Half of Riot’s 2XKO Team Let Go After Launch Performance Misses Expectations

Ali Ahmed Akib
By Ali Ahmed Akib
4 Min Read
Image Credit: Riot Games

Shortly after 2XKO’s global release, Riot Games faced an uphill battle with the experimental fighting game, laying off about half of the development staff. Community discussions around engagement, expectations, and Riot’s future endeavors to branch out from its blockbuster titles have been triggered by the news, which has spread throughout the gaming world.

Reasons behind Riot’s 2XKO Team Reduction

The layoff of 80 devs, or nearly half of the 2XKO crew, was confirmed by Riot Games on February 9, 2026. Data on player engagement after the game’s January 20 console launch (on PlayStation 5, Xbox Series X/S, and PC) was one reason for the decision. The executive producer at Riot said that although the game has a loyal fan base, the momentum isn’t there yet to support a big development staff.

Launch and Engagement of 2XKO in Comparison to Competitors

Based on an internal project called Project L, 2XKO is the result of Riot’s long-term commitment to the fighting game genre. Official release followed months of PC testing and early access, during which fans eagerly awaited the game’s adaptation of the League of Legends universe into a 2v2 tag combat genre. Even with all that hype, sales have been disappointing compared to other blockbuster fighting games like Street Fighter 6, which have maintained massive user bases and intense competitive play.

Effects on Employees and Riot’s Obligations

A large variety of positions in the 2XKO team have been impacted by the layoffs. According to Riot, impacted devs will be assisted in exploring internal opportunities inside the firm and will be paid severance if they are not put elsewhere. On social media, the emotional toll has been plain to see, as some developers have posted sincere goodbyes and expressions of appreciation for their time working on the project.

Riot’s Strategy for 2XKO’s Future

In spite of the disappointment, Riot is still behind 2XKO. With a smaller workforce, the studio will continue to work on the game, fixing bugs, improving gameplay, and supporting the company’s competitive goals for 2026. This is not the end of the road for the game, according to Riot, who stress that the choice to shrink is about making development more sustainable.

Fans of 2XKO are feeling a mix of emotions over this reorganization. Riot promises to fix core issues and keep competitive support going, so there’s hope for the future despite the possibility of slower updates due to a smaller team. As the game changes under the new development team, the fighting game community will be keeping a careful eye on it.

The high stakes of releasing live-service products in a saturated market are reflected in Riot’s decision, which is significant within the video game industry as a whole, as big companies have experienced waves of layoffs and strategic pivots in the past several years.

ali ahmed akib
By Ali Ahmed Akib Editor-in-chief
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Ali Ahmed Akib is the Co-Founder and Editor-in-chief of GameRiv. Akib grew up playing MOBA titles, especially League of Legends and is currently managing the editorial team of GameRiv.