Sony has never been shy about experimenting with how players hold and press things, and its latest patent takes that idea to an extreme. A newly published filing describes a PlayStation controller with no physical buttons at all, replacing the entire face of the pad with touch surfaces that let players decide where every input lives.
In brief
- Sony was granted a US patent describing a buttonless controller that uses touchscreens and sensors instead of face buttons, a D-pad and thumbsticks
- Players would be able to move, resize, and remove virtual inputs to suit their hands, their game, or their accessibility needs
- The patent is publicly viewable now, but patents often do not lead to a finished product
The Sony Buttonless Controller Patent

Sony obtained a US patent for a controller with a touchscreen that lets players choose where the buttons should go. It was filed back in February 2023 and issued in late January 2026, under the title “designs and methods for a game controller”. The filing mainly covers a gamepad that drops traditional physical inputs entirely in favour of touchscreens and sensors that read finger position, taps, long presses and swipes.
The patent also mentions user profiles that store layouts for face buttons, the D-pad and virtual analog sticks, along with automatic identity detection so the pad can load the right one.
Sony Wants to Kill the Fixed Button Layout
Sony writes that a fixed layout may be too small or too large for a user, and may simply not be comfortable. The original application frames the touch approach as a way for a single device to accommodate different hand sizes, play styles, and accessibility needs instead of manufacturing several specialised controllers.

Sony goes further and suggests combining multiple control schemes on the same side of the pad and resizing each button group for different hand shapes and levels of dexterity.
The vast majority of patents never become consumer products, and Sony files these constantly. The obvious problem is muscle memory, since nobody wants to hunt for a glass Cross button mid-firefight. Still, Sony has a habit of quietly testing ideas years before they ship, and the DualShock, Sixaxis and DualSense all started somewhere.
