In Lords of the Fallen, there are nine starting classes to choose from. That’s why here are the top 5 starting classes in the game.
Overview
- Lords of the Fallen has nine different classes, each with its own way of playing, stats, weapons, armor, and powers are all based on these classes.
- Starting with the top five classes is a strong, flexible, and fun way to get into the game.
- It is highly recommended to know what each class does and what it could do better.
In Lords of the Fallen, you will discover a dark fantasy world filled with ferocious enemies and deep character-building options. You need to pick your starting class when you play an action RPG based on the punishing yet rewarding gameplay of Dark Souls. It’s easier to overtake the Rhogar invasion if you choose wisely from nine unique classes that offer different play styles.
Here, the classes determine your beginning stats, weapons, armor, and abilities. A melee-focused Berserker like the Warwolf plays vastly differently than a ranged spellcaster like the Orion Preacher. While classes can be customized as you progress, the advantages and limitations of each have a significant impact on your early game experience. Picking a class aligned with your preferred play style makes the opening hours more enjoyable.
For those new to the unforgiving combat, classes like the sturdy Hallowed Knight provide the safety of high health and strong defense. If you are eager to deal damage quickly, you can opt for the hard-hitting but fragile Exiled Stalker. And magic fans have options like the elemental-flinging Pyric Cultist.
In the beginning of Lords of the Fallen, an inappropriate match can lead to frustrating repetition. Therefore, you need to know the strengths and weaknesses of each class before going on an adventure. To aid in making the best selection, here are the top 5 starting classes that will offer new players the most powerful, versatile, and enjoyable introduction to the riveting but punishing world of Lords of the Fallen.
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5. Pyric Cultist
- Armed with a staff and strong Inferno magic, the Pyric Cultist casts deadly fire spells at foes from a distance.
- Good for magic and fighting from a distance, but their physical stats and gear aren’t as strong.
The pyrric cultist starts with a staff and the powerful magic of the inferno. This class harnesses deadly fire spells to immolate foes from range. With lots of mana and abilities boosted by the Inferno stat, the cultist destroys enemies before they can even get close.

For those who enjoy magic and ranged combat, the Pyric Cultist is a top choice. You’ll breeze through standard enemies and burn down bosses safely from a distance. Just know your physical stats and equipment are weaker at the start.

4. Hallowed Knight
- The Hallowed Knight class is a strong medieval fighter with heavy armor, a sword, and a shield that protect the kingdom from Rhogar invasions.
- It’s great for defensive play because it gives you strength, endurance, and energy, which makes it easier to beat dangerous foes.
Out of all the classes in Lords of the Fallen, the Hallowed Knight best embodies the classic image of a stalwart medieval warrior. The Hallowed Knight, clad head to toe in thick, heavy plate armor and wielding both sword and shield, is a bulwark against the Rhogar invasion. In addition to having a lot of strength, endurance, and vitality, the Hallowed Knight has a lot of stamina and can block blows with ease.

If you want to adopt a cautious, defensive play style, the Hallowed Knight is perfect for you. Despite your average damage output, your nigh-impenetrable defenses make it easier for you to beat lethal opponents in the early game.

3. Mournstead Infantry
- With its long spear and light shield, the Mournstead Infantry is a quick skirmisher that can attack quickly and keep its minimal distance.
- Best for people who would rather not fight directly but need to have better health and resistance.
The Mournstead Infantry is the speedy skirmisher of the Lords of the Fallen. With a long spear and light shield, you can keep enemies within range while peppering them with rapid pokes. With high agility and stamina, the infantry cirles and dashes around lethal foes.

If you prefer to avoid direct combat, you will benefit from this hit-and-run class. You can take out tough enemies safely by keeping your distance and striking quickly. Just be ready to manage the infantry’s lower health and resistance compared to sturdier classes.

2. Partisan
- The Partisan is a classy knight in Lords of the Fallen with steel armor and a Morning Star flail.
- Safe choice for new players because its stats are balanced and let you use spells and big guns.
The Partisan is the Lords of the Fallen’s classic knight, armed with a Morning Star flail and sturdy steel armor. This balanced class has even points distributed across strength, agility, endurance, and vitality. Additionally, you can use spells or massive weapons later on thanks to the Partisan’s stats.

If you’re a new player, the Partisan is a safe choice. You can hit multiple enemies at once with your Morning Star, and you have extra range with the crossbow. While master of none, the Partisan’s versatility ensures you’ll never be caught totally off guard.

1. Udirangr Warwolf
- It takes a longsword, an axe, and light wolfskin gear to be an Udirangr Warwolf.
- This buffed-up mercenary can quickly slay down foes, but you need to keep an eye on its health and defense.
The Udirangr Warwolf is a beast of a character with monstrous strength and solid endurance. This muscular berserker swings around with a longsword and throwable axe while wearing light wolfskin armor. You can smash through crowds and tough foes quickly with his heavy hits and wide swipes.

You’ll love this brute force class if you want to deal big damage right away. The Warwolf’s powerful attacks crush enemies, and you’ll slaughter your way through the opening hours. Make sure you manage your health and resistance compared to bulkier classes.

How to Choose your Class in Lords of the Fallen
In Lords of the Fallen, your class determines way more than just what weapons and armor you’ll be wearing. Classes actually give you different starting attributes that govern your character’s core capabilities. This means each class plays noticeably differently in the opening hours.
When you first select a class, you’re essentially allocating points between six key attributes: Strength, Agility, Endurance, Vitality, Radiance, and Inferno.
Strength dictates the amount of damage you deal with heavy, brute-force weapons like giant hammers and massive axes. The higher your Strength, the harder you’ll hit with colossal gear.
Agility governs your finesse with lighter armaments like daggers, bows, and spears. Your weapons will be more precise if you have more agility.
Endurance affects how much Stamina you have for sprinting, dodging, and blocking. Endurance also determines your Equip Load limit for wearing heavier armor sets.
Vitality simply gives you more raw HP or health. High Vitality lets you take more punishment before crumpling into a pile of ashes and bones.
Radiance and Inferno are related to your magic. Holy spells, healing, and other luminous magics get boosted by Radiance. Sinister fire magic and dark pyromancy are empowered by Inferno.