Genshin Impact 2.8 Spiral Abyss Enemy Lineup and Blessings Revealed

Recent Genshin Impact leaks have revealed the upcoming 2.8 Spiral Abyss enemy lineup as well as the blessings.

Many players consider Spiral Abyss to be the endgame content of Genshin Impact. It is a special domain consisting of 12 floors with various enemies. Players must clear these floors within a certain time to get stars based on the remaining time. The Spiral Abyss also offers rewards for completing it and requires two teams of 8 well-built characters.

The Spiral Abyss enemy lineups change periodically to keep the grind somewhat fresh for the playerbase or add unique benefits of having certain characters. Mihoyo does this to give sales boost to newly released characters by making the Spiral Abyss a little bit favorable for the ones pulling for new characters.

We finally know about the enemy lineups, their HP, Blessing, and the Leyline Disorders from some recent 2.8 beta leaks. Below you will find all details about it.

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Genshin Impact 2.8 Spiral Abyss Details:

The leaks come from a reliable Genshin Impact leaker and data miner, Ubtacha. According to the leaks, The enemies in 2.8 Spiral Abyss are-

Floor 11:

Floor 12:

Blessings:

Blessings 1:

When a character takes the field, they will gain 1 Fortitude stack every 2s. This will increase their ATK by 20%. Max 3 stacks. When characters with 3 Fortitude stacks hit opponents with Charged Attacks, a shockwave will be unleashed at that opponent’s position, dealing True DMG. A shockwave can be unleashed in this manner once every 2s. When the character leaves the field, all their Fortitude stacks will be cleared.

Blessings 2:

When a character triggers Swirl on an opponent, that opponent’s DEF is decreased by 12% for 10s. Max 3 stacks. Each stack’s duration is counted independently.

Blessings 3:

After the active character’s Normal, Charged, or Plunging Attacks hit opponents, that character’s Normal, Charged, and Plunging Attack DMG is increased by 12% for 8s. This effect can be triggered once every 0.1s. Max 4 stacks. Each stack’s duration is counted independently. This effect will be cleared if the character leaves the field.

Take the above information with a grain of salt, as these are just leaks and are subject to change upon final release.

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