New Sony Patent Shows a PlayStation Controller With Zero Physical Buttons

Abu Taher Tamim
By Abu Taher Tamim
3 Min Read
Image Credit: Sony

Sony has never been shy about experimenting with how players hold and press things, and its latest patent takes that idea to an extreme. A newly published filing describes a PlayStation controller with no physical buttons at all, replacing the entire face of the pad with touch surfaces that let players decide where every input lives.

In brief

  • Sony was granted a US patent describing a buttonless controller that uses touchscreens and sensors instead of face buttons, a D-pad and thumbsticks
  • Players would be able to move, resize, and remove virtual inputs to suit their hands, their game, or their accessibility needs
  • The patent is publicly viewable now, but patents often do not lead to a finished product

The Sony Buttonless Controller Patent

Playstation new buttonless controller patent
image via sony

Sony obtained a US patent for a controller with a touchscreen that lets players choose where the buttons should go. It was filed back in February 2023 and issued in late January 2026, under the title “designs and methods for a game controller”. The filing mainly covers a gamepad that drops traditional physical inputs entirely in favour of touchscreens and sensors that read finger position, taps, long presses and swipes.

The patent also mentions user profiles that store layouts for face buttons, the D-pad and virtual analog sticks, along with automatic identity detection so the pad can load the right one.

Sony Wants to Kill the Fixed Button Layout

Sony writes that a fixed layout may be too small or too large for a user, and may simply not be comfortable. The original application frames the touch approach as a way for a single device to accommodate different hand sizes, play styles, and accessibility needs instead of manufacturing several specialised controllers.

Playstation You dont own Disk
Image Credit: Sony

Sony goes further and suggests combining multiple control schemes on the same side of the pad and resizing each button group for different hand shapes and levels of dexterity.

The vast majority of patents never become consumer products, and Sony files these constantly. The obvious problem is muscle memory, since nobody wants to hunt for a glass Cross button mid-firefight. Still, Sony has a habit of quietly testing ideas years before they ship, and the DualShock, Sixaxis and DualSense all started somewhere.

By Abu Taher Tamim Staff Writer
Follow:
Abu Taher Tamim is a Staff Writer at GameRiv. He started playing video games when one of his uncles brought him a PS1, after it was launched. Since that day until now, he still play video games. As he loves video games so much, he became a gaming content writer.