The Elder Scrolls Online Reportedly Loses As Much As Half Its Team in Xbox Layoffs

Abu Taher Tamim
By Abu Taher Tamim
8 Min Read
Image Credit: Xbox

Just when it felt like The Elder Scrolls Online was finding its footing again, the ground gave way. Reports emerging on July 6 suggest that as much as half of the team supporting the twelve-year-old MMORPG has been laid off, and the news has left players, developers, and, honestly, the whole community staring at a very uncertain road ahead.

If you’ve been following ESO lately, you know how gut-punching the timing is. The game had quietly turned a corner, shifting to a new content model and rebuilding goodwill with a player base that has weathered more than a decade of ups and downs. Now that momentum is in question, and a lot of people are asking the same thing: how does a live-service game this big keep running after losing this many of the people who make it?

Half of The Elder Scrolls Online Team was Gutted

The short version is that ZeniMax Online Studios, the Maryland-based team behind ESO, got caught in a brutal wave of cuts. Over 20 individuals have already posted about being laid off from Zenimax on LinkedIn, with more surfacing across other platforms, and many of them had long tenures, several stretching beyond ten years.

The names attached to these posts hit hard if you’ve followed the game. Senior Creator Engagement Manager Gina Bruno shared that after almost 19 years, her time at ZOS had come to an end. Rich Lambert, who served as ESO’s game director for many years before moving into a studio game director role in 2025, confirmed on a Twitch stream that he was among those let go. These aren’t fringe positions. Instead, this is senior talent and institutional memory walking out the door all at once.

As for the scale, that’s where things get murky. Multiple individuals inside Zenimax have suggested the total impacted could be as much as half the development team, but nobody official has put a hard number on it. Neither Bethesda nor Microsoft has confirmed the exact figure. Some of the loudest “half the team” talk online traces back to a developer’s since-deleted social post, and that developer later clarified she was talking specifically about active content, event, and dungeon developers rather than the entire studio. So treat “half” as a serious report rather than a locked-in stat, because that distinction actually matters for what ESO can still deliver.

How the Xbox Restructuring Triggered the Cuts

None of this happened in a vacuum. Earlier that same day, Xbox CEO Asha Sharma announced sweeping job cuts totaling 3,200 staff, roughly 20% of the organization, in an internal memo that was also posted publicly. Sharma told workers the business was not healthy and that Xbox needed to reset, adding that it was neither possible nor desirable to own every great independent studio.

Xbox Games Studio Closure
Image Credit: Xbox

And that reset came with structural changes across the board. Five studios are being divested, with Double Fine and Compulsion Games becoming independent, Ninja Theory and Undead Labs heading toward acquisition, and Arkane Lyon entering a consultation process under French employment law. ZeniMax Online Studios survived as a studio, but survival and stability clearly aren’t the same thing here.

Going forward, Bethesda is reportedly narrowing its focus to its biggest franchises, namely Fallout, The Elder Scrolls, Wolfenstein, Doom, and Quake. The Elder Scrolls name is obviously on that list, but ESO as a live-service MMO is a different beast from a mainline single-player Elder Scrolls game, and that’s part of why players are nervous about where exactly the online title fits into Microsoft’s slimmed-down plans.

How will the Layoffs Impact the ESO Roadmap?

So, here’s the practical fallout. ZeniMax has been quick to reassure the community that it isn’t abandoning the game. Community manager Jessica Folsom posted that the team wants to reaffirm its commitment to The Elder Scrolls Online, while also acknowledging that the roadmaps previously shared will be shifting.

Elder Scrolls Online Roadmap
Image Credit: Zenimax

Read between the lines, and that’s a soft admission that plans are changing. The studio said it wants to step back, evaluate the work in front of it, and lock down an updated schedule before sharing concrete details. In live-service terms, that usually means slower content, delayed features, or a leaner release cadence, especially for a game that has historically leaned on a steady drip of narrative chapters, dungeons, and seasonal events.

The immediate stuff is safe, at least. Existing commitments, including the ESO Season 1 update launching this week, are still going ahead as planned. The uncertainty is everything after that, which is exactly the part players care about most when they’re deciding whether to keep investing time and money into an MMO.

Is The Elder Scrolls Online Shutting Down?

Let’s address the fear directly, because it’s the question echoing across every forum and subreddit right now. No, there’s no indication ESO is shutting down. The game still has a large, active player base and a proven business model built on its optional subscription and in-game store, and titles that are profitable don’t get switched off overnight.

However, what’s genuinely at risk is the pace and ambition of what comes next. A smaller team almost always means a smaller output, and for a game that already moved away from massive yearly expansions toward a seasonal model, some players are reading this as another sign of ESO gently scaling down rather than gearing up. That interpretation isn’t confirmed, but it’s understandable, and it’s going to color the conversation until ZeniMax shows its new roadmap.

The Bottom Line for ESO Players

Elder Scrolls Online
image via zenimax

The Elder Scrolls Online isn’t dying, but it’s clearly entering a more fragile chapter. A beloved MMO just lost a chunk of the talented, long-tenured people who kept it running, the roadmap is being rewritten in real time, and the parent company is in the middle of its biggest restructuring ever. As of writing, the game is still playable, Season 1 is still on track, and the studio says it’s committed. Beyond that, the honest answer is that even the people who make ESO aren’t totally sure what the future looks like, and that uncertainty is the real story here.

Keep expectations measured, enjoy what’s launching this week, and watch for that revised roadmap. When ZeniMax finally shares it, we’ll get our clearest read yet on whether Tamriel’s future is merely leaner or something more concerning.

By Abu Taher Tamim Staff Writer
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Abu Taher Tamim is a Staff Writer at GameRiv. He started playing video games when one of his uncles brought him a PS1, after it was launched. Since that day until now, he still play video games. As he loves video games so much, he became a gaming content writer.