Rainbow Six Siege Ranked MMR restriction increased with Y6S3 Crystal Guard

Rainbow Six Siege‘s latest Y6S3 Crystal Guard dropped on the live servers two days ago, and Ubisoft has now released a new change that has excited the entire Siege community.

The new MMR update is now live, and it has finally reverted the MMR Squad restriction to 1000, allowing players to finally queue up with their friends with a high MMR gap.

Ubisoft first implemented the squad MMR (MATCHMAKING RATING) restriction in Y4S3 to fight against cheaters and boosters. This restriction ensured there was no more than a 1,000 MMR gap between the lowest and highest-ranked players in a squad. This system did work to reduce the impact of boosting and provided a more balanced matchmaking environment.

However, with the start of Year 6 Crimson Heist, Ubisoft decided to further limit the MMR cap to a stricter 700, as Ubisoft’s data suggested that “this change would reduce the skill gap between teams while having the least chance of limiting potential squads.”

Image: Ubisoft

This controversial change riled up the Siege community as it was doing more harm than good. Players could not squad up with their long-time Siege teammates and play ranked, leading to massive frustration and even demotivating them to play Siege at all.

The matchmaking system made this even more infuriating for the players, as it could still put you against a team outside of these limitations if it has to. To add fuel to the fire, Ubisoft even applied this restrictive system to the ten placement matches in the North Star season.

However, it seems like the devs have finally listened to player feedback and “decided it was best to revert the squad MMR cap back to 1000.” Another improvement has been made in the MMR Rollback system, which will now let players keep MMR when they beat cheaters in Ranked.

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