Ash Nerfed Again in Apex Legends — Dash, Snare, & Upgrades Updated

Nafiu Aziz
By Nafiu Aziz
5 Min Read
Image Credit: EA

Ash has always been a divisive character in Apex Legends. She’s both deadly and annoying, especially when she wins matches with little cost. Respawn Entertainment has given her what some people are calling a huge nerf to try to stop her from being so powerful in the most recent round of balancing tweaks. Let’s talk about what’s different, why it matters, and how this could impact the Apex meta in the future.

What’s New: The Nerf Rundown

According to Patch 26.1, Ash’s kit has been reworked with several notable nerfs. Below are the major adjustments:

ComponentBeforeAfter / Change
Predator’s Pursuit (Dash cooldown)8 seconds12 seconds
Boost amount for non-forward dashesFull boost regardless of directionReduced boost if not dashing in the movement direction
Arc Snare (Tactical)8 seconds duration, strong pull, bonus shield damageDuration cut to 6 s, weaker pull, no bonus shield damage, and easier to break
Old Lvl 2 Upgrades (Dual Breach & Marked for Death)Dual portals + mark on snare hitsRemoved
New Lvl 2 Upgrades“Longer Reach” (+25 m Phase Breach range) & “Ultimate Cooldown” (–30 s reduction)

In addition, earlier patches had also nerfed her ultimate travel times: in April 2025, her Phase Breach’s max distance travel time was increased and its minimum time was raised.

Furthermore, a prior change moved her ultimate (Phase Breach) upgrade to Level 3, preventing combinations of double dashes and double ultimates in the same loadout. However, the latest 30% reduction in speed to her passive dash might finally be the key for Respawn to properly bring her down to earth. Since the previous nerfs were unable to stomp her high pic rate among players of all skill levels, Respawn is hoping this new speed reduction might be the key.

Why This Nerf Was Inevitable

Pick-rate dominance

During Season 26, Ash’s pick rate shot up to an amazing ~20%, considerably outperforming her peers. When a legend is that powerful, it typically takes away from other legends and makes the game less fun.

Mobility too forgiving

Her dash was cheap and very forgiving, so players could move about in the middle of a fight with little risk. Along with her dual-portal enhancement, she had both offensive and defensive tools. A lot of players thought she didn’t get punished enough for making blunders.

Meta stagnation risk

The meta was at risk of becoming too similar because so many teams chose Ash only because of how strong she is. When one option becomes the “safe” pick, legendary variety goes down. The nerf is meant to make the meta more open again.

Community Reactions

As expected, the community is divided.

Some Ash mains who have played her for a long time believe that her movement is less fluid now and that the dash “feels lame.” Some others say the modifications were long needed because she felt so bad in a lot of matches. People keep saying that this seems like an overcorrection. A lot of people hope that Respawn will pay close attention to what people say.

This huge nerf to Ash is certainly meant to bring her back in line. She will still be a strong option, but a lot of the things that made her feel unfair, such as low-cost mobility and multiple ultimates, have been taken away or made less powerful.

It’s not clear yet if this nerf will entirely work or merely make Ash less desirable. One thing is for sure: Apex matches will feel different, and that’s probably what Respawn wanted.

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Nafiu Aziz is an avid gamer and a writer at GameRiv, covering Apex Legends, CS:GO, VALORANT, and plenty of other popular FPS titles in between. He scours the internet daily to get the latest scoop in esports.