GTA 6 Publisher Take-Two Reportedly Lays Off Head of AI and Cuts Part of Its Team

Ali Ahmed Akib
By Ali Ahmed Akib
6 Min Read
Image Credit: Take Two Interactive

Take-Two Interactive is reportedly cutting back part of its artificial intelligence effort, and the move is turning heads across the games industry. According to reports, the company’s Head of Artificial Intelligence, Luke Dicken, has left the publisher alongside an undisclosed number of employees who had been working on AI tools meant to support game development.

The publisher has not made any public comments regarding these layoffs. That uncertainty is exactly why this story feels bigger than a routine staffing change. This is not just any major publisher. Take-Two sits over Rockstar Games, 2K, and Zynga, which makes any shift in its AI strategy worth watching closely. And what makes it especially interesting is the timing. The layoffs come only weeks after CEO Strauss Zelnick said the company was “actively embracing generative AI,” while also continuing to argue that AI is nowhere near capable of creating a hit on the scale of Grand Theft Auto 6.

Take-Two’s AI layoffs come at a strange moment

The reporting around the cuts points to a team that was not simply experimenting on the side. In a LinkedIn post quoted by Kotaku and PC Gamer, Luke Dicken said his team had been developing “cutting edge technology” to support game development and had been building systems designed to empower developers throughout the workflow. PC Gamer also notes that Dicken’s background at Zynga included leading initiatives around generative AI, LLMs, and diffusion models before moving into the top AI role at Take-Two.

That is what makes this feel notable. If the cuts are hitting people focused on practical internal tools rather than flashy consumer-facing AI products, then this may say more about business priorities than ideology. It could mean Take-Two is consolidating efforts, shifting budgets, or simply deciding that some AI experiments are not worth the cost right now. But without an official explanation, that is still an inference rather than a confirmed fact.

Strauss Zelnick has sent mixed signals on AI

Zelnick’s public stance on AI has never been as simple as being fully for it or fully against it. In March 2026, reports revealed that he called the idea of AI creating something like GTA 6 “laughable,” arguing that blockbuster hits still cluster around major entertainment companies rather than appearing out of thin air through tech alone. At the same time, he has also acknowledged that AI can help speed up certain parts of development and, more recently, said Take-Two was actively embracing generative AI across the company.

That balance actually makes sense on paper. A lot of game executives seem comfortable with AI as a support tool for workflows, production efficiencies, and internal systems, while remaining skeptical that it can replace human creativity at the top end. In Take-Two’s case, that distinction matters even more because Rockstar’s biggest releases are built on authorship, detail, and a level of creative cohesion that most publishers cannot replicate. Zelnick has been pretty clear that he does not see AI suddenly producing that kind of result by itself.

Whenever Take-Two makes an AI move, people are naturally going to connect it to Rockstar and GTA 6. That does not mean these layoffs directly affect Rockstar’s biggest projects. There is no public reporting so far saying GTA 6 development was impacted by these cuts. But the story still matters because it gives us another clue about how one of gaming’s most powerful publishers is thinking about AI right now.

And honestly, the message is messy. On one side, Take-Two has said it is exploring hundreds of AI pilots and implementations across the business. On the other hand, it has now reportedly let go of the executive leading part of that push, along with members of the team doing the work. That contradiction is hard to ignore. It suggests either a major internal reset or a realization that some of these efforts were not lining up with the company’s near-term goals.

Take-Two’s AI cuts leave more questions than answers

More broadly, this also lands at a time when the games business is still trying to figure out what AI actually means in practice. Publishers love talking about efficiency, automation, and workflow improvements. But when the conversation turns from investor language to real teams and real jobs, things get a lot more uncomfortable. That is why this Take-Two story stands out. It is not just about whether AI belongs in game development. It is about who gets cut, even when a company says the technology is part of its future.

Right now, the biggest takeaway is not that Take-Two has abandoned AI. The reporting does not support that. If anything, the company’s public comments suggest it still sees generative AI as useful in certain areas. What this episode does suggest is that Take-Two may be far more selective about where it wants to invest, especially when it comes to AI teams that do not clearly map to immediate business results.

ali ahmed akib
By Ali Ahmed Akib Editor-in-chief
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Ali Ahmed Akib is the Co-Founder and Editor-in-chief of GameRiv. Akib grew up playing MOBA titles, especially League of Legends and is currently managing the editorial team of GameRiv.