All Weapon Perks in Warhammer 40K: Space Marine 2

Muhibul Alam Chowdhury
By Muhibul Alam Chowdhury
45 Min Read
Credit: Saber Interactive

Every Weapon Perk, and their effects, in Warhammer 40K Space Marine 2.

Warhammer 40k: Space Marine 2, puts you in the power armor of the iconic Space Marines. It takes place in a grim future, where there is only war. As a Space Marine, you’ll battle endless hordes of Tyranids as well as the forces of Chaos, across brutal landscapes.

Space Marine 2 has a variety of weapons for you to try out and upgrade. Weapon upgrades come in the form of higher-tier weapons as well as Weapon Perks.

Weapon Perks are abilities, and each weapon type has its own perk tree. These perks upgrade your damage, speed, as well as magazine size and damage radius upgrades. Furthermore, Weapon Perks can also boost your survivability and ability to take damage, as well as general utility.

What perks you choose depends on your playstyle. Maybe you’ll prefer being a tanky fast firing Space Marine rather than a Glass Cannon.

To decide what perks suit you best, we’ve listed every perk, their effects, and what weapon tier they require to be unlocked.

All Primary Weapon Perks

Auto Bolt Rifle

Auto-Bolt-Rifle-1
Credit: Saber Interactive
TierPerkEffect
StandardHoned PrecisionEquipped Weapon’s Maximum Spread decreases by 25% when firing without aiming
StandardExtended MagazineMagazine Size increases by 15% of the maximum
Master-CraftedAdamant PrecisionWhen your Health is below 30%. Maximum Spread decreases by 25%
Master-CraftedMagazine RestorationWhen your Health drops below 30%, your Ammo Reserve is restored by a full Magazine. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
Master-CraftedFast ReloadReload all Weapons 10% faster
Master-CraftedPerpetual PenetrationEach shot penetrates 1 additional target
ArtificerFast ReloadReload all Weapons 10% faster
ArtificerDivine MightDamage increases by 10%
ArtificerFast RegenerationKilling an enemy restores Armour 0.5 seconds earlier
ArtificerGreat MightDamage increases by 10% against Terminus enemies
RelicRapid HealthWhen your Health is below 30%, killing 10 enemies in rapid succession restores Health by 5%. Cooldown is 30 seconds.
RelicRampageAfter killing 10 enemies in rapid succession, you deal 25% more Damage for 5 seconds. Cooldown is 30 seconds.
RelicPerpetual PrecisionMaximum Spread decreases by 10%
RelicIncreased CapacityThe maximum Ammo Reserve of this Weapon increases by 20%
Auto Bolt Rifle Perks

Bolt Carbine

Bolt-Carbine
Credit: Saber Interactive
TierWeapon PerkEffect
StandardPerpetual PrecisionMaximum Spread decreases by 10%
StandardGreat MightDamage increases by 10% against Terminus enemies
Master-CraftedElusive PrecisionAfter a perfectly timed Dodge, Maximum Spread decreases by 25% for 5 seconds
Master-CraftedRetaliationAfter a perfectly timed Dodge, you deal 25% more Damage for 5 seconds.
Master-CraftedFast RegenerationKilling an enemy restores Armour 0.5 seconds earlier
Master-CraftedAdamantine GripRecoil is reduced by 25%
ArtificerRapid HealthWhen your Health is below 30%, killing 10 enemies in rapid succession restores Health by 5%. Cooldown is 30 seconds.
ArtificerHead HunterHeadshots deal 10% more Damage.
ArtificerHoned PrecisionEquipped Weapon’s Maximum Spread decreases by 25% when firing without aiming
ArtificerHead HunterHeadshots deal 10% more Damage.
ArtificerSteel GripKilling 10 enemies in rapid succession reduces Recoil by 35% for 5 seconds. Cooldown is 30 seconds
ArtificerExtended MagazineMagazine Size increases by 15% of the maximum
ArtificerDivine MightDamage increases by 10%
ArtificerIncreased CapacityThe maximum Ammo Reserve of this Weapon increases by 20%
RelicAdamant HunterWhen your Health is below 30%. Headshots deal 25% more Damage.
RelicFast RegenerationKilling an enemy restores Armour 0.5 seconds earlier
RelicGun Strike ReloadAfter a Gun Strike, the equipped Weapon instantly reloads
RelicPerpetual PrecisionMaximum Spread decreases by 10%
RelicMagazine RestorationWhen your Health drops below 30%, your Ammo Reserve is restored by a full Magazine. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
RelicAdamantine GripRecoil is reduced by 25%
RelicReloading ImmunityWhile reloading, you do not lose control from Heavy Hits.
RelicDivine MightDamage increases by 10%
Bolt Carbine Perks

Bolt Rifle

Bolt-Rifle
Credit: Saber Interactive
TierPerkEffect
StandardHead HunterHeadshots deal 10% more Damage.
StandardExtended MagazineMagazine Size increases by 15% of the maximum
Master-CraftedAdamant PrecisionWhen your Health is below 30%. Maximum Spread decreases by 25%
Master-CraftedMagazine RestorationWhen your Health drops below 30%, your Ammo Reserve is restored by a full Magazine. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
Master-CraftedFast ReloadReload all Weapons 10% faster
Master-CraftedPerpetual PrecisionMaximum Spread decreases by 10%
ArtificerAble ReloadAfter using a Class Ability, the equipped Weapon instantly reloads.
ArtificerAble PrecisionAfter using a Class Ability, Maximum Spread decreases by 25% for 5 seconds.
ArtificerFast RegenerationKilling an enemy restores Armour 0.5 seconds earlier
ArtificerHead HunterHeadshots deal 10% more Damage.
ArtificerFast RegenerationKilling an enemy restores Armour 0.5 seconds earlier
ArtificerGreat MightDamage increases by 10% against Terminus enemies
ArtificerIncreased CapacityThe maximum Ammo Reserve of this Weapon increases by 20%
ArtificerCleaving FireShots will penetrate enemy Block Stances dealing 25% of the usual Damage.
RelicRapid HealthWhen your Health is below 30%, killing 10 enemies in rapid succession restores Health by 5%. Cooldown is 30 seconds.
RelicRampageAfter killing 10 enemies in rapid succession, you deal 25% more Damage for 5 seconds. Cooldown is 30 seconds.
RelicHead HunterHeadshots deal 10% more Damage.
RelicReloading ImmunityWhile reloading, you do not lose control from Heavy Hits.
RelicChaos EliminatorDamage against Chaos enemies increases by 10%
RelicExtended MagazineMagazine Size increases by 15% of the maximum
RelicHoned PrecisionEquipped Weapon’s Maximum Spread decreases by 25% when firing without aiming
RelicTyranid EliminatorDamage against Tyranid enemies increases by 10%
Bolt Rifle PErks

Bolt Sniper Rifle

Bolt-Sniper-Rifle
Credit: Saber Interactive
TierPerkEffect
StandardFast ReloadReload all Weapons 10% faster
StandardLong ShotEnemies at a distance of more than 20 metres take 10% more Damage.
Master-CraftedFinisher ReloadAfter a Finisher, the equipped Weapon instantly reloads.
Master-CraftedFast RegenerationKilling an enemy restores Armour 0.5 seconds earlier
Master-CraftedSurvival InstinctWhen your Health is below 30%, you deal 25% more Damage.
Master-CraftedAdamantine GripRecoil is reduced by 25%
ArtificerHead HunterHeadshots deal 10% more Damage.
ArtificerHead HunterHeadshots deal 10% more Damage.
ArtificerHoned PrecisionEquipped Weapon’s Maximum Spread decreases by 25% when firing without aiming
ArtificerExtended MagazineMagazine Size increases by 15% of the maximum
ArtificerIncreased CapacityThe maximum Ammo Reserve of this Weapon increases by 20%
ArtificerReloading ImmunityWhile reloading, you do not lose control from Heavy Hits.
RelicAgile HunterAfter a perfectly timed Dodge. Headshots deal 35% more Damage for 5 seconds.
RelicHoned PrecisionEquipped Weapon’s Maximum Spread decreases by 25% when firing without aiming
RelicTyranid EliminatorDamage against Tyranid enemies increases by 10%
RelicReloaded RestorationAfter reloading, your Ammo Reserve is restored by 50% of the number of enemies hit. Cannot exceed maximum Ammo capacity.
RelicGreat MightDamage increases by 10% against Terminus enemies
RelicChaos EliminatorDamage against Chaos enemies increases by 10%
Bolt Sniper Rifle Perks

Heavy Bolt Rifle

Heavy-Bolt-Rifle
Credit: Saber Interactive
Tier PerkEffect
StandardHead HunterHeadshots deal 10% more Damage.
StandardExtended MagazineMagazine Size increases by 15% of the maximum
Master-CraftedAdamant HunterWhen your Health is below 30%. Headshots deal 25% more Damage.
Master-CraftedMagazine RestorationWhen your Health drops below 30%, your Ammo Reserve is restored by a full Magazine. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
Master-CraftedFast ReloadReload all Weapons 10% faster
Master-CraftedPerpetual PrecisionMaximum Spread decreases by 10%
ArtificerAble ReloadAfter using a Class Ability, the equipped Weapon instantly reloads.
ArtificerAble PrecisionAfter using a Class Ability, Maximum Spread decreases by 25% for 5 seconds.
ArtificerFast RegenerationKilling an enemy restores Armour 0.5 seconds earlier
ArtificerHead HunterHeadshots deal 10% more Damage.
ArtificerFast RegenerationKilling an enemy restores Armour 0.5 seconds earlier
ArtificerGreat MightDamage increases by 10% against Terminus enemies
ArtificerIncreased CapacityThe maximum Ammo Reserve of this Weapon increases by 20%
ArtificerCleaving FireShots will penetrate enemy Block Stances dealing 25% of the usual Damage.
RelicRapid HealthWhen your Health is below 30%, killing 10 enemies in rapid succession restores Health by 5%. Cooldown is 30 seconds.
RelicPerpetual PenetrationEach shot penetrates 1 additional target
RelicReloading ImmunityWhile reloading, you do not lose control from Heavy Hits.
RelicChaos EliminatorDamage against Chaos enemies increases by 10%
RelicRampageAfter killing 10 enemies in rapid succession, you deal 25% more Damage for 5 seconds. Cooldown is 30 seconds.
RelicExtended MagazineMagazine Size increases by 15% of the maximum
RelicHoned PrecisionEquipped Weapon’s Maximum Spread decreases by 25% when firing without aiming
RelicTyranid EliminatorDamage against Tyranid enemies increases by 10%
Heavy BOlt Rifle Perks

Heavy Bolter

Heavy-Bolter
Credit: Saber Interactive
TierPerkEffect
StandardFast VentingWeapons cool 15% faster
StandardPerpetual CoolingWeapon Heating decreases by 10%
Master-CraftedPerfect CoolingAfter a perfectly timed Dodge, the equipped Weapon is completely cooled
Master-CraftedIncreased CapacityThe maximum Ammo Reserve of this Weapon increases by 20%
Master-CraftedHeavy ImmunityWhile in Heavy Stance, you do not lose control from Heavy Hits.
Master-CraftedContingency PlanWhen your Ammo Reserve is less than 20% of your Ammo capacity, Melee Damage increases by 10%
Master-CraftedHead HunterHeadshots deal 10% more Damage.
Master-CraftedPerpetual PenetrationEach shot penetrates 1 additional target
ArtificerAdamant RestorationWhen your Health drops below 30%, your Ammo Reserve is restored by 25% of the maximum capacity. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
ArtificerHeavy MightWhile in Heavy Stance, you deal 15% more Damage
ArtificerHeavy MightWhile in Heavy Stance, you deal 15% more Damage
ArtificerAdamant HunterWhen your Health is below 30%. Headshots deal 25% more Damage.
ArtificerHeavy PrecisionWhile in Heavy Stance, Maximum Spread decreases by 10%
ArtificerHeavy PrecisionWhile in Heavy Stance, Maximum Spread decreases by 10%
RelicDisciplineWhen you have Low Ammo, you deal 25% more Damage.
RelicFast VentingWeapons cool 15% faster
RelicIncreased CapacityThe maximum Ammo Reserve of this Weapon increases by 20%
RelicGreat MightDamage increases by 10% against Terminus enemies
RelicEfficient PrecisionWhen you have Low Ammo, Maximum Spread decreases by 25%
RelicPerpetual CoolingWeapon Heating decreases by 10%
RelicWeapon StrikeMelee Damage increases by 15%
RelicHoned PrecisionEquipped Weapon’s Maximum Spread decreases by 25% when firing without aiming
Heavy Bolter Perks

Heavy Plasma Incinerator

Heavy-Plasma-Incinerator
Credit: Saber Interactive
TierPerkEffect
StandardCommon CoolingCommon Shots generate 10% less Heat.
StandardFast VentingWeapons cool 15% faster
Master-CraftedRapid CoolingAfter killing 10 enemies in rapid succession, Weapons do not heat for 5 seconds. Cooldown is 30 seconds.
Master-CraftedHeavy VelocityWhen in Heavy Stance, shots Charge 10% faster
Master-CraftedHeavy VelocityWhen in Heavy Stance, shots Charge 10% faster
Master-CraftedContingency PlanWhen your Ammo Reserve is less than 20% of your Ammo capacity, Melee Damage increases by 10%
Master-CraftedPlasma CollectionEnergy reserve of Plasma Weapons increases by 20%
Master-CraftedEfficient ChargeCharged Shots from Plasma Weapons use 2 less energy.
ArtificerAdamant VelocityWhen your Health is below 30%, shots Charge 25% faster.
ArtificerSupercharged ShotDamage from a Charged Shot increases by 10%
ArtificerSupercharged ShotDamage from a Charged Shot increases by 10%
ArtificerAdamant RestorationWhen your Health drops below 30%, your Ammo Reserve is restored by 25% of the maximum capacity. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
ArtificerHeavy FireWhile in Heavy Stance, Fire Rate increases by 15%
ArtificerWeapon StrikeMelee Damage increases by 15%
RelicRetaliationAfter a perfectly timed Dodge, you deal 25% more Damage for 5 seconds.
RelicCharged CoolingCharged Shots generate 10% less Heat
RelicHeavy ImmunityWhile in Heavy Stance, you do not lose control from Heavy Hits.
RelicElusive FireAfter a perfectly timed Dodge, Fire Rate increases by 25% for 5 seconds.
RelicFast VentingWeapons cool 15% faster
RelicPlasma SpeedProjectile speed of Plasma Weapons increases by 50%
Heavy Plasma Incinerator Perks

Instigator Bolt Carbine

Instigator-Bolt-Carbine
Credit: Saber Interactive
TierPerkEffect
StandardHead HunterHeadshots deal 10% more Damage.
StandardExtended MagazineMagazine Size increases by 15% of the maximum
Master-CraftedEfficient HunterAfter reloading while having Low Ammo, Headshots deal 35% more Damage for 5 seconds.
Master-CraftedFast ReloadReload all Weapons 10% faster
Master-CraftedReloaded RestorationAfter reloading, your Ammo Reserve is restored by 50% of the number of enemies hit. Cannot exceed maximum Ammo capacity.
Master-CraftedAdamantine GripRecoil is reduced by 25%
ArtificerFinisher ReloadAfter a Finisher, the equipped Weapon instantly reloads.
ArtificerFast RegenerationKilling an enemy restores Armour 0.5 seconds earlier
ArtificerHead HunterHeadshots deal 10% more Damage.
ArtificerFast RegenerationKilling an enemy restores Armour 0.5 seconds earlier
ArtificerHoned PrecisionEquipped Weapon’s Maximum Spread decreases by 25% when firing without aiming
ArtificerGreat MightDamage increases by 10% against Terminus enemies
ArtificerIncreased CapacityThe maximum Ammo Reserve of this Weapon increases by 20%
ArtificerCleaving FireShots will penetrate enemy Block Stances dealing 25% of the usual Damage.
RelicRapid HealthWhen your Health is below 30%, killing 10 enemies in rapid succession restores Health by 5%. Cooldown is 30 seconds.
RelicPerpetual PenetrationEach shot penetrates 1 additional target
RelicFast ReloadReload all Weapons 10% faster
RelicRampageAfter killing 10 enemies in rapid succession, you deal 25% more Damage for 5 seconds. Cooldown is 30 seconds.
RelicReloading ImmunityWhile reloading, you do not lose control from Heavy Hits.
RelicAdamantine GripRecoil is reduced by 25%
Instigator Bolt Carbine Perks

Las Fusil

Las-Fusil
Credit: Saber Interactive
TierPerk Effect
StandardPerpetual VelocityShots Charge 15% faster.
StandardIncreased CapacityThe maximum Ammo Reserve of this Weapon increases by 20%
Master-CraftedAdamant VelocityWhen your Health is below 30%, shots Charge 25% faster.
Master-CraftedHead HunterHeadshots deal 10% more Damage.
Master-CraftedAdamant RestorationWhen your Health drops below 30%, your Ammo Reserve is restored by 25% of the maximum capacity. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
Master-CraftedAmplificationRadius of Beam Weapons increases by 10%
ArtificerHead HunterHeadshots deal 10% more Damage.
ArtificerFast RegenerationKilling an enemy restores Armour 0.5 seconds earlier
ArtificerHead HunterHeadshots deal 10% more Damage.
ArtificerAmplificationRadius of Beam Weapons increases by 10%
ArtificerGreat MightDamage increases by 10% against Terminus enemies
ArtificerAmplificationRadius of Beam Weapons increases by 10%
RelicInstant HealthWhen your Health is below 30%, killing 3 enemies or more with one shot restores Health by 5%
RelicPerpetual VelocityShots Charge 15% faster.
RelicCharging ImmunityWhile Charging a shot, you do not lose control from Heavy Hits.
RelicBrutal RampageAfter killing 3 enemies or more with one shot, you deal 25% more Damage for 5 seconds.
RelicIncreased CapacityThe maximum Ammo Reserve of this Weapon increases by 20%
RelicHoned PrecisionEquipped Weapon’s Maximum Spread decreases by 25% when firing without aiming
Las Fusil PErks

Melta Rifle

Melta-Rifle
Credit: Saber Interactive
Tier PerkEffect
StandardExtended MagazineMagazine Size increases by 15% of the maximum
StandardFast ReloadReload all Weapons 10% faster
Master-CraftedMagazine RestorationWhen your Health drops below 30%, your Ammo Reserve is restored by a full Magazine. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
Master-CraftedGreat MightDamage increases by 10% against Terminus enemies
Master-CraftedAdamant ReloadWhen your Health drops below 30%, the equipped Weapon instantly reloads.
Master-CraftedFast RegenerationKilling an enemy restores Armour 0.5 seconds earlier
ArtificerDivine MightDamage increases by 10%
ArtificerExtended MagazineMagazine Size increases by 15% of the maximum
ArtificerFirst ShotThe first shot after a Reload deals 10% more Damage.
ArtificerFast RegenerationKilling an enemy restores Armour 0.5 seconds earlier
ArtificerFast ReloadReload all Weapons 10% faster
ArtificerReloading ImmunityWhile reloading, you do not lose control from Heavy Hits.
RelicElusive FireAfter a perfectly timed Dodge, Fire Rate increases by 25% for 5 seconds.
RelicPerpetual FireFire Rate increases by 10%
RelicElusive RangeAfter a perfectly timed Dodge, Effective Range increases by 3 metres for 5 seconds.
RelicPerpetual RangeEffective Range increases by 1 metre.
Melta Rifle Perks

Multi-Melta

Multi-Melta
Credit: Saber Interactive
TierPerkEffect
StandardIncreased CapacityThe maximum Ammo Reserve of this Weapon increases by 20%
StandardWeapon StrikeMelee Damage increases by 15%
Master-CraftedElite RestorationKilling a Majoris-level or higher enemy restores 10% of your maximum Ammo Reserve. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds. HP
Master-CraftedHeavy FireWhile in Heavy Stance, Fire Rate increases by 15%
Master-CraftedHeavy ImmunityWhile in Heavy Stance, you do not lose control from Heavy Hits.
Master-CraftedContingency PlanWhen your Ammo Reserve is less than 20% of your Ammo capacity, Melee Damage increases by 10%
Master-CraftedPerpetual RangeEffective Range increases by 1 metre.
Master-CraftedPerpetual RangeEffective Range increases by 1 metre.
ArtificerExecutioner’s FireAfter a Finisher, Fire Rate increases by 25% for 5 seconds
ArtificerHeavy MightWhile in Heavy Stance, you deal 15% more Damage
ArtificerHeavy MightWhile in Heavy Stance, you deal 15% more Damage
ArtificerExecutioner’s RangeAfter a Finisher, Effective Range increases by 3 metres for 5 seconds
ArtificerFast RegenerationKilling an enemy restores Armour 0.5 seconds earlier
ArtificerFast RegenerationKilling an enemy restores Armour 0.5 seconds earlier
RelicDeath StrikeAfter killing a Majoris-level or higher enemy with a Melee Weapon, you deal 25% more Damage for 5 seconds.
RelicIncreased CapacityThe maximum Ammo Reserve of this Weapon increases by 20%
RelicTyranid EliminatorDamage against Tyranid enemies increases by 10%
RelicElite HealthWhen your Health is below 30%, killing a Majoris-level or higher enemy with Melee Damage restores Health by 5%
RelicWeapon StrikeMelee Damage increases by 15%
RelicChaos EliminatorDamage against Chaos enemies increases by 10%
Multi-Melta Perks

Occulus Bolt Carbine

Occulus-Bolt-Carbine
Credit: Saber Interactive
TierPerkEffect
StandardPerpetual PrecisionMaximum Spread decreases by 10%
StandardGreat MightDamage increases by 10% against Terminus enemies
Master-CraftedElusive PrecisionAfter a perfectly timed Dodge, Maximum Spread decreases by 25% for 5 seconds
Master-CraftedFast ReloadReload all Weapons 10% faster
Master-CraftedRetaliationAfter a perfectly timed Dodge, you deal 25% more Damage for 5 seconds.
Master-CraftedPerpetual PenetrationEach shot penetrates 1 additional target
ArtificerFinisher ReloadAfter a Finisher, the equipped Weapon instantly reloads.
ArtificerFast RegenerationKilling an enemy restores Armour 0.5 seconds earlier
ArtificerHoned PrecisionEquipped Weapon’s Maximum Spread decreases by 25% when firing without aiming
ArtificerReloading ImmunityWhile reloading, you do not lose control from Heavy Hits.
ArtificerExtended MagazineMagazine Size increases by 15% of the maximum
ArtificerDivine MightDamage increases by 10%
RelicRapid HealthWhen your Health is below 30%, killing 10 enemies in rapid succession restores Health by 5%. Cooldown is 30 seconds.
RelicFast RegenerationKilling an enemy restores Armour 0.5 seconds earlier
RelicPerpetual PrecisionMaximum Spread decreases by 10%
RelicTyranid EliminatorDamage against Tyranid enemies increases by 10%
RelicMagazine RestorationWhen your Health drops below 30%, your Ammo Reserve is restored by a full Magazine. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
RelicIncreased CapacityThe maximum Ammo Reserve of this Weapon increases by 20%
RelicGreat MightDamage increases by 10% against Terminus enemies
RelicChaos EliminatorDamage against Chaos enemies increases by 10%
Occulus Bolt Carbine Perks

Plasma Incinerator

Plasma-Incinerator
Credit: Saber Interactive
TierPerkEffect
StandardCommon CoolingCommon Shots generate 10% less Heat.
StandardFast VentingWeapons cool 15% faster
Master-CraftedRapid CoolingAfter killing 10 enemies in rapid succession, Weapons do not heat for 5 seconds. Cooldown is 30 seconds.
Master-CraftedPerpetual VelocityShots Charge 15% faster.
Master-CraftedRampageAfter killing 10 enemies in rapid succession, you deal 25% more Damage for 5 seconds. Cooldown is 30 seconds.
Master-CraftedPlasma CollectionEnergy reserve of Plasma Weapons increases by 20%
ArtificerAdamant VelocityWhen your Health is below 30%, shots Charge 25% faster.
ArtificerSupercharged ShotDamage from a Charged Shot increases by 10%
ArtificerCommon CoolingCommon Shots generate 10% less Heat.
ArtificerCharged CoolingCharged Shots generate 10% less Heat
ArtificerAdamant RestorationWhen your Health drops below 30%, your Ammo Reserve is restored by 25% of the maximum capacity. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
ArtificerBlast RadiusDamage radius of a Charged Shot increases by 5%
ArtificerFast VentingWeapons cool 15% faster
ArtificerBlast RadiusDamage radius of a Charged Shot increases by 5%
RelicRetaliationAfter a perfectly timed Dodge, you deal 25% more Damage for 5 seconds.
RelicCommon SpeedProjectile speed of Common Shots increases by 25%
RelicPerpetual VelocityShots Charge 15% faster.
RelicCommon SpeedProjectile speed of Common Shots increases by 25%
RelicPerfect RadiusAfter a perfectly timed Dodge, the Damage radius of a Charged Shot increases by 10% for 5 seconds.
RelicCharged SpeedProjectile speed of Charged Shots increases by 25%
RelicEfficient ChargeCharged Shots from Plasma Weapons use 2 less energy.
RelicCharged SpeedProjectile speed of Charged Shots increases by 25%
Plasma Incinerator Perks

Stalker Bolt Rifle

Stalker-Bolt-Rifle
Credit: Saber Interactive
TierPerkEffect
StandardFast ReloadReload all Weapons 10% faster
StandardLong ShotEnemies at a distance of more than 20 metres take 10% more Damage.
Master-CraftedAdamant ReloadWhen your Health drops below 30%, the equipped Weapon instantly reloads.
Master-CraftedSurvival InstinctWhen your Health is below 30%, you deal 25% more Damage.
Master-CraftedFast RegenerationKilling an enemy restores Armour 0.5 seconds earlier
Master-CraftedAdamantine GripRecoil is reduced by 25%
ArtificerHead HunterHeadshots deal 10% more Damage.
ArtificerExtended MagazineMagazine Size increases by 15% of the maximum
ArtificerHead HunterHeadshots deal 10% more Damage.
ArtificerIncreased CapacityThe maximum Ammo Reserve of this Weapon increases by 20%
RelicAgile HunterAfter a perfectly timed Dodge. Headshots deal 35% more Damage for 5 seconds.
RelicFast ReloadReload all Weapons 10% faster
RelicTyranid EliminatorDamage against Tyranid enemies increases by 10%
RelicReloaded RestorationAfter reloading, your Ammo Reserve is restored by 50% of the number of enemies hit. Cannot exceed maximum Ammo capacity.
RelicGreat MightDamage increases by 10% against Terminus enemies
RelicChaos EliminatorDamage against Chaos enemies increases by 10%
Stalker Bolt Rifle PErks

Secondary Weapons

Bolt Pistol

Bolt-Pistol
Credit: Saber Interactive
TierPerkEffect
StandardPerpetual PrecisionMaximum Spread decreases by 10%
StandardGreat MightDamage increases by 10% against Terminus enemies
Master-CraftedElusive PrecisionAfter a perfectly timed Dodge, Maximum Spread decreases by 25% for 5 seconds
Master-CraftedGun Strike ReloadAfter a Gun Strike, the equipped Weapon instantly reloads
Master-CraftedRetaliationAfter a perfectly timed Dodge, you deal 25% more Damage for 5 seconds.
Master-CraftedIron GripAfter a Gun Strike, Recoil is reduced by 35% for 5 seconds.
ArtificerPerpetual PrecisionMaximum Spread decreases by 10%
ArtificerHead HunterHeadshots deal 10% more Damage.
ArtificerDivine MightDamage increases by 10%
ArtificerExtended MagazineMagazine Size increases by 15% of the maximum
RelicElite HunterAfter killing a Majoris-level or higher enemy with a Melee Weapon, Headshots deal 50% more Damage for 5 seconds
RelicHead HunterHeadshots deal 10% more Damage.
RelicHoned PrecisionEquipped Weapon’s Maximum Spread decreases by 25% when firing without aiming
RelicRapid HealthWhen your Health is below 30%, killing 10 enemies in rapid succession restores Health by 5%. Cooldown is 30 seconds.
RelicExtended MagazineMagazine Size increases by 15% of the maximum
RelicDivine MightDamage increases by 10%
BOlt Pistol Perks

Heavy Bolt Pistol

Heavy-Bolt-Pistol
Credit: Saber Interactive
TierPerkEffect
StandardPerpetual PrecisionMaximum Spread decreases by 10%
StandardGreat MightDamage increases by 10% against Terminus enemies
Master-CraftedElite PrecisionAfter killing a Majoris-level or higher enemy with a Melee Weapon, Maximum Spread decreases by 25% for 5 seconds
Master-CraftedPerpetual PrecisionMaximum Spread decreases by 10%
Master-CraftedPerpetual PenetrationEach shot penetrates 1 additional target
Master-CraftedDeath StrikeAfter killing a Majoris-level or higher enemy with a Melee Weapon, you deal 25% more Damage for 5 seconds.
Master-CraftedClose CombatEnemies at a distance of no more than 15 metres take 10% more Damage.
Master-CraftedAdamantine GripRecoil is reduced by 25%
ArtificerGun Strike ReloadAfter a Gun Strike, the equipped Weapon instantly reloads
ArtificerHead HunterHeadshots deal 10% more Damage.
ArtificerHead HunterHeadshots deal 10% more Damage.
ArtificerIron GripAfter a Gun Strike, Recoil is reduced by 35% for 5 seconds.
ArtificerExtended MagazineMagazine Size increases by 15% of the maximum
ArtificerExtended MagazineMagazine Size increases by 15% of the maximum
RelicAdamant HunterWhen your Health is below 30%. Headshots deal 25% more Damage.
RelicHoned PrecisionEquipped Weapon’s Maximum Spread decreases by 25% when firing without aiming
RelicTyranid EliminatorDamage against Tyranid enemies increases by 10%
RelicRapid HealthWhen your Health is below 30%, killing 10 enemies in rapid succession restores Health by 5%. Cooldown is 30 seconds.
RelicDivine MightDamage increases by 10%
RelicChaos EliminatorDamage against Chaos enemies increases by 10%
HEavy BOlt Pistol Perks

Plasma Pistol

Plasma-Pistol
Credit: Saber Interactive
Tier PerkEffect
StandardCommon CoolingCommon Shots generate 10% less Heat.
StandardFast VentingWeapons cool 15% faster
Master-CraftedRapid CoolingAfter killing 10 enemies in rapid succession, Weapons do not heat for 5 seconds. Cooldown is 30 seconds.
Master-CraftedBlast RadiusDamage radius of a Charged Shot increases by 5%
Master-CraftedRampageAfter killing 10 enemies in rapid succession, you deal 25% more Damage for 5 seconds. Cooldown is 30 seconds.
Master-CraftedSupercharged ShotDamage from a Charged Shot increases by 10%
ArtificerBlast RadiusDamage radius of a Charged Shot increases by 5%
ArtificerPerpetual VelocityShots Charge 20% faster.
ArtificerPerpetual VelocityShots Charge 20% faster.
ArtificerGreat MightDamage increases by 10% against Terminus enemies
ArtificerPlasma CollectionEnergy reserve of Plasma Weapons increases by 20%
ArtificerEfficient ChargeCharged Shots from Plasma Weapons use 2 less energy.
RelicPerfect RadiusAfter a perfectly timed Dodge, the Damage radius of a Charged Shot increases by 10% for 5 seconds.
RelicCharged CoolingCharged Shots generate 10% less Heat
RelicRetaliationAfter a perfectly timed Dodge, you deal 25% more Damage for 5 seconds.
RelicFast VentingWeapons cool 15% faster
Plasma Pistol Perks

Melee Weapons

Chainsword

Chainsword
Credit: Saber Interactive
TierPerkEffect
StandardArmoured StrengthWhen you have full Armour, Melee Damage increases by 10%
StandardPerpetual StrengthMelee Damage increases by 5%
Master-CraftedCrushing HeelEnemies hit by Stomp deal 30% less Damage for 4 seconds. Cooldown is 10 seconds.
Master-CraftedPerpetual StrengthMelee Damage increases by 5%
Master-CraftedSwift RecoveryHeavy Attacks restore 100% more Contested Health. Applies to the following attacks: Quick Punch, Front Kick, Shoulder Bash, Stomp.
Master-CraftedPerpetual StrengthMelee Damage increases by 5%
ArtificerReverberating ImpactStomp area-of-effect radius increases by 50%
ArtificerChaos SlayerMelee Damage against Chaos enemies increases by 10%
ArtificerHard TargetWhile performing a Light Combo, you take 15% less Ranged Damage
ArtificerSaw BladeLight Combo length increases from 4 to 5 strikes
ArtificerTyranid SlayerMelee Damage against Tyranid enemies increases by 10%
ArtificerMinoris SlayerMelee Damage against Minoris-level enemies increases by 20%
RelicTrampling StrideAfter performing a Stomp, hold the attack button to perform an additional Stomp.
RelicMajoris SlayerMelee Damage against Majoris-level enemies increases by 10%
RelicMomentum GainEach consecutive Light Attack increases Light Attack Melee Damage by 3% (up to 30%) for 3 seconds.
RelicFull ThrottleSwitches Punch with Full Throttle. Hold the attack button to prepare the attack Damage increases by 100% per 1 second while preparing.
RelicExtremis SlayerMelee Damage against Extremis-level enemies increases by 15%
RelicKill StreakAfter killing 10 enemies in rapid succession with a Light Combo, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 5 seconds. Cooldown is 10 seconds.
CHainsword Perks

Combat Knife

Combat-Knife
Credit: Saber Interactive
Tier PerkEffect
StandardArmoured StrengthWhen you have full Armour, Melee Damage increases by 10%
StandardPerpetual StrengthMelee Damage increases by 5%
Master-CraftedSharp ImpactRight and Left Skull Crusher area-of-effect radius increases by 50%
Master-CraftedPerpetual StrengthMelee Damage increases by 5%
Master-CraftedKinetic EnergyEach consecutive Heavy Attack increases Heavy Attack Melee Damage by 3% (up to 30%) for 3 seconds
Master-CraftedPerpetual StrengthMelee Damage increases by 5%
ArtificerShadow StabReplace Heavy Swing with Shadow Stab. Hold the Attack button to charge it. Damage increases by 100% per 1 second of charging.
ArtificerChaos SlayerMelee Damage against Chaos enemies increases by 10%
ArtificerShoulder BashReplace Distant Stab with Shoulder Bash. While evading/sprinting, tap the Attack button to quickly perform an area-of-effect forward attack.
ArtificerTyranid SlayerMelee Damage against Tyranid enemies increases by 10%
RelicTide of BattlePower Wave forward distance increases from 4 to 8 metres for Whirlwind Slash
RelicTerminus SlayerMelee Damage against Terminus-level enemies increases by 20%
RelicHard TargetWhile performing a Light Combo, you take 15% less Ranged Damage
RelicReeling BlowEnemies hit by Whirlwind Slash deal 30% less Damage for 4 seconds. Cooldown is 10 seconds.
RelicExtremis SlayerMelee Damage against Extremis-level enemies increases by 15%
RelicKill StreakAfter killing 10 enemies in rapid succession with a Light Combo, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 5 seconds. Cooldown is 10 seconds.
Combat Knife Perks

Power Fist

Power-Fist
Credit: Saber Interactive
TierPerkEffect
StandardArmoured StrengthWhen you have full Armour, Melee Damage increases by 10%
StandardPerpetual StrengthMelee Damage increases by 5%
Master-CraftedSwift RecoveryHeavy Attacks restore 100% more Contested Health. Applies to the following attacks: Thrust Jab, Backfist, Hammer Hook, Backfist 2, Thrust Jab 2
Master-CraftedPerpetual StrengthMelee Damage increases by 5%
Master-CraftedHeavy PreparationHeavy Attack preparation time is reduced by 30% Applies to the following attacks: Thrust Jab, Backfist, Hammer Hook, Backfist 2, Thrust Jab 2.
Master-CraftedPerpetual StrengthMelee Damage increases by 5%
ArtificerFocused IntentionWhen your Health is below 30%, you take 50% less Health Damage while preparing Heavy Attacks
ArtificerChaos SlayerMelee Damage against Chaos enemies increases by 10%
ArtificerComboAfter a successful Heavy Attack, the next Light Attack deals 10% more Melee Damage.
ArtificerRallyWhen your Health is below 30%, a successful Backfist 2 or Thrust Jab 2 attack restores 1 Armour Segment
ArtificerTyranid SlayerMelee Damage against Tyranid enemies increases by 10%
ArtificerConcussive ImpactBackfist 2 and Thrust Jab 2 area-of-effect radius increases by 50%
RelicTide of BattlePower Wave forward distance increases from 4 to 8 metres. Applies to the following attacks: Thrust Jab, Backfist, Hammer Hook, Backfist 2, Thrust Jab 2.
RelicMajoris SlayerMelee Damage against Majoris-level enemies increases by 10%
RelicReeling BlowEnemies hit by Cannon Punch deal 30% less Damage for 4 seconds. Cooldown is 10 seconds.
RelicGround ShakeSwitches Thrust Jab with Ground Shake. Slam the ground to deal area-of-effect Damage in a 10- metre radius.
RelicMinoris SlayerMelee Damage against Minoris-level enemies increases by 20%
RelicHeavy ArmamentCannon Punch deals 50% more Damage.
Power FIst Perks

Power Sword

Power-Sword
Credit: Saber Interactive
Tier PerkEffect
StandardArmoured StrengthWhen you have full Armour, Melee Damage increases by 10%
StandardPerpetual StrengthMelee Damage increases by 5%
Master-CraftedMaster of OffenceAfter switching sword-combat Style, you deal 20% more Melee Damage for 5 seconds. Cooldown is 10 seconds.
Master-CraftedPerpetual StrengthMelee Damage increases by 5%
Master-CraftedMomentum GainEach consecutive Light Attack increases Light Attack Melee Damage by 3% (up to 30%) for 3 seconds.
Master-CraftedMaster of DefenceAfter switching sword-combat Style, you take 20% less Ranged Damage for 5 seconds. Cooldown is 10 seconds.
Master-CraftedPerpetual StrengthMelee Damage increases by 5%
Master-CraftedTranquilityWhile in Power Whirl Stance, you do not lose control upon taking Heavy Hits and you cannot be knocked back
ArtificerFencing BladeSpeed Style combo length increases from 4 to 5 strikes.
ArtificerChaos SlayerMelee Damage against Chaos enemies increases by 10%
ArtificerHard TargetWhile performing a Light Combo, you take 15% less Ranged Damage
ArtificerSlashing BladePower Style combo length increases from 3 to 4 strikes
ArtificerTyranid SlayerMelee Damage against Tyranid enemies increases by 10%
ArtificerKill StreakAfter killing 10 enemies in rapid succession with a Light Combo, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 5 seconds. Cooldown is 10 seconds.
RelicReeling BlowEnemies hit by Power Rake deal 30% less Damage for 4 seconds.Cooldown is 10 seconds.
RelicMajoris SlayerMelee Damage against Majoris-level enemies increases by 10%
RelicTerminus SlayerMelee Damage against Terminus-level enemies increases by 20%
RelicSpeed RestorationSpeed Style attacks restore 100% more Contested Health.
RelicCutting EdgePower Rake deals 50% more Melee Damage
RelicExtremis SlayerMelee Damage against Extremis-level enemies increases by 15%
RelicMinoris SlayerMelee Damage against Minoris-level enemies increases by 20%
RelicPower RestorationPower Style attacks restore 100% more Contested Health
Power Sword Perks

Thunder Hammer

Thunder-Hammer
Credit: Saber Interactive
TierPerkEffect
StandardArmoured StrengthWhen you have full Armour, Melee Damage increases by 10%
StandardPerpetual StrengthMelee Damage increases by 5%
Master-CraftedCalm Before The StormWhen preparing Aftershock, you take 10% less Ranged Damage.
Master-CraftedPerpetual StrengthMelee Damage increases by 5%
Master-CraftedExtremis SlayerMelee Damage against Extremis-level enemies increases by 15%
Master-CraftedFast PreparationAftershock preparation time is reduced by 30%
Master-CraftedPerpetual StrengthMelee Damage increases by 5%
Master-CraftedShattering ImpactGround Slam area-of-effect radius increases by 50%
ArtificerReclamationAftershock and Ground Slam restore 100% more Contested Health
ArtificerArmoured StrengthWhen you have full Armour, Melee Damage increases by 10%
ArtificerChaos SlayerMelee Damage against Chaos enemies increases by 10%
ArtificerHard TargetWhile performing a Light Combo, you take 15% less Ranged Damage
ArtificerSeismic ChainAfter performing a Ground Slam, hold the attack button to perform an additional Ground Slam.
ArtificerPerpetual StrengthMelee Damage increases by 5%
ArtificerTyranid SlayerMelee Damage against Tyranid enemies increases by 10%
ArtificerKill StreakAfter killing 10 enemies in rapid succession with a Light Combo, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 5 seconds. Cooldown is 10 seconds.
RelicPatience RewardedA fully prepared Aftershock hit restores 1 Armour Segment
RelicMajoris SlayerMelee Damage against Majoris-level enemies increases by 10%
RelicReeling BlowEnemies hit by Pommel Smash deal 30% less Damage for 4 seconds. Cooldown is 10 seconds.
RelicAftershock ImprovedAftershock gains additional spin
RelicMinoris SlayerMelee Damage against Minoris-level enemies increases by 20%
RelicDead EndPommel Smash deals 50% more Damage.
Thunder Hammer PErks

By Muhibul Alam Chowdhury Guide Writer
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Muhibul Alam Chowdhury is a Guide writer at GameRiv.