Modern Warfare 3 November 30 Patch Notes

Tahmid Shihab Murshed
By Tahmid Shihab Murshed
3 Min Read
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Modern Warfare 3 November 30 patch is here, which includes many in-game changes including the infamous Gaia skin being disabled.

Call of Duty Modern Warfare 3 has been out for three weeks. The direct sequel of Modern Warfare 2, the game is available on PC and console for all regions. Sledgehammer Games has released a new weekly update featuring many in-game changes in light of the game’s mixedly received launch.

The November 30 update fixes issues players encountered after the game’s launch, such as performance issues, graphical problems, in-game bugs, AR, SMG and LMG buffs. Popular skins from MW2, Gaia and Gaia BlackCell operator have been disabled for future adjustments. Here’s a look at all the confirmed changes in the November 30 update.

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MW3 November 30 patch notes



  • Gaia and Gaia BlackCell Operator Skins for Nova have been temporarily disabled.



  • Equipping Attachments to Weapons in Private Matches will now properly save to the Loadout after returning to the Main Menu.
  • Players will no longer be kicked back to the Play tab after attempting to equip a Weapon via the Battle Pass menu.
  • Loadouts will no longer appear to have placeholder items selected after transitioning from MWZ to Multiplayer menus.
  • View Weapon Mastery button in the Weapon Customization menu will now reflect Handgun Mastery completion.
  • Addressed an issue that caused the HUD to be visible in Hardcore game modes.


  • Addressed an exploit that allowed players to appear in the prone animation while sprinting.


  • Improved progression tracking for several kill-based Challenges.
  • Added missing name for Daily Challenge progression in the Notifications tray.


  • Rust
    • Adjusted initial spawns in Free-for-All game modes to prevent players from spawning on each other’s line of sight.
  • Sub Base
    • Addressed an exploit that allowed players to exit the playable area near the Maintenance Yard.
  • Operation Spearhead (War)
    • Added spawn points to the Cargo area to prevent Defenders from being killed shortly after respawning.
  • Farm 18 (MWII)
    • Relocated a spawn point that placed players outside of the playable area.


  • Search and Destroy
    • Sliding near a bombsite will no longer allow players to Plant or Defuse from further away than intended.


  • EOD Padding (Gear)
    • Incoming explosive damage is now properly clamped at 80% of the player’s maximum health.

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Tahmid Shihab Murshed is an FPS writer at GameRiv. Born with a knack for gaming, he has played all types of games out there. He has a heartfelt love for Call of Duty, and other shooter titles out there.