Apex Legends Season 26 Apparently had the “Lowest Match Infection Rate” to Date

Nafiu Aziz
By Nafiu Aziz
4 Min Read
Image Credit: EA

Season 26 of Apex Legends represented a pivotal moment for fair play. The recent anti-cheat report reveals that the match infection rate (MIR) on PC has plummeted to an impressive 5.8% at launch — marking the lowest point since the developers started sharing this metric. On consoles, while there was a slight increase at the beginning of the season’s split, MIR remained “quite low overall,” indicating a decrease in the number of cheaters entering lobbies compared to previous seasons.

Season 26 Delivered Its Cleanest Slate Yet

This significant drop was no coincidence. In Season 26, the development team partnered with Easy Anti-Cheat (EAC) to implement an innovative bot-detection model, enhance Direct Memory Access (DMA) detection for cheat vendors, and broaden monitoring efforts to include modded or compromised consoles. These initiatives effectively reduced account-selling markets, making it increasingly difficult for cheaters to infiltrate or stay hidden within the game. During Season 26, more than 92,000 accounts faced bans due to botting, cheating, or exploit abuse.

From Season 25 to 26: Building on Previous Gains

The battle against cheaters began long before Season 26. Earlier seasons established a strong foundation: following the significant anti-cheat revamp that commenced around Season 23, MIR experienced a decline of over 30% from its previous highs. Season 25 maintained its upward trajectory, reinforcing the ongoing trend. Season 26 has seamlessly integrated those enhancements with innovative detection techniques and a robust ban policy, leading to the lowest infection rates we’ve seen to date.

What “Lowest Match Infection Rate” Actually Means

MIR calculates the percentage of matches, usually involving up to 60 players, in which at least one player has been reported three or more times and subsequently banned for cheating within the last 14 days. A single bad actor can cause an entire match to be labeled as “infected,” so a lower MIR results in a reduced number of contaminated matches overall. To accomplish this, it’s essential to ensure rapid detection and immediate bans, preventing cheaters from accumulating matches before they are eliminated. This means fewer disrupted games, fewer unfair eliminations, and a more vibrant community for players seeking a level playing field.

What This Could Mean for Season 27

With the arrival of Season 27, the groundwork established in Season 26 creates an optimistic atmosphere. Recent data-sharing and public transparency indicate that developers are dedicated to anti-cheat initiatives. Suppose detection tools keep advancing at this pace, and bans are executed quickly and effectively. In that case, players can look forward to Season 27 sustaining — or even enhancing — the clean environment established in Season 26.

It’s important to acknowledge that no system is without its flaws. The landscape of cheating is constantly changing, leading to the emergence of new methods. The developers are proactively sharing metrics such as MIR, bans, and reports per user, demonstrating their commitment to staying ahead of the curve. This sets the stage for a season where skill, teamwork, and strategy take precedence over hacks.

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Nafiu Aziz is an avid gamer and a writer at GameRiv, covering Apex Legends, CS:GO, VALORANT, and plenty of other popular FPS titles in between. He scours the internet daily to get the latest scoop in esports.