Resident Evil Requiem Completion Stats Explained: Average Clear Time, Deaths, and Completion Rate

Abu Taher Tamim
By Abu Taher Tamim
5 Min Read
Image Credit: Capcom

Resident Evil Requiem is already giving fans a surprisingly useful look at how people are actually playing the game. Through Capcomโ€™s Resident Evil Portal global stats, we can see some early patterns that go beyond simple review scores or sales numbers. Right now, the biggest takeaways are the worldwide average first playthrough clear time of 16 hours and 48 minutes, 16,288,036 total plays, and 7,846,746 total clears. That means roughly 48.2 percent of recorded runs have reached the ending so far.

Average Clear Time for Resident Evil Requiem

The headline number is the first playthrough completion time. Capcomโ€™s global stats page lists the worldwide average at 16 hours and 48 minutes. On paper, that makes Requiem look longer than many recent Resident Evil entries, especially since a standard run is closer to around 10 to 14 hours, depending on exploration and difficulty. Reportedly, a general run ranges from 11 to 14 hours, while other players claim their first Standard run came in at just under 10 hours.

That gap tells us something important. A global average is not the same thing as a clean critic run. It includes cautious players, repeated deaths, backtracking, puzzle hesitation, menu time, and likely plenty of people who are combing through rooms for collectibles or simply soaking in the atmosphere. In other words, Requiem appears to be one of those Resident Evil games that can be completed fairly briskly by experienced players, but stretches out significantly for the average audience actually living through the horror instead of sprinting past it. That lines up with broader critical reactions praising the game for dense pacing and strong replay value rather than bloat.

The clear rate suggests strong engagement

The total plays and total clears are also revealing. With 16.29 million plays and 7.85 million clears logged on the Resident Evil Portal, the current completion ratio works out to about 48.2 percent. In terms of survival horror games, that is a healthy signal. These games often attract a lot of buyers who start strong, get stuck, get scared, or drift away before the credits. A near half-clear ratio suggests Requiem is doing a good job of pushing players forward without losing too many of them to frustration.

It also helps that Requiem launched with serious momentum. Capcom announced the game sold more than 5 million copies in less than a week, making it one of the biggest launches in franchise history. Strong launch volume usually creates a lot of abandoned early saves, so the fact that the clear count is already this high points to a campaign that players are sticking with.

The death stats show a game that pressures players without completely overwhelming them

Capcomโ€™s global stats also show millions of deaths. One official Resident Evil Portal result lists total deaths at 6,743,630, alongside a separate rare deaths category. Compared against the 7,846,746 clears shown on the same stats pages, that works out to about 0.86 deaths per clear. That is a fascinating number because it suggests Requiem is dangerous, but not punishing to the point of constant failure. Players are dying, but not getting demolished over and over on the way to the ending.

That balance matters for Resident Evil. If deaths are too low, the horror can feel toothless. If they are too high, tension turns into annoyance and momentum collapses. Requiemโ€™s early numbers suggest Capcom found a smart middle ground. The game seems lethal enough to create fear and memorable mistakes, but readable enough that most players recover and keep moving. That is usually where survival horror works best.

The biggest lesson from Resident Evil Requiemโ€™s early numbers is that players are not just buying the game. They are actually finishing it, dying in it, and spending meaningful time with it. That is a strong sign that Capcom has delivered a campaign with real staying power. The average clear time suggests depth. The completion ratio suggests momentum. The death totals suggest tension. Put together, they paint the picture of a Resident Evil game that understands exactly how to keep players uncomfortable, invested, and moving toward the credits.

By Abu Taher Tamim Staff Writer
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Abu Taher Tamim is a Staff Writer at GameRiv. He started playing video games when one of his uncles brought him a PS1, after it was launched. Since that day until now, he still play video games. As he loves video games so much, he became a gaming content writer.