Modern Warfare 2 Season 5 update is coming soon. Players will get a new battle pass, operators, weapons, and maps with the new update.
Infinity Ward will release the Call of Duty: Modern Warfare 2 Season 5 update tonight. Players are getting new game modes, playlist updates, weapons and attachment adjustments, and bug fixes with the update.
Players will get a new battle pass, two new weapons, and weapon changes. The patch will be available for players starting August 2 at 10 am PT/1 pm ET/5 pm UK. Furthermore, the update is set to bring the most awaited weapon adjustments based on community feedback.
In this update, many weapons have been adjusted to shake up the current player choices of Modern Warfare 2. The Cronen Squall has been nerfed again in the update. Furthermore, this update’s other drastic SMG buffs will surely shake up the meta for Modern Warfare 2.
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Modern Warfare 2 Season 5 Patch Notes
GAMEPLAY
Movement
- Slide
- Decreased slide time and increased slide velocity, so the Player covers the same distance in a shorter amount of time
- Allowed the Player to fire slightly sooner after initiating a slide
- Jump
- Small increase to the lateral velocity boost while jumping
- Small reduction to the landing slowdown penalty while landing
WEAPONS
New Weapons
FR Avancer (Assault Rifle)
- With a blinding fire rate and exceptional maneuverability, in the right hands, this aggressive bullpup rifle can dominate the battlefield.
- Unlocked via Battle Pass
Carrack .300 (Sniper Rifle)
- This semi-auto bullpup sniper rifle features an exceptionally high fire rate and a unique design for best-in-class handling and stability when on the move.
- Unlocked via Battle Pass
Customizable Throwing Knives
- Players can now select Lethal Equipment Skins (in-match only)
Weapon Balancing
» Light Machine Guns «
- RAPP H
- Increased semi auto Damage
- Reduced semi auto rate of fire
» Assault Rifles «
- Chimera
- Close-mid Damage increased
- M13B
- Headshot Multiplier increased
» Battle Rifles «
- Cronen Squall
- Maximum Damage decreased
- Minimum Damage increased
- Neck Damage Multiplier decreased
- Upper Torso Damage Multiplier decreased
- Lower Torso Damage Multiplier decreased
- Limb Damage Multipliers decreased
» Light Machine Guns «
- HCR 56
- Limb Damage Multipliers decreased
- RAAL MG
- Headshot Multiplier increased
» Submachine Guns «
- MX9
- Close-mid Damage increased
- Neck Multiplier increased
- Upper Torso Multiplier increased
- Lower Torso Multiplier increased
- Minibak
- Damage step added at mid-far range
- Minimum Damage decreased
- Headshot Multiplier increased
- Lachmann Sub
- Maximum Damage Range decreased
- Close-mid Damage Range decreased
- VEL-46
- Neck Multiplier increased
- Upper Torso Multiplier increased
- Lower Torso Multiplier increased
- BAS-P
- Maximum Damage Range increased
- Neck Multiplier increased
- Upper Torso Multiplier increased
- Lower Torso Multiplier increased
- Fennec 45
- Maximum Damage increased
EQUIPMENT
Adjustments
- Drill Charge
- Reduced damage from drilling when a Player is stuck with a Drill Charge, providing a larger opportunity for death from explosion
- Recon Drone
- Recon Drone’s health bar now updates every time the drone is accessed
- Tactical Camera
- Removed audio distortion when failing to use a Tactical Camera
PERKS
Adjustments
- Bomb Squad
- Bomb Squad will protect against death from explosive Equipment stuck directly to the Player when fully armored | Warzone only
- Quick Fix
- Added visual cues for attacking someone with active Quick Fix
- Entering an objective with Quick Fix equipped will now visually show when the health regeneration effect is active.
AUDIO
Adjustments
- Further improved audio balance to favor some sounds over others (i.e. Airplane audio will be mixed down when using voice chat)
- Added alert sound from pets when being spotted
Audio Bug Fixes
- Fixed an issue where knife pickups could play an incorrect sound
- Fixed an issue where the out of bounds sound would repeat incorrectly
UI/UX
Adjustments
Updated CODHQ Landing Page
- Adds Game Mode tiles to the Games section of CODHQ, allowing Players to jump to a specific row from the CODHQ menu
Skin Carousel in the Lobby
- Added a carousel that allows Players to change the skin of their selected Operator while searching for a Match.
Combat Detail Widget
- Added a new widget that provides info upon Player death:
- Who killed you, what weapon, how many shots, etc
- Widget will list multiple Players and environmental damage when applicable
MULTIPLAYER
MAPS
New Maps
Punta Mar (6v6)
- Punta Mar is a recently evacuated tourist attraction in Las Almas — once a bustling town on a hill overlooking a beautiful South American beach.
Prepare to fight up and down that hill, maneuvering through shops, across rooftops, and through abandoned residences to take control of an area centered around a cobblestone street.
Strike (6v6)
- Fan-favorite Strike returns to Call of Duty and will be familiar to many veteran Players with some updates for Modern Warfare II!
Lounge (Gunfight)
- This compact map for Gunfight and other small-squad modes takes place in a high-scale, high-octane club. Take the stairs or climb to a balcony for a view across the main chamber, and when the center gets too hot, try your luck in the game room or under the spotlights of the stage behind the grand piano.
Canal (Gunfight)
- Situated in the vicinity of Vondel, Canal features cellars below the cobblestone streets above, with the action occurring between the canal bridges where the water or a moored boat are useful in your tactical planning. Be ready for close quarters combat while weaving through the brewery and restaurant.
PLAYLIST
New Modes
Havoc
- Players start with one modifier at the beginning of a match. Once a squad is the first to reach a multiple of 12 kills – 12, 24, 36, 48, and 60 – the game adds a new modifier to the match for both teams, from a pool of 14 available modifiers. Here are examples of just five of them:
- Ammo Feeder: Auto reloads a weapon (from stock ammo) upon elimination.
- Boots Off the Ground: Moon gravity. Affects only player jump heights, not thrown equipment or ballistics
- Flameshot: Flame-tipped Crossbows and Molotovs only. All Loadouts change immediately to this upon modifier activation.
- Hero Landing: Landing from a big drop causes a frag-grenade-like explosion around you.
- Perspective Shift: Everyone swaps to a third-person camera view.
Big Capture the Flag
- Want to go bigger? Then the Battle Maps are ready for some classic Capture the Flag matches in Season 05. Whether it is on the streets of Guijarro or in the waterlogged Mawizeh Marshlands, Big Capture the Flag on a 20v20 scale is a recipe for some epic matches.
Gunfight Variants
- Step into the 2v2 Gunfight arena with three different variants available throughout Season 05. Look for the following:
- Gunfight Custom (Launch): Featuring standard Gunfight rules, but the weaponry you bring is taken from your favorite Loadouts.
- Gunfight Snipers (In-Season): Tool up with your favorite sniper or marksman rifle, and leave the Secondary, Tacticals, and Lethals at home.
- Armored Gunfight (In-Season): Need more protection during your 2v2 skirmishes? Then welcome to Armored Gunfight, a variation on the fan-favorite mode, featuring standard Gunfight rules with one distinct difference; armor is enabled! Each squadmate comes to the fight with 150 HP of Armor, 100 Health, and no replacement plates or health regeneration. All other Gunfight rules apply (win conditions, overtime, capturing the overtime flag), but your takedown tactics should be adjusted accordingly.
BUG FIXES
Adjustments
- Removed weapons dropping too close to players in modes with team revive active.
- Updated Gunfight weapon table to include Blueprints up through Season 05
- Players will have their sidearms removed if playing Gunfight with specified weapon categories (i.e. Snipers only)
- Updated the default score limit for Grind to 75 points in Private Matches
- Removed the “Care Package Drop Time” option in Infected Private Matches
Bug Fixes
- Fixed an issue preventing Radar Always On from working correctly in Private Matches
- Fixed an issue causing overlapping icons on Point A when playing Control on Vondel Waterfront
- Fixed an issue on Santa Seña Border Crossing where bots would attempt to path to invalid locations if all other Players in the match are dead
- Fixed an issue that could prevent health packs from dropping in Hardcore Private Matches
- Fixed an issue where Players would not be able to toggle NVGs after extracting a prisoner in Prisoner Rescue
- Fixed an issue in Cyber Attack where Players could lock up their view model animation by spamming melee while planting the EMP
- Fixed an issue that allowed Players to pick up the prisoner out of bound in Prisoner Rescue
- Fixed an issue in zone capture modes where the zone would flicker between unoccupied and controlled
- Fixed an issue in Prisoner Rescue where the prisoner would T-pose with no head if the carrier died while out of bounds
- Fixed an issue where explosive bullet kills would not progress the weapon ladder in Gun Game
MWII RANKED PLAY
Season 05 of MWII Ranked Play features NEW Seasonal Rewards to unlock, including the Pro Re-Issue TAQ-56, Division Weapon Camos, and much more.
Below are the Season 05 specific details to keep in mind for new and returning competitors. Need a refresher? The Call of Duty Blog has you covered right here and the CDL Competitive Settings V 1.4.1 will help inform.
Season 05 Highlight Changes
Competitive Game Settings
- New Season 05 Restrictions
- Assault Rifles
- FR Avancer
- Sniper Rifles
- Carrack .300
- Assault Rifles
- Returning Restrictions in addition to the CDL Competitive Settings
- Assault Rifles
- Tempus Razorback
- SMGs
- ISO 45
- Shotguns
- MX Guardian
- Melee
- Tonfa
- Attachments
- Corvus Torch Underbarrel
- Assault Rifles
SR (Skill Rating) & Divisions
- End of Season Skill Setback
- At the end of each Season, your ending Skill Division will determine where you start the following season:
- Bronze through Crimson I Players are set back three Tiers below where they finished in the previous season.
- Example: A Player ending Season 04 in Gold III will begin Season 05 in Silver III.
- Players Crimson II and above will start Season 05 in Diamond I.
- Bronze through Crimson I Players are set back three Tiers below where they finished in the previous season.
- At the end of each Season, your ending Skill Division will determine where you start the following season:
MWII Ranked Play Season 05 Rewards
Season 05 Win Rewards
- Throughout the Season 05, Players can earn the following rewards:
- 5 Wins: ‘Season 05 Competitor’ Weapon Sticker
- 10 Wins: Pro Re-Issue TAQ-56 Weapon Blueprint
- 25 Wins: ‘Big Brain Plays’ Weapon Charm
- 50 Wins: ‘Heating Up’ Large Weapon Decal
- 75 Wins: ‘MWII Ranked Play Season 05’ Loading Screen
- 100 Wins: ‘MWII Season 05 Ranked Veteran’ Weapon Camo
End of Season Division Rewards
- At the end of each Season, Players will be awarded Skill Division rewards that represent their highest attained Division that Season.
- Skill Division Skins:
- Earn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons and anywhere you play:
- Top 250: Unlock the ‘Top 250 Competitor’ Skin by finishing a Season in the Top 250 Skill Division. Players must be in the Division at the end of the Season to qualify for this reward.
- Gold – Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Skin based on your highest Skill Division reached over the course of the Season.
- Earn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons and anywhere you play:
- Seasonal Division Rewards
- Each Ranked Play Season features a unique set of Division Rewards awarded at the end of the Season to celebrate the Player’s highest Skill Division reached that Season.
- Rewards Update
- Starting in Season 05, players will continue to earn Emblems associated with their highest attained Division. Those who climb into Gold and above will obtain a new reward each season where we previously offered a Weapon Charm. For Season 05, we’re kicking off this new reward rotation with Season Division Camos.
- The Season 05 rewards are as follows:
- Top 250: ‘Season 05 Top 250’ Animated Weapon Camo, Emblem, and Calling Card
- Players must be in the Top 250 Division at the end of the Season to qualify for these rewards.
- Iridescent: ‘Season 05 Iridescent’ Weapon Camo, Emblem, and Calling Card
- Crimson: ‘Season 05 Crimson’ Weapon Camo and Emblem
- Diamond: ‘Season 05 Diamond’ Weapon Camo and Emblem
- Platinum: ‘Season 05 Platinum’ Weapon Camo and Emblem
- Gold: ‘Season 05 Gold’ Weapon Camo and Emblem
- Silver: Emblem
- Bronze: Emblem
- Top 250: ‘Season 05 Top 250’ Animated Weapon Camo, Emblem, and Calling Card
- Ranked Play First Place: The Player who finishes Season 05 in the #1 position on the Top 250 Leaderboard will receive a unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights.
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