Learn all about the different Summons in Crisis Core – Final Fantasy VII – Reunion, what they do, and how to get them.
Summons is a signature aspect of every Final Fantasy game. You call powerful deities and monsters from various mythologies and folklore to assist you in battle with their immense powers. Their attacks are some of the strongest and help you turn the tides of a tough fight every time.
In Crisis Core – Final Fantasy VII – Reunion, Summons works differently than all other Final Fantasy games. This remastered version of Crisis Core has a slight upgrade to its original one. Unlocking and obtaining these Summons are also different in this game than in all other FF games. You have to complete special tasks or quests to get them. In fact, the complete game is mission-based, and summoning them is also a part of a bigger combat mechanic.
Hence, in this guide, we walk you through how to obtain all the Summons in Crisis Core – Final Fantasy VII – Reunion and what they do. The extra effort to unlock all of them is worth it since some of the fights can get rough. Also, the Summons are very cool.
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How To Use Summons in Crisis Core – Final Fantasy VII – Reunion

In Crisis Core and Reunion, a summons is called through the DMW or Digital Mind Wave. The DMW is a battle mechanic that is very in-depth on its own. It is like a slot machine with different combinations of numbers that give you various boosts, strengths, abilities, and even level-ups.
Furthermore, the specific combinations are tied to various characters that Zack meets throughout the game. They aid by attacking or supporting Zack as Limit Breaks. But at times, the DMW transforms and only shows the Summons. If three images of one of the Summons line up, you can use them by pressing the Analog Sticks. You can only call a Summon at will if it lines up in the DMW.
After that, an epic cutscene plays, showing the Summon you just called in all its glory.
All Types of Summons in Crisis Core – Final Fantasy VII – Reunion and How to Get Them
There are 2 types of Summons; Boss Summons and Mascot Summons in Crisis Core – Final Fantasy VII – Reunion. Boss Summons appears in the usual DMW Summon Mode, and Mascot appears in a new type, Chocobo Mode.
All Boss Mode Summons
These are the main monster summons that is popular throughout the franchise. They are fought at least once in the main story. To obtain them, you usually need to complete optional but difficult side quests, where you have a rematch with them. There are 5 Boss Summons in Crisis Core – Final Fantasy VII – Reunion.
Ifrit

Ifrit attacks with blazing fire. You’ll encounter Ifrit very early and also get to unlock him early on. Ifrit Attacks HellFire, which attacks all enemies with Magic Damage and ignores SPR.
Complete the side-quest, Mission-8-1: Rematch with Ifrit to get its Summon Materia. The quest becomes available after the first fight with Ifrit in the Wutai main mission, Chapter 1.
Bahamut

The King of Dragons is one of the strongest in any Final Fantasy game; luckily, he is unlocked very early. You can summon Bahamut in Crisis Core – Final Fantasy VII – Reunion from Chapter 3, even though you’ll encounter Bahamut in Chapter 2 during the final stages of the Banora mission.
Bahamut attacks with Mega Flare, which also inflicts Magic Damage and ignores SPR. Obtain Bahamut by clearing Mission 8-1-4: Rematch with Bahamut. This mission is unlocked after completing Mission 8-1-3: Clash with Genesis Troops.
Odin

Odin, the Norse god, attacks with style, riding his fierce horse, Sleipnir. Odin’s attack is too powerful as it inflicts Death on all enemies on the battlefield.
The Odin Summon Materia is obtained after completing Mission 8-1-6: Mystery Materia. You have to complete the previous missions to unlock this one.
Bahamut Fury

A stronger version of Bahamut, Bahamut Fury looks scarier and does more damage. Instead of Mega Flare, Bahamut Fury in Crisis Core – Final Fantasy VII – Reunion attacks with Exa Flare, which does better Magic damage.
You fight the Bahamut Fury summon in Crisis Core – Final Fantasy VII – Reunion during chapter 4. But you get the chance to add him to your arsenal a bit later and with a bit of difficulty.
You can pick up the Bahamut Fury Summon Materia during the final mission with Yuffie, during Mission 8-5-6, in the North-West area. The second half of the Yuffie questline is harder in addition to the Bahamut Fury fight. So only proceed after you have a good level and preparation.
Phoenix

Pheonix is the only Summon obtained during the main quest line and is easily missable. Luckily for you, we got it covered.
During Chapter 9, when you arrive at Nibelheim, talk to the boy in the center of the town to receive the Seven Wonders side quest. Head to the Water Tower in the middle of the town, and climb it to find the Phoenix Materia.
Whatever you do, don’t go to the Shinra Manor before you get the Pheonix Materia. You cannot return to this place, and hence, the material will be lost.
Pheonix attacks with a powerful fire attack, Rebirth Flame. It does monstrous Magic Damage, in addition to granting Zack the Reraise status.
Reraise revives Zack once after getting KOd. Pheonix is one of the best DMW Summons in Crisis Core – Final Fantasy VII – Reunion. The only downside is that you get him in the very late stages of the game.
All Mascot Mode Summons
Mascot Summons are not the usual all-powerful deities we call upon in Final Fantasy games. Instead, they are the silly, cute, or quirky Final Fantasy characters that we know and love. Such as the Chocobos.
Most of them can be unlocked from the Yuffie side quests. You don’t have to battle them as boss battles. Rather get are unlocked by completing side missions or by opening chests.
Chocobo

Chocobo is an icon for the series. It attacks with Chocobo Stomp, which does Physical Damage and ignores VIT. Chocobo is the earliest Mascot Summon you can get. After getting Yuffie’s quest line, starting with Mission 8-4-1: Suspicious Mail 1, you get a lot of rewards, such as some of these Mascot Summons.
The first is the Chocobo, obtained as a Treasure Item, Chocobo Feather, from Suspicious Mail 1 side-quest.
Cactuar

Cactuar, the cactus, is unlocked after completing Mission 10-1-3. This is the final mission in the Mission 10-1 quest line. Moreover, to unlock this thread, you need to fight the lone Cactuar during another quest, Mission 3-1-3. Before fighting the Genesis clone, you’ll notice a Cactuar hanging out here. Defeat it and then complete the mission. You will receive the Cactus Thorn Summon item as a reward.
Cactuar’s attack is called 1,000 Needles. Cactuar shoots enemies with sharp needles that do Physical Damage. The amount of damage depends on the DMW level.
Tonberry

Cactuar’s best friend, Tonberry, is a master with its knife. To unlock the quest line for getting him, first defeat the lone Tonberry while doing Mission 6-1-5: Buried in the Cavern during Chapter 3. This unlocks the Mission 10-2 quest, and the last of this Mission 10-2-3 rewards you with the Tonberry’s Knife Summon item.
Tonberry attacks with Murderous Thrust, which does Physical Damage to a single enemy, neglecting VIT and has a high chance of critical damage. Hence, Tonberry can one-shot enemies.
Cait Sith

The humorous mechanical doll, Cait Sith, is unlocked from Yuffie’s quest, Mission 8-4-3: Suspicious Mail 3. Cait Sith is a support Summon in Crisis Core – Final Fantasy VII – Reunion and one of the best in the game. The Summon Item is Cait Sith’s Megaphone.
Its ability Courage Boost grants a variety of boosts, buffs, immunities, and cures status effects. These are Endurance Barrier, Magic Barrier, 0 MP Consumption, 0 AP Consumption, Physical Guard, and Magical Guard, and removes Poison, Silence, Stop, and Stun. All these make you virtually invincible.
Moogle

This Koala inspired creature, Moogle, is another easy Summon to obtain. Complete Yuffie’s quest Mission 8-4-. This unlocks after finishing the one for Cait Sith. You’ll obtain the Moogle’s Amulet as a Treasure.
Moogle uses Moogle Power. This gives Zack Regen and levels up equipped Materia depending on DMW level.
Magic Pot

Magic Pot appears randomly during Tonberry’s Mission 10-2-3: Master Tonberry quest. It will have unbelievably high HP, but it’ll ask you to perform specific abilities Fira, Gravity, Assault Rush, and Jump. So make sure you have them equipped. Magic Pot then runs away, and you get the Magic Pot Tricks Summon Item. You will find the abilities as you play through the game, complete side-quests, and so on.
Magic Pot uses Item Mugger. It gives you various items depending on the DMW level. So its usefulness is based on luck.
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