smiting 5 times consumes this item and upgrades your Smite to Chilling SmiteHUNTSMAN Killing large monsters grants bonus experienceLEYLINE WALKER Regen up to 8-18 mana (levels 1-18) per second when in the jungle or river

CHILLING SMITE

AGAINST CHAMPIONS When Smiting champions, Chilling Smite deals 20-156 true damage and steals 20% of their movement speed for 2 seconds

EMBERKNIFE

The red one. We’re also cleaning up Challenging Smite to make it a bit more intuitive.

OMNIVAMP AGAINST MONSTERS 10%TOOTH & NAIL Damaging monsters burns them for 60 (+10% AP) (+2% bonus health) (+5% bonus AD) magic damage over 5 seconds.CHALLENGING PATH Smiting 5 times consumes this item and upgrades your Smite to Challenging SmiteHUNTSMAN Killing large monsters grants bonus experienceLEYLINE WALKER Regen up to 8-18 (levels 1-18) mana per second when in the jungle or river.

CHALLENGING SMITE

AGAINST CHAMPIONS When Smiting champions, Challenging Smite marks them for 4 seconds. During this time, your damaging attacks and abilities deal 48-125 bonus true damage to them over 2.5 seconds (refreshing but not stacking) and you take 20% reduced damage from the Smited enemy.ABILITIES Abilities now apply and refresh the burn alongside basic attacksCLARITY Immolating Smite’s damage reduction now has VFX and displays the amount reduced as combat text

ali ahmed akib
By Ali Ahmed Akib Editor-in-chief
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Ali Ahmed Akib is the Co-Founder and Editor-in-chief of GameRiv. Akib grew up playing MOBA titles, especially League of Legends and is currently managing the editorial team of GameRiv.