Infinity Ward has released their community update for players. Along with it, they also addressed the important issues that came up during the Beta and their future course of action.
Call of Duty: Modern Warfare 2’s open beta weekend-1 is finally over. The open Beta has received mass appreciation from the community, as the game has received many improvements that were missing in the previous game.
However, fans have raised some concerns about many in-game issues. Surprisingly, Infinity Ward has released a statement addressing their course of action for those issues. They have decided to fix gameplay exploits, including players’ alleged method for slide-canceling. Here’s a complete overview of the community update.
Modern Warfare 2 Beta Community Update
Hello, #MW2 players!
It has been amazing to see so many of you hopping into Weekend One of our Multiplayer Beta on Sony platforms, and we look forward to many more of you joining us for Weekend Two across all platforms.
There has already been a fantastic amount of feedback on Reddit and social media, as well as a ton of stats collected on our side. In addition to the new maps and modes we have lined up for Weekend Two, we also have some changes (and new things we are trying) that we’ll share with you this week.
Throughout Weekend One, we played the game, watched the game being played, read your feedback, and talked to many of you.
At a high level, leading into Weekend Two we:
- Fixed various crashes
- Addressed a few gameplay exploits
- Patched some map geo and lighting issues
- Updated progression for some Gunsmith-related bugs
Here are some things we have heard from you on:
Mini-Map Dot Rules
- Currently, in the MW2 Beta, we only show enemy player dots when a UAV is active. The design reason for this is that we do not want to punish players for firing their weapons. We also want players to actively search out the origin of a gunshot versus just traveling directly to where the dot is on the mini-map. We continue to gather feedback on how the game is playing in regard to this topic.
- We’ve seen feedback that it is hard to track targets once you get into a firefight. We agree this is an issue, and we have changes to reduce muzzle smoke opacity and increase the visibility of the muzzle flash to help engage someone firing at you. These changes should help with tracking your opponents in combat.
- We are also investigating more ways to visually differentiate Enemies and Friendlies outside of the standard nameplates above the heads of the opposing players. We will try a few changes in Weekend Two… more later this week.
- We’ve seen the feedback around difficulty editing perk packages, managing loadouts, and accessing the armory. We have identified some UX issues and some bugs– these are things we won’t be able to adjust in time for Beta Weekend Two, but they are top of mind ahead of launch.
- We’ve seen varied feedback on the Perk Package system. Some players love it and others feel it’s an unnecessary departure from the original system. We feel it’s a nice shake-up to how perks work and to the general progression of a match. We’ve also balanced the ultimate perks to be more powerful as you earn them later in the match. We’ll continue testing throughout Beta Weekend Two, including drastically accelerating the earn rate of these to see how players react. Our goal remains to improve the flow of all perks ahead of launch.
- Dead Silence is another hot topic as many players have expressed wanting to see it as a Perk instead of a Field Upgrade. We believe it is important to game health that rushers cannot move at high speeds without consequence. Dead Silence as a Field Upgrade creates a balance between freedom of movement and predictability of combat.
- Footstep audio in week one of the MP Beta was very high, giving players long-distance directional information about enemies. For Weekend Two, we have some changes coming in. We are reducing the range of footstep audio for the various player movement states (jog, sprint, and tactical sprint). This will help soften the cost of moving around the map. The second change is that enemy, and friendly footsteps are now distinct. This should help players better understand what’s going on as things move around on the battlefield. More details to follow.
- Sentiment around the removal of slide-canceling remains positive. We know the workaround and are contemplating how to handle it for Weekend Two of the Beta. Additionally, we have some other slide changes for the launch, which will make this movement feel a bit more fluid and snappy.
Stay tuned to Infinity Ward channels for more details on the changes we will implement for Beta ahead of Weekend Two.
The second beta weekend is open for all platforms. It will be available from thursday, September 22, starting at 10 AM PT, to Monday, September 26. PlayStation, Xbox, and PC players can play together during this period without difficulties.