All Champion Changes Coming to League of Legends 2026

Fahim Shahriar
By Fahim Shahriar
9 Min Read
Image Credit: Riot Games

In addition to the sweeping lane and item changes, the upcoming patch introduces numerous champion updates. Below is a full breakdown of all the changes.

The 2026 season of League of Legends is introducing some of the biggest changes the game has seen in years. Riot Games is overhauling core systems such as role influence and lane pacing to objectives, itemization, and experience curves, resulting in sweeping changes that affect every champion on Summoner’s Rift. These updates are designed to rebalance role agency, speed up early-game action, and create more meaningful mid- and late-game power spikes across all positions.

With the introduction of role quests, redesigned neutral objectives, faster minion spawns, expanded item options, and the return of fan-favorite items like Hextech Gunblade and Stormrazor, champions in every lane will feel different in 2026. Whether you play top, mid, bot, jungle, or support, the new systems will shift how you trade, roam, scale, and win games.

In this article, we break down all the major champion-related changes.

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All Champion Changes Arriving in Patch 26.1

The upcoming patch is arriving with quite a number of changes; here’s a list of all of them.

Akshan

Dirty Fighting (Passive)
• Second-shot crit damage increased from 30% to 100%

Avengerang (Q)
• Base damage increased from 5/25/45/65/85 to 45/75/105/135/165
• AD ratio decreased from 80% total AD to 70% bonus AD

Heroic Swing (E)
• Damage per shot decreased from 15/30/45/60/75 to 8/16/24/32/40
• AD ratio increased from 15% AD to 25% AD
• Critical strike damage decreased from 90% to 50%

Comeuppance (R)
• Critical damage ratio increased from 50% to 100%

Aphelios

Calibrum
• Mark Bonus AD ratio decreased from 20% to 15%

Onslaught (Q)
• Base damage changed from 10–40 to 10 at all levels
• Bonus AD ratio decreased from 22–40% to 19–40%

Duskwave (Q)
• Base damage changed from 25–65 to 20–110
• Bonus AD ratio decreased from 56–80% to 10–16%

Sentry (Turret)
• Bonus AD ratio decreased from 42–60% to 30–48%

Moonlight Vigil (R)
• Critical damage ratio increased from 45% to 70%

Ashe

Base Stats
• Attack speed growth decreased from 3.33% to 3%
• AD growth decreased from 3.45 to 3

Frost Shot (Passive)
• Crit chance on empowered attacks increased from 75% to 100%

Volley (W)
• AD ratio decreased from 110% to 100%

Caitlyn

Headshot (Passive)
• Crit ratio increased from 85% to 100%

Ace in the Hole (R)
• Crit scaling decreased from 0–50% to 0–30%

Cassiopeia

Serpentine Grace (Passive)
• Removed: Noxian Blessing bonus MS
• Added: Mid-lane role quest AP increased from 0 to 3–54 AP

Corki

Valkyrie (W)
• Tick damage decreased from 40/55/70/85/100 to 30/45/60/75/90

Draven

Base Stats
• AD growth decreased from 3.6 to 3

Elise

Neurotoxin (Q)
• Monster damage cap decreased from 75–175 to 65–145
• Now scales with 90% AP (new)

Venomous Bite (Q – Spider)
• Monster cap decreased from 75–175 to 65–145
• Now scales with 90% AP (new)

Garen

Judgment (E)
• Crit damage ratio decreased from 80% to 70%

Graves

Basic Attacks (New Destiny)
• Crit damage per pellet decreased from 45% to 35%

Jhin

Basic Attack Crit Ratio
• Crit damage per shot decreased from 86% to 75%

Jinx

Base Stats
• Attack speed growth decreased from 1.4% to 1%

Super Mega Death Rocket! (R)
• Min damage decreased from 25/40/55 to 20/35/50
• Max damage decreased from 250/400/550 to 200/350/500
• Min AD ratio decreased from 13% to 12%
• Max AD ratio decreased from 130% to 120%

Kindred

Mounting Dread (E)
• Monster damage cap decreased from 300 to 200

Lucian

Base Stats
• Attack speed growth decreased from 3.3% to 2.5%
• AD growth decreased from 2.9 to 2.5

Piercing Light (Q)
• Base damage increased from 85/115/145/175/205 to 80/115/150/185/220
• AD ratio changed from 60–120% to 100% bonus AD at all ranks

The Culling (R)
• Crit chance per bullet increased from 4% to 4.5%

Miss Fortune

Double Up (Q Bounce)
• Crit damage decreased from 175% to 150%

Bullet Time (R)
• Added: base damage per wave 20/30/40
• AD ratio decreased from 80% to 60%
• Crit damage increased from 120% to 130%

Nilah

Base Stats
• AS growth decreased from 2.25% to 2%

Formless Blade (Q)
• Base damage increased from 5–25 to 10–50
• AD ratio changed from 90–110% to 100%
• Armor pen decreased from 0–33% to 0–30%
• Bonus damage decreased from 0–100% to 0–80%

Quinn

Harrier (Passive)
• Base damage increased from 10–95 to 15–120
• AD ratio changed from 16–50% to 40% bonus AD

Rengar

General
• Abilities rescripted

Savagery (Q)
• AD ratio decreased from 0–15% to 0%
• Empowered AD ratio decreased from 30% to 20%
• IE double-apply bug fixed

Samira

Flair (Q)
• AD ratio increased from 95–125% to 100%
• Crit damage increased from 125% to 150%

Inferno Trigger (R)
• Base damage per shot increased from 5/15/25 to 20/40/60
• AD ratio decreased from 45% to 25%

Senna

Basic Attacks
• Crit damage decreased from 100% to 90%

Shaco

Backstab (Passive)
• Bonus AD ratio decreased from 25% to 15%
• Crit damage decreased from 130% to 120%

Sivir

Boomerang Blade (Q)
• AD ratio decreased from 85% to 70%
• Crit scaling decreased from 0–50% to 0–40%

Skarner

Shattered Earth (Q)
• Now generates Spear of Shojin stacks (new)

Smolder

Super Scorcher Breath (Q)
• Bonus crit scaling decreased from 40–70% to 40–50%
• Crit chance ratio decreased from 0–75% to 0–50%

Tristana

Explosive Charge (E)
• Minimum base damage increased from 60/70/80/90/100 to 60/85/110/135/160
• Min AD ratio decreased from 100–140% to 80%
• Crit scaling decreased from 0–75% to 0–40%

Tryndamere

Bloodlust (Q)
• Bonus AD now scales differently (max unchanged)

Mocking Shout (W)
• Slow decreased from 30–60% to 30–50%
• Duration decreased from 4s to 2.5s

Twitch

Base Stats
• AS growth decreased from 3.38% to 3%
• AD growth decreased from 3.1 to 3

Ambush (Q)
• Bonus AS decreased from 45–65% to 40–60%

Viego

Blade of the Ruined King (Q)
• Crit damage decreased from 175% to 150%
• Active crit scaling decreased from 0–75% to 0–50%

Heartbreaker (R)
• AD ratio decreased from 120–240% to 120–204%

Xayah

Bladecaller (E)
• Base feather damage changed from 55/65/75/85/95 to 50/65/80/95/110
• Bonus AD ratio decreased from 60% to 40%
• Crit scaling decreased from 0–75% to 0–50%

Yasuo

Way of the Wanderer (Passive)
• Total crit damage decreased by 10%

Yone

Way of the Hunter (Passive)
• Total crit damage decreased by 10%

Yunara

Cultivation of Spirit (W)
• AS decreased from 25–65% to 20–60%

Arc of Ruin (R)
• Base damage decreased from 175–525 to 160–480
• Bonus AD ratio decreased from 150% to 120%

Zeri

Ultrashock Laser (Q)
• AD ratio decreased from 130% to 120%

Spark Surge (E)
• Base damage decreased from 20–28 to 17–25
• Bonus AD ratio decreased from 12% to 10%
• Crit scaling increased from 85% to 100%

Lightning Crash (R)
• Base damage decreased from 200/300/400 to 150/250/350

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By Fahim Shahriar League of Legends Writer
Shahriar is a League of Legends writer at GameRiv. He enjoys playing Video Games, watching Anime, and browsing the internet for outdated memes.