Marvel Rivals Season 11 is almost here, and NetEase Games is preparing a massive balance update that could shake up the current meta. The November 13, 2026 update brings significant buffs, nerfs, and ability adjustments to 29 heroes, including Devil Dinosaur, Angela, Wolverine, Luna Snow, Mantis, and White Fox.
The developers are targeting some of the strongest heroes from Season 10 while giving underperforming characters new opportunities to shine. Several Team-Up abilities are also receiving changes, with Strategists getting particularly heavy adjustments.
In Brief:
- Marvel Rivals Season 11 launches on November 13, 2026, with server maintenance beginning at 9 AM UTC.
- Devil Dinosaur, Doctor Strange, Emma Frost, Phoenix, and Wolverine are getting nerfed, while Angela, Black Cat, and Black Widow receive buffs.
- Squirrel Girl receives major ability changes, including a new Acorn Rain effect and an improved Mammal Bond.
- Strategists face widespread changes, with Luna Snow, Mantis, White Fox, Cloak & Dagger, and several others receiving adjustments to healing, damage, and survivability.
Marvel Rivals Season 11 Update Release Date and Maintenance Schedule
The Marvel Rivals Version 20261113 balance update arrives on Friday, November 13, 2026, alongside Season 11.
According to the developers, maintenance will begin at 9 AM UTC and is expected to last approximately two hours.
Servers will be unavailable during maintenance, meaning players won’t be able to access the game until the update is complete.
If everything goes according to schedule, servers should return around 11 AM UTC. However, the developers have warned that maintenance could take longer depending on progress.
Marvel Rivals Season 11 Vanguard Balance Changes
Vanguards are receiving several important changes this season. Devil Dinosaur and Doctor Strange are losing some of their defensive strength, while Angela and Groot are getting improvements to their offensive capabilities.
Angela Buffs
Angela’s ground combat is getting stronger to make her more effective after engaging enemies.
- Axes of Ichors damage for the first three strikes increases from 30 to 35.
- Divine Judgement’s Movement Speed and Bonus Health buffs now last for 6 seconds, even after leaving the ability’s area.
- Using Wingblade Ascent during those 6 seconds removes the buffs.
- Bonus Health gained per Axes of Ichors hit increases from 50 to 55 in dual-axe form.
- Divine Judgement’s continuous damage increases from 12.5 to 15 per second.
Deadpool Vanguard Changes
Deadpool’s Vanguard form receives adjustments to The Big Test, improving his personal survivability while removing some of its team benefits.
- The Big Test no longer grants 50 Bonus Health to nearby allies.
- Self Bonus Health increases from 300 to 400.
- The upgraded version no longer grants Bonus Health to nearby allies with each strike.
- Self damage-to-Bonus Health conversion increases from 1 to 1.5.
Devil Dinosaur Nerfs
Devil Dinosaur has been dominating the Vanguard role since his Season 10 buffs. NetEase is reducing his crowd control and survivability to make him easier to counter.
- Savage Predation’s control duration decreases from 0.8 to 0.6 seconds.
- Its follow-up launch duration decreases from 1.5 to 1.2 seconds.
- Buddy Barrier loses its 15% Slow effect.
- Buddy Barrier duration decreases from 6 to 4 seconds, while its shield drops from 450 to 400.
- Apex Advantage’s Bonus Health conversion decreases from 150% to 125% of Bleed damage.
- Primal Punishment cooldown increases from 12 to 18 seconds when using The Punisher Team-Up.
These changes could significantly reduce Devil Dinosaur’s ability to stay alive while disrupting the enemy frontline.
Doctor Strange Nerfs
Doctor Strange’s defensive abilities are being adjusted after several previous buffs.
- Shield of the Seraphim shield value decreases from 850 to 800.
- Shield recovery decreases from 60 to 50 per second.
- Invisible Woman Team-Up bonus shield decreases from 150 to 100.
- Enhanced Psionic Vortex no longer grants Bonus Health to allies, but its self damage-to-Bonus Health conversion increases from 0.5 to 0.7.
- Hulk Team-Up’s enhanced Gamma Maelstrom minimum retained energy decreases from 50 to 25.
Emma Frost Nerfs
Emma Frost is receiving changes intended to reduce her effectiveness against high-health Vanguards.
- Mind’s Aegis shield decreases from 400 to 350.
- Shield recovery decreases from 80 to 65 per second.
- Psychic Spear’s extracted sentience damage changes from 25% Maximum Health to 60 plus 10% Maximum Health.
- Iced Out Diamond shield value with Luna Snow decreases from 350 to 300.
Groot Changes
Groot receives a small offensive buff alongside a reduction to his wall’s durability.
- Thornlash Wall’s Flora Colossus damage increases from 60 to 65.
- Ironwood Wall health decreases from 600 to 550.
- Wild Wall now benefits from the Flora Colossus passive when using the Mantis Team-Up.
Peni Parker Nerfs
Peni Parker’s primary weapon and mines are receiving minor nerfs.
- Cyber-Web Cluster explosion damage decreases from 15 to 12.
- Arachno-Mine detonation delay increases from 0.6 to 0.7 seconds.
Rogue Changes
Rogue receives a mix of damage buffs and Team-Up adjustments.
- The first two Power Surge Punch hits increase from 35 to 40 damage.
- Mr. & Mrs. X cooldown with Gambit decreases from 30 to 15 seconds.
- Kinetic explosion damage decreases from 5 plus 1% Maximum Health to 3 plus 1% Maximum Health.
- Team-Up healing decreases from 15 to 10.
- Defensive Stance damage absorption radius decreases from 2m to 1.2m.
- Defensive Stance damage-to-Energy conversion increases from 0.55 to 0.6.
Venom Changes
Venom’s attacks should feel more consistent at close range, although his survivability is taking a hit.
- Dark Predation’s hit detection radius is slightly increased.
- Frenzied Arrival’s damage falloff now begins at 3m instead of 2m, reaching a maximum falloff of 60% at 6m instead of 40%.
- Symbiotic Resilience base Bonus Health decreases from 100 to 75.
- Bonus Health gained based on missing Health decreases from 110% to 100%.
For example, Venom’s Bonus Health when activating Symbiotic Resilience at 300 remaining Health drops from 595 to 525.
Marvel Rivals Season 11 Duelist Balance Changes
Duelists are also getting several important adjustments. Phoenix, Wolverine, Elsa Bloodstone, and Winter Soldier are losing some offensive power, while Black Cat and Black Widow receive improvements.
Squirrel Girl is one of the biggest highlights thanks to multiple new ability mechanics.
Black Cat Buffs
Black Cat is getting improvements to her Fortune generation and Black Panther Team-Up.
- Maximum Fortune gained from one Feline Fury cast increases from 50 to 75.
- Feline Alliance Bonus Health with Black Panther increases from 25 to 50.
- Fortune gained per enemy hit increases from 50 to 100.
- Maximum Fortune gained through this Team-Up increases from 100 to 200.
Black Widow Buffs
Black Widow receives more damage and survivability, particularly when paired with Hawkeye.
- Electro-Plasma Blast damage increases from 50-70 to 55-75.
- Electro-Plasma Blast damage with Phoenix increases from 70 to 75.
- Hawkeye Team-Up now converts 50% of damage dealt during Focused state into Bonus Health, capped at 75.
- Focus stacks required to enter Focused state decrease from 3 to 2.
Elsa Bloodstone Nerfs
Elsa Bloodstone’s long-range effectiveness is being reduced.
- Double-Barrel Blaster’s damage falloff now begins at 10m instead of 20m.
- Devil Dinosaur Team-Up’s enhanced effect loses one ability charge.
- The enhanced effect now reduces Smoky Snare’s cooldown from 15 to 12 seconds.
Human Torch Changes
Human Torch receives an accuracy-related adjustment.
- Fire Cluster now uses a fixed projectile spread instead of random spread.
This should make his primary attack more predictable and consistent.
Phoenix Nerfs
Phoenix is receiving damage reductions following her strong Season 10 performance.
- Spark detonation direct damage decreases from 45 to 40.
- Spark detonation area damage decreases from 20 to 15.
- Endsong Inferno’s shockwave now applies one Spark stack instead of two.
Squirrel Girl Rework and Buffs
Squirrel Girl is receiving some of the most extensive changes in the update. The developers want to make her damage more controllable while improving her ability to secure eliminations.
Burst Acorn
- Base damage decreases from 110 to 95.
- Maximum damage falloff at 3m decreases from 70% to 60%.
Squirrel Blockade
- Projectile speed increases from 20-60m/s to 60-90m/s.
- Imprison duration decreases from 1.3 to 0.8 seconds.
- Direct damage decreases from 50 to 25.
- New effect: Hitting an enemy creates Acorn Rain in a 5m radius.
- Acorn Rain deals 30 damage per second for 2 seconds and applies a 20% Slow.
Mammal Bond
- Now grants 100% bonus Attack Speed for 5 seconds.
- Projectile speed increases from 80m/s to 150m/s during the effect.
- Individual Burst Acorn damage is reduced to 65% of normal damage.
- Projectiles are no longer affected by gravity during the effect.
Tail Bounce
- Now grants 25 Bonus Health when activated.
Overall, Squirrel Girl should have more reliable offensive options, especially when combining her new Acorn Rain with the increased Attack Speed from Mammal Bond.
Star-Lord Buffs
Star-Lord’s Ultimate Ability receives a welcome improvement.
- Element Guns magazine capacity during Galactic Legend increases from 40 to 50.
- Cosmic Soul cooldown decreases from 30 to 25 seconds.
- Resurrection cooldown decreases from 120 to 105 seconds.
Winter Soldier Nerfs
Winter Soldier’s effectiveness at longer ranges is being reduced.
- Roterstern’s maximum damage falloff changes from 70% at 40m to 65% at 30m.
- Roterstern spell field damage decreases from 45 to 40.
These changes push Winter Soldier toward closer engagements rather than extended ranged fights.
Wolverine Nerfs
Wolverine’s ability to repeatedly dive enemies and deal massive Ultimate damage is being toned down.
- Feral Leap cooldown increases from 12 to 15 seconds.
- Last Stand’s Rage-based impact bonus decreases from 0.3% to 0.2% of the enemy’s Maximum Health per Rage point.
At maximum Rage, Last Stand’s total impact damage against a 250-Health enemy decreases from 150 to 125. Against a 700-Health enemy, the damage drops from 330 to 260.
Marvel Rivals Season 11 Strategist Balance Changes
Strategists are arguably the most heavily affected role in the November 13 update.
NetEase is reducing the survivability and crowd-control potential of several popular supports while improving selected offensive abilities and healing mechanics.
Adam Warlock Changes
- Avatar Life Stream initial healing decreases from 95 to 55.
- Healing bounces increase from 2 to 4.
- Total healing per cast decreases slightly from 285 to 275.
- Storm Team-Up’s Soaring Surge Speed Boost increases from 67% to 100%.
- Enhanced Soul Bond Damage Boost decreases from 12% to 8%.
Cloak & Dagger Changes
- Dagger Storm cooldown increases from 12 to 15 seconds.
- Dagger Storm self-healing decreases from 50 to 35 per second.
- Darkforce Cloak damage increases from 80 to 85 per second.
- Terror Cape Blind duration decreases from 1.5 to 1 second.
- Veil of Lightforce and Terror Cape travel speed increases from 20m/s to 35m/s.
- Each ally or enemy hit by these abilities reduces Dagger Storm’s cooldown by 0.6 seconds.
- The Hood Team-Up now allows Twilight Veil and Void Veil to knock back enemies along their paths.
Gambit Nerfs
Gambit receives adjustments that make him more vulnerable when positioning away from fights.
- Kinetic Cards’ outer card spread increases from 2 to 3 degrees.
- Players must now move approximately 3-5m closer to consistently land all cards.
- Healing Hearts self-healing decreases from 30 to 20 per second.
Invisible Woman Nerfs
- Veiled Step cooldown increases from 6 to 8 seconds.
- Psionic Vortex Slow at its center decreases from 50% to 40%.
- Slow at the outer edge increases from 0% to 20%.
Jubilee Changes
- Sparkle Mark detonation no longer grants the 20% Healing Boost to allies.
- Firework Finale healing increases from 180 to 190 per second.
- Ultimate outer plasmoid rotation speed increases from 20m/s to 25m/s.
- Blade Team-Up Lifesteal increases from 30% to 40%.
Loki Nerfs
- Deception cooldown increases from 15 to 18 seconds.
- Hela Team-Up gains a cooldown-related effect for Doppelganger and Devious Exchange whenever an illusion is destroyed.
- Mantis Team-Up no longer grants a Damage Boost to allies inside Regeneration Domain.
Luna Snow Nerfs
Luna Snow’s crowd-control abilities are receiving significant nerfs.
- Absolute Zero freeze duration decreases from 2.7 to 1.5 seconds.
- White Fox Team-Up no longer applies Charm through Spirit Fox.
- Spirit Fox healing increases from 70 to 80.
- Spirit Fox damage increases from 35 to 45.
- Adam Warlock Team-Up self-healing conversion increases from 25% to 35%.
The shorter freeze duration and removal of Spirit Fox’s Charm could make Luna Snow less frustrating to play against, especially for aggressive Duelists.
Mantis Changes
Mantis is receiving a new way to generate Life Orbs, alongside several utility nerfs.
- Non-critical Life Energy Blast hits now grant 0.3 Life Orbs.
- Spore Slumber sleep duration decreases from 3.5 to 1.5 seconds.
- Allied Inspiration’s Life Orb cost increases from 1 to 2.
- Nature’s Favor self-healing decreases from 12.5 to 8 per second.
Rocket Raccoon Changes
- Repair Mode healing after passing through allies decreases from 55 to 50.
- Continuous self-healing decreases from 30 to 20 per second.
- Primary weapon damage falloff now begins at 15m instead of 10m.
- Maximum damage falloff changes from 40% at 20m to 55% at 30m.
- Jetpack Dash now grants 25 Bonus Health per cast.
Ultron Nerfs
Ultron’s ability to support teammates is being reduced.
- Imperative: Firewall Bonus Health granted to allies decreases from 40 to 25.
- Movement Speed bonus decreases from 20% to 10%.
White Fox Rework and Balance Changes
White Fox is getting major adjustments to her defensive abilities and Awakened state.
Base Form Nerfs
- Spirit Sanctuary shield decreases from 200 to 100.
- Spectral Surge no longer grants Invincibility to allies.
- Spectral Surge’s Charm radius decreases from 0.6m to 0.4m.
Fox Form Awakening Buffs
- Base duration increases from 7 to 8 seconds.
- Bonus duration per Spirit Tail increases from 1 to 2 seconds.
- Maximum duration increases from 9 to 12 seconds.
- Claw Strike damage increases from 35 to 40.
- Predatory Pounce cooldown decreases from 6 to 4 seconds.
Kumiho Unleashed Changes
- White Fox can now receive healing from allies while using her Ultimate.
- Her Health during the Ultimate decreases from 1,200 to 1,000.
These adjustments should make her Awakened form more threatening while reducing some of the defensive advantages available in her default form.
How Will the Marvel Rivals Season 11 Balance Update Affect the Meta?
With 29 heroes receiving adjustments, the Season 11 balance update has the potential to change how teams approach both offensive and defensive compositions.
Devil Dinosaur is among the biggest losers on paper. His reduced shields, weaker crowd control, and lower Bonus Health generation could make him easier to pressure. Doctor Strange and Emma Frost are also losing some defensive strength, potentially opening the door for other Vanguards to see more play.
Meanwhile, Angela’s stronger ground combat could make her a more reliable pick, especially when switching between aerial engagements and frontline fights.
Duelist players will want to watch Squirrel Girl closely. Her new mechanics introduce fresh damage combinations, although the changes to her primary attack mean players may need to adjust their approach.
The Strategist changes could have an even bigger impact. Luna Snow and Mantis are losing considerable crowd-control duration, while Cloak & Dagger, Gambit, and White Fox have less defensive power in certain situations.
With these changes arriving alongside Season 11, players should expect team compositions and hero priorities to evolve as the new meta develops.
