Apex Legends Season 17 Arsenal Weapon Changes: R-99 and Charge Rifle Nerf, Triple Take and 30-30 Buff, & More

Nazmul Hassan
By Nazmul Hassan
3 Min Read
Credit: EA

As Season 16 is coming to an end, we have a glimpse of some of the weapon-related changes Respawn is bringing with the highly anticipated Apex Legends season 17 update.

Apex Legends has constantly gone through updates and patches since Season 1, so the mass player base can stay entertained and engaged in the game. As of now, Respawn has already introduced 29 unique weapons, and many more are in development that will eventually make it into the game.

Respawn doesn’t just throw a weapon into the game and leave it up to the players to explore the weapon meta. Instead, they look at a number of things, such as how often each weapon is used and how well it works in competitive, ranked, and casual play. After carefully considering these factors, Respawn adjusts the weapons each season.

Although a few weapons received some buffs and nerf in Season 16, nothing major was changed that would completely shift the weapon meta. However, Season 17 will bring some changes into the weapon pool that will spice things up for the player base. So, without further ado, let’s see what weapon changes Season 17 may bring us.

Read More: Apex Legends: Season 17 Arsenal Huge Ranked Update

Apex Legends Season 17 Weapon and Attachment Changes

Crate Rotation

  • L-Star EMG enters the crate
  • RE-45 returns to the floor

Weapon Crafting Rotation

  • Alternator SMG enters the crafter
  • Sentinel enters the crafter
  • EVA-8 returns to the floor
  • 30-30 Repeater returns to the floor

Gold Weapon Rotation

  • Flatline, Triple Take, Spitfire, Mastiff, Volt

Loot Spawns

  • Improved Vault Loot
    • Increased chances of gold loot
    • Added light mags to spawn pool
  • Improved Cargo-Bot Loot
    • Removed gold weapons from purple tier Cargo Bots but increased spawn chance in gold tier

WEAPON Buffs and Nerfs

L-Star EMG [Crate]

  • Added Disruptor Rounds: 60% damage increase against shields
  • Base Damage Reduced to 16 (was 17)
  • Projectiles now have passthrough: 60% damage retained
  • Projectile growth increased
  • Improved recoil pattern
  • Removed barrel
  • Ammo Stockpile: 324
  • Reduced VFX brightness when hitting unarmored targets

30-30 Repeater

  • Projectile size increased when fully charged

Triple Take

  • Projectile size increased
  • Improved hipfire spread
  • Tightened bullet pattern when fully choked
  • Ammo per shot reduced to 1 (was 3)
  • Magazines sizes adjusted to match the new ammo costs
    • Purple Mag: Increased to 10 shots (was 9)

R-99 SMG

  • Removed 1 bullet from base and all magazines
    • No Magazine reduced to 19 (was 20)
    • White Magazine reduced to 21 (was 22)
    • Blue Magazine reduced to 24 (was 25)
    • Purple & Gold magazine reduced to 27 (was 28)

Charge Rifle

  • Reduced shots per magazine to 3 (was 4)
  • Reduced spawn rate

Read More: Apex Legends: Overhauled Firing Range in Season 17

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By Nazmul Hassan FPS Editor
Nazmul is GameRiv's FPS editor. He is a marketing graduate with an immense passion for gaming. As an ex-professional CS:GO player, he holds a strong interest in other FPS titles like Apex Legends, VALORANT, and CoD. However, he also tries out other games when he is free.