Riot Games launched 3 maps with the closed beta of VALORANT and then later introduced Ascent as the new map with the official release of the game worldwide.
The problem began on the official launch day as players were getting the new Ascent map on repeat. Even though all the maps should have an even-odd to get featured, Ascent was sometimes getting picked more than 3 times in a row.
Later Riot Games explained that since Ascent was not in the closed beta they wanted players to get familiarize with the new map as soon as possible. The forced feeding of only one map did the exact opposite and made some players in the VALORANT community despise the map.
Map RNG fix is coming:
After some feedback from the community, Riot Games did roll back their aggressive map tuning and made all the maps evenly tuned for the public matchmaking. However, as it turns out, it didn’t exactly go as planned. Most players in the community still feel that they are getting the same map twice or thrice in a row.
VALORANT’s game director recently assured the VALORANT player base that they are currently working on a possible fix that should make the map selector less likely to RNG players into the same map over and over again.
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Therefore, players who hate playing the same map over and over again can finally breathe a sigh of relief as a fix is finally coming from Riot Games. Since there will be no new map added to the game until the next big update, the matchmaking should be fairly balanced.