Choose from the best classes in Pathfinder: Wrath Of The Righteous to start your epic adventure of fighting against evil.
Pathfinder: Wrath Of The Righteous brings back the old-school isometric, high-fantasy RPG gameplay. Moreover, the game also comes with a lore-filled universe, characters, and adventure to set out on. Not only that, but Pathfinder: Wrath Of The Righteous offers deep gameplay, mechanics, customization, skills, and abilities to build your perfect character, but before it, you need to pick the best class that suits your playstyle.
Classes in Pathfinder: Wrath Of The Righteous determine your character’s strengths, weaknesses, skills, and what weapons and powers they wield. Some races are suited better to specific classes. Pathfinder: Wrath Of The Righteous has 24 classes further divided into subclasses, and each class has class archetypes.
Archetypes are a version of your selected class that has a different set of abilities and attributes. It can be used to customize your character class and be more specific to particular strengths and abilities while making a build. In this guide, I will go over all the classes and their archetypes in Pathfinder: Wrath Of The Righteous and list our picks for the top ten best classes in the game.
10. Cleric
- Alignment: Tier ahead of the chosen deity.
Attribute | Value | Description |
---|---|---|
Difficulty | 3 | Average |
Melee | 0 | Not a primary focus |
Ranged | 2 | Can use ranged weapons |
Control | 2 | Can control the battlefield with spells |
Magic | 5 | High magical potential |
Support | 5 | Can buff and heal allies |
Defense | 1 | Low defense |
Base Attack Bonus | Average | Average physical attack ability |
Starting off, we have the Cleric This class is the main healer of your party. They have the most healing abilities and capacity than the other classes in Pathfinder: Wrath Of The Righteous. Hence, Clerics are a must-have in any team and an essential asset in keeping your group alive with their protective and stat-boosting abilities.
In addition to that, Clerics can choose from several deities to worship. Furthermore, their divine powers allow them to stand against undead creatures easily. They can sometimes also be used in defending and light attacking.
- Cleric Skills:
- Knowledge (Arcana)
- Knowledge (World)
- Lore (Religion)
- Persuasion
9. Alchemist
- Alignment: Any
Attribute | Value | Description |
---|---|---|
Difficulty | 4 | Moderately difficult |
Melee | 1 | Limited melee ability |
Ranged | 3 | Can be effective with ranged attacks |
Control | 0 | Limited control abilities |
Magic | 2 | Moderate magical potential |
Support | 5 | Strong support capabilities |
Defense | 4 | Above average defense |
Base Attack Bonus | Average | Average physical attack ability |
Alchemist is a complex class. You have to strategize and plan ahead with your attack if you want to excel as an Alchemist. As an Alchemist, you use various magical inventions and creations to fight, each having different effects, although the most useful of them are the bombs that deal AoE damage.
- Alchemist Skills:
- Trickery
- Knowledge (Arcana)
- Knowledge (World)
- Lore (Nature)
- Perception
- Use Magic Device
8. Cavalier
- Alignment: Any
Attribute | Value | Description |
---|---|---|
Difficulty | 2 | Easy to learn |
Melee | 5 | Strong melee focus |
Ranged | 2 | Can use ranged weapons, but not as effective as melee |
Control | 1 | Limited control abilities |
Magic | 0 | No magical potential |
Support | 2 | Can provide some support to allies |
Defense | 3 | High defense |
Base Attack Bonus | High | Excellent physical attack ability |
Next up is the Cavalier class. The Cavaliers are riders who are strong as both attacking DPS and a Defender. Since they are riders, Cavaliers are swift, mobile attackers who can easily charge through enemy defenses. They are also great with all types of Armor and shields.
- Cavalier Skills:
- Mobility
- Athletics
- Persuasion
7. Inquisitor
- Alignment: Within one step of deity, law/chaos or good/evil
Attribute | Value | Description |
---|---|---|
Difficulty | 3 | Moderately difficult |
Melee | 4 | Strong melee focus |
Ranged | 4 | Can also be effective with ranged weapons |
Control | 1 | Limited control abilities |
Magic | 3 | Moderate magical potential |
Support | 0 | Limited support capabilities |
Defense | 2 | Above average defense |
Base Attack Bonus | Average | Average physical attack ability |
The Inquisitor is a strong class that can use powerful divine spells to both attack and support. Furthermore, it is also an easy class to play with, apart from managing the many spells it can use. They are also proficient in simple weapons, longbows, and short bows with their powerful magic. In case of defending, Inquisitors can use shields and light to medium Armor.
- Inquisitor Skills: All
6. Bard
- Alignment: Any
Attribute | Value | Description |
---|---|---|
Difficulty | 3 | Moderately difficult |
Melee | 0 | No melee focus |
Ranged | 2 | Can use ranged weapons |
Control | 3 | Strong control abilities |
Magic | 3 | Moderate magical potential |
Support | 5 | Excellent support capabilities |
Defense | 0 | Low defense |
Base Attack Bonus | Average | Average physical attack ability |
Bards sing songs to support parties and disorient enemies with their many Bard spells. Bards are also proficient in light weapons such as shortswords and rapiers, along with light armors and shields. Combine Bard’s singing spells with strong weapon attacks to take down groups of enemies with your party.
- Bard Skills: All
5. Paladin
- Alignment: Lawful Good
Attribute | Value | Description |
---|---|---|
Difficulty | 2 | Easy to learn |
Melee | 4 | Strong melee focus |
Ranged | 3 | Can also use ranged weapons |
Control | 1 | Limited control abilities |
Magic | 2 | Moderate magical potential |
Support | 2 | Can provide some support to allies |
Defense | 3 | High defense |
Base Attack Bonus | High | Excellent physical attack ability |
The Paladin is the classic RPG warrior of light who stands for the good and holy and devotes life to fighting against everything unholy and of darkness.
Like the Inquisitor, Paladins are also quite versatile. They can heal, use support spells, and also cast holy spells. Furthermore, they are great at using melee weapons like swords and shields, and also their high defending potential makes them a suitable tanks.
- Paladin Skills:
- Knowledge (Arcana)
- Knowledge (World)
- Lore (Nature)
- Lore (Religion)
- Persuasion
4. Slayers
- Alignment: Any
Attribute | Value | Description |
---|---|---|
Difficulty | 1 | Easy to learn |
Melee | 5 | Strong melee focus |
Ranged | 5 | Can also use ranged weapons |
Control | 0 | No control abilities |
Magic | 0 | No magical potential |
Support | 0 | No support capabilities |
Defense | 1 | Low defense |
Base Attack Bonus | High | Excellent physical attack ability |
Slayers are one of the best killers in the game. They focus on pure attacking with a mix of stealth when required. They can study their targets for their weaknesses, track them down, and kill them off silently or with fury, effective against bosses.
The downside is that they rely entirely on attacking abilities, and some archetypes can cast few spells while their defense is very low. Hence, to keep them alive, you need support classes and tanks. Nevertheless, Slayers are one of the strongest classes in Pathfinder: Wrath of the Righteous and one of the easiest.
- Slayer Skills:
- Stealth
- Mobility
- Perception
- Athletics
- Knowledge (World)
- Lore (Nature)
- Persuasion
3. Kineticist
- Alignment: Any
Attribute | Value | Description |
---|---|---|
Difficulty | 5 | Very difficult |
Melee | 1 | Limited melee ability |
Ranged | 5 | Can be effective with ranged attacks |
Control | 1 | Limited control abilities |
Magic | 1 | Limited magical potential |
Support | 1 | Limited support capabilities |
Defense | 1 | Low defense |
Base Attack Bonus | Average | Average physical attack ability |
They are probably the hardest class to use, yet Kineticists can become too overpowered if they are used effectively. Although they are too complex and strategic, you need a couple of hours to understand how this class works. Anyways, they use incredible abilities like psychokinetic abilities and telekinesis to attack, defend, buff, and debuff.
Kineticists channel elemental power and matter from the Ethereal Plane. Hence unlike Wizards, you don’t need to study them beforehand. They attack mainly with kinetic blasts and burns, but you need to keep in mind what affects their blasts. Lastly, Kineticists are also a bit weak on the defending side and can only use light weapons, Armor, and no shields.
- KineticistSkills:
- Mobility
- Persuasion
- Stealth
- Use Magic Device
- Perception
2. Wizard
- Alignment: Any
Attribute | Value | Description |
---|---|---|
Difficulty | 4 | Moderately difficult |
Melee | 1 | Limited melee ability |
Ranged | 2 | Can use ranged weapons |
Control | 2 | Strong control abilities |
Magic | 5 | High magical potential |
Support | 3 | Can provide some support to allies |
Defense | 1 | Low defense |
Base Attack Bonus | Low | Below average physical attack ability |
Wizards are strong DPS attackers that use ranged spells. But they must study and learn the spells beforehand to use in battle. As a Wizard, you can easily control the battlefield and enemy fronts as your party members fight head-on.
They can learn various spells ranging from single enemy attacks to devastating AOE attacks. Moreover, they can join one magic school to learn more spells and become experts in casting certain types of spells. Make sure you are supported as a Wizard, as wearing Armor can increase the chances of magic casts failing in addition to slowing you down. Wizards are good at wielding specific weapons, such as crossbows for ranged attacks and clubs, daggers, and quarterstaffs for close combat.
- Wizard Skills:
- Knowledge (World)
- Lore (Religion)
- Lore (Nature)
- Knowledge (Arcana)
1. Sorcerer
- Alignment: Any
Attribute | Value | Description |
---|---|---|
Difficulty | 3 | Moderately difficult |
Melee | 0 | No melee focus |
Ranged | 2 | Can use ranged weapons |
Control | 1 | Limited control abilities |
Magic | 5 | High magical potential |
Support | 2 | Can provide some support to allies |
Defense | 1 | Low defense |
Base Attack Bonus | Low | Below average physical attack ability |
Sorcerers can use spells that belong in the Kineticist and Wizards range, making them way stronger than both. The best part is they are easier to use. Also, unlike Wizards, Sorcerers use their bloodline to cast magic, so they don’t have to learn. Instead, you learn them as you level up your character.
They rely purely on their magic abilities. Therefore, you must ensure you are well supported and defended by tanks and supporting party members. In addition, Armor can cause spell casting to fail, which is a risk you cannot often take. But its strong abilities compensate for this, and you will hardly feel the lackings when you are busy blowing away enemies.
- SorcererSkills:
- Knowledge (Arcana)
- Persuasion
- Use Magic Device