Diablo 4, being an ARPG, has a lot of terms that is used to describe different effects. Here we will discuss all the terms used in Diablo 4.
Diablo 4 is the latest installment in the Diablo franchise. The last Diablo game was released primarily for mobile, with the PC port being a last-minute addition. But it acted more like a spin-off to the series. The previous mainline Diablo game was released almost 11 years ago. So this new game targets to bring back the old players and tries to capture a new fanbase amongst the new players of the game.
Diablo 4 is an ARPG, much like the other Diablo games. That means it has a top-down view of the map, and you get to control your player from that view. All of the Diablo game’s mechanics make a return, with the world being an open world this time around.
There are a lot of terms that are used in Diablo 4 to describe different effects in the game. For a new player, it can become overwhelming to remember everything from the start. But as you play the game and get more familiar with it, you will get to understand and remember all the terms of the game. We have made a list of terms to aid you with that.
Read More: Best Diablo 4 Starting Class For Beginners
All Diablo 4 Terms
Term | Term type | Effect |
---|---|---|
Maximum Life | General | The total amount of health points (HP) you and your enemies have. |
Close | General | Targets within melee range. |
Distant | General | Targets outside of melee range. |
Healthy | General | You or an enemy have over 80% HP. |
Injured | General | You or an enemy have below 35% HP. |
Chill | Crowd Control | Reduces movement speed. Repeated application will cause a Frozen effect. |
Frozen | Crowd Control | Prevents movement and attacks. |
Daze | Crowd Control | Prevents attacks or skills, but the enemy can still move. |
Fear | Crowd Control | Prevents attacks, skills, and movement and causes the target to run in a direction. |
Slow | Crowd Control | Reduces movement speed. |
Immobilize | Crowd Control | Prevents basic movement. |
Knockback | Crowd Control | Prevents attacks or skills and pushes the target into distant range. |
Knockdown | Crowd Control | Prevents attacks or skills for a short duration |
Pulled | Crowd Control | Pulls target into close range of the caster. |
Stun | Crowd Control | Prevents attacks, skills, and movement. |
Tether | Crowd Control | Prevents movement. |
Barrier | Defensive | A temporary amount of light blue Life. |
Fortify | Defensive | A bright red layer of Life that takes 10% reduced damage. |
Unstoppable | Defensive | Removes and prevents control-impairing effects. |
Immune | Defensive | Gives you temporary invulnerability. |
Stealthed | Defensive | Prevents you or enemies from being targeted. |
Crowd Control (CC) | Defensive | Any movement-impairing effects. |
Elemental resistances | Defensive | Reduces a specific elemental type of damage. |
Vulnerable | Combat | Increases damage taken by 20% |
Overpower | Combat | Bonus damage based on the sum of your current Life. |
Lucky Hit | Combat | A chance for a skill to trigger a bonus Lucky Hit effect. |
Critical Strike Chance | Combat | A chance for skills to deal 50% bonus damage. |
Taunt | Combat | Forces enemies to attack only the caster. |
Thorns | Combat | Damage is automatically dealt to an enemy when they’ve attacked you. |
Damage over time (DoT) | Combat | A set amount of periodic damage. |
Cooldown (CD) | Combat | The time it takes before you can recast a particular Skill |
Buff | Combat | A positive gameplay effect |
Debuff | Combat | A negative gameplay effect |
Reroll | General | Randomly modifying an item’s specific Affix, stats, or effect, usually through Enchanting at the Occultist. |
Respec | General | Removing Skill Points from existing Skills and reallocating them. |
Area of Effect (AoE) | Combat | A Skill or effect that covers a large area |
Damage per Second (DPS) | Combat | A measurement of how much damage a class, weapon, or skill can unleash over one second. |
Item Power | General | A value on weapons and armor which determines how high their stats and effects can roll. |
Stash | General | Refers to a player or character’s item stash. |
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