Every Weapon Perk, and their effects, in Warhammer 40K Space Marine 2.
Warhammer 40k: Space Marine 2, puts you in the power armor of the iconic Space Marines. It takes place in a grim future, where there is only war. As a Space Marine, you’ll battle endless hordes of Tyranids as well as the forces of Chaos, across brutal landscapes.
Space Marine 2 has a variety of weapons for you to try out and upgrade. Weapon upgrades come in the form of higher-tier weapons as well as Weapon Perks.
Weapon Perks are abilities, and each weapon type has its own perk tree. These perks upgrade your damage, speed, as well as magazine size and damage radius upgrades. Furthermore, Weapon Perks can also boost your survivability and ability to take damage, as well as general utility.
What perks you choose depends on your playstyle. Maybe you’ll prefer being a tanky fast firing Space Marine rather than a Glass Cannon.
To decide what perks suit you best, we’ve listed every perk, their effects, and what weapon tier they require to be unlocked.
All Primary Weapon Perks
Auto Bolt Rifle
Tier
Perk
Effect
Standard
Honed Precision
Equipped Weapon’s Maximum Spread decreases by 25% when firing without aiming
Standard
Extended Magazine
Magazine Size increases by 15% of the maximum
Master-Crafted
Adamant Precision
When your Health is below 30%. Maximum Spread decreases by 25%
Master-Crafted
Magazine Restoration
When your Health drops below 30%, your Ammo Reserve is restored by a full Magazine. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
Master-Crafted
Fast Reload
Reload all Weapons 10% faster
Master-Crafted
Perpetual Penetration
Each shot penetrates 1 additional target
Artificer
Fast Reload
Reload all Weapons 10% faster
Artificer
Divine Might
Damage increases by 10%
Artificer
Fast Regeneration
Killing an enemy restores Armour 0.5 seconds earlier
Artificer
Great Might
Damage increases by 10% against Terminus enemies
Relic
Rapid Health
When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 5%. Cooldown is 30 seconds.
Relic
Rampage
After killing 10 enemies in rapid succession, you deal 25% more Damage for 5 seconds. Cooldown is 30 seconds.
Relic
Perpetual Precision
Maximum Spread decreases by 10%
Relic
Increased Capacity
The maximum Ammo Reserve of this Weapon increases by 20%
Auto Bolt Rifle Perks
Bolt Carbine
Tier
Weapon Perk
Effect
Standard
Perpetual Precision
Maximum Spread decreases by 10%
Standard
Great Might
Damage increases by 10% against Terminus enemies
Master-Crafted
Elusive Precision
After a perfectly timed Dodge, Maximum Spread decreases by 25% for 5 seconds
Master-Crafted
Retaliation
After a perfectly timed Dodge, you deal 25% more Damage for 5 seconds.
Master-Crafted
Fast Regeneration
Killing an enemy restores Armour 0.5 seconds earlier
Master-Crafted
Adamantine Grip
Recoil is reduced by 25%
Artificer
Rapid Health
When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 5%. Cooldown is 30 seconds.
Artificer
Head Hunter
Headshots deal 10% more Damage.
Artificer
Honed Precision
Equipped Weapon’s Maximum Spread decreases by 25% when firing without aiming
Artificer
Head Hunter
Headshots deal 10% more Damage.
Artificer
Steel Grip
Killing 10 enemies in rapid succession reduces Recoil by 35% for 5 seconds. Cooldown is 30 seconds
Artificer
Extended Magazine
Magazine Size increases by 15% of the maximum
Artificer
Divine Might
Damage increases by 10%
Artificer
Increased Capacity
The maximum Ammo Reserve of this Weapon increases by 20%
Relic
Adamant Hunter
When your Health is below 30%. Headshots deal 25% more Damage.
Relic
Fast Regeneration
Killing an enemy restores Armour 0.5 seconds earlier
Relic
Gun Strike Reload
After a Gun Strike, the equipped Weapon instantly reloads
Relic
Perpetual Precision
Maximum Spread decreases by 10%
Relic
Magazine Restoration
When your Health drops below 30%, your Ammo Reserve is restored by a full Magazine. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
Relic
Adamantine Grip
Recoil is reduced by 25%
Relic
Reloading Immunity
While reloading, you do not lose control from Heavy Hits.
Relic
Divine Might
Damage increases by 10%
Bolt Carbine Perks
Bolt Rifle
Tier
Perk
Effect
Standard
Head Hunter
Headshots deal 10% more Damage.
Standard
Extended Magazine
Magazine Size increases by 15% of the maximum
Master-Crafted
Adamant Precision
When your Health is below 30%. Maximum Spread decreases by 25%
Master-Crafted
Magazine Restoration
When your Health drops below 30%, your Ammo Reserve is restored by a full Magazine. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
Master-Crafted
Fast Reload
Reload all Weapons 10% faster
Master-Crafted
Perpetual Precision
Maximum Spread decreases by 10%
Artificer
Able Reload
After using a Class Ability, the equipped Weapon instantly reloads.
Artificer
Able Precision
After using a Class Ability, Maximum Spread decreases by 25% for 5 seconds.
Artificer
Fast Regeneration
Killing an enemy restores Armour 0.5 seconds earlier
Artificer
Head Hunter
Headshots deal 10% more Damage.
Artificer
Fast Regeneration
Killing an enemy restores Armour 0.5 seconds earlier
Artificer
Great Might
Damage increases by 10% against Terminus enemies
Artificer
Increased Capacity
The maximum Ammo Reserve of this Weapon increases by 20%
Artificer
Cleaving Fire
Shots will penetrate enemy Block Stances dealing 25% of the usual Damage.
Relic
Rapid Health
When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 5%. Cooldown is 30 seconds.
Relic
Rampage
After killing 10 enemies in rapid succession, you deal 25% more Damage for 5 seconds. Cooldown is 30 seconds.
Relic
Head Hunter
Headshots deal 10% more Damage.
Relic
Reloading Immunity
While reloading, you do not lose control from Heavy Hits.
Relic
Chaos Eliminator
Damage against Chaos enemies increases by 10%
Relic
Extended Magazine
Magazine Size increases by 15% of the maximum
Relic
Honed Precision
Equipped Weapon’s Maximum Spread decreases by 25% when firing without aiming
Relic
Tyranid Eliminator
Damage against Tyranid enemies increases by 10%
Bolt Rifle PErks
Bolt Sniper Rifle
Tier
Perk
Effect
Standard
Fast Reload
Reload all Weapons 10% faster
Standard
Long Shot
Enemies at a distance of more than 20 metres take 10% more Damage.
Master-Crafted
Finisher Reload
After a Finisher, the equipped Weapon instantly reloads.
Master-Crafted
Fast Regeneration
Killing an enemy restores Armour 0.5 seconds earlier
Master-Crafted
Survival Instinct
When your Health is below 30%, you deal 25% more Damage.
Master-Crafted
Adamantine Grip
Recoil is reduced by 25%
Artificer
Head Hunter
Headshots deal 10% more Damage.
Artificer
Head Hunter
Headshots deal 10% more Damage.
Artificer
Honed Precision
Equipped Weapon’s Maximum Spread decreases by 25% when firing without aiming
Artificer
Extended Magazine
Magazine Size increases by 15% of the maximum
Artificer
Increased Capacity
The maximum Ammo Reserve of this Weapon increases by 20%
Artificer
Reloading Immunity
While reloading, you do not lose control from Heavy Hits.
Relic
Agile Hunter
After a perfectly timed Dodge. Headshots deal 35% more Damage for 5 seconds.
Relic
Honed Precision
Equipped Weapon’s Maximum Spread decreases by 25% when firing without aiming
Relic
Tyranid Eliminator
Damage against Tyranid enemies increases by 10%
Relic
Reloaded Restoration
After reloading, your Ammo Reserve is restored by 50% of the number of enemies hit. Cannot exceed maximum Ammo capacity.
Relic
Great Might
Damage increases by 10% against Terminus enemies
Relic
Chaos Eliminator
Damage against Chaos enemies increases by 10%
Bolt Sniper Rifle Perks
Heavy Bolt Rifle
Tier
Perk
Effect
Standard
Head Hunter
Headshots deal 10% more Damage.
Standard
Extended Magazine
Magazine Size increases by 15% of the maximum
Master-Crafted
Adamant Hunter
When your Health is below 30%. Headshots deal 25% more Damage.
Master-Crafted
Magazine Restoration
When your Health drops below 30%, your Ammo Reserve is restored by a full Magazine. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
Master-Crafted
Fast Reload
Reload all Weapons 10% faster
Master-Crafted
Perpetual Precision
Maximum Spread decreases by 10%
Artificer
Able Reload
After using a Class Ability, the equipped Weapon instantly reloads.
Artificer
Able Precision
After using a Class Ability, Maximum Spread decreases by 25% for 5 seconds.
Artificer
Fast Regeneration
Killing an enemy restores Armour 0.5 seconds earlier
Artificer
Head Hunter
Headshots deal 10% more Damage.
Artificer
Fast Regeneration
Killing an enemy restores Armour 0.5 seconds earlier
Artificer
Great Might
Damage increases by 10% against Terminus enemies
Artificer
Increased Capacity
The maximum Ammo Reserve of this Weapon increases by 20%
Artificer
Cleaving Fire
Shots will penetrate enemy Block Stances dealing 25% of the usual Damage.
Relic
Rapid Health
When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 5%. Cooldown is 30 seconds.
Relic
Perpetual Penetration
Each shot penetrates 1 additional target
Relic
Reloading Immunity
While reloading, you do not lose control from Heavy Hits.
Relic
Chaos Eliminator
Damage against Chaos enemies increases by 10%
Relic
Rampage
After killing 10 enemies in rapid succession, you deal 25% more Damage for 5 seconds. Cooldown is 30 seconds.
Relic
Extended Magazine
Magazine Size increases by 15% of the maximum
Relic
Honed Precision
Equipped Weapon’s Maximum Spread decreases by 25% when firing without aiming
Relic
Tyranid Eliminator
Damage against Tyranid enemies increases by 10%
Heavy BOlt Rifle Perks
Heavy Bolter
Tier
Perk
Effect
Standard
Fast Venting
Weapons cool 15% faster
Standard
Perpetual Cooling
Weapon Heating decreases by 10%
Master-Crafted
Perfect Cooling
After a perfectly timed Dodge, the equipped Weapon is completely cooled
Master-Crafted
Increased Capacity
The maximum Ammo Reserve of this Weapon increases by 20%
Master-Crafted
Heavy Immunity
While in Heavy Stance, you do not lose control from Heavy Hits.
Master-Crafted
Contingency Plan
When your Ammo Reserve is less than 20% of your Ammo capacity, Melee Damage increases by 10%
Master-Crafted
Head Hunter
Headshots deal 10% more Damage.
Master-Crafted
Perpetual Penetration
Each shot penetrates 1 additional target
Artificer
Adamant Restoration
When your Health drops below 30%, your Ammo Reserve is restored by 25% of the maximum capacity. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
Artificer
Heavy Might
While in Heavy Stance, you deal 15% more Damage
Artificer
Heavy Might
While in Heavy Stance, you deal 15% more Damage
Artificer
Adamant Hunter
When your Health is below 30%. Headshots deal 25% more Damage.
Artificer
Heavy Precision
While in Heavy Stance, Maximum Spread decreases by 10%
Artificer
Heavy Precision
While in Heavy Stance, Maximum Spread decreases by 10%
Relic
Discipline
When you have Low Ammo, you deal 25% more Damage.
Relic
Fast Venting
Weapons cool 15% faster
Relic
Increased Capacity
The maximum Ammo Reserve of this Weapon increases by 20%
Relic
Great Might
Damage increases by 10% against Terminus enemies
Relic
Efficient Precision
When you have Low Ammo, Maximum Spread decreases by 25%
Relic
Perpetual Cooling
Weapon Heating decreases by 10%
Relic
Weapon Strike
Melee Damage increases by 15%
Relic
Honed Precision
Equipped Weapon’s Maximum Spread decreases by 25% when firing without aiming
Heavy Bolter Perks
Heavy Plasma Incinerator
Tier
Perk
Effect
Standard
Common Cooling
Common Shots generate 10% less Heat.
Standard
Fast Venting
Weapons cool 15% faster
Master-Crafted
Rapid Cooling
After killing 10 enemies in rapid succession, Weapons do not heat for 5 seconds. Cooldown is 30 seconds.
Master-Crafted
Heavy Velocity
When in Heavy Stance, shots Charge 10% faster
Master-Crafted
Heavy Velocity
When in Heavy Stance, shots Charge 10% faster
Master-Crafted
Contingency Plan
When your Ammo Reserve is less than 20% of your Ammo capacity, Melee Damage increases by 10%
Master-Crafted
Plasma Collection
Energy reserve of Plasma Weapons increases by 20%
Master-Crafted
Efficient Charge
Charged Shots from Plasma Weapons use 2 less energy.
Artificer
Adamant Velocity
When your Health is below 30%, shots Charge 25% faster.
Artificer
Supercharged Shot
Damage from a Charged Shot increases by 10%
Artificer
Supercharged Shot
Damage from a Charged Shot increases by 10%
Artificer
Adamant Restoration
When your Health drops below 30%, your Ammo Reserve is restored by 25% of the maximum capacity. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
Artificer
Heavy Fire
While in Heavy Stance, Fire Rate increases by 15%
Artificer
Weapon Strike
Melee Damage increases by 15%
Relic
Retaliation
After a perfectly timed Dodge, you deal 25% more Damage for 5 seconds.
Relic
Charged Cooling
Charged Shots generate 10% less Heat
Relic
Heavy Immunity
While in Heavy Stance, you do not lose control from Heavy Hits.
Relic
Elusive Fire
After a perfectly timed Dodge, Fire Rate increases by 25% for 5 seconds.
Relic
Fast Venting
Weapons cool 15% faster
Relic
Plasma Speed
Projectile speed of Plasma Weapons increases by 50%
Heavy Plasma Incinerator Perks
Instigator Bolt Carbine
Tier
Perk
Effect
Standard
Head Hunter
Headshots deal 10% more Damage.
Standard
Extended Magazine
Magazine Size increases by 15% of the maximum
Master-Crafted
Efficient Hunter
After reloading while having Low Ammo, Headshots deal 35% more Damage for 5 seconds.
Master-Crafted
Fast Reload
Reload all Weapons 10% faster
Master-Crafted
Reloaded Restoration
After reloading, your Ammo Reserve is restored by 50% of the number of enemies hit. Cannot exceed maximum Ammo capacity.
Master-Crafted
Adamantine Grip
Recoil is reduced by 25%
Artificer
Finisher Reload
After a Finisher, the equipped Weapon instantly reloads.
Artificer
Fast Regeneration
Killing an enemy restores Armour 0.5 seconds earlier
Artificer
Head Hunter
Headshots deal 10% more Damage.
Artificer
Fast Regeneration
Killing an enemy restores Armour 0.5 seconds earlier
Artificer
Honed Precision
Equipped Weapon’s Maximum Spread decreases by 25% when firing without aiming
Artificer
Great Might
Damage increases by 10% against Terminus enemies
Artificer
Increased Capacity
The maximum Ammo Reserve of this Weapon increases by 20%
Artificer
Cleaving Fire
Shots will penetrate enemy Block Stances dealing 25% of the usual Damage.
Relic
Rapid Health
When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 5%. Cooldown is 30 seconds.
Relic
Perpetual Penetration
Each shot penetrates 1 additional target
Relic
Fast Reload
Reload all Weapons 10% faster
Relic
Rampage
After killing 10 enemies in rapid succession, you deal 25% more Damage for 5 seconds. Cooldown is 30 seconds.
Relic
Reloading Immunity
While reloading, you do not lose control from Heavy Hits.
Relic
Adamantine Grip
Recoil is reduced by 25%
Instigator Bolt Carbine Perks
Las Fusil
Tier
Perk
Effect
Standard
Perpetual Velocity
Shots Charge 15% faster.
Standard
Increased Capacity
The maximum Ammo Reserve of this Weapon increases by 20%
Master-Crafted
Adamant Velocity
When your Health is below 30%, shots Charge 25% faster.
Master-Crafted
Head Hunter
Headshots deal 10% more Damage.
Master-Crafted
Adamant Restoration
When your Health drops below 30%, your Ammo Reserve is restored by 25% of the maximum capacity. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
Master-Crafted
Amplification
Radius of Beam Weapons increases by 10%
Artificer
Head Hunter
Headshots deal 10% more Damage.
Artificer
Fast Regeneration
Killing an enemy restores Armour 0.5 seconds earlier
Artificer
Head Hunter
Headshots deal 10% more Damage.
Artificer
Amplification
Radius of Beam Weapons increases by 10%
Artificer
Great Might
Damage increases by 10% against Terminus enemies
Artificer
Amplification
Radius of Beam Weapons increases by 10%
Relic
Instant Health
When your Health is below 30%, killing 3 enemies or more with one shot restores Health by 5%
Relic
Perpetual Velocity
Shots Charge 15% faster.
Relic
Charging Immunity
While Charging a shot, you do not lose control from Heavy Hits.
Relic
Brutal Rampage
After killing 3 enemies or more with one shot, you deal 25% more Damage for 5 seconds.
Relic
Increased Capacity
The maximum Ammo Reserve of this Weapon increases by 20%
Relic
Honed Precision
Equipped Weapon’s Maximum Spread decreases by 25% when firing without aiming
Las Fusil PErks
Melta Rifle
Tier
Perk
Effect
Standard
Extended Magazine
Magazine Size increases by 15% of the maximum
Standard
Fast Reload
Reload all Weapons 10% faster
Master-Crafted
Magazine Restoration
When your Health drops below 30%, your Ammo Reserve is restored by a full Magazine. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
Master-Crafted
Great Might
Damage increases by 10% against Terminus enemies
Master-Crafted
Adamant Reload
When your Health drops below 30%, the equipped Weapon instantly reloads.
Master-Crafted
Fast Regeneration
Killing an enemy restores Armour 0.5 seconds earlier
Artificer
Divine Might
Damage increases by 10%
Artificer
Extended Magazine
Magazine Size increases by 15% of the maximum
Artificer
First Shot
The first shot after a Reload deals 10% more Damage.
Artificer
Fast Regeneration
Killing an enemy restores Armour 0.5 seconds earlier
Artificer
Fast Reload
Reload all Weapons 10% faster
Artificer
Reloading Immunity
While reloading, you do not lose control from Heavy Hits.
Relic
Elusive Fire
After a perfectly timed Dodge, Fire Rate increases by 25% for 5 seconds.
Relic
Perpetual Fire
Fire Rate increases by 10%
Relic
Elusive Range
After a perfectly timed Dodge, Effective Range increases by 3 metres for 5 seconds.
Relic
Perpetual Range
Effective Range increases by 1 metre.
Melta Rifle Perks
Multi-Melta
Tier
Perk
Effect
Standard
Increased Capacity
The maximum Ammo Reserve of this Weapon increases by 20%
Standard
Weapon Strike
Melee Damage increases by 15%
Master-Crafted
Elite Restoration
Killing a Majoris-level or higher enemy restores 10% of your maximum Ammo Reserve. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds. HP
Master-Crafted
Heavy Fire
While in Heavy Stance, Fire Rate increases by 15%
Master-Crafted
Heavy Immunity
While in Heavy Stance, you do not lose control from Heavy Hits.
Master-Crafted
Contingency Plan
When your Ammo Reserve is less than 20% of your Ammo capacity, Melee Damage increases by 10%
Master-Crafted
Perpetual Range
Effective Range increases by 1 metre.
Master-Crafted
Perpetual Range
Effective Range increases by 1 metre.
Artificer
Executioner’s Fire
After a Finisher, Fire Rate increases by 25% for 5 seconds
Artificer
Heavy Might
While in Heavy Stance, you deal 15% more Damage
Artificer
Heavy Might
While in Heavy Stance, you deal 15% more Damage
Artificer
Executioner’s Range
After a Finisher, Effective Range increases by 3 metres for 5 seconds
Artificer
Fast Regeneration
Killing an enemy restores Armour 0.5 seconds earlier
Artificer
Fast Regeneration
Killing an enemy restores Armour 0.5 seconds earlier
Relic
Death Strike
After killing a Majoris-level or higher enemy with a Melee Weapon, you deal 25% more Damage for 5 seconds.
Relic
Increased Capacity
The maximum Ammo Reserve of this Weapon increases by 20%
Relic
Tyranid Eliminator
Damage against Tyranid enemies increases by 10%
Relic
Elite Health
When your Health is below 30%, killing a Majoris-level or higher enemy with Melee Damage restores Health by 5%
Relic
Weapon Strike
Melee Damage increases by 15%
Relic
Chaos Eliminator
Damage against Chaos enemies increases by 10%
Multi-Melta Perks
Occulus Bolt Carbine
Tier
Perk
Effect
Standard
Perpetual Precision
Maximum Spread decreases by 10%
Standard
Great Might
Damage increases by 10% against Terminus enemies
Master-Crafted
Elusive Precision
After a perfectly timed Dodge, Maximum Spread decreases by 25% for 5 seconds
Master-Crafted
Fast Reload
Reload all Weapons 10% faster
Master-Crafted
Retaliation
After a perfectly timed Dodge, you deal 25% more Damage for 5 seconds.
Master-Crafted
Perpetual Penetration
Each shot penetrates 1 additional target
Artificer
Finisher Reload
After a Finisher, the equipped Weapon instantly reloads.
Artificer
Fast Regeneration
Killing an enemy restores Armour 0.5 seconds earlier
Artificer
Honed Precision
Equipped Weapon’s Maximum Spread decreases by 25% when firing without aiming
Artificer
Reloading Immunity
While reloading, you do not lose control from Heavy Hits.
Artificer
Extended Magazine
Magazine Size increases by 15% of the maximum
Artificer
Divine Might
Damage increases by 10%
Relic
Rapid Health
When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 5%. Cooldown is 30 seconds.
Relic
Fast Regeneration
Killing an enemy restores Armour 0.5 seconds earlier
Relic
Perpetual Precision
Maximum Spread decreases by 10%
Relic
Tyranid Eliminator
Damage against Tyranid enemies increases by 10%
Relic
Magazine Restoration
When your Health drops below 30%, your Ammo Reserve is restored by a full Magazine. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
Relic
Increased Capacity
The maximum Ammo Reserve of this Weapon increases by 20%
Relic
Great Might
Damage increases by 10% against Terminus enemies
Relic
Chaos Eliminator
Damage against Chaos enemies increases by 10%
Occulus Bolt Carbine Perks
Plasma Incinerator
Tier
Perk
Effect
Standard
Common Cooling
Common Shots generate 10% less Heat.
Standard
Fast Venting
Weapons cool 15% faster
Master-Crafted
Rapid Cooling
After killing 10 enemies in rapid succession, Weapons do not heat for 5 seconds. Cooldown is 30 seconds.
Master-Crafted
Perpetual Velocity
Shots Charge 15% faster.
Master-Crafted
Rampage
After killing 10 enemies in rapid succession, you deal 25% more Damage for 5 seconds. Cooldown is 30 seconds.
Master-Crafted
Plasma Collection
Energy reserve of Plasma Weapons increases by 20%
Artificer
Adamant Velocity
When your Health is below 30%, shots Charge 25% faster.
Artificer
Supercharged Shot
Damage from a Charged Shot increases by 10%
Artificer
Common Cooling
Common Shots generate 10% less Heat.
Artificer
Charged Cooling
Charged Shots generate 10% less Heat
Artificer
Adamant Restoration
When your Health drops below 30%, your Ammo Reserve is restored by 25% of the maximum capacity. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
Artificer
Blast Radius
Damage radius of a Charged Shot increases by 5%
Artificer
Fast Venting
Weapons cool 15% faster
Artificer
Blast Radius
Damage radius of a Charged Shot increases by 5%
Relic
Retaliation
After a perfectly timed Dodge, you deal 25% more Damage for 5 seconds.
Relic
Common Speed
Projectile speed of Common Shots increases by 25%
Relic
Perpetual Velocity
Shots Charge 15% faster.
Relic
Common Speed
Projectile speed of Common Shots increases by 25%
Relic
Perfect Radius
After a perfectly timed Dodge, the Damage radius of a Charged Shot increases by 10% for 5 seconds.
Relic
Charged Speed
Projectile speed of Charged Shots increases by 25%
Relic
Efficient Charge
Charged Shots from Plasma Weapons use 2 less energy.
Relic
Charged Speed
Projectile speed of Charged Shots increases by 25%
Plasma Incinerator Perks
Stalker Bolt Rifle
Tier
Perk
Effect
Standard
Fast Reload
Reload all Weapons 10% faster
Standard
Long Shot
Enemies at a distance of more than 20 metres take 10% more Damage.
Master-Crafted
Adamant Reload
When your Health drops below 30%, the equipped Weapon instantly reloads.
Master-Crafted
Survival Instinct
When your Health is below 30%, you deal 25% more Damage.
Master-Crafted
Fast Regeneration
Killing an enemy restores Armour 0.5 seconds earlier
Master-Crafted
Adamantine Grip
Recoil is reduced by 25%
Artificer
Head Hunter
Headshots deal 10% more Damage.
Artificer
Extended Magazine
Magazine Size increases by 15% of the maximum
Artificer
Head Hunter
Headshots deal 10% more Damage.
Artificer
Increased Capacity
The maximum Ammo Reserve of this Weapon increases by 20%
Relic
Agile Hunter
After a perfectly timed Dodge. Headshots deal 35% more Damage for 5 seconds.
Relic
Fast Reload
Reload all Weapons 10% faster
Relic
Tyranid Eliminator
Damage against Tyranid enemies increases by 10%
Relic
Reloaded Restoration
After reloading, your Ammo Reserve is restored by 50% of the number of enemies hit. Cannot exceed maximum Ammo capacity.
Relic
Great Might
Damage increases by 10% against Terminus enemies
Relic
Chaos Eliminator
Damage against Chaos enemies increases by 10%
Stalker Bolt Rifle PErks
Secondary Weapons
Bolt Pistol
Tier
Perk
Effect
Standard
Perpetual Precision
Maximum Spread decreases by 10%
Standard
Great Might
Damage increases by 10% against Terminus enemies
Master-Crafted
Elusive Precision
After a perfectly timed Dodge, Maximum Spread decreases by 25% for 5 seconds
Master-Crafted
Gun Strike Reload
After a Gun Strike, the equipped Weapon instantly reloads
Master-Crafted
Retaliation
After a perfectly timed Dodge, you deal 25% more Damage for 5 seconds.
Master-Crafted
Iron Grip
After a Gun Strike, Recoil is reduced by 35% for 5 seconds.
Artificer
Perpetual Precision
Maximum Spread decreases by 10%
Artificer
Head Hunter
Headshots deal 10% more Damage.
Artificer
Divine Might
Damage increases by 10%
Artificer
Extended Magazine
Magazine Size increases by 15% of the maximum
Relic
Elite Hunter
After killing a Majoris-level or higher enemy with a Melee Weapon, Headshots deal 50% more Damage for 5 seconds
Relic
Head Hunter
Headshots deal 10% more Damage.
Relic
Honed Precision
Equipped Weapon’s Maximum Spread decreases by 25% when firing without aiming
Relic
Rapid Health
When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 5%. Cooldown is 30 seconds.
Relic
Extended Magazine
Magazine Size increases by 15% of the maximum
Relic
Divine Might
Damage increases by 10%
BOlt Pistol Perks
Heavy Bolt Pistol
Tier
Perk
Effect
Standard
Perpetual Precision
Maximum Spread decreases by 10%
Standard
Great Might
Damage increases by 10% against Terminus enemies
Master-Crafted
Elite Precision
After killing a Majoris-level or higher enemy with a Melee Weapon, Maximum Spread decreases by 25% for 5 seconds
Master-Crafted
Perpetual Precision
Maximum Spread decreases by 10%
Master-Crafted
Perpetual Penetration
Each shot penetrates 1 additional target
Master-Crafted
Death Strike
After killing a Majoris-level or higher enemy with a Melee Weapon, you deal 25% more Damage for 5 seconds.
Master-Crafted
Close Combat
Enemies at a distance of no more than 15 metres take 10% more Damage.
Master-Crafted
Adamantine Grip
Recoil is reduced by 25%
Artificer
Gun Strike Reload
After a Gun Strike, the equipped Weapon instantly reloads
Artificer
Head Hunter
Headshots deal 10% more Damage.
Artificer
Head Hunter
Headshots deal 10% more Damage.
Artificer
Iron Grip
After a Gun Strike, Recoil is reduced by 35% for 5 seconds.
Artificer
Extended Magazine
Magazine Size increases by 15% of the maximum
Artificer
Extended Magazine
Magazine Size increases by 15% of the maximum
Relic
Adamant Hunter
When your Health is below 30%. Headshots deal 25% more Damage.
Relic
Honed Precision
Equipped Weapon’s Maximum Spread decreases by 25% when firing without aiming
Relic
Tyranid Eliminator
Damage against Tyranid enemies increases by 10%
Relic
Rapid Health
When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 5%. Cooldown is 30 seconds.
Relic
Divine Might
Damage increases by 10%
Relic
Chaos Eliminator
Damage against Chaos enemies increases by 10%
HEavy BOlt Pistol Perks
Plasma Pistol
Tier
Perk
Effect
Standard
Common Cooling
Common Shots generate 10% less Heat.
Standard
Fast Venting
Weapons cool 15% faster
Master-Crafted
Rapid Cooling
After killing 10 enemies in rapid succession, Weapons do not heat for 5 seconds. Cooldown is 30 seconds.
Master-Crafted
Blast Radius
Damage radius of a Charged Shot increases by 5%
Master-Crafted
Rampage
After killing 10 enemies in rapid succession, you deal 25% more Damage for 5 seconds. Cooldown is 30 seconds.
Master-Crafted
Supercharged Shot
Damage from a Charged Shot increases by 10%
Artificer
Blast Radius
Damage radius of a Charged Shot increases by 5%
Artificer
Perpetual Velocity
Shots Charge 20% faster.
Artificer
Perpetual Velocity
Shots Charge 20% faster.
Artificer
Great Might
Damage increases by 10% against Terminus enemies
Artificer
Plasma Collection
Energy reserve of Plasma Weapons increases by 20%
Artificer
Efficient Charge
Charged Shots from Plasma Weapons use 2 less energy.
Relic
Perfect Radius
After a perfectly timed Dodge, the Damage radius of a Charged Shot increases by 10% for 5 seconds.
Relic
Charged Cooling
Charged Shots generate 10% less Heat
Relic
Retaliation
After a perfectly timed Dodge, you deal 25% more Damage for 5 seconds.
Relic
Fast Venting
Weapons cool 15% faster
Plasma Pistol Perks
Melee Weapons
Chainsword
Tier
Perk
Effect
Standard
Armoured Strength
When you have full Armour, Melee Damage increases by 10%
Standard
Perpetual Strength
Melee Damage increases by 5%
Master-Crafted
Crushing Heel
Enemies hit by Stomp deal 30% less Damage for 4 seconds. Cooldown is 10 seconds.
Master-Crafted
Perpetual Strength
Melee Damage increases by 5%
Master-Crafted
Swift Recovery
Heavy Attacks restore 100% more Contested Health. Applies to the following attacks: Quick Punch, Front Kick, Shoulder Bash, Stomp.
Master-Crafted
Perpetual Strength
Melee Damage increases by 5%
Artificer
Reverberating Impact
Stomp area-of-effect radius increases by 50%
Artificer
Chaos Slayer
Melee Damage against Chaos enemies increases by 10%
Artificer
Hard Target
While performing a Light Combo, you take 15% less Ranged Damage
Artificer
Saw Blade
Light Combo length increases from 4 to 5 strikes
Artificer
Tyranid Slayer
Melee Damage against Tyranid enemies increases by 10%
Artificer
Minoris Slayer
Melee Damage against Minoris-level enemies increases by 20%
Relic
Trampling Stride
After performing a Stomp, hold the attack button to perform an additional Stomp.
Relic
Majoris Slayer
Melee Damage against Majoris-level enemies increases by 10%
Relic
Momentum Gain
Each consecutive Light Attack increases Light Attack Melee Damage by 3% (up to 30%) for 3 seconds.
Relic
Full Throttle
Switches Punch with Full Throttle. Hold the attack button to prepare the attack Damage increases by 100% per 1 second while preparing.
Relic
Extremis Slayer
Melee Damage against Extremis-level enemies increases by 15%
Relic
Kill Streak
After killing 10 enemies in rapid succession with a Light Combo, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 5 seconds. Cooldown is 10 seconds.
CHainsword Perks
Combat Knife
Tier
Perk
Effect
Standard
Armoured Strength
When you have full Armour, Melee Damage increases by 10%
Standard
Perpetual Strength
Melee Damage increases by 5%
Master-Crafted
Sharp Impact
Right and Left Skull Crusher area-of-effect radius increases by 50%
Master-Crafted
Perpetual Strength
Melee Damage increases by 5%
Master-Crafted
Kinetic Energy
Each consecutive Heavy Attack increases Heavy Attack Melee Damage by 3% (up to 30%) for 3 seconds
Master-Crafted
Perpetual Strength
Melee Damage increases by 5%
Artificer
Shadow Stab
Replace Heavy Swing with Shadow Stab. Hold the Attack button to charge it. Damage increases by 100% per 1 second of charging.
Artificer
Chaos Slayer
Melee Damage against Chaos enemies increases by 10%
Artificer
Shoulder Bash
Replace Distant Stab with Shoulder Bash. While evading/sprinting, tap the Attack button to quickly perform an area-of-effect forward attack.
Artificer
Tyranid Slayer
Melee Damage against Tyranid enemies increases by 10%
Relic
Tide of Battle
Power Wave forward distance increases from 4 to 8 metres for Whirlwind Slash
Relic
Terminus Slayer
Melee Damage against Terminus-level enemies increases by 20%
Relic
Hard Target
While performing a Light Combo, you take 15% less Ranged Damage
Relic
Reeling Blow
Enemies hit by Whirlwind Slash deal 30% less Damage for 4 seconds. Cooldown is 10 seconds.
Relic
Extremis Slayer
Melee Damage against Extremis-level enemies increases by 15%
Relic
Kill Streak
After killing 10 enemies in rapid succession with a Light Combo, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 5 seconds. Cooldown is 10 seconds.
Combat Knife Perks
Power Fist
Tier
Perk
Effect
Standard
Armoured Strength
When you have full Armour, Melee Damage increases by 10%
Standard
Perpetual Strength
Melee Damage increases by 5%
Master-Crafted
Swift Recovery
Heavy Attacks restore 100% more Contested Health. Applies to the following attacks: Thrust Jab, Backfist, Hammer Hook, Backfist 2, Thrust Jab 2
Master-Crafted
Perpetual Strength
Melee Damage increases by 5%
Master-Crafted
Heavy Preparation
Heavy Attack preparation time is reduced by 30% Applies to the following attacks: Thrust Jab, Backfist, Hammer Hook, Backfist 2, Thrust Jab 2.
Master-Crafted
Perpetual Strength
Melee Damage increases by 5%
Artificer
Focused Intention
When your Health is below 30%, you take 50% less Health Damage while preparing Heavy Attacks
Artificer
Chaos Slayer
Melee Damage against Chaos enemies increases by 10%
Artificer
Combo
After a successful Heavy Attack, the next Light Attack deals 10% more Melee Damage.
Artificer
Rally
When your Health is below 30%, a successful Backfist 2 or Thrust Jab 2 attack restores 1 Armour Segment
Artificer
Tyranid Slayer
Melee Damage against Tyranid enemies increases by 10%
Artificer
Concussive Impact
Backfist 2 and Thrust Jab 2 area-of-effect radius increases by 50%
Relic
Tide of Battle
Power Wave forward distance increases from 4 to 8 metres. Applies to the following attacks: Thrust Jab, Backfist, Hammer Hook, Backfist 2, Thrust Jab 2.
Relic
Majoris Slayer
Melee Damage against Majoris-level enemies increases by 10%
Relic
Reeling Blow
Enemies hit by Cannon Punch deal 30% less Damage for 4 seconds. Cooldown is 10 seconds.
Relic
Ground Shake
Switches Thrust Jab with Ground Shake. Slam the ground to deal area-of-effect Damage in a 10- metre radius.
Relic
Minoris Slayer
Melee Damage against Minoris-level enemies increases by 20%
Relic
Heavy Armament
Cannon Punch deals 50% more Damage.
Power FIst Perks
Power Sword
Tier
Perk
Effect
Standard
Armoured Strength
When you have full Armour, Melee Damage increases by 10%
Standard
Perpetual Strength
Melee Damage increases by 5%
Master-Crafted
Master of Offence
After switching sword-combat Style, you deal 20% more Melee Damage for 5 seconds. Cooldown is 10 seconds.
Master-Crafted
Perpetual Strength
Melee Damage increases by 5%
Master-Crafted
Momentum Gain
Each consecutive Light Attack increases Light Attack Melee Damage by 3% (up to 30%) for 3 seconds.
Master-Crafted
Master of Defence
After switching sword-combat Style, you take 20% less Ranged Damage for 5 seconds. Cooldown is 10 seconds.
Master-Crafted
Perpetual Strength
Melee Damage increases by 5%
Master-Crafted
Tranquility
While in Power Whirl Stance, you do not lose control upon taking Heavy Hits and you cannot be knocked back
Artificer
Fencing Blade
Speed Style combo length increases from 4 to 5 strikes.
Artificer
Chaos Slayer
Melee Damage against Chaos enemies increases by 10%
Artificer
Hard Target
While performing a Light Combo, you take 15% less Ranged Damage
Artificer
Slashing Blade
Power Style combo length increases from 3 to 4 strikes
Artificer
Tyranid Slayer
Melee Damage against Tyranid enemies increases by 10%
Artificer
Kill Streak
After killing 10 enemies in rapid succession with a Light Combo, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 5 seconds. Cooldown is 10 seconds.
Relic
Reeling Blow
Enemies hit by Power Rake deal 30% less Damage for 4 seconds.Cooldown is 10 seconds.
Relic
Majoris Slayer
Melee Damage against Majoris-level enemies increases by 10%
Relic
Terminus Slayer
Melee Damage against Terminus-level enemies increases by 20%
Relic
Speed Restoration
Speed Style attacks restore 100% more Contested Health.
Relic
Cutting Edge
Power Rake deals 50% more Melee Damage
Relic
Extremis Slayer
Melee Damage against Extremis-level enemies increases by 15%
Relic
Minoris Slayer
Melee Damage against Minoris-level enemies increases by 20%
Relic
Power Restoration
Power Style attacks restore 100% more Contested Health
Power Sword Perks
Thunder Hammer
Tier
Perk
Effect
Standard
Armoured Strength
When you have full Armour, Melee Damage increases by 10%
Standard
Perpetual Strength
Melee Damage increases by 5%
Master-Crafted
Calm Before The Storm
When preparing Aftershock, you take 10% less Ranged Damage.
Master-Crafted
Perpetual Strength
Melee Damage increases by 5%
Master-Crafted
Extremis Slayer
Melee Damage against Extremis-level enemies increases by 15%
Master-Crafted
Fast Preparation
Aftershock preparation time is reduced by 30%
Master-Crafted
Perpetual Strength
Melee Damage increases by 5%
Master-Crafted
Shattering Impact
Ground Slam area-of-effect radius increases by 50%
Artificer
Reclamation
Aftershock and Ground Slam restore 100% more Contested Health
Artificer
Armoured Strength
When you have full Armour, Melee Damage increases by 10%
Artificer
Chaos Slayer
Melee Damage against Chaos enemies increases by 10%
Artificer
Hard Target
While performing a Light Combo, you take 15% less Ranged Damage
Artificer
Seismic Chain
After performing a Ground Slam, hold the attack button to perform an additional Ground Slam.
Artificer
Perpetual Strength
Melee Damage increases by 5%
Artificer
Tyranid Slayer
Melee Damage against Tyranid enemies increases by 10%
Artificer
Kill Streak
After killing 10 enemies in rapid succession with a Light Combo, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 5 seconds. Cooldown is 10 seconds.
Relic
Patience Rewarded
A fully prepared Aftershock hit restores 1 Armour Segment
Relic
Majoris Slayer
Melee Damage against Majoris-level enemies increases by 10%
Relic
Reeling Blow
Enemies hit by Pommel Smash deal 30% less Damage for 4 seconds. Cooldown is 10 seconds.
Relic
Aftershock Improved
Aftershock gains additional spin
Relic
Minoris Slayer
Melee Damage against Minoris-level enemies increases by 20%