Modern Warfare 3 November 15 patch notes are finally here. Let’s take a look at everything in the newest patch.
Call of Duty Modern Warfare 3 has been out for almost a week. The direct sequel of Modern Warfare 2, the game is available on PC and console for all regions. Sledgehammer Games has released a new update featuring many in-game changes in light of the game’s mixedly received launch.
The November 15 update fixes issues players encountered after the game’s launch, such as performance issues, graphical problems, in-game bugs, and weapon balancing. Popular weapons after launch such as the MCW and Renetti, have finally been adjusted to resonate a proper gun balancing in all lobbies. Here’s a look at all the confirmed changes in the November 15 update.
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Modern Warfare 3 November 15 Patch Notes
GLOBAL
COD HQ
- Players will no longer encounter a blank screen where MWIII tiles are expected.
- Fixed an issue with console Players where cross-launching from one game to another disbanded parties containing a split-screen Player.
- Fixed an issue for PC Players in which selective installs were not available to play after the installation was completed.
- A fix has been implemented to solve several crashes during the application start-up sequence.
STABILITY & PERFORMANCE
- PC Players with NVIDIA GeForce RTX 40 Series GPUs can now use DLSS 3 across all modes in Call of Duty Modern Warfare III. With DLSS NVIDIA Super Resolution and Frame Generation, DLSS 3 multiplies performance by up to 1.8X to enhance your PC experience.
- Fixed a bug in which some console Players would encounter an error upon being invited to a Party.
- Fixed a bug in which some console Players were pushed to the Main Menu after selecting certain items in the Battle Pass.
- Resolved a bug in which some Players were kicked back to the MultiPlayer lobby after attempting to matchmake in any Playlist.
- Addressed account-based issues that prevented offline play.
CAMPAIGN
STABILITY & PERFORMANCE
- Resolved a crash that occurred for PC Players during the game’s restart sequence after an update.
- Resolved a bug that resulted in Players receiving an error message when trying to launch the Campaign.
- Resolved an issue causing DEV ERROR 12510 after attempting to start the Operation 627 mission.
- Fixed a bug that forced Players to skip cinematic cutscenes when a controller was disconnected.
- Fixed multiple gameplay-related crashes in the Oligarch mission.
- Resolved a crash after deploying a Cruise Missile in the Reactor mission.
GAMEPLAY
- Completion rewards will now be properly awarded if the Player closes the application during the Credits sequence.
- 141 Ready Achievement will now properly track the lowest difficulty used to complete a mission.
- Fixed a bug in which the functionality of all the Ziplines and Ascenders in the map disappeared after canceling a climb animation.
- Fixed a bug in which the Player could not interact with Equipment pickups while quick-drawing a Handgun.
MULTIPLAYER
UIX
- Bug Fixes
- Enemy Player elevation will now be properly displayed on the Minimap.
- Fixed a bug in which Playlists would disappear from the Main Menu for some console Players.
- Prompt to View Gamercard on the Scoreboard now functions as expected for console players.
- Promoting a Player to Party Leader will no longer allow them to attempt to matchmake for locked Playlists.
PROGRESSION
- Weapons
- Addressed an issue that prevented Bolt Attachments from being unlocked at the expected Weapon Level for the KATT-AMR (Sniper Rifle).
- Challenges
- Introduced new requirements for the Priceless Camo challenge for the WSP Swarm (Submachine Gun).
- Get 10 Operator Double Kills while in Tac-Stance.
- Resolved issues that prevented several Challenges from tracking completion progress.
- Corrected unlock challenge tracking conditions for BBQ (Operator).
- Introduced new requirements for the Priceless Camo challenge for the WSP Swarm (Submachine Gun).
MAPS
- Terminal
- Players can no longer plant at the A bombsite from an unintended location in Search and Destroy.
- Popov Power
- Players will no longer spawn in enemy territory in the Invasion mode.
MODES
- Team Deathmatch
- Increased match score limit from 75 to 100.
- Ground War
- Addressed an issue causing DEV ERROR 841 during normal gameplay.
WEAPONS & ATTACHMENTS
- MCW (Assault Rifle)
- Increased hipfire control during sustained fire.
- BAS-B (Battle Rifle)
- Increased hipfire control during sustained fire.
- Increased hipfire control during sustained fire.
- MTZ Interceptor (Marksman Rifle)
- Increased hipfire control during sustained fire.
- Renetti (Handgun)
- Increased hipfire control during sustained fire.
- JAK Ferocity Carbine Kit (Conversion Kit)
- Thermo-Optic X9 and SZ VORTEX-90 Optic Attachments can now be toggled as expected.
- TYR (Handgun)
- Increased hipfire control during sustained fire.
- Odin’s Judgement (Trigger Action)
- Decreased trigger response time to the intended 210ms duration.
COSMETICS
- Gun Screen audio will now play as expected upon pressing the preview button.
- Tracer Pack: Hellsing Operator Bundle
- Fixed a bug in which Alucard was missing his handgun in the Operator preview.
ZOMBIES
GAMEPLAY
- Addressed an issue that prevented missions in Act 2 from auto-queueing while in-game.
STABILITY
- Fixed a crash encountered when Players navigated to the Store or Progression tab in the Launcher Menu while queuing.
- Various stability and map fixes.
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