Ubisoft has released a new patch today to fix the renowned ‘HUD’ bug occurring in Rainbow Six Siege since the release of the new Crystal Guard season.
If you weren’t aware of this issue, the ‘HUD’ bug basically removes important markers from the player’s HUDs. So Siege players weren’t able to see their teammate’s icons, outlines, bomb markers, enemy runouts, and more. This has resulted in immense frustration for the Siege community.
And to add fuel to the fire, this bug was initially present in the Test Server for Y6S3 Crystal Guard. However, even after multiple user reports, this issue wasn’t mitigated by the Siege devs, leading players to rethink the existence of the Rainbow Six Siege Test Server.
Former Siege pro-player Niclas “Pengu” Mouritzen brought Ubisoft’s communication problem to the limelight with his controversial tweet. The tweet contained a screenshot of a DM from one of the HUD designers on Siege, who stated that [he] was “never made aware of this problem during the TS.”
Things got even worse from here, as this mysterious UI/HUD designer later blocked Pengu for bringing their conversations to the public. While some people think this block was justifiable, Pengu stated that he had to show the community how deep Ubisoft’s problems run.
Looking to the bright side, the HUD bug has finally been mitigated with a small hotfix, which was seamlessly released today on PC / Luna / Stadia. This hotfix will be bundled together with the Y6S3.1 patch for console users.