URF has received some major changes with the latest Patch 14.3 Mid-Patch update.
URF, or Ultra Rapid Fire, is an alternate game mode in League of Legends known for its incredibly chaotic yet fun gameplay. The name Ultra Rapid Fire comes from the fact that the mode lets players use other champions’ abilities at a rapid pace without the worry of running out of Mana.
Initially released in 2014, URF has become one of the most popular game modes in League of Legends. But despite its massive popularity, Riot doesn’t release the game mode too often. Players are usually treated to URF once a year, twice if they are lucky.
That said, Riot is bringing back URF in celebration of the Lunar New Year. Starting Patch 14.3, we will be able to enjoy the fast-paced combat of URF throughout the Lunar New Year celebrations. Moreover, this will be the first time we players get to test out URF with the new items.
However, with each iteration of URF, Riot brings new changes to the game mode; this year’s URF will not be any different. Moreover, URF 2024 will have even more changes due to the introduction of new items.
In this article, we will go through all the changes Riot has made for the current iteration of URF.
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Patch 14.3 URF Changes
Here are all the URF changes included in the Patch 14.3 Mid-patch update,
Champion Buffs
- Anivia: Damage Dealt: 110% ⇒ 115%
- Aurelion Sol: Damage Dealt: 105% ⇒ 110%; Damage Taken: 95% ⇒ 90%
- K’Sante: Damage Dealt: 100% ⇒ 105%
- Nidalee: Damage Dealt: 100% ⇒ 105%; Damage Taken: 100% ⇒ 95%
- Tahm Kench: Damage Dealt: 115% ⇒ 120%
- Syndra: Damage Dealt: 85% ⇒ 90%
- Vex: Damage Taken: 105% ⇒ 100%
Champion Nerfs
- Annie: Damage Taken: 100% ⇒ 105%
- Illaoi: Damage Dealt: 105% ⇒ 100%
- Kayle: Damage Taken: 100% ⇒ 110%
- Shen: Damage Taken: 100% ⇒ 105%
- Shyvana: Damage Dealt: 90% ⇒ 85%
- Vayne: Damage Taken: 100% ⇒ 105%
- Volibear: Damage Taken: 105% ⇒ 110%
Item Adjustments
- Sundered Sky – Lightshield Strike Damage: 140% base AD (+6% of your missing health) ⇒ 110% base AD (+ 4% of your missing health)
- Heartsteel per Target Cooldown: 30 seconds ⇒ 40 seconds