Destiny 2: Lightfall Ability Rescaling, New Aspects, Fragments, and More

Annanda Islam
By Annanda Islam
12 Min Read
Image Source: Bungie

Destiny 2 new update is around the corner, and Bungie is adding new aspects and fragments to all 3.0. In this guide, we are going to discuss all the new features they are adding and more.

Destiny 2 is a popular online multiplayer first-person shooter game developed by Bungie. It was released in 2017 and has garnered a huge following of players worldwide since then. The game is set in a mythical, post-apocalyptic world where players take on the role of a Guardian, chosen to protect humanity from the forces of darkness.

The upcoming update in Destiny 2 is set to be a big one, and players are eager to get their hands on the new content. In this article, we will be taking a closer look at what the update has in store, breaking down the new features, weapons, and events.

We will also be discussing the impact the update will have on the game and how it will change the player experience. Whether you’re a seasoned player or a newcomer to the world of Destiny 2, this article will give you an in-depth look at what to expect from the upcoming update.

Upcoming changes:

Read More: Destiny 2: How to get the Tripwire Canary: PvE and PvP God Rolls and More.

The Road Traveled and the Path Ahead

Lightfall Ability Rescaling New Aspects Fragments
Image Source: Bungie

The discipline, strength, and class ability-specific stats will be rescaled to bring the ability uptime back to where it was when the 30th Anniversary Pack launched in December 2021. The changes aim to provide a more consistent gain in cooldown reduction and reward players for investing in build crafting and fine-tuning their Guardian.

For Lightfall, they are making the following change, focused on passive cooldown gains:

  • Rescaled the efficacy of discipline, strength, and each class ability stat on the grenade, melee, and class ability regeneration rates:
    • In general, the regeneration provided by a tier 10 stat is now roughly equivalent to a tier 8 in the previous system.
    • Each stat tier now provides a more consistent gain in cooldown reduction rather than spiking heavily at lower tiers.

Additionally, Lightfall brings several improvements to the build crafting system, including the ability to run multiple abilities energy-generating mods at the same time, reduced armor mod energy costs, and no longer requiring artifact mods to be slotted into armor. Base cooldowns for some grenades, melee and class abilities will also be adjusted.

When in Roam

Lightfall Ability Rescaling New Aspects Fragments
Image Source: Bungie

These changes aim to improve balance in the game that involve changes to several of the game’s Supers, which are powerful abilities that players can activate. The cooldown times for roaming Supers have been increased, and one-off Supers have been decreased.

  • Roaming Supers
    • It increased the maximum number of Orbs of Power that can be created via defeating targets from 5 to 7.
  • One-off Supers
    • It decreased the maximum number of Orbs of Power that can be created via defeating targets from 7 to 5.

Note: The Orb of Power generation from Well of Radiance, Ward of Dawn, and both Shadowshot variants is unchanged.

They are also changing to the only three Supers in our longest cooldown tier, reducing their base cooldown by one tier.

  • Hammer of Sol, Daybreak, and Spectral Blades
    • Base cooldown reduced from 10:25 to 9:16.

The number of Orbs of Power generated by roaming Supers has also increased, while the number generated by one-off Supers has decreased. The base cooldown for three specific Supers, Hammer of Sol, Daybreak, and Spectral Blades, has been reduced.

  • Ward of Dawn
    • Ward of Dawn maximum health reduced from 13500 to 8000
      • Damage dealt to the Ward by PvE combatants has been reduced to compensate. Ward of Dawn’s effective health in PvE should not change meaningfully.
  • Standardized the damage dealt by each type of Kinetic and Energy weapon against the Ward itself. Previously, Energy weapons did 2.5x damage to Ward of Dawn, and Kinetic weapons did 1x damage. Regardless of damage type, all weapons do 1.5x damage to the Ward.
  • Armor of Light has been updated to reduce its potency in PvP:
    • Maximum health was reduced from 425 to 300.
    • Now inherits Void Overshield’s 50% PvE damage resistance.
    • It no longer negates precision damage.

In addition, specific tuning changes have been made to Ward of Dawn, Thundercrash, Fists of Havoc, Spark of Resistance, and Daybreak. The maximum health of Ward of Dawn has been reduced, and the damage dealt to the Ward by PvE combatants has been reduced to compensate.

  • Thundercrash
    • Reduced maximum flight time from 5s to 4.5s.
    • Reduced the size of the damaging volume around the player while in flight by 20% and pushed it further forward in front of the player to make fly-by disintegrations more intentional.
    • Descent now begins earlier in flight.
    • Reduced landing detonation size vs. players by ~20%.
    • Unchanged vs. PvE targets.
  • Fists of Havoc
    • It increased PvE damage by 20%.
  • Spark of Resistance
    • It increased the nearby enemy count requirement for activation from 2 to 3.
    • Reduced linger time after you’re no longer surrounded from 4s to 2s.
  • Daybreak
    • Super energy cost was reduced from 10% to 6.5% per swing.
    • It increased PvE damage by 25%.

The damage dealt by weapons against the Ward has been standardized. Thundercrash has been adjusted to reduce its difficulty in countering or escaping and has reduced its flight time and landing detonation size. Fists of Havoc have had its PvE damage increased.

  • Phoenix Dive
    • Base cooldown reduced from 82s to 55s.
    • While Heat Rises is active, Phoenix Dive’s Restoration duration increased from 1s to 3s.
    • While Daybreak is active, Phoenix Dive’s cooldown is significantly reduced, allowing for rapid reactivations.
    • While Daybreak is active, Phoenix Dive’s detonation maximum damage increased from 80 to 220.

The requirements for activation of Spark of Resistance have been increased, and its lingering time after no longer being surrounded has been reduced. Daybreak’s Super energy cost has been reduced, and its PvE damage has been increased.

Crash Test Guardians

Lightfall Ability Rescaling New Aspects Fragments
Image Source: Bungie

This change in the physics collision damage is an interesting one, as it will allow players to experiment and be more daring with their movements in the game. With fall damage still being lethal initially, players will still have to be cautious about the heights they jump from.

The change in physics collision damage will make it easier for players to move through the game world and engage with enemies without worrying about death from small impacts.

New Tools in the Arsenal

Lightfall Ability Rescaling New Aspects Fragments
Image Source: Bungie

New Fragments will be added to the Light subclasses (Arc, Solar, and Void), as well as updates to some existing Fragments. The new Fragments are designed to provide new abilities and open up access to subclass verbs that some classes did not have before.

For example, the Spark of Instinct Fragment will emit a burst of damaging Arc energy when critically wounded, and the Firesprite Fragment will grant grenade energy on pickup. Additionally, some existing Fragments have been updated to tie into the new subclass pickups, such as the Void Breach and Firesprites.

Here are the details:

Arc

  • Spark of Instinct (New!)
    • When critically wounded, taking damage from nearby enemies emits a burst of damaging Arc energy that Jolts targets.
  • Spark of Haste (New!)
    • You have greatly increased resilience, recovery, and mobility while sprinting.

Solar

  • Firesprite (New!)
    • Fire sprites are created by a suite of new and existing Solar Fragments and grant grenade energy on pickup.
  • Ember of Mercy (New!)
    • When you revive an ally, you and other nearby allies gain Restoration. Picking up a Firesprite grants Restoration.
  • Ember of Resolve (New!)
    • Solar grenade final blows. Cure you.
  • Ember of Tempering
    • Now creates a Firesprite on Solar weapon kills while active, in addition to its original effects.
  • Ember of Combustion
    • Now creates a Firesprite on Solar Super defeats, in addition to its original effects.
  • Ember of Searing
    • Now creates a Firesprite when defeating Scorched targets, in addition to its original effects.

Void

  • Void Breach (New!)
    • Void Breaches are created by selecting new and existing Void Fragments and granting class ability energy on pickup.
  • Echo of Cessation (New!)
    • Finisher’s final blows create a burst of Void damage that causes nearby enemies to become Volatile. Defeating Volatile targets creates a Void Breach.
  • Echo of Vigilance (New!)
    • Defeating a target when your shields are depleted grants you a temporary Void Overshield.
  • Echo of Domineering
    • Now creates a Void Breach when defeating Suppressed targets, in addition to its original effects.
  • Echo of Harvest
    • Now creates a Void Breach when defeating Weakened targets with precision damage and its original effects.
  • Echo of Starvation
    • Now grants Devour on picking up a Void Breach and its original effects.

Read More: Destiny 2: How to get the Tripwire Canary: PvE and PvP God Rolls and More.

In conclusion, Destiny 2: Lightfall promises to bring exciting changes and new features to the game. With the rescaling of abilities, players can expect a more balanced gameplay experience. Introducing new Aspects and Fragments expands the customization options for players, allowing them to tailor their playstyle to their preferences.

Annanda Islam is a passionate gamer and writer at GameRiv. With an innate passion for gaming, Annanda loves FPS action and RPG.