League of Legends Season 2025 is arriving soon, here’s everything you need to know about the upcoming season.
Riot is going all out with the Season 2025 changes. From, new items to new monsters and even a brand new map, there are a ton of changes to talk about, so let’s get started.
Let’s start with one of the most noticeable changes, the Map changes. In alignment with the Season 2025, we are getting a Noxus-themed map. Turrets, Inhibitors, and even the Nexus will now have Noxian architecture. In addition, Nexus Turrents will now respawn after a certain time, thus making defending after Open Nexus much easier.
In tandem with the Noxus theme, Riot we’ll be bringing to Summoners Rift a brand new Epic Monster. Atakhan, an ancient demon of bloodshed and violence will spawn at 20 minutes in the river near either the Top or Bottom lane. He spawns on the side that has seen the most champion damage and kills in the previous 14 minutes.
Moreover, four new runes will be added to the game, replacing four of the existing runes. These are Axiom Arcanist, Deep Ward, Sixth Sense, and Grisly Mementos. There will also be novel items, adjustments to existing ones, and more. Battle Pass system and Ranked will also be overhauled. There are also many more changes to cover, so without further ado, let’s get into the nitty-gritty.
When Will LoL Patch 25.S1.1 Be Released?
League of Legends Patch 25.S1.1 is expected to be released on January 8, 2025.
Patch 25.S1.1 release time and server maintenance:
- NA: 3:00 AM PT
- EUW: 5:00 UK time
- EUNE: 3:00 CET
Patch 25.S1.1 Champion Changes
Here are all the Champion changes coming in the upcoming patch,
Champion Adjustments
Ashe
- New Effect: Ashe’s basic attacks deal bonus damage equal to (75% + 40%) critical strike chance. Additionally, her basic attacks and ability hits apply Frost to enemies for 2 seconds, which slows them by 20% − 30% (based on level) for the duration.
- Old Effect: Ashe’s basic attack and ability hits apply Frost to enemies for 2 seconds, which slows them by 20% − 30% (based on level) for the duration. Basic attacks against enemies affected by Frost are modified to deal 115% (+ (75% + 40%) of critical strike chance) damage.
- Bonus attack speed increased to 25 / 35 / 45 / 55 / 65% from 25 / 32.5 / 40 / 47.5 / 55%.
- Damage per flurry increased to 110 / 115 / 120 / 125 / 130% AD from 105 / 110 / 115 / 120 / 125% AD.
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 20 / 35 / 50 / 65 / 80.
- AD ratio changed to 100% bonus AD from 100% total AD.
Cassiopeia
- New Effect: Now grants an additional 2 − 36 (based on level) bonus movement speed if her team gets Blessing of Noxus.
Kalista
Base Stats
- Mana regeneration growth increased to 0.8 from 0.4.
- New calculations for dash speed. Dash is still affected by slow and cripple. Has a new speed floor.
- Mana cost increased to 60 / 65 / 70 / 75 / 80 from 50 / 55 / 60 / 65 / 70.
- Base damage reduced to 10 / 75 / 140 / 205 / 270 from 20 / 85 / 150 / 215 / 280.
- Base damage per subsequent spear changed to 7 / 14 / 21 / 28 / 35 from 8 / 12 / 16 / 20 / 24.
- AD ratio per subsequent spear reduced to 20 / 25 / 30 / 35 / 40% AD from 25 / 30 / 35 / 40 / 45% AD.
Varus
Base Stats
- Base mana reduced to 320 from 360.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 65 / 70 / 75 / 80 / 85.
- On-hit base damage changed to 6 / 12 / 18 / 24 / 30 from 8 / 13 / 18 / 23 / 28.
- Mana cost increased to 90 from 80.
Patch 25.S1.1 Item Changes
Here are all the Item changes coming in the upcoming patch,
New Items
A bunch of new items are being added to the game, including Tier 3 upgrades for every boot.
Aegis of the Legion
- Total cost reduced to 1100 from 1200.
- Combine cost was reduced to 400 from 500.
- Now builds into Unending Despair.
Armored Advance
- New Tier 3 Boots
- Requirements: Requires Blessing of Noxus and two legendary items.
- Recipe: Plated Steelcaps + 750 = 1950.
- Stats: 35 armor, 50 movement speed.
- Unique Passive – Plating: Reduces incoming damage from all basic attacks by 12% (excluding turret attacks).
- Unique Passive – Noxian Endurance: Taking physical damage from champions grants you a shield that absorbs 15 − 150 (based on level) (+ 5% maximum health) physical damage for 4 seconds (12-second cooldown).
Bloodletter’s Curse
- Recipe: Haunting Guise + Fiendish Codex + 750 = 2900.
- Stats: 60 ability power, 350 health, 15 ability haste.
- Unique Passive – Vile Decay: Dealing magic ability damage to an enemy champion applies a stack to them for 6 seconds, stacking up to 6 times. Each stack inflicts a 5% magic resistance reduction, up to 30% at 5 stacks.
Chainlaced Crushers
- New Tier 3 Boots
- Requirements: Requires Blessing of Noxus and two legendary items.
- Recipe: Mercury’s Treads + 750 = 2050.
- Stats: 30 magic resistance, 50 movement speed, 30% tenacity.
- Unique Passive – Noxian Persistence: Taking magic damage from champions grants you a shield that absorbs 15 − 150 (based on level) (+ 5% maximum health) magic damage for 4 seconds (12-second cooldown).
Crimson Lucidity
- New Tier 3 Boots
- Requirements: Requires Blessing of Noxus and two legendary items.
- Recipe: Ionian Boots of Lucidity + 750 = 1650.
- Stats: 25 ability haste, 50 movement speed.
- Unique Passive – Ionian Insight: Gain 10 summoner spell haste.
- Unique Passive – Noxian Haste: Healing, shielding, or buffing an ally, damaging abilities against champions, and using summoner spells grants you ( 10% / 8%) bonus movement speed for 4 seconds. Damaging basic attacks and spells can only trigger this once per cast.
Forever Forward
- New Tier 3 Boots
- Requirements: Requires Blessing of Noxus and two legendary items.
- Recipe: Synchronized Souls + 750 = 1650.
- Stats: 55 movement speed.
- Unique Passive – Voidborn: Gain Empowered Recall.
- Unique Passive – Noxian Synchrony: Gain 45 (+ 10% total movement speed) bonus movement speed while out-of-combat.
Gunmetal Greaves
- New Tier 3 Boots
- Requirements: Requires Blessing of Noxus and two legendary items.
- Recipe: Berserker’s Greaves + 750 = 1750.
- Stats: 40% attack speed, 50 movement speed.
- Unique Passive – Noxian Gait: Basic attacks on-hit against champions grant you ( 15% / 10%) bonus movement speed for 2 seconds.
Spellslinger’s Shoes
- New Tier 3 Boots
- Requirements: Requires Blessing of Noxus and two legendary items.
- Recipe: Sorcerer’s Shoes + 750 = 1850.
- Stats: 19 magic penetration, 10% magic penetration, 50 movement speed.
Swiftmarch
- New Tier 3 Boots
- Requirements: Requires Blessing of Noxus and two legendary items.
- Recipe: Boots of Swiftness + 750 = 50.
- Stats: 75 movement speed.
- Unique Passive – Fleetfooted: Gain 25% slow resistance.
- Unique Passive – Noxian Fervor: Gain 5% bonus total movement speed.
Item Adjustments
Abyssal Mask
- Health increased to 350 from 300.
- Magic resistance increased to 50 from 45.
- Unique Passive – Unmake:
- New Effect: Enemy champions within 700 units of you become cursed, causing them to receive 12% increased magic damage from all sources.
- Old Effect: Enemy champions within 700 units of you become cursed, reducing their magic resistance by 30%.
Heartsteel
- Colossal Consumption base damage was reduced to 70 from 80.
- Colossal Consumption bonus health ratio changed to 6% maximum health from 12% bonus health from items.
- Colossal Consumption bonus health changed to 8.4 (+ 0.72% maximum health) from 9.6 (+ 1.44% bonus health from items).
Unending Despair
- New Recipe: Aegis of the Legion + Giant’s Belt + 800 = 2800.
- Health increased to 400 from 350.
- Armor reduced to 25 from 60.
- Magic resistance increased to 25 from 0.
- Anguish cooldown reduced to 4 seconds from 5.
- Anguish base damage was reduced to 8 − 15 (based on level) from 30 − 50 (based on level).
Warmog’s Armor
- Recipe: Giant’s Belt + Giant’s Belt + Crystalline Bracer + 700 = 3300.
- Stats: 1000 health, 100% base health regeneration.
- Unique Passive – Warmog’s Heart: This passive activates if you have at least 2000 bonus health. Regenerate「 1.5% maximum health every 0.5 seconds 」if damage has not been taken in the last 8 seconds (4 seconds for damage from non-champions).
- Unique Passive – Warmog’s Vitality: Gain bonus health equal to 10% bonus health from items.
Patch 25.S1.1 System Changes
Four new Runes are coming next patch along with a new monster called Atakhan.
New Runes
Axiom Arcanist (New Rune)
- Replaces Nullifying Orb.
- Your ultimate has 12% increased damage (reduced to 8% for AoE), healing, and shielding.
- Scoring an enemy champion takedown reduces your ultimate’s current cooldown by 7%.
Deep Ward (New Rune)
- Replaces Eyeball Collection.
- Stealth Wards and Totem Wards placed in the enemy jungle are considered Deep Wards.
- All Deep wards are granted 1 bonus health, Deep Stealth Wards last 30 − 45 (based on average champion level) seconds longer, and Deep Totem Wards last 30 − 120 (based on average champion level) seconds longer.
- At level 11, wards placed in the river will also be considered Deep Wards.
Grisly Mementos (New Rune)
- Replaces Ghost Poro.
- Gain 4 trinket haste per Memento stack, up to 100 at maximum stacks.
- Gain a Memento stack for each champion takedown, up to 25 stacks.
- On the Howling Abyss, takedowns permanently grant 2 ultimate haste.
Sixth Sense (New Rune)
- Replaces Zombie Ward.
- Passive: Automatically tracks un-tracked nearby wards [(300 / 360) second cooldown].
- At level 11, additionally reveals nearby wards for 10 seconds.
Monster Changes
Atakhan, Bringer of Ruin (New Monster)
- Atakhan spawns near either Toplane or Botlane, depending on which side had the most kills/deaths/damage dealt by 14 minutes.
- At 14 minutes terrain will appear surrounding his future spawn location.
- Atakhan has 2 alternating forms depending on how many kills/deaths/damage have been done before 14 minutes.
Ruinous Atakhan
- Spawns in bloodier games.
- Grants Crown of Carnage buff for all members of the team on takedown.
- Crown of Carnage: Gain 25% increased effects from all epic monsters buffs.
- Causes Blood Roses to appear from minutes 14-20 and after being taken down, picking them up grants you Bloody Petals.
- Spawns in less bloody games.
- Grants False Life buff for all members of the team on takedowns for 150 seconds.
- False Life: Upon taking lethal damage, enter resurrection for 5.5 seconds, during which you are invulnerable, untargetable, and unable to act, and afterward respawn at your summoning platform. The enemy champion who triggers this gains 1 Bloody Petal and 100 Gold.
- Grants increased gold generation from champion takedowns.
Bloody Petals: Gain 25 experience and 1 adaptive force permanently per bloody petal.
Rift Herald
- The initial spawn timer increased to 16:00 from 14:00.
Baron Nashor
- The initial spawn timer increased to 25:00 from 20:00.
Turret Changes
Fortification
- Damage reduction was reduced to 50% from 85%.
Nexus Turrets
- New Effect: Now respawn after 3 minutes from being destroyed.
Minion Changes
- Damage to structures increased to 55% from 50%.
- Damage to champions increased to 55% from 50%.
- Experience range increased to 1500 from 1400.
Melee Minion
- Health changed to 465 − 1500 (based on upgrades) from 477 − 1300 (based on upgrades).
- Attack damage changed to 11 − 80 (based on upgrades) from 12 − 80 (based on upgrades).
- Armor changed to 0 − 20 (based on upgrades) from 0 − 16 (based on upgrades).
- New Effect: Now deals bonus damage on-hit equal to 2% of the target’s current health against lane minions.
Caster Minion
- Health changed to 284 − 600 (based on upgrades) from 296 − 485 (based on upgrades).
- Attack damage changed to 21 − 125 (based on upgrades) from 24.5 − 120 (based on upgrades).
- New Effect: Now deals bonus damage on-hit equal to 4% of the target’s current health against lane minions.
Siege Minion
- Health changed to 835 − 5850 (based on upgrades) from 912 − 10850 (based on upgrades).
- Attack damage changed to 37.5 − 126 (based on upgrades) from 41.5 − 10040 (based on upgrades).
- First spawn time increased to 2:35 (4th wave) from 2:05 (3rd wave).
- Siege minion wave intervals are unchanged.
- New Effect: Now deals bonus damage on-hit equal to 6% of the target’s current health against lane minions.
Super Minion
- Health changed to 1600 − 7500 (based on upgrades) from 1600 − 11500 (based on upgrades).
- Attack damage changed to 215 − 510 (based on upgrades) from 230 − 1225 (based on upgrades).
Summoner Spells
Teleport
- Removed: Teleport no longer blinks your champion to the target after the channel.
- New Effect: Now causes your champion to dash to the target over 5 seconds, during which you are untargetable and unable to act.
- Unleashed Teleport dash time is 4 seconds.
- New Effect: Can now target ally minions or wards.
- The cooldown was reduced to 300 seconds from 360.
- Unleashed Teleport cooldown reduced to 300 − 240 (based on level) seconds from 330 − 240 (based on level).
- Channel duration reduced to 3 seconds from 4.
Patch 25.S1.1 Skins
The patch will see the introduction of the brand new Noxus-themed skin called Masque of the Black. There will be six skins coming with the skin line and five of these will be battle pass exclusive.
Masque of the Black Rose Elise
- Rarity: Unknown
- Price: Special Distribution (Free Pass)
Masque of the Black Rose Ezreal
- Rarity: Epic Skin
- Price: 1350 RP
Masque of the Black Rose Katarina (Prestige)
- Rarity: Mythic
- Price: Special Distribution (Paid Pass)
Masque of the Black Rose Renata Glasc
- Rarity: Epic Skin
- Price: Special Distribution (Paid Pass)
Masque of the Black Rose Samira
- Rarity: Epic Skin
- Price: Special Distribution (Paid Pass)
Masque of the Black Rose Vladimir
- Rarity: Unknown
- Price: Special Distribution (Paid Pass)