Rainbow Six Siege Y7S1 Demon Veil: Release Times, Patch Sizes, and more

Sadnan Nafis
By Sadnan Nafis
12 Min Read

Rainbow Six Siege‘s latest Y7S1 ‘Demon Veil’ is finally releasing tomorrow on all platforms, and it is bringing some exciting changes to the game.

Ubisoft will be kicking off Rainbow Six Siege’s Year 7 with a new meta-changing defender Azami, new maps (coming mid-season), and more quality-of-life updates.

While the release of the new season might have been pushed back a few days, the official Rainbow Six Siege has confirmed the deployment of Y7S1 on the live servers, which will take place tomorrow, March 15th.

R6S Y7S1 Demon Veil Release Times

The Y7S1 Patch will be deployed at 13:00 UTC for PC, which includes Steam, Ubisoft Connect, Stadia, and Amazon Luna. For Xbox and Playstation users, the update will drop at 14:00 and 15:00 UTC respectively. The servers will go down for an hour for the patch to be deployed.

Patch Sizes

Note: Xbox patch sizes are larger due to some repackaged files, future patches should align more closely with other platforms.

  • Steam: 3.8 GB
  • Ubisoft Connect: 4.4 GB
  • Xbox One/ Series X: ~13 GB
  • PS4/PS5: ~5 GB

Read the full Y7S1 patch notes below:

R6S Y7S1 Patch Notes


  • All Attackers can change their Operator and loadout in addition to spawn location during Preparation Phase. 
  • Attacker Repick is available in all modes.
  • Sixth-Pick and Reveal Phase are removed from Custom Match settings options.

Population targeted by this change: All players.

Attacker Repick is something we tried on the most recent Lab Test Server for Y6S4. As discussed in its panel debut, Attacker Repick is meant to help emphasize the importance of intel-gathering for Attackers, and ultimately broaden the selection of viable operators and strategic choices available when on the offensive. With this, we hope to promote more deliberate choices around how players gather which intel, especially on Attack – as well as how a team of Defenders choose to handle enemy intel-denial. 

Attacker Repick has seen minimal changes since the Lab Test Server, where it was mostly well understood and seen as intuitive to use, along with not tipping the overall Attacker/Defender balance too drastically. We will, of course, continue to monitor data and discussions around the feature as everyone gets used to it in Y7S1. 


  • All weapon sights have been renamed and reorganized.
  • All weapons get all sights of their given optical levels (weapons previously without 2.5x do not receive 2.5x sights).
  • Replaced all instances of Low Red Dot with High Red Dot to minimize vision obstruction.

Population targeted by this change: All players.

In an effort to make weapons and sights more universal across operators, as well as easier to organize, we’ve opened the floodgates on sight styles. Now primary weapons and non-handgun secondary weapons will have access to all non-magnifying sights (Non-magnifying scopes are Red Dot, Reflex, and Holographic). Weapons with a 2.5x scope will now have both 2.5x scope variants. Tachanka’s DP27 unique reflex sight will stay unique to Tachanka, but we hope that you get a kick out of sporting your favorite sights in style – especially you Glaz mains out there.


  • Defenders’ cameras (from Valkyrie, Maestro, and Bulletproof cams) and Defenders’ drones (from Echo and Mozzie) placed outside disconnect 10 seconds after being placed.

Population targeted by this change: Top Ranked & Newcomers.

This change was initially delayed after being announced for the Y6S4 Test Server, but now with the kinks ironed out it’s finally here for Y7S1. Along with Attacker Repick, this change is directed at increasing the importance and usage of cameras and intel-gathering tools inside. Playing against consistent Defender outdoor visibility can feel tedious at best and oppressive at worst – often with little possible recourse for the Attackers. That early-game intel can still be gathered, but it now has a strict time-limit; making those moments far more vital and with less of a sour taste for Attackers at the start of a round. 



  • Changed Volcán Shield to Volcán Canister, which no longer has a deployable shield.
  • Volcán Canister can now be used as a deployable gadget on grounds and walls:
  • Volcán Canister has a bulletproof casing, protecting it from certain angles.
  • Reduced Volcán Canister explosion damage and destruction.
  • Increased Volcán Canister fire duration to 20s (from 10).
  • Increased number of Volcán Canister charges to 4 (from 2).

Population targeted by this change: Pro Play.

This change is pretty significant for Goyo, essentially trading defensive capabilities to double-down on zone denial. We’re hoping that the buffs to his Volcán’s area of effect capabilities will offset the removal of his more frontline-defense, which could keep multiple areas in a state of quasi-denial with limited options to counter. Now even though Goyo has to place the charges in a more planned, exposed way, the benefits of doing so in key locations or for key moments should be more rewarding overall. These changes should also help make Goyo a more clear alternative to Smoke as originally intended. 


  • Reduced opening & closing time to 0.75s (from 2).

Population targeted by this change: Top Ranked.

We wanted to make Melusi’s Banshee more susceptible to high-skill Attacker play. Though this change is technically a nerf and will allow Attackers to more quickly destroy the exposed weak point of the Banshee, we hope this will serve to keep Defenders more vigilant for the activation sound as well, making Melusi a strong but not quite a must-have operator. 


  • Black Eye and ARGUS cameras can be accessed while they are still in the air – however the video feed does not begin until they attach to a surface. 

Population targeted by this change: All players.

This is a small change that was initially packaged with the new behavior for outdoor cameras and will allow Valk and Zero players to get a few more important moments of utility out of their camera gadgets. We hope this quality of life improvement will kick in at the right moments to shave off a few precious seconds. 


  • Kona Stations only heal if the player is below 100% health.

Population targeted by this change: Top Ranked.

We wanted to adjust the Kona Station to be less of an aggressive tool, being used to over-heal then peek for minimal health loss. At the same time, this will also help the station get more general use as team anchors will be less able to use them up by accident. 


  • Removed movement speed penalty from the CSRX 300.

Population targeted by this change: All players.

This is a small quality of life change as we continue working on better refining the balance and feel of several operators. 


Year 7 Premium Pass

  • Back by popular demand, the premium Year 7 Pass will be available to purchase, granting access to the following benefits and VIP perks:
    • 4 new Year 7 Operators
    • 4 headgears and uniforms (included in Battle Passes)
    • Access to the 4 Year 7 Battle Passes
    • Unlock the first 20 tiers on each Year 7 Battle Pass as part of the Premium Bundles
    • An exclusive Exotic Weapon Skin for the MPX
    • Exclusive Valkyrie Byte Set
    • Ash Chilled Bundle
    • 14-day early access to each season’s new Operator
    • 30% bonus Battle Points (not applied to Challenges or Achievements)
    • Persistent Challenges
    • Challenges will continue to unlock along a set time frame but will no longer be time-limited, allowing players to finish them at their own pace until the end of the Battle Pass.


Replay Compatibility

  • Replays are now compatible through the entire season and will not be deleted when patches or hotfixes are released.
  • Replays will be available to play back until the final day of the season.


Customizable Ability Skins

  • Players are now able to choose between different ability skins that they own as long as they are both owned and belong to the same Operator.


Melee Animation

  • Knife melee animation changed from a slash to a stab motion to match in-game hit detection.

Gadget and Ability Models

  • Updated the model of Ela’s Grzmot Mine to display an LED when armed that matches the player’s Team Colors choice.
  • Changed the model of the Breach Charge to display an LED that matches the player’s Team Colors choice.
  • Updated the model of the Bulletproof Camera to better support last season’s gameplay rework of Bulletproof Cameras (camera rotation and EMP burst).

Speech to Text

  • New option to enable Speech to Text functionality added to the Options menu.

Operator Models

  • Improved the facial animation rigs, shaders and meshes used on current and future Operators.

Match Timer

  • Match timer will now display times with milliseconds included during the last 10 seconds of the Action Phase.

HUD Adjustment in Support Mode

  • Added ability/gadget status to player portrait when spectating in Support Mode and removed KDA.


Griefing and Players Disconnecting

  • Harmful gadgets no longer damage players if the player who threw them disconnects, preventing toxic players from exploiting disconnections to grief and avoid sanctions.

Map Rotations

  • Added Chalet map and removed Bank map from the Newcomer playlist.


As with every season, Demon Veil brings a price decrease for specific Operators. Mozzie and Gridlock are dropping to 10,000 Renown or 240 R6 Credits, Oryx and Iana are changing to 15,000 Renown or 360 R6 Credits, and Flores will now cost 20,000 Renown or 480 R6 Credits. Take this opportunity to add them to your roster and maybe you’ll find your new main!

Sadnan Nafis is a Senior Esports Writer at GameRiv. Sadnan has a love-hate relationship with Rainbow Six Siege. He loves to keep himself updated with new tech videos and is always ready to help others.