Modern Warfare 3 November 21 patch notes are finally here. Let’s take a look at everything in the newest patch.
Call of Duty Modern Warfare 3 has been out for two weeks. The direct sequel of Modern Warfare 2, the game is available on PC and console for all regions. Sledgehammer Games has released a new weekly update featuring many in-game changes in light of the game’s mixedly received launch.
The November 21 update fixes issues players encountered after the game’s launch, such as performance issues, graphical problems, in-game bugs, SMG and LMG buffs. Popular weapons after launch such as the Holger 556 and Striker 9, have finally been adjusted to resonate a proper gun balancing in all lobbies. Here’s a look at all the confirmed changes in the November 21 update.
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Modern Warfare 3 November 21 Patch Notes
GLOBAL
STABILITY & PERFORMANCE
- Resolved a crash that could occur while viewing Weapon Challenges.
UIX
- Bug Fixes
- Closed an exploit that allowed players to equip Weapon Camos they have not yet unlocked.
- Addressed an issue that prevented players from equipping the Borealis Weapon Camo once it has been unlocked.
COSMETICS
- Dragonfly Blueprint for the M4 (MWII) will now appear as expected across all platforms.
- Addressed an issue that prevented the appearance of the Io Operator (MWII) from dynamically changing as expected.
- Adjusted the Ghoulie Camo (MWII) to prevent it from becoming overwhelmingly bright in dark environments.
MULTIPLAYER
UIX
- Wins will now progress Armory Unlocks without first completing Daily Challenges.
- Today’s update includes UI modifications to reflect this previously-implemented change.
- Bug Fixes
- Players will no longer experience graphical corruption when transitioning between the Field Upgrades and Social menus.
- XP requirements in the Progression menu will no longer display as negative values under certain conditions.
- Attachments that are incompatible with the current selection can no longer be equipped to a Weapon.
PROGRESSION
- Challenges
- Updated the description of the Gilded Camo challenge for the MTZ-556 (Assault Rifle) to accurately reflect the intended requirements.
- Weekly Challenges requiring Triple Kills and Quad Kills will now properly track completion.
MAPS
- Derail
- Adjusted environmental fog to increase contrast, improving visibility.
- Estate
- Decreased grime on windows of the Lodge to improve clarity.
WEAPONS
- Holger 556 (Assault Rifle)
- Decreased headshot damage multiplier from 1.4x to 1.3x.
- Decreased neck, upper-torso, arm, and hand damage multipliers from 1.1x to 1x.
- Increased sprint to fire time from 210ms to 231ms (+10%).
- DG-58 (Assault Rifle)
- Decreased maximum damage from 44 to 40 (-9%).
- Decreased medium damage from 35 to 33 (-6%).
- Decreased neck damage multiplier from 1.4x to 1.1x.
- Increased burst delay from 100ms to 120ms (+20%).
- FR 5.56 (Assault Rifle)
- Decreased maximum damage from 44 to 43 (-2%).
- Decreased near-medium damage from 40 to 36 (-10%).
- Decreased minimum damage from 36 to 33 (-8%).
- Decreased headshot damage multiplier from 1.5x to 1.4x.
- Decreased leg and foot damage multipliers from 1x to 0.9x.
- Increased aim down sights time from 240ms to 260ms (+8%).
- Increased sprint to fire time from 210ms to 231ms (+10%).
- Striker (Submachine Gun)
- Increased maximum damage range from 9m to 19m (+114%).
- Increased near-medium damage from 33 to 36 (+9%).
- Increased far-medium damage from 27 to 33 (+22%).
- Decreased aim down sights time from 240ms to 230ms (-4%).
- AMR9 (Submachine Gun)
- Increased lower-torso, lower-arm, and hand damage multipliers from 1x to 1.1x.
- Decreased sprint to fire time from 294ms to 206ms (-30%).
- Striker 9 (Submachine Gun)
- Decreased maximum damage from 32 to 27 (-16%).
- Decreased aim down sights time from 275ms to 225ms (-18%).
The highlight of this balance pass is a reduction to the lethality of the FR 5.56 and DG-58. Both Weapons will now require two headshots to kill an enemy with a single 3-round burst fire. Additionally, these changes aim to improve the consistency and viability of Submachine Guns to the intended target for the class.
PERKS
- Ordnance Gloves
- Removed undocumented reduction to the cook duration of Frag Grenades.
ZOMBIES
GAMEPLAY
- Missions
- Storm the Castle
- Warlord kill credit is now squad-based, and the required mission item will now spawn when a member of your squad kills the target.
- Interceptor
- Destroy Mercenary Convoy now accurately tracks completion.
- Picking up a Keycard from a mercenary at the convoy will always count toward mission completion.
- Storm the Castle
- Perk-A-Colas
- Tombstone Soda
- Tombstones will no longer appear in the next session if a player exfils while in last stand.
- Tombstone Soda
- General
- Essence can no longer be stowed.
- Addressed an issue where newly stowed items, acquisitions, or schematics would be replaced, and therefore lost, with previously sold items that underwent a swap item menu interaction.
- Closed various exploits related to the use of Cymbal Monkeys.
- Closed an exploit that permitted duplication of scorestreaks.
ENEMIES
- Zombies
- Zombie spawn priority has been adjusted to favor increased ground spawning.
- Players can expect fewer ambient Zombie spawns on rooftops and higher elevations.
- Zombie spawn priority has been adjusted to favor increased ground spawning.
- Terminus Outcomes
- All Mercenaries
- Mercenary damage against Player Armor has been reduced.
- Shielded Soldiers
- Shielded Soldiers now have a slower fire rate when engaged.
- All Mercenaries
WEAPONS
- Pack-A-Punch
- Addressed an interaction and UI issue that would incorrectly show Pack-A-Punch Level III as Pack-A-Punch Level IV.
STABILITY
- Various stability fixes.
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