VALORANT Patch Notes 13.10: Cypher, Killjoy, and Vyse Buffs, Replay Bookmarks, and Gauntlet Changes

Abu Taher Tamim
By Abu Taher Tamim
13 Min Read
Image Credit: Riot Games

Riot Games has released VALORANT Patch 13.10, bringing some welcome buffs to Sentinel agents, a new Replay Bookmarking feature, and a massive collection of changes to Gauntlet: Glitched.

The latest update focuses on improving ability cooldowns for Cypher, Killjoy, and Vyse while making Sage’s healing more reliable. Meanwhile, Gauntlet: Glitched players can look forward to new abilities, weapon-wielding Spycam and Trailblazer glitches, and a long list of balance adjustments.

Riot has also clarified how damage and healing assists work following changes introduced in Patch 13.08, alongside bug fixes affecting several agents and maps.

In Brief

  • Cypher, Killjoy, and Vyse receive Sentinel cooldown buffs, while Sage gets improved Healing Orb targeting.
  • Replay Bookmarking allows players to mark important moments during matches and revisit them later.
  • Gauntlet: Glitched now supports five-player parties, introduces new abilities, and lets Cypher’s Spycam and Skye’s Trailblazer wield guns.
  • Riot has clarified damage and healing assist requirements and fixed multiple agent, map, PC, and console bugs.

VALORANT Patch 13.10 Release Date

VALORANT Patch 13.10 was released on November 10, 2026, with the update rolling out across PC and console.

Unlike some previous updates that introduced new agents or major competitive changes, Patch 13.10 focuses primarily on gameplay improvements, Sentinel balance, and expanding Gauntlet: Glitched.

VALORANT Patch 13.10 Agent Buffs and Nerfs

One of the biggest highlights of Patch 13.10 is the adjustment to Sentinel ability cooldowns.

Riot wants to give Sentinels more opportunities to reset their defensive utility during a round, particularly when attackers successfully destroy their setups.

Cypher, Killjoy, Vyse, and Sage Changes

AgentAbilityChanges
CypherSpycamDestroyed cooldown reduced from 60s to 45s
CypherSpycamReclaim cooldown increased from 15s to 20s
KilljoyTurretDestroyed cooldown reduced from 60s to 45s
VyseArc RoseDestroyed cooldown reduced from 60s to 45s
SageHealing OrbImproved ally-targeting accuracy and visible crosshair

The cooldown reductions should make Cypher, Killjoy, and Vyse more flexible when repositioning their utility throughout a round.

Previously, losing a Spycam, Turret, or Arc Rose meant waiting an entire minute before using the ability again. The new 45-second cooldown gives defenders another chance to establish their setups before the round ends.

However, Cypher’s Spycam reclaim cooldown is increasing by five seconds to bring it in line with other Sentinels.

Sage is also receiving a quality-of-life improvement. Her Healing Orb now targets allies more accurately, matching Miks’ Harmonize ability.

Additionally, players will see their crosshair while targeting with Healing Orb, helping prevent accidental heals on the wrong teammate.

Riot says these are relatively small adjustments and that it will continue evaluating Sentinel cooldowns for potential changes in future patches.

Replay Bookmarking Arrives in VALORANT Patch 13.10

Patch 13.10 introduces Replay Bookmarking, allowing players to mark important moments during a match and return to them while watching replays.

This should be particularly useful for players reviewing clutch situations, analyzing mistakes, or studying their positioning.

The feature works slightly differently depending on your platform.

On PC:

  • Open Settings.
  • Navigate to Controls.
  • Select Interface.
  • Find Replay Bookmarking and assign a keybind.
  • Press the assigned key during a match to create a bookmark.

On Console:

  • Open the Options Menu during a match.
  • Select the new Replay Bookmark option.

Bookmarks appear directly on the replay timeline, making it easier to jump between important moments.

Riot also confirmed that bookmarks are private, meaning other players watching the same replay won’t see your markers.

VALORANT Damage and Healing Assist Changes Explained

Riot has also clarified several changes to how assists are awarded in VALORANT.

These adjustments were originally introduced alongside Performance Score changes in Patch 13.08, but Riot accidentally left them out of the previous patch notes.

Damage Assists

Players can now earn damage assists under the following conditions:

  • Deal more than 10 damage to an enemy within three seconds before a teammate secures the kill.
  • Alternatively, deal at least 50 damage to an enemy who is eventually eliminated by a teammate, regardless of when that damage occurred.

The changes aim to better reward players who contribute to successful trades and team fights.

Healing Assists

Healing assists now require the healed teammate to secure a kill within 10 seconds after the healing effect ends.

This adjustment makes healing assists more closely reflect their contribution to an actual fight.

VALORANT Gauntlet: Glitched Gets Major Updates

Gauntlet: Glitched is receiving one of its largest updates yet in Patch 13.10.

Riot is introducing new abilities, additional glitches, and several balance changes to keep the mode fresh.

Five-Player Parties Are Now Supported

Players can now queue for Gauntlet: Glitched with parties of up to five players.

Match pairings will still be randomized, so bringing a full group doesn’t guarantee that everyone will end up on the same team.

New Gauntlet: Glitched Abilities

Several agents are receiving new ability upgrades.

Hush:

  • Prone to Flight: Grants additional charges to Flow.
  • Go the Distance: Increases Flow’s pull strength.
  • Tug of War: Adds more charges to Displacement.
  • Habit Forming: Allows Displacement to recharge with a decreasing cooldown.

Cypher:

  • Dart Maniac: Lets Spycam recharge and fire tracking darts more frequently.
  • Always Watching: Doubles Spycam’s targeting range and makes tracking darts harder to remove.

Veto:

  • Cannon Fodder: Gives Interceptor a decreasing recharge cooldown.
  • Long-term Assignment: Increases Interceptor’s active duration.

Waylay:

  • HODL: Extends the time available to teleport back to Refract’s beacon.
  • Dรฉjร  vu: Allows Refract to recharge with a decreasing cooldown.

Cypher’s Spycam and Skye’s Trailblazer Can Now Use Guns

Perhaps the most entertaining addition to Gauntlet: Glitched is the return of two unusual bugs as official gameplay features.

Riot is bringing back fan-favorite interactions that allow Cypher’s Spycam and Skye’s Trailblazer to wield firearms.

The new glitches include:

  • Extreme Supervision (Cypher): Spycam equips a Classic pistol instead of shooting tracking darts. The weapon can eventually upgrade to a Sheriff.
  • Give a Dog a Gun (Skye): Trailblazer equips a Classic instead of leaping at enemies. The weapon can upgrade to a Frenzy.

Skye’s new glitch replaces the previous Greatest Dane upgrade.

Hush Gets a New Ultimate

Hush is also receiving a new Ultimate ability in Gauntlet: Glitched called Suspension.

Players can send out a steerable projectile and reactivate it to levitate enemies caught in its landing area.

All Gauntlet: Glitched Balance Changes in Patch 13.10

Alongside the new abilities and glitches, Riot has adjusted numerous existing upgrades to make more choices viable.

Here are the balance changes included in Patch 13.10.

Ability / UpgradeChanges
Blaze: QuickburnRemoved wall-length penalties at Levels 2 and 3. Recharge increased to 20s and 10s
Boom Bot: OverclockedLevel 2 speed reduced to 125%, duration reduced to 7s. Level 3 duration reduced to 10s
Boom Bot: C4 BotLevel 3 recharge reduced to 7s, with 125% movement speed and 7s duration
Contingency: RedundancyAdded 15s recharge at Level 2 and 10s at Level 3. Level 3 charges reduced to 3
Contingency: Wave RunnerLevel 3 recharge reduced from 20s to 15s
Fakeout: ReprintAdded 20s recharge at Level 2 and 10s at Level 3. Level 3 charges reduced to 3
Prowler: Herding CatsLevel 3 recharge reduced from 12s to 8s
Prowler: Chonky CatHealth increased to 100 at Level 2 and 145 at Level 3
Stim Beacon: Quick HitsDuration increased from 2s to 4s at Levels 2 and 3
Stim Beacon: The Good StuffLevel 3 duration reduced from 12s to 10s
Trapwire: BroadbandAdded 15s recharge at Level 2 and 12s at Level 3
Trapwire: Data NetworkLevel 2 now has 12s recharge and 3 charges. Level 3 recharge reduced to 8s
Blast Pack: Packs a PunchArmed damage increased to 75 at Level 2 and 145 at Level 3
Blast Pack: Surprise PackLevel 3 recharge reduced from 12s to 8s
Headhunter: They Are So DeadLevel 3 now has 25s recharge and only 1 ammo
Slow Orb: Blanket of SlowSlowing effect increased by 10% at Level 2 and 25% at Level 3
Updraft: TrampolineAdded 10s recharge at Level 2 and 7s at Level 3
Wingman: All Grown UpLevel 3 health doubled
Dizzy: Pickup GameLevel 2 pickup cooldown reduced from 5s to 3s

These adjustments should create more variety in the Gauntlet: Glitched upgrade system while reducing the effectiveness of some particularly strong options.

VALORANT Patch 13.10 Bug Fixes

Patch 13.10 also addresses numerous issues affecting agents, maps, and platform-specific gameplay.

Agent Bug Fixes

Chamber

  • Fixed an issue where Rendezvous’ out-of-range voice line could be heard by spectators.

Hush

  • Fixed Suspension effects lingering on weapons or the Spike after the ability ended.
  • Fixed visual indicators shifting rapidly when Suspension was cast against walls.
  • Fixed several animation and visual issues affecting Flashbulb, Displacement, and Suspension.
  • Fixed interactions involving Yoru’s Fakeout, Phoenix’s Run It Back, and Raze’s Blast Pack while affected by Suspension.
  • Fixed missing Displacement killfeed icons.

Phoenix

  • Fixed Blaze granting assists after the intended assist window expired.

Sage

  • Fixed Healing Orb allowing players to heal teammates without line of sight.

Viper

  • Fixed missing Viper’s Pit activation voice lines.
  • Fixed repeated and interrupted voice lines when attempting to use abilities without enough fuel.

Vyse

  • Fixed Steel Garden displaying weapon-disabling effects on enemies who could still shoot.
  • Fixed an issue where enemies could avoid Steel Garden by crouching near its edge when standing at different elevations.

Other Agent Fixes

  • Fixed smoke abilities disappearing abruptly after players disconnected and reconnected.
  • Corrected ability description errors affecting Reyna, Iso, and Yoru.
  • Fixed ability heading alignment issues when playing in Arabic.

Map Bug Fixes

Several VALORANT maps have also received fixes.

  • Ascent: Fixed locations where utility could be hidden behind foliage.
  • Breeze: Fixed abilities clipping through structures.
  • Corrode: Fixed clustered Deathmatch spawns around A Site, updated the End of Game Timeline map, and addressed ability clipping.
  • Haven: Fixed small geometry unintentionally blocking flashes.
  • Split: Fixed areas where abilities could clip through structures.
  • Summit: Fixed ability clipping and minor visual issues.
  • Sunset: Fixed utility being hidden by small objects and abilities clipping through structures.

PC-Only Bug Fixes

PC players are receiving two additional fixes:

  • Fixed Chamber’s Rendezvous and Killjoy’s Turret becoming unusable after Round Rollback in custom games.
  • Fixed unintended movement caused by certain interactions between Sage’s Barrier Orb and Omen’s Shrouded Step.

Console-Only Bug Fixes

Console players are also getting several improvements.

  • Cypher: Fixed missing controller vibration when activating Cyber Cage.
  • Sage: Fixed incorrect controller vibration when attempting to heal herself at full health.
  • Sova: Fixed Shock Bolt damage incorrectly displaying the Recon Bolt icon in the combat report.

All in all, this is a major patch with impactful changes.

By Abu Taher Tamim Staff Writer
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Abu Taher Tamim is a Staff Writer at GameRiv. He started playing video games when one of his uncles brought him a PS1, after it was launched. Since that day until now, he still play video games. As he loves video games so much, he became a gaming content writer.